fix crash on end level
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@ -212,6 +212,8 @@ func end_of_level():
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func next_level():
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var parent = get_parent()
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if next_level:
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if "End" in next_level.resource_path:
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get_tree().change_scene_to(next_level)
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var new = next_level.instance()
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parent.add_child(new)
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$"/root/Game".new_level(new)
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