cacce64a6c
Obtained from: Fedora
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
--- png.c.orig 2002-11-08 10:50:29 UTC
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+++ png.c
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@@ -74,7 +74,7 @@ SDL_Surface *loadPNG(Uint8 * data, Uint3
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* the normal method of doing things with libpng). REQUIRED unless you
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* set up your own error handlers in png_create_read_struct() earlier.
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*/
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- if (setjmp(png_ptr->jmpbuf)) {
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+ if (setjmp(png_jmpbuf(png_ptr))) {
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SDL_SetError("Error reading the PNG file.");
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goto done;
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}
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@@ -142,9 +142,9 @@ SDL_Surface *loadPNG(Uint8 * data, Uint3
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Rmask = 0x000000FF;
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Gmask = 0x0000FF00;
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Bmask = 0x00FF0000;
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- Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0;
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+ Amask = (png_get_channels(png_ptr, info_ptr) == 4) ? 0xFF000000 : 0;
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} else {
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- int s = (info_ptr->channels == 4) ? 0 : 8;
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+ int s = (png_get_channels(png_ptr, info_ptr) == 4) ? 0 : 8;
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Rmask = 0xFF000000 >> s;
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Gmask = 0x00FF0000 >> s;
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Bmask = 0x0000FF00 >> s;
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@@ -152,7 +152,7 @@ SDL_Surface *loadPNG(Uint8 * data, Uint3
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}
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}
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surface = SDL_AllocSurface(SDL_SWSURFACE, width, height,
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- bit_depth * info_ptr->channels, Rmask, Gmask,
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+ bit_depth * png_get_channels(png_ptr, info_ptr), Rmask, Gmask,
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Bmask, Amask);
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if (surface == NULL) {
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SDL_SetError("Out of memory");
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@@ -188,6 +188,11 @@ SDL_Surface *loadPNG(Uint8 * data, Uint3
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png_read_end(png_ptr, info_ptr);
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/* Load the palette, if any */
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+
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+ png_uint_32 pnum_palette;
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+ png_colorp ppalette;
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+ png_get_PLTE(png_ptr, info_ptr, &ppalette, &pnum_palette);
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+
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palette = surface->format->palette;
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if (palette) {
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if (color_type == PNG_COLOR_TYPE_GRAY) {
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@@ -197,12 +202,12 @@ SDL_Surface *loadPNG(Uint8 * data, Uint3
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palette->colors[i].g = i;
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palette->colors[i].b = i;
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}
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- } else if (info_ptr->num_palette > 0) {
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- palette->ncolors = info_ptr->num_palette;
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- for (i = 0; i < info_ptr->num_palette; ++i) {
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- palette->colors[i].b = info_ptr->palette[i].blue;
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- palette->colors[i].g = info_ptr->palette[i].green;
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- palette->colors[i].r = info_ptr->palette[i].red;
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+ } else if ( pnum_palette > 0) {
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+ palette->ncolors = pnum_palette;
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+ for (i = 0; i < pnum_palette; ++i) {
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+ palette->colors[i].b = ppalette[i].blue;
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+ palette->colors[i].g = ppalette[i].green;
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+ palette->colors[i].r = ppalette[i].red;
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}
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}
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}
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