- Remove wrapper script (upstream includes it now)
- Use SDL instead of ALLEGRO since it doesn't build with allegrogl.
- Update pkg-message according to wrapper scripts change.
- Rename DEVEL option to EDITING.
- Move MODELS option to separate port "games/vavoom-extras".
- Add note in pkg-message.in about "games/vavoom-extras".
- Reformat and update pkg-descr.
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Convert to OPTIONS.
- Remove ONLY_FOR_ARCHS=i386.
- Use (smart) wrapper script instead of "installuser" target.
- Remove "-fno-strict-aliasing" flag only (don not change CFLAGS/CXXFLAGS),
and on any OSVERSION.
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>