9b7b267cf9
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ Add CONFLICTS in graphics/cal3d PR: 88536 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Repocopy by: marcus
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233 B
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3 lines
233 B
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MD5 (cal3d-0.11.0_pre20050823.tar.bz2) = da196ac6a41e34c2166cf894f7085bf0
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SHA256 (cal3d-0.11.0_pre20050823.tar.bz2) = 05c48360149be601e851b909bbbd80da0abfe77fc7828b262b80c08494844041
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SIZE (cal3d-0.11.0_pre20050823.tar.bz2) = 8138576
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