2015-04-25 16:22:51 +02:00
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# $NetBSD: Makefile,v 1.77 2015/04/25 14:23:03 tnn Exp $
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2002-09-12 02:38:30 +02:00
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Changes 1.7.0:
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
Broken Sword 1:
- Added back support for MPEG-2 videos.
Broken Sword 2:
- Added back support for MPEG-2 videos.
CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
Gob:
- Improved video quality in Urban Runner.
Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
TONY:
- Savegames in Tony Tough now work on big-endian systems.
Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
Android port:
- Added experimental support for the OUYA console.
PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.
Tizen port:
- The BADA port has been merged/updated into Tizen.
2014-07-31 08:52:22 +02:00
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DISTNAME= scummvm-1.7.0
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2015-04-25 16:22:51 +02:00
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PKGREVISION= 1
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2002-09-12 02:38:30 +02:00
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
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2002-12-10 13:48:46 +01:00
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EXTRACT_SUFX= .tar.bz2
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2002-09-12 02:38:30 +02:00
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2003-08-04 10:21:04 +02:00
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MAINTAINER= adam@NetBSD.org
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2002-09-12 02:38:30 +02:00
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HOMEPAGE= http://scummvm.sourceforge.net/
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COMMENT= LucasArts Script Creation Utility for Maniac Mansion
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2009-12-08 00:57:31 +01:00
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LICENSE= gnu-gpl-v2
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2002-09-12 02:38:30 +02:00
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2006-05-15 23:40:00 +02:00
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USE_LANGUAGES= c c++
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2005-05-22 22:07:36 +02:00
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USE_TOOLS+= gmake
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2004-07-27 15:40:36 +02:00
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HAS_CONFIGURE= yes
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2010-04-11 10:22:06 +02:00
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CONFIGURE_ARGS+= --disable-debug
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2008-01-17 22:22:35 +01:00
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CONFIGURE_ARGS+= --mandir=${PREFIX}/${PKGMANDIR}
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CONFIGURE_ARGS+= --prefix=${PREFIX}
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2002-09-12 02:38:30 +02:00
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2007-09-07 18:53:16 +02:00
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BUILDLINK_API_DEPENDS.zlib+= zlib>=1.2.1
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2004-04-11 23:05:46 +02:00
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UNLIMIT_RESOURCES= datasize
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2005-03-29 10:48:31 +02:00
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.include "options.mk"
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2002-09-12 02:38:30 +02:00
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2012-08-04 16:45:34 +02:00
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.include "../../devel/SDL/buildlink3.mk"
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Changes 0.7.0:
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
2005-01-04 14:41:53 +01:00
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.include "../../audio/flac/buildlink3.mk"
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2004-03-30 11:00:41 +02:00
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.include "../../audio/libmad/buildlink3.mk"
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.include "../../audio/libvorbis/buildlink3.mk"
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2007-09-07 18:53:16 +02:00
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.include "../../devel/zlib/buildlink3.mk"
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2004-04-14 14:11:30 +02:00
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.include "../../multimedia/libmpeg2/buildlink3.mk"
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2012-08-04 16:45:34 +02:00
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.include "../../graphics/freetype2/buildlink3.mk"
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2002-09-12 02:38:30 +02:00
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.include "../../mk/bsd.pkg.mk"
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