pkgsrc/games/quake2forge/Makefile

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# $NetBSD: Makefile,v 1.7 2004/04/17 19:19:50 xtraeme Exp $
#
DISTNAME= quake2-0.2.1
PKGNAME= ${DISTNAME:S/quake2/quake2forge/}
CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=quake/}
EXTRACT_SUFX= .tar.bz2
MAINTAINER= xtraeme@NetBSD.org
HOMEPAGE= http://www.quakeforge.net/
COMMENT= Quake2Forge is the Quake II engine
USE_BUILDLINK3= yes
USE_GNU_TOOLS+= make
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USE_LIBTOOL= yes
USE_X11= yes
GNU_CONFIGURE= yes
USE_BUILTIN.glu= yes
USE_BUILTIN.MesaLib= yes
BUILDLINK_TRANSFORM+= S:-Werror:
CONFIGURE_ARGS+= --program-transform-name='s/^quake2$$/quake2forge/'
post-install:
${INSTALL_DATA_DIR} ${PREFIX}/share/doc/quake2forge
${INSTALL_DATA} ${WRKSRC}/docs/README* ${PREFIX}/share/doc/quake2forge
${INSTALL_DATA} ${WRKSRC}/docs/*.txt ${PREFIX}/share/doc/quake2forge
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SUBST_CLASSES= snd data
SUBST_STAGE.snd= post-patch
SUBST_FILES.snd= src/snd.c
SUBST_SED.snd= -e "s,/dev/dsp,${DEVOSSAUDIO},g"
SUBST_MESSAGE.snd= "Fixing harcoded audio device."
SUBST_STAGE.data= post-patch
SUBST_FILES.data= configure
SUBST_SED.data= -e "s|PACKAGE=quake2|PACKAGE=${PKGBASE}|g"
SUBST_MESSAGE.data= "Fixing installation directories."
.include "../../devel/SDL/buildlink3.mk"
.include "../../mk/ossaudio.buildlink3.mk"
.include "../../mk/pthread.buildlink3.mk"
.include "../../mk/bsd.pkg.mk"