760b13c71b
A framework for building 2D games, demos, and other graphical/interactive applications. Draws using OpenGL, which is hardware accelerated. It provides some conventions and classes to help you structure a "scene based application" A cocos2d application consists of several scenes, and a workflow connecting the different scenes It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. |
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