* Added rc.subr-style startup script for the server;
* Bump PORTREVISION.
PR: 115342
Submitted by: Lars Erik Gullerud <lerik at nolink.net>
Approved by: Robert Gogolok <gogo at cs.uni-sb.de> (maintainer)
available in both English and German. Originally it was a modification for the
game Quake III Arena titled PadMod created in the year 2004. After the source
code for Quake III Arena was released, the game became standalone. The idea is
based on the Padman comic strip for the magazine PlayStation Games created by
the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who
made many of the maps included with the game in 1998. The current version runs
on an enhanced version of the ioquake3 engine, which is based on the Quake III
Arena engine. Most of the maps in the game are lilliput style, and have a
commercial-quality level of graphic complexity. Because it was originally a
mod for Quake III Arena, most of the gameplay is similar. However, there is no
Capture the Flag mode in World of Padman. World of Padman fully supports bots
with a variety of skill levels in both online and offline play for all of the
game types included. A single-player mode has not yet been implemented.
Players can also record audio and video as they play. The game fully supports
modifications, and custom maps can be created.
WWW: http://www.worldofpadman.com/
- PRADO(tm) is a component-based and event-driven programming framework
for developing Web applications in PHP 5. PRADO stands for PHP Rapid
Application Development Object-oriented.
PR: ports/119344
Submitted by: Greg Larkin <glarkin@sourcehosting.net> (maintainer)
Approved by: linimon (mentor)
- Show IPv4 port number as unsigned instead of signed in /var/log/snmpd.log.
- Treat physmem as u_long, not int. This fixes hrMmemorySize over 4GB.
Submitted by: ume (1)
Pointy hat to: kuriyama (1)
- RunOnce and Run entries now executed on startup.
- Beginnings of support for emulated disk devices.
- Many Richedit improvements.
- Nicer looking color dialog.
- Lots of bug fixes.
Plus, importantly, the ability to disable the use of certain libraries
when build Wine via --without-cups and the like which we'll shortly use
to add appropriate options.
ISPman is an ISP management software written in perl, using an LDAP
backend to manage virtual hosts for an ISP. It can be used to manage,
DNS, virtual hosts for apache config, postfix configuration, cyrus
mail boxes, proftpd etc.
ISPMan was written as a management tool for the network at 4unet where
between 30 to 50 domains are hosted and the number is crazily growing.
Managing these domains and their users was a little time consuming,
and needed an Administrator who knows linux and these daemons
fluently. Now the help-desk can easily manage the domains and users.
LDAP data can be easily replicated site wide, and mail box server can
be scaled from 1 to n as required. An LDAP entry called maildrop
tells the SMTP server (postfix) where to deliver the mail. The SMTP
servers can be loadbalanced with one of many load balancing
techniques. The program is written with scalibility and High
availibility in mind.
PR: ports/117047
Submitted by: Denis Shaposhnikov <dsh@vlink.ru> (maintainer)
Approved by: linimon (mantor)