pkgsrc/graphics/MesaLib/patches/patch-ac

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Changes 6.4: New: - Added a fast XOR line drawing function in Xlib driver - Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware). Changes: - Mesa now packaged in three parts: Library, Demos and GLUT Bug fixes: - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig - Some files were present multiple times in the 6.3.2 tarballs - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) - glxgears_fbconfig demo didn't work (bug 4237) - fixed bug when bilinear sampling 2d textures with borders - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) - fixed a few problems with proxy color tables (bug 4270) - fixed precision problem in Z clearing (bug 4395) - glBitmap, glDraw/CopyPixels mistakenly generated selection hits - fixed potential segfault caused by reading pixels outside of renderbuffer bounds - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB - fixed memory corruption bug involving software alpha buffers - glReadPixels clipped by window bounds was sometimes broken - glDraw/CopyPixels of stencil data ignored the stencil write mask - glReadPixels from a texture bound to a framebuffer object didn't work - glIsRender/FramebufferEXT weren't totally correct - fixed a number of point size attenuation/fade bugs - fixed glFogCoord bug 4729 - GLX encoding for transpose matrix functions was broken - fixed broken fragment program KIL and SWZ instructions - fragment programs that wrote result.depth.z didn't work Changes 6.4.1: Bug fixes: - redefining a vertex program string didn't take effect in TNL module - fixed occasional segfault upon vertex/fragment parsing error - vertex program LIT instruction didn't handle 0^0=1 correctly - fragment program fog option didn't work with glDrawPixels, glBitmap - USE_MGL_NAMESPACE didn't work for x86-64 - OSMesa demos were missing from previous release tarballs - fixed problem with float->ushort conversion in glClear (bug 4992) - popping of GL_EYE_PLANE texgen state was broken (bug 4996) - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) - fixed occasional triangle color interpolation problem on VMS - work around invalid free() call (bug 5131) - fixed BSD X server compilation problem by including stdint.h
2006-01-19 13:53:17 +01:00
$NetBSD: patch-ac,v 1.9 2006/01/19 12:53:17 adam Exp $
Changes 6.4: New: - Added a fast XOR line drawing function in Xlib driver - Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware). Changes: - Mesa now packaged in three parts: Library, Demos and GLUT Bug fixes: - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig - Some files were present multiple times in the 6.3.2 tarballs - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) - glxgears_fbconfig demo didn't work (bug 4237) - fixed bug when bilinear sampling 2d textures with borders - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) - fixed a few problems with proxy color tables (bug 4270) - fixed precision problem in Z clearing (bug 4395) - glBitmap, glDraw/CopyPixels mistakenly generated selection hits - fixed potential segfault caused by reading pixels outside of renderbuffer bounds - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB - fixed memory corruption bug involving software alpha buffers - glReadPixels clipped by window bounds was sometimes broken - glDraw/CopyPixels of stencil data ignored the stencil write mask - glReadPixels from a texture bound to a framebuffer object didn't work - glIsRender/FramebufferEXT weren't totally correct - fixed a number of point size attenuation/fade bugs - fixed glFogCoord bug 4729 - GLX encoding for transpose matrix functions was broken - fixed broken fragment program KIL and SWZ instructions - fragment programs that wrote result.depth.z didn't work Changes 6.4.1: Bug fixes: - redefining a vertex program string didn't take effect in TNL module - fixed occasional segfault upon vertex/fragment parsing error - vertex program LIT instruction didn't handle 0^0=1 correctly - fragment program fog option didn't work with glDrawPixels, glBitmap - USE_MGL_NAMESPACE didn't work for x86-64 - OSMesa demos were missing from previous release tarballs - fixed problem with float->ushort conversion in glClear (bug 4992) - popping of GL_EYE_PLANE texgen state was broken (bug 4996) - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) - fixed occasional triangle color interpolation problem on VMS - work around invalid free() call (bug 5131) - fixed BSD X server compilation problem by including stdint.h
2006-01-19 13:53:17 +01:00
--- Makefile.orig 2005-11-29 23:38:49.000000000 +0100
+++ Makefile
Changes 6.2: New: - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) - updated Doxygen support (Jose Fonseca) Changes: - some GGI driver updates (Christoph Egger, bug 1025977) Bug fixes: - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features - fixed a few compilation issues on IRIX - fixed a matrix classification bug (reported by Wes Bethel) - we weren't reseting the vertex/fragment program error state before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - repeated calls to glDeleteTexture(t) could lead to a crash - fixed potential ref count bugs in VBOs and vertex/fragment programs - spriteblast demo didn't handle window size changes correctly - glTexSubImage didn't handle pixels=NULL correctly for PBOs - fixed color index mode glDrawPixels bug (Karl Schultz) Changes 6.1: New: - Revamped Makefile system - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - internal driver interface changes related to texture object allocation, vertex/fragment programs, BlendEquationSeparate, etc. - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver - updated glext.h to version 24 and glxext.h to version 6 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars - updated BeOS support (Philippe Houdoin) Changes: - fragment fog interpolation is perspective corrected now - new glTexImage code, much cleaner, may be a bit faster Bug fixes: - glArrayElement in display lists didn't handle generic vertex attribs - glFogCoord didn't always work properly - ARB_fragment_program fog options didn't work - frag prog TEX instruction no longer incorrectly divides s,t,r by q - ARB frag prog TEX and TEXP instructions now use LOD=0 - glTexEnviv in display lists didn't work - glRasterPos didn't do texgen or apply texture matrix - GL_DOUBLE-valued vertex arrays were broken in some cases - fixed texture rectangle edge/border sampling bugs - sampling an incomplete texture in a fragment program would segfault - glTexImage was missing a few error checks - fixed some minor glGetTexParameter glitches - GL_INTENSITY was mistakenly accepted as a to glTexImage - fragment program writes to RC/HC register were broken - fixed a few glitches in GL_HP_occlusion_test extension - glBeginQueryARB and glEndQueryARB didn't work inside display lists - vertex program state references were broken - fixed triangle color interpolation bug on AIX (Shane Blackett) - fixed a number of minor memory leaks (bug #1002030)
2004-10-26 15:55:17 +02:00
@@ -2,7 +2,7 @@
TOP = .
-SUBDIRS = src progs
+SUBDIRS = src
default: $(TOP)/configs/current
Changes 6.4: New: - Added a fast XOR line drawing function in Xlib driver - Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware). Changes: - Mesa now packaged in three parts: Library, Demos and GLUT Bug fixes: - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig - Some files were present multiple times in the 6.3.2 tarballs - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) - glxgears_fbconfig demo didn't work (bug 4237) - fixed bug when bilinear sampling 2d textures with borders - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) - fixed a few problems with proxy color tables (bug 4270) - fixed precision problem in Z clearing (bug 4395) - glBitmap, glDraw/CopyPixels mistakenly generated selection hits - fixed potential segfault caused by reading pixels outside of renderbuffer bounds - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB - fixed memory corruption bug involving software alpha buffers - glReadPixels clipped by window bounds was sometimes broken - glDraw/CopyPixels of stencil data ignored the stencil write mask - glReadPixels from a texture bound to a framebuffer object didn't work - glIsRender/FramebufferEXT weren't totally correct - fixed a number of point size attenuation/fade bugs - fixed glFogCoord bug 4729 - GLX encoding for transpose matrix functions was broken - fixed broken fragment program KIL and SWZ instructions - fragment programs that wrote result.depth.z didn't work Changes 6.4.1: Bug fixes: - redefining a vertex program string didn't take effect in TNL module - fixed occasional segfault upon vertex/fragment parsing error - vertex program LIT instruction didn't handle 0^0=1 correctly - fragment program fog option didn't work with glDrawPixels, glBitmap - USE_MGL_NAMESPACE didn't work for x86-64 - OSMesa demos were missing from previous release tarballs - fixed problem with float->ushort conversion in glClear (bug 4992) - popping of GL_EYE_PLANE texgen state was broken (bug 4996) - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) - fixed occasional triangle color interpolation problem on VMS - work around invalid free() call (bug 5131) - fixed BSD X server compilation problem by including stdint.h
2006-01-19 13:53:17 +01:00
@@ -74,6 +74,7 @@ hpux11-64 \
hpux11-64-static \
hpux9 \
hpux9-gcc \
+interix3 \
irix6-64 \
irix6-64-static \
irix6-n32 \
Changes 6.4: New: - Added a fast XOR line drawing function in Xlib driver - Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware). Changes: - Mesa now packaged in three parts: Library, Demos and GLUT Bug fixes: - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig - Some files were present multiple times in the 6.3.2 tarballs - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) - glxgears_fbconfig demo didn't work (bug 4237) - fixed bug when bilinear sampling 2d textures with borders - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) - fixed a few problems with proxy color tables (bug 4270) - fixed precision problem in Z clearing (bug 4395) - glBitmap, glDraw/CopyPixels mistakenly generated selection hits - fixed potential segfault caused by reading pixels outside of renderbuffer bounds - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB - fixed memory corruption bug involving software alpha buffers - glReadPixels clipped by window bounds was sometimes broken - glDraw/CopyPixels of stencil data ignored the stencil write mask - glReadPixels from a texture bound to a framebuffer object didn't work - glIsRender/FramebufferEXT weren't totally correct - fixed a number of point size attenuation/fade bugs - fixed glFogCoord bug 4729 - GLX encoding for transpose matrix functions was broken - fixed broken fragment program KIL and SWZ instructions - fragment programs that wrote result.depth.z didn't work Changes 6.4.1: Bug fixes: - redefining a vertex program string didn't take effect in TNL module - fixed occasional segfault upon vertex/fragment parsing error - vertex program LIT instruction didn't handle 0^0=1 correctly - fragment program fog option didn't work with glDrawPixels, glBitmap - USE_MGL_NAMESPACE didn't work for x86-64 - OSMesa demos were missing from previous release tarballs - fixed problem with float->ushort conversion in glClear (bug 4992) - popping of GL_EYE_PLANE texgen state was broken (bug 4996) - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) - fixed occasional triangle color interpolation problem on VMS - work around invalid free() call (bug 5131) - fixed BSD X server compilation problem by including stdint.h
2006-01-19 13:53:17 +01:00
@@ -117,6 +118,7 @@ linux-x86-xcb \
Changes 6.2: New: - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) - updated Doxygen support (Jose Fonseca) Changes: - some GGI driver updates (Christoph Egger, bug 1025977) Bug fixes: - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features - fixed a few compilation issues on IRIX - fixed a matrix classification bug (reported by Wes Bethel) - we weren't reseting the vertex/fragment program error state before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - repeated calls to glDeleteTexture(t) could lead to a crash - fixed potential ref count bugs in VBOs and vertex/fragment programs - spriteblast demo didn't handle window size changes correctly - glTexSubImage didn't handle pixels=NULL correctly for PBOs - fixed color index mode glDrawPixels bug (Karl Schultz) Changes 6.1: New: - Revamped Makefile system - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - internal driver interface changes related to texture object allocation, vertex/fragment programs, BlendEquationSeparate, etc. - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver - updated glext.h to version 24 and glxext.h to version 6 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars - updated BeOS support (Philippe Houdoin) Changes: - fragment fog interpolation is perspective corrected now - new glTexImage code, much cleaner, may be a bit faster Bug fixes: - glArrayElement in display lists didn't handle generic vertex attribs - glFogCoord didn't always work properly - ARB_fragment_program fog options didn't work - frag prog TEX instruction no longer incorrectly divides s,t,r by q - ARB frag prog TEX and TEXP instructions now use LOD=0 - glTexEnviv in display lists didn't work - glRasterPos didn't do texgen or apply texture matrix - GL_DOUBLE-valued vertex arrays were broken in some cases - fixed texture rectangle edge/border sampling bugs - sampling an incomplete texture in a fragment program would segfault - glTexImage was missing a few error checks - fixed some minor glGetTexParameter glitches - GL_INTENSITY was mistakenly accepted as a to glTexImage - fragment program writes to RC/HC register were broken - fixed a few glitches in GL_HP_occlusion_test extension - glBeginQueryARB and glEndQueryARB didn't work inside display lists - vertex program state references were broken - fixed triangle color interpolation bug on AIX (Shane Blackett) - fixed a number of minor memory leaks (bug #1002030)
2004-10-26 15:55:17 +02:00
linux-x86-glide \
linux-x86-static \
netbsd \
+pkgsrc \
openbsd \
osf1 \
solaris-x86 \