- Convert to new options framework
- Remove ABI version numbers from LIB_DEPENDS
PR: ports/170048
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
Approved by: maintainer (me)
are no more self hosting so we are stuck with 0.25 version while pkgconf provide
the same set of features as 0.27 and a compatible frontend. A symlink to
pkg-config has been added for convenience and compatibility
This also introduces a new macro to use pkgconf in your ports:
USE_PKGCONFIG
it can take the following arguments:
- yes (meaning build only dep)
- build (meaning build only dep)
- run (meaning run only dep)
- both (meaning run and build dep)
From now USE_GNOME= pkgconfig is deprecated in favour of USE_PKGCONFIG
The old gnome macro has been modified to use pkgconf but still the sameway: run
and build dep to avoid large breakage.
While here fix some ports relying on pkg-config but not specifying it, fix some
ports broken because testing wrong .pc files, and fix ports using pkg-config
--version to determine pkg-config version instead of
pkg-config --modversion pkg-config like recommanded by pkg-config
With Hat: portmgr
Exp-runs by: bapt (pointhat-west), beat (pointyhat)
only USE_GNOME feature, convert to a BUILD_DEPENDS. This avoids both the
bug of the bogus run depend introduced by bsd.gnome.mk, and also avoids
needlessly pulling that file in.
using the excellent pygame libraries.
Current games are:
SpaceWarpy is a conversion of the original classic game Spacewar!.
Vektoroids is loosely based on the arcade classic Asteroids.
WWW: http://www.anti-particle.com/old/pycadia.shtml
PR: ports/168113
Submitted by: nemysis@gmx.ch
Is a classic snake game in which you attempt to eat all the pain in the world,
bravely accepting the inevitable consequences for your waistline. mop(e)snake
features an innovative single-finger control method, as well as the normal
four-directional control system familiar to fans of snake. The game doesn't
feature any of the extra features, bonuses, wrap-around levels and other
featuritis that ruins most versions of snake.
WWW: http://mopesnake.sourceforge.net/
PR: ports/167974
Submitted by: nemysis@gmx.ch
- Give maintainership to Rusty Nejdl <rnejdl@ringofsaturn.com>
- Remove ABI version numbers in LIB_DEPENDS
- Convert to new options framework
PR: ports/169144 [1]
Submitted by: Green Dog <fiziologus@gmail.com>, Jan Beich <jbeich@tormail.org> [1]
- Adjust file paths to the new world order
- Set similar LATEST_LINK in all three ports
- Remove trailing slashes in directory names for consistency
- Canonicalize Makefile header and mute MKDIR's while here
Submitted by: Ilya Arkhipov
- Drop hardcoded library ABI versions from LIB_DEPENDS [1]
- Allow to install unstripped binaries for debugging [2]
- Add missing quotes when passing extra CONFIGURE_ARGS
Submitted by: Ilya Arkhipov [1]
PR: ports/167814 [2]
2012-06-07 devel/libtool-fixed: libtool has been fixed, no more need of this version
2012-05-23 devel/p5-Devel-ObjectTracker: removed from CPAN
2012-05-10 devel/rubygem-vmc: BROKEN for more than 6 month
2012-06-01 games/antrix: no more public distfiles, abandoned upstream
2012-05-10 games/sfbol: BROKEN for more than 6 month
2012-06-01 java/eclipseme: depends on java/sun-wtk
2012-05-10 mail/lmtpd: BROKEN for more than 6 month
since version 1.2.9, so change the dependency
While I'm here:
- strict python version to 2.x only
- eliminate unused dependencies
- use PYTHON_PKGNAMEPREFIX in _DEPENDS
- add missing tabs
- bump PORTREVISION because of dependencies change
[1] http://ankisrs.net/changes.html
PR: 168555
Submitted by: Jan Beich <jbeich at tormail dot org>
on economy and city building. Expand your small settlement to a strong and
wealthy colony, collect taxes and supply your inhabitants with valuable goods.
Increase your power with a well balanced economy and with strategic trade and
diplomacy.
WWW: http://www.unknown-horizons.org/
PR: ports/168409
Submitted by: Green Dog <fiziologus _at_ gmail.com> (maintainer)
Approved by: decke (mentor)
same name supporting both online multiplayer and man-vs-machine modes.
WWW: http://www.keldon.net/rftg/
PR: ports/156362
Submitted by: "Miles V. Aronnax" <miles@aronnax.net>
Approved by: crees (mentor), tabthorpe (mentor)
bindings. It's designed to be flexible enough to support a wide variety of
2D game types but specializes in 2D isometric type views.
WWW: http://www.fifengine.net/
PR: ports/168231
Submitted by: GreenDog <fiziologus@gmail.com>
*BATTLESTAR NEWSFLASH*BATTLESTAR NEWSFLASH*BATTLESTAR NEWSFLASH*
Battlestar Daily uncovers heinous sabotage scheme!
Leaked mission radio protocols show losing grip on reality.
In what flabbergasted experts describe as a 'highly efficient, covert
thingie'-scheme, members of our forces involved in highly classified operations
suffered a dramatic loss of vital sensorical capabilities, leading to
desastrous results.
From leaked radio recordings and its own sources involved in mission
preparation and conduct, BD learned shocking details of failed missions.
While sources insist, that missions parameters were in normal range at all
times, the recordings reveal disoriented operatives, sobbingly crawling floors
looking for gear like laser pistols, or panicking over loss of visuals after
battles in space.
'Odd.', one expert is quoted saying after reviewing detailed mission protocols,
clearly admitting to this being a deliberate act of sabotage.
'They need to adapt to this new threat.', says Vidad Gleirg, Battlestar senior
consultant with Anagram & Partners, 'Quickly.'.
BD has notified officials of the situation, and is awaiting responses.
PR: ports/166319
Submitted by: Marco Steinbach <coco@executive-computing.de>
Approved by: beat (mentor)
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.
When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.
PR: ports/167354
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler, itetcu (mentors, implicit)
- games/ioquake3-devel-server added
- games/ioquake3-server added
- games/iourbanterror-server
- games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8
Doing this in single commit since all this ports are
tightly interconnected.
PR: ports/165842
Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
by avoiding responsibility.
The goal is to acquire as little work (as few "to-do's") as possible
throughout your 9-5 workday.
Wander around the cubicles and hide from the men in suits--if they're
coming your way, that means they want to give you work!
Use the arrow keys to move, space to start, and escape to exit.
WWW: http://radius-engine.sourceforge.net/development/the-grind--ld21-.html
PR: ports/168087
Submitted by: nemysis@gmx.ch
Windows and Linux. The object of the game is to move and rotate pieces in order
to fill in complete rows. The more rows you clear at once,
the more points you score!
WWW: http://fbg.sourceforge.net/
PR: ports/168086
Submitted by: nemysis@gmx.ch
entertainment requiring strategy, precision, and perseverance with a singular
objective: capture the red square while evading innumerable cruel,
spiteful white squares.
WWW: http://avsn.sourceforge.net/
PR: ports/168083
Submitted by: nemysis@gmx.ch
It is a rampart-like game (old arcade classic) set in space.
Kajaani Kombat is playable with two to four players, over the internet
or alternatively two players sharing one computer. It is also possible
to play over the internet with, for example, 4 players of which two are
sharing the same computer. Enjoy it with your friends!
WWW: http://kombat.kajaani.net/
PR: ports/167374
Submitted by: nemysis@gmx.ch
leaves the box. In the box, crystals are reflecting the shots.
You have to guess where the crystals are hidden, by watching your
shots.
WWW: http://www.linux-games.com/black-box/
PR: 167355
Submitted by: nemysis <nemysis@gmx.ch>
with a similar gameplay experience as Super Mario Bros,
except it s more difficult and was written by some psychopath.
WWW: http://zapek.com/?p=189
- While here, sort games/Makefile
PR: 167694
Submitted by: nemysis <nemysis@gmx.ch>
object of the game is to list as many words as you can before the
time runs out. There are several timer modes that determine how
much time you start with, and if you get extra time when you find
a word.
You can join letters horizontally, vertically, or diagonally in any
direction to make a word, so as long as the letters are next to
each other on the board. However, you can not reuse the same letter
cells in a single word. Also, each word must be at least three
letters on a normal board, and four letters on a large board.
WWW: http://gottcode.org/tanglet/
PR: 167239
Submitted by: nemysis <nemysis@gmx.ch>
where the aim of each level is to shove floating stones towards
compatible static stones.
You control a short chain of stones with your mouse to achieve that.
WWW: http://krank.sourceforge.net/
PR: ports/167236
Submitted by: nemysis@gmx.ch
(pencil mode), or filling in answers (pen mode).
To make it easier to see where to place numbers, you can highlight
all instances of a number. You can also check your answers for
correctness while playing. The game stores your current notes and answers,
so that you can pick up where you left off the next time you play.
WWW: http://gottcode.org/simsu/
PR: ports/167238
Submitted by: nemysis@gmx.ch
./Libraries/CSharpCompiler.cs(48,41): error CS1729: The type `Mono.CSharp.Report' does not contain a constructor that takes `1' arguments
/usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error)
./Libraries/CSharpCompiler.cs(50,37): error CS1729: The type `Mono.CSharp.Evaluator' does not contain a constructor that takes `2' arguments
/usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error)
Reported by: pointyhat
As a player, you captain starships to engage enemy vessels, bomb
armies and invade planets in order to expand your team's space empire.
The ultimate goal is to genocide the enemy race, but the carnage of
battles along the way is ruthlessly fast paced and a lot of fun!
It's a team-oriented game with realtime dogfighting but involving a
lot of ongoing strategy. It costs no money to play, there are no ads,
and it's open source.
WWW: http://www.netrek.org/
PR: ports/167349
Submitted by: Kevin Zheng <kevinz5000@gmail.com>
- Install as bin/bubble-chains, rather than bin/chains
PR: ports/167777
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
- Stop using PKGNAMEPREFIX and just stick it in PORTNAME;
hyphen is no problem here
Approved by: maintainer
one of a choice of several different algorithms.
You move the character through the maze while hunting for targets
(cheese, by default)
the game is won once all of these targets have been picked up.
WWW: http://gottcode.org/cutemaze/
PR: ports/166930
Submitted by: nemysis@gmx.ch
and to do this before the time
(indicated with the blue-colored bar at the right) runs out.
Keep doing this until you have passed the last level and won the game.
WWW: http://bubble-chains.sintegrial.com/
PR: ports/167234
Submitted by: nemysis@gmx.ch
before the time runs out. Two blocks are removed at a time,
and must be of the same color. After completing a level,
you will be rewarded with a bonus point for every tick left on the clock.
For each level thereafter, the time to complete the the level will be shorter.
PR: ports/166854
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
[ 23%] Building CXX object CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o
/usr/bin/c++ -O2 -pipe -DOLD_MESA -fno-strict-aliasing -O2 -pipe -DOLD_MESA -fno-strict-aliasing -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -o CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o -c /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:66: error: 'PFNGLCLIENTACTIVETEXTUREPROC' does not name a type
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp: In function 'int vw_InitRenderer(char*, int, int, int*, bool, int*)':
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'glClientActiveTexture13' was not declared in this scope
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'PFNGLCLIENTACTIVETEXTUREPROC' was not declared in this scope
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: expected `;' before 'SDL_GL_GetProcAddress'
Reported by: pointyhat
- Bump revisions on dependent ports due to shlib version bump
- Remove option to use graphics/osg-devel instead of graphics/osg from simgear and flightgear (1)
- Remove option to use graphics/osg-devel instead of graphics/osg from fgrun for consistency
Submitted by: martymac (1)
* New species: Octopodes, sentient land-capable octopuses.
* Skill training system reworked. Dancing is really gone this time!
* All polearms have reaching.
* Constriction (nagas, octopodes, some snakes, tentacled monstrosities).
* New version of the Abyss.
* Lots of fixes for various crash cases
* Grey draconians can't drown - we mean it this time
* Slaying now works as expected for magical staves
* Allies are not allowed to smite enemies through glass
* Allies can now cast Orb of Destruction
* Reaching with polearms is not allowed while trapped in a net/web
* Description text updates to match 0.10 changes
* plus many other small updates and fixes.
- Unbreak clang builds
PR: ports/166856
Submitted by: Tobias Rehbein <tobias.rehbein@web.de> (maintainer)
Approved by: eadler (mentor)
originally for the Commodore 64 and released in 1984
By Broderbund and written by Ed Hobbs.
PR: ports/158781
Submitted by: Robert Crossfield <robcrossfield@gmail.com>
Approved by: itetcu (mentor)
Feature safe: yes
- Remove perl script to create opening book (new feature handles this)
- Remove perl dependency
- Remove patch to open opening books in read-only mode (fixed in distribution)
Feature safe: yes
- fix MASTER_SITES
- while here tighten Makefile for configuration files
use DATADIR in pkg-plist (portlint)
PR: ports/165666
Submitted by: Martin Kropfinger,freebsd@rakor-net.de