pkgsrc/games/etlegacy/Makefile

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etlegacy[-server]: update to 2.80.0 2.80.0 (released 09/04/2022) Engine General * Fixed infinite loop in filesystem initalization when pak0.pk3 was missing * Changed default URI from ET:// (upper case) to et:// (lower case) and made case insensitive for compatibility / flexibility Client General * Removed cl_activateLean cvar (moved behaviour to mod (cg_activateLean)) SDL2 Audio backend * Fixed double played sound in one frame increasing sound (i.e mg42) Mod General * Fixed players not set unready after swapping teams * Fixed wait map-script command not matching the correct time on higher sv_fps (comparing to sv_fps 20), which affected and broke certain gameplay elements * Updated game command list and related help in console * Fixed accuracy calculation for splashdamage weapons * Fixed dropping objective was allowed during pause * Added cg_activateLean, allowing all clients activate lean usage * Added g_shoveNoZ to allow disabling Z shove completely * Added binds for shifting enemy spawn timer and requesting artillery * Changed the way for displaying help command by swapping arguments order (Before: <command_name> ?) (After: ? <command_name>) Stability & Performance * Fixed hitsounds reduced network performance and sometimes get duplicated, especially with high pings * Added commands flood protection (g_floodProtection / g_floodLimit / g_floodWait cvars) * Changed unprotect flood for team cmd so class cmd doesn't get dropped * Fixed prediction error by changing cg_errorDecay flag with CVAR_CHEAT Audio * Fixed missing hitsound when player has exactly FORCE_LIMBO_HEALTH health (-113 HP) Graphics * Fixed players breath puffs effect missing completely * Fixed pause weapon animation in 1st person during pause * Fixed viewmodel FOV calculation wasn't lowering enough 1st person weapon draw on FOV > 90 * Remove g_altSuicideAnim and default to the normal death anim on player suiciding * Fixed a crash with cg_drawgun 2 and cg_weapanims 0 combination * Added voice chat icons for : * Affirmative / Negative * Hold your fire * Say player class UI * Fixed disconnect icon rendering through walls * Added hud componement scale and color configurability from hud file * Fixed fireteam highlight overlay spacing on top edge * Fixed * characters in map description were not replaced by line feed * Added cg_popupTime and cg_numPopups cvar to control popups more thoroughly * Added sharetimer/sharetimer_buddy commands and cg_sharetimerText cvar share the spawntimer you have set for when you think the enemy spawns * Removed grid drawing on compass * Added cg_fireteamBgAlpha cvar to control fireteam background alpha value * Added cvar name tooltip in option menus * Added missile camera for practice * Enhanced squared compass * Fixed icon scaling to match regular compass * Fixed slightly incorrect out of bounds check for icons * Icons are now drawn when they're inside the map and respect map zoom * Added indicators for N, S, E, W Weapons * Increased landmine splash radius by 25 (225 -> 250) to match etpro * Fixed picking up rifle with full riflenade ammo was restoring 4 riflenade instead of 5 * Fixed throwable missiles (i.e: grenade, satchel, dynamite, landmine) infinite bouncing * Removed hardcoded sensitivity on mounted mg's and use common sensitivity * Added cg_scopedSensitivityScaler to scale sensitivity when scoped
2022-04-17 11:24:14 +02:00
# $NetBSD: Makefile,v 1.28 2022/04/17 09:24:14 nia Exp $
.include "Makefile.common"
PKGNAME= etlegacy-${ETL_VERSION}
COMMENT= Open source Wolfenstein: Enemy Territory client and server
CMAKE_ARGS+= -DRENDERER_DYNAMIC=OFF
CMAKE_ARGS+= -DFEATURE_RENDERER2=OFF # experimental, buggy
PLIST_VARS+= client
PLIST.client= yes
.include "options.mk"
.include "../../audio/openal-soft/buildlink3.mk"
.include "../../graphics/glew/buildlink3.mk"
.include "../../graphics/glu/buildlink3.mk"
.include "../../graphics/hicolor-icon-theme/buildlink3.mk"
.include "../../graphics/MesaLib/buildlink3.mk"
.include "../../devel/SDL2/buildlink3.mk"
.include "../../x11/libX11/buildlink3.mk"
.include "../../x11/libICE/buildlink3.mk"
.include "../../mk/jpeg.buildlink3.mk"
.include "../../mk/bsd.pkg.mk"