Jet Set Willy from the legend Mathew Smith.
The goal of the game is to collect all the objects of each level, when this is
made, the exit gate to the next stage will appear and you can pass trough.
Pachi is a comic character created by Nicolas Radeff in 2001.
PR: 86845
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: novel (mentor)
place the programs in libexec because it needs to write files in the
data directory (otherwise it crashes).
o Use %%DATADIR%% in pkg-plist.
PR: ports/85270
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer
and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85325
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Dime code base. The main differences between Dime and Ember is the latters focus
on using third party libraries instead of in house development, and its
commitment to OGRE.
Some of the features are:
* Full 3d world with dynamic terrain generation
* Easy to use GUI system
* Context menus for in game interaction
* Support for experimental graphical features such as dynamically generated
trees, realistic water and ground cover
WWW: http://www.worldforge.org/dev/eng/clients/ember
The object of the game is to move a differently colored balls through
the maze, connecting it with the other same colored balls.
PR: ports/86847
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: sem (mentor)
with 3D OpenGL graphics graphics and OpenAL positional audio. Excido is not a
highly complex experience, but you may enjoy it as a small diversion.
Excido was developed under GNU/Linux, and has also been found to work on MacOS
X. It should also work with minimal porting effort on the other platforms
supported by SDL/OpenAL.
WWW: http://icculus.org/excido/
PR: ports/85157
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
WWW: http://galaxyhack.sourceforge.net/
PR: ports/84925
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
as an argument, in Linux "closedir()" ignores it, but in
FreeBSD it crashes).
- Fix wrapper script (arguments weren't passed to the real executable).
- Bump port revision
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
PR: ports/86480
URLs automatically rewritten from /search?dist=Foo or /dist/Foo
to /dist/Foo/ (note trailing slash). After a 2002(!) reorganization,
this is the preferred way to refer to modules on search.cpan.org.
This pass brought to you by http://people.freebsd.org/~fenner/fix-search
This port installs the additional aircrafts which are available on the
FlightGear web site but not included in the games/fgfs-base port.
WWW: http://www.flightgear.org/
little ship around with the arrow keys, shooting your way (with the space bar)
through about twenty levels of action and gorgeous (_cough_) 3d graphics. In
theory, all you windows folks need to do is extract the archive, and double
click the exe. In theory. Sorry, I never got round to adding sound - but look
on the bright side, at least you can use it at work without anyone noticing. :)
PR: ports/84924
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Atlas aims to produce and display high quality charts of the world for users of
FlightGear, an open source flight simulator. This is achieved through two main
parts: The map creator (simply called Map) and the Atlas viewer.
The map creator takes scenery data from FlightGear and transforms it into
beautiful map pictures that can be viewed with any bitmap image program that
you might have installed or with the Atlas viewing application.
The Atlas viewing application can be used for browsing your maps but can also
connect directly to FlightGear and display your aircrafts current location on a
so called moving map display.
WWW: http://atlas.sourceforge.net/
Spicetrade is a unique, innovative and colourful 14th century Arab spice
trading game with some roleplay elements. You start out as a poor young
lad in Baghdad, and try your luck in the spice trade, with only a house
and some land, but with great plans in mind: travel to Europe and create
your own spice empire!
WWW: http://www.spicetrade.org/
PR: ports/85912
Submitted by: Daniel Roethlisberger <daniel@roe.ch>
Dodger, which has now accumulated enough differences to be worth releasing
on its own. The premise is simple: dodge the rocks until you die. No
shields, no weapons, no bonus lives, just pure rockdodgin' fun for your
spare moments. VoR has ray-traced rocks, a free-scrolling screen, and
"real" physics for your ship. Warning: this game is, if anything, harder
than the original. It is intended to be a quickie game to kill a few spare
moments here and there, not an epic space adventure.
PR: ports/85818
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris.
In this game, you have to put together several simple geometric
primitives to build a given shape. For this, you can move, rotate and
compose the primitives with the boolean operators union, intersection
and minus. This is building what is called a C.S.G, for Constructive
Solid Geometry.
WWW: http://www.nongnu.org/ensemblist/index_en.html
PR: ports/85805
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.
WWW: http://www.unrealtournament.com/ut2003/
PR: ports/85549
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
privileges to the games group [1]
- When deinstalling, remove the score file if it is empty
- Polish the port
Submitted by: shaun@rsc.cx [1]
Security: fix local games group privilege escalation
Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem.
WWW: http://www.planetjahn.de/apool/
PR: ports/85324
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
q15 is a simple Qt-based game fifteen with a customisable background.
Author: Denis Kozadaev
WWW: http://www.silversoft.net/
PR: ports/85473
Submitted by: Andrej Zverev <az@inec.ru>
- Preserve modified scores and configuration across updates
- Install using ${INSTALL_xxx}, to ensure proper permissions and ownerships
- Pass command-line arguments through the wrapper script
- Replace the shell process with the game, to save some memory while playing
- Install documentation in ${DOCSDIR}, and respect ${NOPORTDOCS}
PR: ports/84738
Submitted by: jylefort
- Allow on amd64
LucidLife is a fast and user-friendly Conway's Life program for Unix.
It is derived from GtkLife 4.2.
WWW: http://icculus.org/~jcspray/LucidLife/
PR: ports/85110
Submitted by: Marcin Wisnicki <mwisnicki+freebsd-ports@gmail.com>