Commit graph

7 commits

Author SHA1 Message Date
nros 87bcd0ff49 Update graphics/ptex to version 2.4.2
Pkgsrc changes:
Use CMake to check for alloca.h .
Include zlib and pthread in
buildlink3.mk since the are
interface linked in the exported
cmake targets.

Changes:
Export cmake targets to cmake users.
Use newer spinlock API:s on MacOSX.
Use soname versioning.
2023-11-07 17:56:55 +00:00
nia b141a3eb81 *: Instead of using BUILDLINK_TRANSFORM to force a "gnu" language
variant when a package is using GNU extensions without setting
-std=gnuXX, use FORCE_(C|CXX)_STD.
2023-08-02 19:27:30 +00:00
nia f8331b5844 graphics: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
2021-10-26 10:45:53 +00:00
nia 84d3786e88 graphics: Remove SHA1 hashes for distfiles 2021-10-07 14:11:55 +00:00
joerg 15d43aa9f7 Add missing header. 2017-02-15 00:54:50 +00:00
wiedi 11f274c4ed needs zlib 2016-12-03 20:17:57 +00:00
kamil db4376e4ec Import ptex-2.1.28 as graphics/ptex.
Ptex is a texture mapping system developed by Walt Disney Animation Studios for
production-quality rendering:

 - No UV assignment is required! Ptex applies a separate texture to each face
   of a subdivision or polygon mesh.

 - The Ptex file format can efficiently store hundreds of thousands of texture
   images in a single file.

 - The Ptex API provides cached file I/O and high-quality filtering, everything
   that is needed to easily add Ptex support to a production-quality renderer
   or texture authoring application.
2016-10-18 02:47:16 +00:00