source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.
WWW: http://www.r1ch.net/stuff/r1q2/
Approved by: garga (mentor)
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.
WWW: http://disenchant.net/engine.html
Approved by: garga (mentor)
source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.
WWW: http://planetquake.com/nehahra/
Approved by: garga (mentor)
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/91803
Approved by: garga (mentor)
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".
WWW: http://red.planetarena.org/
PR: ports/91802
Approved by: garga (mentor)
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.
This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.
WWW: http://jaymod.clanfu.org/
PR: ports/93544
Approved by: garga (mentor)
Goals of ET Pub:
* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
Team Balance).
WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/
PR: ports/93543
Approved by: garga (mentor)
specifically designed for administration of competition servers.
ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.
The official IRC channel for ET Pro is #etpro on irc.freenode.net
WWW: http://etpro.anime.net/
PR: ports/93542
Approved by: garga (mentor)
Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
WWW: http://www.qeradiant.com/
PR: ports/93668
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.
WWW: http://www.doom3.com/
PR: ports/91877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.
WWW: http://runecentral.com/joequake/
PR: ports/91890
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.
WWW: http://koti.mbnet.fi/~turol/sdlquake2/
fxsudoku is an implementation of the Sudoku game.
The aim of Sudoku is to enter a numerical digit from 1
through 9 in each cell of a 99 grid made up of 33 subgrids
(called "regions"), starting with various digits given in
some cells (the "givens"). Each row, column, and region
must contain only one instance of each numeral. Completing
the puzzle requires patience and logical ability.
Author: Sander Jansen <sander@knology.net>
WWW: http://www.fifthplanet.net/
PR: ports/95245
Submitted by: Edwin Groothuis <edwin@mavetju.org>
retro classic Frogger.
Guide a cat across a series of rivers, jumping from log to log to
reach a tasty fish supper on the other side. Make sure you've got
a crystal the same colour as the log before you land on it, though,
or you'll be zapped back to the beginning.
WWW: http://sourceforge.net/projects/fishsupper/
PR: ports/94937
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
first you are required to choose a pair of same pattern links, but
the path of links appeared can not exceed twice turns, after links
keep away from other patterns. Only can enter next one when you fulfill task.
The difficulty of game can be divided into three levels.
WWW: http://sourceforge.net/projects/llk-linux
PR: ports/96366
Submitted by: Liu.Yinghong <liu_yinghong@yahoo.com.cn>
FGSD is an open source interactive program that allows the user to design
custom sceneries for the FlightGear flight simulator project. It is developed
under the terms of the GNU General Public License.
WWW: http://fgsd.sourceforge.net/
early stages of human colonization.The player embodies the leader of a
mercenary team, landed on Mars to take advantage of conqueror battles between
the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions,
training and leading them in battle, while still being aware of financial and
instrumental resources by administering them.The Mech is the fundamental craft
used by mercenaries, but they won't lack of other kind of units, as well as
troops.
The game most remarkable point is the incredible liberty given to the player
and therefore the great strategic side that derives. It is indeed up to the
player to decide how to behave towards the one who recruited him, and the
enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to
keep a good and consistent behavior to achieve confidence from Corporations,
and avoid being excluded by them.
WWW: http://mars.sourceforge.net/
PR: ports/94771
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
This port install the data files needed to run vdrift open source driving
simulation.
WWW: http://www.vdrift.net/
PR: ports/93679
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Blob and Conquer is a mission and objective based 3D action game.
This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars).
With the apparent defeat of Galdov and the reclaiming of the Fire,
Time, Space and Reality Crystals the Blobs' battle was only just
beginning. Bob had rescued many Blobs and fought many battles, but
now he had an ever bigger task ahead of him. The Blobs' homeworld
is still littered with the alien forces and Bob once again makes
it his task to lead the counter attack. But even without Galdov the
aliens are still extremely well organised...
WWW: http://www.parallelrealities.co.uk/blobAndConquer.php
PR: ports/95240
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
source code.
CleanQ3 is a Quake III Arena engine project intended to clean up the
original source code, and eliminate bugs. You won't find revolutionary
features, just a "better" Quake III.
WWW: http://tremor.quakedev.com/cleanq3.html
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
It allows you to rediscover and play it on modern machines using
the original datafiles.
WWW: http://membres.lycos.fr/cyxdown/reminiscence/
PR: ports/93168
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
sometimes! Your goal is to make groups of colored puyos to make
them explode and send bad ghost Puyos to your oponent. You win the
game if your oponent reaches the top of the board. You can play
against computer or an other human.
PR: ports/94520
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>