these ports [1]
- Trim headers
- Remove indefinite article from COMMENT
- Convert tab to space in WWW lines
PR: ports/175415 [1]
Submitted by: Chris Petrik <c.petrik.sosa@gmail.com> [1]
Discussed with: bapt
2013-03-01 sysutils/sge60: Ancient and unsupported release
2013-03-01 sysutils/sge61: Ancient and unsupported release
2013-03-05 x11-themes/sapphire-themes: Broken for more than 6 month
2013-03-05 misc/fep: Broken for more than 6 month
2013-03-05 devel/gauche-gaunit: Broken for more than 6 month
2013-03-05 games/tuxracer_golf: Broken for more than 6 month
2013-03-05 net/bfilter: Broken for more than 6 month
2013-03-05 graphics/fnlib: Broken for more than 6 month
2013-03-05 print/gfontview: Broken for more than 6 month
2013-03-05 print/hugelatex: Broken for more than 6 month
2013-03-05 misc/gtktalog: Broken for more than 6 month
2013-03-05 x11/wterm: Broken for more than 6 month
2013-03-05 databases/xapian-bindings10: Broken for more than 6 month
2013-03-05 databases/adstudio: Broken for more than 6 month
2013-03-05 misc/splitvt: Broken for more than 6 month
2013-03-05 sysutils/udesc_dump: Broken for more than 6 month
2013-03-05 textproc/gxditview: Broken for more than 6 month
2013-03-05 x11/powershell: Broken for more then 6 month
2013-02-27 devel/cvsmapfs: No more upstream, no more public distfiles
2013-02-27 devel/sid: No more upstream, no more public distfiles
2013-02-27 net-mgmt/nrpep: No more upstream, no more public distfiles
2013-02-27 devel/py-ez_xml: No more upstream, no more public distfiles
2013-02-27 security/IMHear: No more upstream, no more public distfiles
2013-02-27 comms/scud: No more upstream, no more public distfiles
2013-02-27 devel/lexi: No more upstream, no more public distfiles
2013-02-27 games/pentix: No more upstream, no more public distfiles
2013-02-27 net/py-mp-random: No more upstream, no more public distfiles
2013-02-27 sysutils/rcsedit: No more upstream, no more public distfiles
2013-02-27 sysutils/bsdsar: No more upstream, no more public distfiles
2013-02-27 sysutils/sarah: No more upstream, no more public distfiles
2013-01-31 x11-wm/e17-module-language: Deprecated upstream
2013-01-31 x11-wm/e17-module-xkbswitch: Merged into x11-wm/enlightenment
2013-01-31 x11-wm/e17-module-e-tiling: Deprecated upstream
2013-01-31 x11-wm/e17-module-quickaccess: Merged into x11-wm/enlightenment
2013-01-31 x11-wm/e17-module-tiling: Merged into x11-wm/enlightenment
2013-01-31 x11-wm/e17-module-drawer: Deprecated upstream
2013-01-31 x11-wm/e17-module-calendar: Deprecated upstream
2013-02-07 x11/oooqs: For old OOo versions; uses kde3; unmaintained upstream; see x11/oooqs2
2013-02-10 www/xpi-customizegoogle: Add-on has been discontinued
2013-02-11 games/kimboot: no longer works
2013-02-27 net-im/imcom: No more upstream, no more public distfiles
- Set expiration to 2 months to give plenty of time to fix them to anyone who
may be interested (patching rubygem- ports is possible now)
- Trim headers while here
With Hat: ruby@
==> Configuring for xevil-2.02.r2_2
===> Building for xevil-2.02.r2_2
"makefile", line 25: Could not find /config.mk
make: fatal errors encountered -- cannot continue
compatible with HTML TADS. Both Tads versions in use today (Tads 2 and
Tads 3) are supported.
WWW: http://qtads.sourceforge.net/
PR: ports/175863
Submitted by: Kai Wang <kaiwang27@gmail.com>
everything you need for playing and writing TADS games, including a
text-only TADS interpreter and the compilers for both TADS 2 and 3.
WWW: http://www.tads.org/frobtads.htm
PR: ports/175853
Submitted by: Kai Wang <kaiwang27@gmail.com>
- remove dependency on pamscale, use a pre-built desktop icon
and desktopfileutils instead
- improve DESKTOP_ENTRIES
- move distribution files into their own subdirectory
- use pkg-plist again instead of PLIST macros
Bump PORTREVISION
PR: ports/172887
Submitted by: nemysis@gmx.de
Pointyhat: rene
The gameplay consists of researching and developing new technology with
which to conquer your enemies, from rocks and sticks to nuclear weapons and
spaceships. You can advance through ten different ages, from the stone age
to the future. There are 28 different maps to play through.
WWW: http://homepage.ntlworld.com/mark.harman/comp_gigalomania.html
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
WWW: http://chaoslizard.sourceforge.net/asteroid/
PR: ports/171431
Submitted by: nemysis@gmx.ch
Collect the pills and carrots while avoiding the ghosts! Cute and colourful!
Basically, it's pacman with a fast food twist. You have to get the pills,
pacman style, while also collecting the carrots that move around the mazes.
There are also different styles of gates to make things trickier. These are:
* Red and White - only the ghosts can cross them
* Blue and White - only hannah can cross them
* Wooden gates - both hannah and the ghosts can cross, but only passing from
below to above
* Red prison door things - need hannah to get the red key to open
There are some command line switches you can use:
-fullscreen will put the game in fullscreen mode
-map X will start the game on level X
WWW: http://sourceforge.net/projects/hannah/
PR: ports/171486
Submitted by: nemysis@gmx.ch
PR: ports/175331
Submitted by: Christoph Mallon
Approved by: No objections within three weeks from any maintainer
While here, style and duplicate phrase fixes in bsdcflow pkg-descr
Submitted by: mi
- kdebindings ports have been renamed to match upstream.
- kdemultimedia and kdenetwork have been split.
- New port games/pairs added.
- Trim Makefile header
- Convert to new option framework
- New USE_KDE4 components: libkcddb, libkcompactdisc
- Update:
databases/akonadi to 1.9.0
devel/grantlee to 0.3.0
textproc/rasqal to 0.9.30
textproc/redland-bindings to 1.0.16.1
textproc/soprano to 2.9.0
x11-toolkits/attica to 0.4.1
The area51 repository features commits by Schaich Alonso, avilla, dbn,
jhale, makc and rakuco.
Contributors:
- Oleg Sidorkin
- Tobias Berner
- Kurt Jaeger
Public License) J-RPG game.
The game engine has already got a lot of features, among some were
taken from its great predecessor: the Hero of Allacrost engine.
WWW: http://valyriatear.blogspot.com/
Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to
modern operating systems that aims to be as compatible with the original DOS
executable as possible. This includes emulating all the different versions,
playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode
that works on newer operating systems while still behaving the same as
"vanilla" Doom.
WWW: http://chocolate-doom.org
PR: 161701
Submitted by: jakub_lach@mailplus.pl
- add a patch to make the content pane of the vlaunch window scrollable
the patch has been sent upstream on 24 Dec., but there is still no feedback
Approved by: flo (maintainer)
* rephrase Comment field or use port ${COMMENT} if appropriate
* adjust Icon field according to the Desktop Entry Specification
* update Categories field: remove deprecated category Application;
set main category if missing
- Remove indefinite article and/or rephrase COMMENT
Approved by: portmgr (bapt), maintainer silence (12 days)
* rephrase Comment field or use port ${COMMENT} if appropriate
* adjust Icon field according to the Desktop Entry Specification
* update Categories field: remove deprecated category Application;
set main category if missing
- Remove indefinite article from COMMENT
Approved by: maintainers
navigates space from planet to planet, saving money to buy ship upgrades
and new ships. The player can also join mercenary missions, attack other
ships to steal their money and technology, and explore the universe.
The game combines the action/arcade elements of aircraft dogfighting and
the openness of role playing games to create this experience.
Epiar is a space exploration/combat/trading game. The Escape Velocity (EV)
series for the Mac was the major point of inspiration for this game.
Other notable games of this genre include:
- Elite (the original game EV was based on)
- Star control 1/2 (and it's now open source successor Ur-Quan masters)
- Star Flight
- Solar Winds
WWW: http://epiar.net/
PR: ports/174919
Submitted by: nemysis@gmx.ch
Golly is an open source, cross-platform application for exploring
Conway's Game of Life and other cellular automata.
WWW: http://golly.sourceforge.net/