Commit graph

8 commits

Author SHA1 Message Date
Martin Wilke
8e1e6289a9 - Update to 0.4.0
PR:		113004
Submitted by:	KATO Tsuguru <tkato432@yahoo.com>
2007-05-27 10:00:19 +00:00
Adam Weinberger
c10d8e4505 Update to 0.3.2.
Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.

Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
2004-08-25 03:01:57 +00:00
Adam Weinberger
797fe0a687 Update to 0.1.9. Now without 8 billion pixbuf errors! 2004-01-19 15:01:37 +00:00
Adam Weinberger
fc697244cb Update to 0.1.8.
Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
2004-01-17 20:37:00 +00:00
Adam Weinberger
f75ee6697b Fix a bug that prevented GConf schemas from being properly registered.
Submitted by:	marcus
Obtained from:	MarcusCom repo
2004-01-03 20:38:39 +00:00
Pav Lucistnik
97ebec7673 - Update to 0.1.7
Approved by:	adamw (maintainer)
2003-12-31 22:13:21 +00:00
Adam Weinberger
1018402a14 Prevent bin/gsttest from getting built and being installed. It didn't
really have a purpose, so I'm not bumping PORTREVISION to propogate
its removal.
2003-10-10 02:23:03 +00:00
Adam Weinberger
743cf297ce Add monkeybubble, a GTK2 puzzle bobble clone.
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.

Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.

Tested by:	anholt, marcus, and others
2003-10-07 04:22:20 +00:00