Commit graph

16 commits

Author SHA1 Message Date
Ruslan Makhmatkhanov
3b64ffeba3 - split out -server part from ioquake3-based ports:
- games/ioquake3-devel-server added
  - games/ioquake3-server added
  - games/iourbanterror-server
  - games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8

Doing this in single commit since all this ports are
tightly interconnected.

PR:		ports/165842
Submitted by:	Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
2012-05-18 20:21:53 +00:00
Chris Rees
ff356ceb6a ioquake3:
- Allow slave ports to turn off some options
- Add modular renderer support for slaves
- Add WITH_DEBUG support
- Always check against non-default options so that they can be overridden
  (e.g. for BATCH mode)
- Add pkg-config build dependency

ioquake3-devel, iourbanterror, openarena:
- Fix CURL support
- Link libraries instead of using dlopen

ioquake3-devel, iourbanterror:
- Update SVN snapshot r2064 to r2194
- Improved UDP download speed
- New protocol version 71
- Reduced VOIP latency
- Modular rendering system
- Added r_mode -2 for using display resolution
- Clang support

openarena:
- Switch from engine src dist 21 to 22 (both r1910 based)

openarena-oax:
- Update to B50

iourbanterror, openarena:
- Clean up plist
- Disable GAMELIBS option

PR:		ports/162301
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Feature safe:	yes
2011-12-12 21:05:02 +00:00
Pav Lucistnik
547ff04a56 games/ioquake3
- Add DESKTOP_ENTRIES if the client is installed
- Get rid of MD5 distinfo
- Backport fix for FreeBSD/i386 with PAE kernel, provided by Nerius Landys

games/ioquake3-devel
- Update to SVN snapshot 1803, contains a number of fixes including the PAE
  patch by Nerius Landis
- Make the port capable of being a master port

games/openarena
- Update to the latest source release
- Add PAE fix

games/openarena-oax
- Update to the latest release

games/iourbanterror
- Abandon urbanterror provided source for ioquake3 source, because the project
  has announced a switch to a closed source licensing model
- Enslave to games/ioquake3-devel
- Change versioning scheme to resemble official version numbers
- Bump portepoch

PR:		ports/152637
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
2010-12-01 13:27:08 +00:00
Dmitry Marakasov
d2f22e01f6 - Backport a patch to fixes crashes on 64bit systems
PR:		142886
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
2010-01-28 00:32:01 +00:00
Pav Lucistnik
14ac881764 - Introduce USE_OPENAL variable for OpenAL consumers
- Switch to openal-soft as a default OpenAL implementation

PR:		ports/142123
Submitted by:	mva
Tested by:	pointyhat exp-run
Approved by:	portmgr (hat)
2010-01-25 19:15:18 +00:00
Pav Lucistnik
350cccb3a3 - Cleanup
- Update devel port to svn r1754

PR:		ports/141453
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
2009-12-18 19:54:08 +00:00
Alejandro Pulver
b56e8e6cd3 - Update to version 1.36.
- Take maintainership.
- Prepare for future slave port ioquake3-devel.

PR:		ports/138535
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de>
2009-09-09 14:50:17 +00:00
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Alejandro Pulver
018541efae - Remove supression of the bot log file (now it's stored in the home directory,
not in the current one like the original Q3).
- Bump PORTREVISION.
2008-01-11 19:33:02 +00:00
Alejandro Pulver
fb198508aa - Fix building when MP3 option is disabled. 2007-09-29 01:41:59 +00:00
Alejandro Pulver
4a0fd0bbc9 - Add CELLSHADING and MP3 options (patches from official site).
- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.

Obtained from:	http://ioquake3.org/?page=patches
2007-09-14 18:14:05 +00:00
Alejandro Pulver
da79a33455 - Bump PORTREVISION.
- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
  configuration files have more variables, and would be removed if overwriten
  by another engine. Note it in pkg-message.
- Install README.
2007-09-12 04:34:48 +00:00
Alejandro Pulver
adb66bd8c2 - Fix SMP option when CLIENT is not selected.
Reported by:	steve@crowders.org
2006-12-26 03:23:12 +00:00
Alejandro Pulver
42afdbf813 - Update to version 1.34-rc2.
- Use official SVN snapshot.
2006-11-08 20:49:58 +00:00
Alejandro Pulver
c8dabe4e08 - Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
2006-06-11 22:59:50 +00:00
Alejandro Pulver
e9a83999f9 This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/
2006-06-07 22:42:16 +00:00