id Software has released Linux binaries for Quake 4! Hooray!
They seem to work on FreeBSD as well (worked on my machine,
about 5 FPS ;-)).
There isn't a port for it at the moment, so I've made one.
I don't feel like maintaining it, because I can't really
test it on my machine.
The port isn't complete; There isn't a switch to install
dedicated only (wouldn't be hard though) and I guess we
shouldn't be able to build packages from it.
Have fun! :-)
* Renamed it to games/linux-quake4 to stay consistent with other quake ports.
PR: ports/87764
Submitted by: Ed Schouten <ed@fxq.nl>
Doom data files (the shareware versions of Doom, Doom II, Hexen,
Heretic and Strife).
This port is the basis of a new framework that allows DooM
ports to share their data files.
The cannoical location of those WAD files is ${LOCALBASE}/share/doom
(the directory is owned by this port).
In order to create your own port for a DooM WAD port, please see
games/doom-hr for an example.
PR: 86439
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake III Arena, developed by the gaming wizards at id
Software, is the third installment of one of the most popular
computer game franchises of all time. Organic caverns,
gothic cathedrals and futuristic spacescapes play host to
Quake III Arena's unrivaled blend of action, strategy and
jaw-dropping technology as Linux gamers are invited to
square off against 32 of history's greatest warriors. Built
around a revolutionary new graphics engine capable of
delivering mind blowing 3D special effects including curved
surfaces and volumetric fog, Quake III Arena is the final
word in deathmatching mayhem.
This is a native build for FreeBSD. Sorry, no joystick
support is available at this time.
PR: ports/85429
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
racing in mind. It's powered by the excellent Vamos physics engine. It is
released under the GNU General Public License (GPL) v2. It is currently
available for Linux, FreeBSD and Windows.
WWW: http://www.vdrift.net/
PR: ports/88775
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
game. You are given 6 letters to create as many words as you can
in the time alotted.
WWW: http://www.shiftygames.com/scramble/scramble.html
PR: 88768
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
right and we'll let you try again, until you get it wrong. But we
will give you another chance if you get it wrong.
WWW: http://www.shiftygames.com/hangman/hangman.html
PR: 88767
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
currently runs in Linux, Windows, and DOS. It features advanced
bodypart and material handling, multi-colored lighting and, above
all, deep gameplay.
PR: ports/88428
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
German submarine simulation. It is currently available for FreeBSD, Linux/i386
and Windows, but since it uses SDL/OpenGL it should be portable to other
operating systems or platforms.
WWW: http://dangerdeep.sourceforge.net/
PR: ports/88168
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
new port pear-Games_Chess to validate PGN (portable Game
Notation) representing chess games
PR: ports/87617
Submitted by: Mark Huizer <xaa+ports@timewasters.nl>
Battle of Survival is a real-time strategy game using the Stratagus game
engine.
WWW: http://bos.seul.org/
PR: ports/87458
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake II data files.
This port installs the data files needed to run Quake II.
It installs the updates and Capture The Flag mod data.
You still need to have a legitimate copy of the game in
order to obtain the .pak files. Otherwise you can use the
shareware version of the game data.
PR: 8 7179
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
hanges:
* Clean-up.
* Rename to "linux-quake3-demo" (also rename port directory).
* Add SIZE entry to distinfo.
* Fix symlink with different OpenGL implementations (ports).
* Take maintainership.
* Use SUB_FILES for script.
* Distfile is fetched automatically from MASTER_SITE_GENTOO.
PR: ports/86227
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Changes:
* Rename to "quake3-data" (also rename port directory).
* Install Quake III Arena and Quake III Team Arena updates
and ask to put the 2 files from the original CDROM to
complete the installation.
* Has an includable Makefile to set variables for other mods/clients.
* Take maintainership (this is a complete rewrite).
The PR starts with a diff... and then gets followed up by:
Description: This patch has to be applied to the previous patch.
Description: This patch replaces the previous one (to be applied to the first one).
Description: This patch replaces the 2 previous ones (that have to be applied to the first).
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake II game source.
This port installs the Quake II game source, together with
BSD Makefiles, for building modifications. It can also
install the Capture the Flag mod, Rogue and Xatrix game
source.
PR: ports/86737
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake and QuakeWorld sources.
This port installs the Quake (and optionally QuakeWorld)
game sources (in QuakeC) to allow the development of Quake
mods.
Note that to compile it you need a QuakeC compiler (there
are many in ports).
PR: ports/86167
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Reaper Bot is a Quake 1 modification that adds bot support to the gam
WWW: http://www.mindspring.com/~win32ch/Reaper.htm
PR: ports/86174
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
S.C.O.U.R.G.E. is a rogue-like game in the fine tradition
of NetHack and Moria It sports a graphical front-end, similar
to glHack or the Falcon's eye. I tried to design the 3D UI
as a best of both worlds from old to new: It lets you rotate
the view, zoom in/out, view special effects, etc. On the
other hand I've always liked the old-school isometric games
like Exult or Woodward.
WWW: http://scourge.sourceforge.net/
PR: ports/87146
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Volleyball is a simple sports game, starring two penguins.
Is a two player game, and follows the basic rules of actual
Volleyball. Each player hits the ball, trying to reach the
opponents field. If the ball touches the floor of the
opponents field, the player scores one point.
WWW: http://www.losersjuegos.com.ar/juegos/volleyball/volleyball.php
PR: ports/87175
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
into your applications, as an alternative to pMARS.
This is a documentation package.
PR: ports/83120
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
into your applications, as an alternative to pMARS. By M Joonas Pihlaja.
Exhaust-ma is exhaust with some of my optimizations. The interface is exactly
the same, but the sourcecode contains heavy optimations in the simulator core.
PR: ports/83116
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
--
New port games/slune
Slune is a fun action 3D game where races, pursuits, car crashing,
and corrosive humour are all waiting for you! Slune is Free Software,
under the GNU GPL license, and is a Nekeme Prod. game
PR: 87013
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
project name
o Fix WWW [1]
o Use DOCSDIR and PORTDOCS
o Use DATADIR
PR: ports/87058 [1]
Submitted by: Ports Fury [1]
Reworked by: me
Repocopy by: marcus
--
New port
Balazar is a Free Software, available under
the GNU GPL licence, coded in Python language
and OpenGL. A great adventure game you should
never miss!
PR: 87011
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)
the GNU GPL licence, coded in Python language
and OpenGL. A great adventure game you should
never miss!
PR: 87011
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
and corrosive humour are all waiting for you! Slune is Free Software,
under the GNU GPL license, and is a Nekeme Prod. game
PR: 87013
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Jet Set Willy from the legend Mathew Smith.
The goal of the game is to collect all the objects of each level, when this is
made, the exit gate to the next stage will appear and you can pass trough.
Pachi is a comic character created by Nicolas Radeff in 2001.
PR: 86845
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: novel (mentor)
and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85325
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Dime code base. The main differences between Dime and Ember is the latters focus
on using third party libraries instead of in house development, and its
commitment to OGRE.
Some of the features are:
* Full 3d world with dynamic terrain generation
* Easy to use GUI system
* Context menus for in game interaction
* Support for experimental graphical features such as dynamically generated
trees, realistic water and ground cover
WWW: http://www.worldforge.org/dev/eng/clients/ember
The object of the game is to move a differently colored balls through
the maze, connecting it with the other same colored balls.
PR: ports/86847
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: sem (mentor)
with 3D OpenGL graphics graphics and OpenAL positional audio. Excido is not a
highly complex experience, but you may enjoy it as a small diversion.
Excido was developed under GNU/Linux, and has also been found to work on MacOS
X. It should also work with minimal porting effort on the other platforms
supported by SDL/OpenAL.
WWW: http://icculus.org/excido/
PR: ports/85157
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
WWW: http://galaxyhack.sourceforge.net/
PR: ports/84925
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
This port installs the additional aircrafts which are available on the
FlightGear web site but not included in the games/fgfs-base port.
WWW: http://www.flightgear.org/
little ship around with the arrow keys, shooting your way (with the space bar)
through about twenty levels of action and gorgeous (_cough_) 3d graphics. In
theory, all you windows folks need to do is extract the archive, and double
click the exe. In theory. Sorry, I never got round to adding sound - but look
on the bright side, at least you can use it at work without anyone noticing. :)
PR: ports/84924
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Atlas aims to produce and display high quality charts of the world for users of
FlightGear, an open source flight simulator. This is achieved through two main
parts: The map creator (simply called Map) and the Atlas viewer.
The map creator takes scenery data from FlightGear and transforms it into
beautiful map pictures that can be viewed with any bitmap image program that
you might have installed or with the Atlas viewing application.
The Atlas viewing application can be used for browsing your maps but can also
connect directly to FlightGear and display your aircrafts current location on a
so called moving map display.
WWW: http://atlas.sourceforge.net/
Spicetrade is a unique, innovative and colourful 14th century Arab spice
trading game with some roleplay elements. You start out as a poor young
lad in Baghdad, and try your luck in the spice trade, with only a house
and some land, but with great plans in mind: travel to Europe and create
your own spice empire!
WWW: http://www.spicetrade.org/
PR: ports/85912
Submitted by: Daniel Roethlisberger <daniel@roe.ch>
Dodger, which has now accumulated enough differences to be worth releasing
on its own. The premise is simple: dodge the rocks until you die. No
shields, no weapons, no bonus lives, just pure rockdodgin' fun for your
spare moments. VoR has ray-traced rocks, a free-scrolling screen, and
"real" physics for your ship. Warning: this game is, if anything, harder
than the original. It is intended to be a quickie game to kill a few spare
moments here and there, not an epic space adventure.
PR: ports/85818
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris.
In this game, you have to put together several simple geometric
primitives to build a given shape. For this, you can move, rotate and
compose the primitives with the boolean operators union, intersection
and minus. This is building what is called a C.S.G, for Constructive
Solid Geometry.
WWW: http://www.nongnu.org/ensemblist/index_en.html
PR: ports/85805
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.
WWW: http://www.unrealtournament.com/ut2003/
PR: ports/85549
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem.
WWW: http://www.planetjahn.de/apool/
PR: ports/85324
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
q15 is a simple Qt-based game fifteen with a customisable background.
Author: Denis Kozadaev
WWW: http://www.silversoft.net/
PR: ports/85473
Submitted by: Andrej Zverev <az@inec.ru>
LucidLife is a fast and user-friendly Conway's Life program for Unix.
It is derived from GtkLife 4.2.
WWW: http://icculus.org/~jcspray/LucidLife/
PR: ports/85110
Submitted by: Marcin Wisnicki <mwisnicki+freebsd-ports@gmail.com>
A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.
WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html
PR: ports/83967
Submitted by: Travis Poppe <tlp@liquidx.org>
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83920
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
a HUGE cult following (largely based in Asheville, NC) because of its immense
fun factor and its unique ability to increase your sex appeal and
significantly lengthen your life. Originally conceived by Charles Lindsay, it
has taken many forms since the first "Bomns".
PR: ports/83922
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
A specialized simulator for the game of Corewars. It's designed to be of
particular use in automated redcode optimizers and evolvers. fmars borrows the
idea from Martin Ankerl's qmars and pushes it to the extreme.
PR: ports/83577
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
vaguely in the style of similar games for the Commodore+4. The game is intended
to show young people (I'm writing it for my son's birthday) all the cool games
they missed.
WWW: http://abe.sourceforge.net/
PR: ports/83162
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: flz (mentor)
starring Tux, the Linux mascot!
Based on the classic arcade game "Missile Command," Tux must defend his
cities. In this case, though, he must do it by solving math problems.
PR: ports/83747
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.
There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.
PR: ports/83169
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
and up). It has a simple, easy-to-use interface, fun sound effects, and an
encouraging cartoon mascot who helps guide children as they use the program.
It provides a blank canvas and a variety of drawing tools to help your child
be creative.
PR: ports/83478
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
proactive performance optimizations.
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83576
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
with weaponary, steps forwards and crushes both warring factions in one swift
movement. Using far superior weaponary and AI craft, the company was completely
unstoppable and now no one can stand in their way. Thousands began to perish
under the iron fist of the company. The people cried out for a saviour, for
someone to light this dark hour... and someone did.
PR: ports/83418
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
security holes in Microsoft Internet Explorer, Microsoft Outlook, Microsoft
MSN Messenger and Microsoft Recycle Bin!! Using your trusty mouse you must
shoot the buggers before they can destroy your files! Some will steal them
from their home directories and take them back to their security hole. Others
will just eat them right there on the spot! See how long you and your computer
can survive the onslaught!
PR: ports/83422
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
PR: ports/83202, ports/83207
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
The aim is to find as many words as possible in the time available. Get the
longest word and you'll advance to the next level.
PR: ports/83221
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
build-and-conquer strategy game with very simple rules. A complete game only
lasts for a few minutes and can be a fun break away from work or whatever
you're doing.
PR: ports/83293
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
"ttt" is a very simple one - or two - player Tic Tac Toe game played using a
mouse.
PR: ports/83282
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
No personal, racial, societal slurs are intended. For amusement only.
All the filters read input from stdin, change it, and write the filtered
text to stdout.
PR: ports/83119
Submitted by: Emanuel Haupt <ehaupt@critical.ch>
Bribed by: swiss chocolate
Since their world was invaded by an alien race, the Blobs have faced a
lifetime of war. But now they have a chance to win the war once and for all.
In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob
agent, Bob. Bob's mission is to infiltrate the various enemy bases around
the Blobs' homeworld and rescue as many MIAs as possible. But standing in his
way are many vicious aliens, other Blobs who have been assimilated and the
evil alien leader, Galdov.
WWW: http://www.parallelrealities.co.uk/blobWars.php
PR: ports/82260
Submitted by: Loren M. Lang <lorenl@alzatex.com>
Games::Dice simulates die rolls. It uses a function-oriented (not
object-oriented) interface. No functions are exported by default.
The number and type of dice to roll is given in a style which should be
familiar to players of popular role-playing games: adb[+-*/b]c. a is optional
and defaults to 1; it gives the number of dice to roll. b indicates the number
of sides to each die. % can be used instead of 100 for b; hence, rolling 2d%
and 2d100 is equivalent. roll simulates a rolls of b-sided dice and adds
together the results. The optional end, consisting of one of +-*/b and a
number c, can modify the sum of the individual dice. +-*/ are similar in that
they take the sum of the rolls and add or subtract c, or multiply or divide
the sum by c. (x can also be used instead of *.) Using b in this slot is a
little different: it's short for "best" and indicates "roll a number of dice,
but add together only the best few". For example, 5d6b3 rolls five six- sided
dice and adds together the three best rolls.
Author: Philip Newton <pne@cpan.org>
WWW: http://search.cpan.org/dist/Games-Dice/
PR: ports/81612
Submitted by: Aaron Dalton <aaron@daltons.ca>
TuxRacer. Note that it has some rendering issues. It plays
fine but it looks wonky on some cards.
PlanetPenguin Racer is an OpenGL racing game featuring Tux, the
Linux mascot. The goal of the game is to slide down a snow- and
ice-covered mountain as quickly as possible. It is based on the
GPL version of TuxRacer.
Differences from TuxRacer include:
* Course progress bar
* Themes
* New terrain types (lava, etc.)
* Actively developed!
WWW: http://projects.planetpenguin.de/racer/
Hattrick Organizer is a management tool for the
online football manager game at Hattrick.org.
PR: ports/77042
Submitted by: Lars Engels <lars.engels@0x20.net>
XRally is a Linux clone of the classic Rally X arcade game.
For those who don't know, in Rally X you control a blue
(good) car, that has to collect yellow flags around a
maze-like map, while avoiding the red (bad) cars. In order
to help himself, the blue car can use clouds of smoke through
the maze. If a enemy touch any of these clouds, it stops
for a while. The enemy cars can also crash one with the
other, what gives you some extra time.
Team Fortress concept. 10 unique classes and a ton of very cool
weapons along with some killer maps make up ETF. The game will offer
many game types like CTF, Reverse CTF, Single Flag, Capture & Hold,
Assault, King of the Hill and Duel.
PR: ports/79222
Submitted by: myself
Approved by: adamw (mentor)
a realistic combat simulator set against the backdrop of modern urban
warfare. The player can expect thrilling shootouts, an emphasis on
tactical team play, engaging close quarter fighting and some of the
best weapons of modern warfare. Being accessible to both veteran
players and those new to the world of tactical simulators is only one
of TC:E's many strengths. Map authors can customize weapon load outs,
skins, objectives and even the voice chats for each of their maps.
Key features:
* A full game completely free for download
* Mission-based online multiplayer game
* Soft player class system (assault, recon, sniper)
* Rounds with skill-based "Armament Availability System"
* Voice Communication System designed in collaboration with real
SWAT Members
* Iron sight aiming system with ACOG and reflex sights
* Still in development: mission system - future versions will
integrate various objectives into the game
PR: ports/79223
Submitted by: myself
Approved by: adamw (mentor)
race a sequence of 6 courses, with increasing levels of difficulty.
Trigger is highly customisable, and it's easy to add new levels and
vehicles.
PR: ports/79404
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
of your X Window System under water. Windows and mouse are
like ships on the sea. Each movement of these ends up in
moving water waves. You can even have rain and/or storm
stirring up the water.
PR: ports/78047
Submitted by: User & <ericyu@mail2000.com.tw>
Just what you always wanted. Hardcore quake fanatics can
now enjoy their favorite game in a 64x64 window!
PR: ports/76352
Submitted by: Ulrich Spoerlein <q@uni.de>
character mode, 2D tilesets and 3d graphics, all interchangeable at runtime to
allow the serious nethack player ultimate freedom of interface to the game that
allows ultimate freedom of gameplay and imagination.
noegnud-data is the foundamental data for noeGNUd which all noeGNUd games
depend on it. noegnud-nethack, noegnud-nethack-deet, noegnud-slashem, and
noegnud-littlehack are the four variant games that noeGNUd support.
noegnud-addons installs tilesets and sound themes.
PR: ports/65318
Submitted by: Leland Wang <llwang@infor.org>
I Have No Tomatoes is an extreme leisure time activity idea of which culminates
in the following question: How many tomatoes can you smash in ten short
minutes? If you have the time to spare, this game has the vegetables just
waiting to be eliminated!
WWW: http://tomatoes.sourceforge.net/
Einstein puzzle is cross-platform open source remake of old
DOS game Sherlock which was inspired by Albert Einstein's
puzzle. Einstein said that only those with an intelligence
quotient of 98 percentile and higher should be able to solve
it.
currently under development. There are 9 skills, total character development
freedom, many quests, religion, a lot of NPCs, animals and monsters.
PR: ports/76646
Submitted by: Jan Rochel <jannisan@t-online.de>
Features:
* Same gameplay as the famous McSebi's Bub & Bob.
* Network game: 1 to 3 players per machine, up to 7 players in total.
* Completely original crazy bonuses!
* Capture other players in a bubble!
* New levels, including a random level generator!
WWW: http://bub-n-bros.sourceforge.net/
PR: ports/76746
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
Blizzard Battle.net server. It currently supports all Battle.net games, such as
StarCraft, Diablo II, and Warcraft III, and gives you the power to run your own
server, manage your own users, run your own tournaments, etc.
PR: ports/76445
Submitted by: Max E. Kuznecov <mek@mek.uz.ua>
Almost everyone has heard of the Worms(R) series of games,
developed by Team17. Worms was created in 1990, the goal
of the game consisting of a several teams of "worms" fighting
to the death on a 2D map. Wormux is heavily influenced by
all games in this genre, including Scorched Earth and Liero.
Wormux is free software clone of this game concept. Though
currently under heavy development, it is already very
playable, with lots of weapons (Dynamite, Baseball Bat,
Teleportation, etc.). There are also lots of maps available
for your battling pleasure! Wormux takes the genre to the
next level, with great customisation options leading to
great gameplay. There is a wide selection of teams, from
the Aliens to the Chickens. Also, new battlefields can be
downloaded from the Internet, making strategy an important
part of each battle.
PR: ports/75186
Submitted by: Anton Yudin <toha@toha.org.ua>
The original Head Over Heels was released around about 1987.
It was immediately praised in the press as being quite the
best isometric adventure game. This version is a pretty
darn faithful remake of the Speccy original except with a
few spanking extra bits.
WWW: http://retrospec.sgn.net/games/hoh/index.html
PR: ports/70577
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>