18 lines
1 KiB
Text
18 lines
1 KiB
Text
You are a lone adventurer in a strange world, where geometry does
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not work in the expected way. Gather as much treasure as you can
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before the nasty monsters get you. Explore several different worlds,
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each with its own unique treasures, enemies, and terrain obstacles.
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Your quest is to find the legendary treasure, the Orbs of Yendor.
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Collect one of them to win! Or just ignore your quest and collect
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smaller treasures.
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The twist is the unique, unusual geometry of the world: it is one
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of just few games which takes place on the hyperbolic plane. Witness
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a grid composed of hexagons and heptagons, straight lines which
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seem to be parallel, but then they diverge and never cross, triangles
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whose angles add up to less than 180 degrees, how extremely unlikely
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is it to reach the same place twice, and how the world seems to be
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rotated when you do return. All this matters for the gameplay. The
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game is inspired by the roguelike genre (although in a very minimalist
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way), works of M. C. Escher, and by puzzle games such as Deadly
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Rooms of Death.
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