2005-11-17 13:00:51 +01:00
|
|
|
bin/vavoom
|
2008-04-24 18:41:23 +02:00
|
|
|
bin/vavoom.bin
|
|
|
|
bin/vavoom-dedicated
|
|
|
|
bin/vavoom-dedicated.bin
|
2007-12-12 06:20:45 +01:00
|
|
|
%%LAUNCHER%%bin/vlaunch
|
2007-06-06 05:41:18 +02:00
|
|
|
%%PORTDOCS%%%%DOCSDIR%%/vavoom.txt
|
2006-12-21 14:43:59 +01:00
|
|
|
%%DATADIR%%/basev/common/basepak.pk3
|
|
|
|
%%DATADIR%%/basev/doom/basepak.pk3
|
Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 16:31:16 +01:00
|
|
|
%%DATADIR%%/basev/doom1/base.txt
|
2006-12-21 14:43:59 +01:00
|
|
|
%%DATADIR%%/basev/doom1/basepak.pk3
|
Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 16:31:16 +01:00
|
|
|
%%DATADIR%%/basev/doom2/base.txt
|
2006-12-21 14:43:59 +01:00
|
|
|
%%DATADIR%%/basev/doom2/basepak.pk3
|
2006-09-09 18:41:47 +02:00
|
|
|
%%DATADIR%%/basev/games.txt
|
2007-01-13 03:17:11 +01:00
|
|
|
%%DATADIR%%/basev/heretic/basepak.pk3
|
2006-12-21 14:43:59 +01:00
|
|
|
%%DATADIR%%/basev/hexen/basepak.pk3
|
Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 16:31:16 +01:00
|
|
|
%%DATADIR%%/basev/plutonia/base.txt
|
2006-12-21 14:43:59 +01:00
|
|
|
%%DATADIR%%/basev/plutonia/basepak.pk3
|
|
|
|
%%DATADIR%%/basev/strife/basepak.pk3
|
Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 16:31:16 +01:00
|
|
|
%%DATADIR%%/basev/tnt/base.txt
|
2006-12-21 14:43:59 +01:00
|
|
|
%%DATADIR%%/basev/tnt/basepak.pk3
|
2006-09-09 18:41:47 +02:00
|
|
|
%%DATADIR%%/vavoom.png
|
2007-06-09 21:09:39 +02:00
|
|
|
@dirrm %%DATADIR%%/basev/tnt
|
|
|
|
@dirrm %%DATADIR%%/basev/strife
|
|
|
|
@dirrm %%DATADIR%%/basev/plutonia
|
|
|
|
@dirrm %%DATADIR%%/basev/hexen
|
|
|
|
@dirrm %%DATADIR%%/basev/heretic
|
|
|
|
@dirrm %%DATADIR%%/basev/doom2
|
|
|
|
@dirrm %%DATADIR%%/basev/doom1
|
|
|
|
@dirrm %%DATADIR%%/basev/doom
|
2006-09-09 18:41:47 +02:00
|
|
|
@dirrm %%DATADIR%%/basev/common
|
2007-06-09 21:09:39 +02:00
|
|
|
@dirrm %%DATADIR%%/basev
|
|
|
|
@dirrm %%DATADIR%%
|
Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 16:31:16 +01:00
|
|
|
%%PORTDOCS%%@dirrm %%DOCSDIR%%
|