- Remove already applied patch for assimp-4.0.0
- Move USES before USE_* per Porter's Handbook style (found by portlint)
- Add SERVERAGENT port's option
- Apply upstream patch to "Fix SAR selection of ship sizes for missions"
Note, saved games from previous version are not compatible.
Changes: https://github.com/pioneerspacesim/pioneer/blob/20171001/Changelog.txt20170304...20171001
PR: 222823
Submitted by: lightside@gmx.com (maintainer)
MFH: 2017Q4
libzip was updated to 1.3.0 in r450774, and its SOVERSION went from .4 to .5
after the removal of zip_archive_set_tempdir(). All dependent ports continue to
build fine without that symbol.
PR: 222638
In file included from sources/game.cpp:28:
In file included from sources/target.h:21:
In file included from /usr/local/include/ClanLib-2.3/ClanLib/display.h:112:
In file included from /usr/local/include/ClanLib-2.3/ClanLib/Display/TargetProviders/display_window_provider.h:44:
/usr/local/include/ClanLib-2.3/ClanLib/Display/TargetProviders/../Window/display_window.h:48:10: fatal error: 'X11/Xlib.h' file not found
#include <X11/Xlib.h>
^
The immediate BROKEN reason can be fixed, but other problems arise afterwards
which I'm not willing to fix without seeing upstream development continuing.
In file included from squirrel/squirrel/sqvm.cc:5:
In file included from /usr/include/c++/v1/math.h:310:
/usr/include/c++/v1/limits:233:91: error: member reference base type 'int' is not a structure or union
_LIBCPP_INLINE_VISIBILITY static _LIBCPP_CONSTEXPR type quiet_NaN() _NOEXCEPT {return type(0);}
^~~~~~~
squirrel/squirrel/sqobject.h:131:25: note: expanded from macro 'type'
#define type(obj) ((obj)._type)
~~~~~^~~~~~
PR: 222402
Submitted by: chardon.frederic@gmail.com
Reported by: pkg-fallout
NXEngine is an open source implementation of
Cave Story game engine. This port installs
NXEngine and Cave Story data files.
Reviewed by: matthew, swills
Differential Revision: https://reviews.freebsd.org/D12327
GZDoom is a GL-enhanced fork of ZDoom, a source port of ID Software's DOOM
engine. It is based on the source code of id Software's DOOM. GZDoom boasts
enhanced modding support, as well as support for the following games:
* Ultimate Doom
* Doom II
* Final Doom
* Heretic
* Hexen
* Strife
* Chex Quest (1 & 3)
* Action Doom II
* Harmony v1.1
* Hacx
* The Adventures of Square
WWW: http://gzdoom.drdteam.org/
PR: 213907
Submitted by: kevans
An open-source port of Prince of Persia, based on the disassembly of the DOS
version.
WWW: https://github.com/NagyD/SDLPoP
PR: 221611
Submitted by: Piotr Kubaj <pkubaj@anongoth.pl> (with changes)
(via Mk/bsd.default-versions.mk and lang/gcc) which has moved from
GCC 5.4 to GCC 6.4 under most circumstances.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c++11-lib, c++11-lang,
c++14-lang, c++0x, c11, or gcc-c++11-lib.
PR: 219275