Commit graph

47 commits

Author SHA1 Message Date
adam
0d76feb83b scummvm: updated to 2.0.0
2.0.0:
 New Games:
   - Added support for Full Pipe.
   - Added support for Hi-Res Adventure 3: Cranston Manor.
   - Added support for Hi-Res Adventure 4: Ulysses and the Golden Fleece.
   - Added support for Hi-Res Adventure 5: Time Zone.
   - Added support for Hi-Res Adventure 6: The Dark Crystal.
   - Added support for Riven.
   - Added support for Starship Titanic English & German.

 New Games (Sierra SCI2 - SCI3):
   - Added support for Gabriel Knight.
   - Added support for Gabriel Knight 2.
   - Added support for King's Quest VII.
   - Added support for King's Questions.
   - Added support for Leisure Suit Larry 6 (hires).
   - Added support for Leisure Suit Larry 7.
   - Added support for Lighthouse.
   - Added support for Mixed-Up Mother Goose Deluxe.
   - Added support for Phantasmagoria.
   - Added support for Phantasmagoria 2.
   - Added support for Police Quest 4.
   - Added support for RAMA.
   - Added support for Shivers.
   - Added support for Space Quest 6.
   - Added support for Torin's Passage.

 New ports:
   - Added PSP Vita port.
   - Added RISC OS port.

 General:
   - Added bilinear filtering option for SDL2 fullscreen mode.
   - Fixed a bug that caused a crash in the options dialog of the GUI.
   - Added a command-line option to automatically scan for supported games in
     the current or a specified directory.
   - Added possibility to apply changes in the options dialog without closing
     the dialog.
   - Added support for on-the-fly GUI language switching.
   - Updated Munt MT-32 emulation code to version 2.0.3.
   - Improved handling of joysticks.
   - Improved audio latency.
   - Improved management of the ScummVM window in games that switch display
     modes.
   - Fixed list view drawing over text above it (for example in the save dialog).
   - Changed location where screenshot are saved. This fixes issues when scummvm
     is installed in a read-only directory. Also added setting to allow changing
     this location.
   - Changed screenshot format to png.
   - Fixed multithreading issue that could cause a crash in games using MP3 audio.

 ADL:
   - Fixed application freeze when reading sign in rocket in Mission Asteroid.

 AGI:
   - Fixed game script blocking forever after loading a savegame that was saved
     while music was playing (this could happen for example in Police Quest 1
     poker back room.
   - Fixed cursor behaviour in Manhunter.
   - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
   - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
     not run too fast.

 AGOS:
   - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.

 Composer:
   - Added save/load from General Main Menu.
   - Fixed the detection for the French Gregory.
   - Added detection for German Baba Yaga.

 Cruise:
   - Fixed font rendering.

 Drascula:
   - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
   - Added handling of the master volume and fix volume synchronization between
     the game and ScummVM options.
   - Added possibility to load and save games using GMM.

 Dreamweb:
   - Fixed crash when collecting last stones under church.
   - Fixed detection of Italian CD release.

 Kyra:
   - Fixed a buffer overflow in Lands of Lore.
   - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.

 MADE:
   - Fixed badly distorted sound.

 MADS:
   - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
   - Fix rare crash that can happen when Rex is first locked up

 MOHAWK:
   - Added patch to the original data files to correct the vault access
     instructions in Myst ME.
   - Fixed situations where Myst could appear to be unresponsive.
   - Reworked sound handling in Myst to be more accurate.
   - Fixed crash in Myst piano puzzle.

 Neverhood:
   - Fixed crash in musical hut in Russian DR version.
   - Fixed late game notes crash in Russian DR version.

 Pegasus:
   - Fixed loading a game from the launcher after returning to the launcher.
   - Ignored events occuring while the GUI is visible. This for example fixed an
     issue where closing the GMM using Escape would also opens the game's own
     menu.
   - Fixed several crashes when toggling the shared screen space.
   - Improved performances when fading screen.

 SAGA:
   - Fixed crash when using the give verb on an actor in IHNM.
   - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
   - Fixed the conversation panel background color in IHNM.
   - Added support French Fan Translation of Inherit the Earth.

 SCI:
   - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
     to exit the party room with the large golden head inside the museum (room 350).
     This bug is also present, when using the original interpreter.
   - Improved startup speed when using the MT-32 emulator.
   - Improved handling of MT-32 reverb in SCI0 games.
   - Improved selection of synthesized sound effects in SCI0 games.
   - Improved selection of digital audio in SQ4.
   - Improved resource bounds checking.
   - Improved error handling of corrupt MIDI data.
   - Fixed slow leak of small amounts of data into save games over time.
   - Fixed broken day/night cycle in QFG3.
   - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
     locket to Marie. Now it's possible to beat the game with a perfect score.
     This bug is also present when using the original interpreter.
   - Fixed various other script bugs.
   - Improved audio volume and settings synchronization.

 SCUMM:
   - Fixed crash in amiga games.
   - Fixed two soundtracks playing at once in Monkey Island 2.
   - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
   - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
   - Fixed actors being drawn one line too high in V0 and V1 games.
   - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
   - Fixed power not turning back on in Maniac Mansion when entering the lab
     while Dr. Fred has the power off.
   - Fixed actors skipping between certain walk-boxes in Maniac Mansion.

 Sherlock:
   - Fixed detection for Italian fan translation of Serrated Scalpel.

 Sky:
   - Fixed collision detection.

 Sword1:
   - Added thumbnail when saving from in-game dialog.
   - Fixed audio and subtitles settings being changed when open the load/save
     in-game dialog.

 Tinsel:
   - Fixed some Discworld 2 text/voice not displaying & playing all the way through
   - Fix crash in in-game save menu when all slots are used with long names

 TsAGE:
   - Fixed regression preventing animations in Return to Ringworld from playing.
   - Fixed display issues in Return to Ringworld Demo.
   - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
   - Fixed deadlock in audio code.
   - Fixed crash on Return to Launcher.

 Voyeur:
  - Fixed backgrounds not showing for static rooms.
  - Fixed playback of audio events on VCR.
  - Fixed exiting game from the VCR screen.
  - Added workaround for original game bug using invalid hotspot Ids

 macOS X port:
   - Added support for selecting any connected MIDI devices instead of automatically
     using the first one.
   - Improved behaviour of the file browser.
2017-12-30 09:06:42 +00:00
adam
2cfc0fd76d Revision 1:
* Switched to .tar.xz.
* Added missing depednencies; now all supported engines are built.
* FluidSynth is not an option any more.
* Enabled release mode; but without forced compiler optimisations.
2016-07-21 13:48:49 +00:00
wiz
965ea59e96 Updated scummvm to 1.8.1.
1.8.1 (2016-05-25)
 New ports:
   - Added Nintendo 3DS port.
   - Added Android SDL port.

 General:
   - Removed TESTING flag from several supported games.
   - Added Chinese Pinyin translation.
   - Fixed cursor stuttering in the launcher that occured on some systems.

 BBVS:
   - Fixed game restart.

 CinE:
   - Fixed sound effect loading.

 Drascula:
   - Fixed text alignment to be faithful to the original.
   - Fixed character walking off screen.
   - Fixed loading savegames in the Pendulum scene.
   - Fixed wrong background for inventory items during chapter 6 in the
     Spanish version.
   - Fixed animations speed (they were running two times slower than in the
     original engine).
   - Fixed noise at start and/or end of speech. This was most noticeable
     with the Spanish speech.
   - Fixed delay when interacting with the verb menu and the inventory.
   - Fixed possibility to pick up the axe in the castle multiple times.

 Gob:
   - Fixed lock up for some games during sound initialization.

 KYRA:
   - Fixed potential crash when using swamp snake potion on the rat in Hand
     of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
     added to the NEWS file).
   - Fixed missing voice reactions when hitting enemies in CD version of
     Lands of Lore.

 Lab:
   - Fixed lock-up during ending sequence.
   - Improved internal game controls.
   - Fixed lock-up during some in-game animations.

 SAGA:
   - Fixed user interface colors in the French and German versions of I Have No
     Mouth and I Must Scream.

 SCI:
   - Make cursor workarounds work properly on OpenPandora (and other devices, that
     support touch screen and analog sticks/mouse at the same time)
   - Script patch to fix broken ending battle in multilingual King's Quest 5
     (French, German + Spanish versions are all broken)
   - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
   - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
     setting and restoring the saved game afterwards.

 SCUMM:
   - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
     version of ScummVM.
   - Fixed a sound effect not stopping in Loom EGA with AdLib.

 Broken Sword 2.5:
   - Added option to use English speech instead of German one when no speech is
     available for the selected language.
   - Fixed resource releasing on game exit.
   - Fixed game restart after language change in-game.
   - Fixed flickering in main Menu.
   - Fixed long save time on Windows.

 Windows port:
   - Fixed bug in MIDI device listing affecting cases where MIDI devices were
     not usable.

 Mac OS X port:
   - Dock menu for ScummVM now lists recently played games when ScummVM is
     not running and allows starting those games.
   - Enabled Sparkle application updater.

 GCW0 port:
   - Improved support for built-in ScummVM documentation.

1.8.0 (2016-03-04)
 New Games:
   - Added support for Rex Nebular and the Cosmic Gender Bender.
   - Added support for Sfinx.
   - Added support for Zork Nemesis: The Forbidden Lands.
   - Added support for Zork: Grand Inquisitor.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the
     Serrated Scalpel.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
     Tattoo.
   - Added support for Beavis and Butthead in Virtual Stupidity.
   - Added support for Amazon: Guardians of Eden.
   - Added support for Broken Sword 2.5: The Return of the Templars.
   - Added support for The Labyrinth of Time.

 New Ports:
   - Added Raspberry Pi port.
   - Added GCW0 port.

 General:
   - Updated Munt MT-32 emulation code to version 1.5.0.

 SDL:
   - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
   - On POSIX systems we now follow the XDG Base Directory Specification for
     placement of files for users. This effectively results in new locations
     for our configuration file, our log file, and our default savegame path.
     We still support our previous locations. As long as they are present, we
     continue to use them. Please refer to the README for the new locations.
     File locations on Mac OS X are not affected by this change.

 3 Skulls of the Toltecs:
   - Improved AdLib music support.

 AGI:
   - It is now possible to disable mouse support (except for Amiga versions
     and fanmade games, that require a mouse).
   - Fixed PCjr sound volumes.
   - Major rewrite of graphics subsystem.
   - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
     cursors. The Atari ST 8x8 system font is not included with ScummVM.
   - Added ability to make for example a PC version look like an Apple IIgs
     version. This includes palette, cursor, transition and even font. Just
     set corresponding render mode.
   - Fixed Apple IIgs game versions running too fast.
   - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
   - Removed forced two second delay on room changes; replaced with heuristic.
   - Fixed certain key bindings breaking after saving/reloading.

 AGOS:
   - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
   - Fixed loading and saving progress in the PC version of Waxworks.
   - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
   - Added Accolade AdLib & MT-32 music drivers for the games:
     Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
   - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
     output and makes it closer to the original.

 Broken Sword 1:
   - Fixed Macintosh version speech when running on big endian systems.
   - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.

 CinE:
   - Added support for music in CD version of Future Wars.

 MADE:
   - Improved AdLib music support in Return to Zork.

 SAGA:
   - Improved AdLib music support.

 SCI:
   - Handling of music priority has been greatly improved.
   - A lot of fixes for original game script bugs that also occurred when
     using the original interpreter. This affects the following games:
     KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
     SQ4 (CD).
   - Restoring from the ScummVM in-game menu should now work all the time.
   - Improved support for Japanese PC-9801 games.
   - Default to hi res version of KQ6, changeable using engine option.

 SCUMM:
   - Major improvements to Korean versions text rendering.
   - Implemented original Maniac Mansion v0-v1 walking code.
   - It is now possible to play Maniac Mansion from within Day of the
     Tentacle, with a few caveats. See README for details.
   - Alt-x can now be used to quit SCUMM games on all platforms.
   - Improved lip sync animation in later HE games.

 Tinsel:
   - Improved AdLib music support in Discworld 1.
2016-06-11 14:56:17 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
adam
fadc5b01ee Changes 1.7.0:
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.

General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
  libpng, which are faster and can handle more images.
  (NOTE: The change to libpng was done in version 1.6.0, but it was not
  added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
  engines.

SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
  allows for arbitrary output sizes. However, it does not support special
  filters like AdvMAME, HQ, etc.

AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
  was apparently a bug in the original game. It is currently unknown if
  other versions still have the same problem.)

Broken Sword 1:
- Added back support for MPEG-2 videos.

Broken Sword 2:
- Added back support for MPEG-2 videos.

CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.

Gob:
- Improved video quality in Urban Runner.

Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.

Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.

SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
  version of King's Quest 6. Portraits should now be much more expressive
  when talking.
- Added support for simultaneous speech and subtitles in the CD versions
  of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
  "Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
  KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
  properly.

SCUMM:
- Changed the saved game naming scheme of HE games to always contain
  the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
  This makes sound effects like, for example, the typewriter and waterfall
  in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
  Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
  the Windows and the Macintosh versions are supported.

TONY:
- Savegames in Tony Tough now work on big-endian systems.

Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.

Android port:
- Added experimental support for the OUYA console.

PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
  progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.

Tizen port:
- The BADA port has been merged/updated into Tizen.
2014-07-31 06:52:22 +00:00
adam
399570463d Changes 1.6.0:
New Games:
   - Added support for 3 Skulls of the Toltecs.
   - Added support for Eye of the Beholder.
   - Added support for Eye of the Beholder II: The Legend of Darkmoon.
   - Added support for Hopkins FBI.
   - Added support for Tony Tough and the Night of Roasted Moths.
   - Added support for The Journeyman Project: Pegasus Prime.
   - Added support for the Macintosh version of Discworld 1.

 General:
   - Added a new save/load chooser based on a grid of thumbnails. This is only
     supported for resolutions bigger than 640x400. The old chooser is still
     available and used for games without thumbnail support. It is possible to
     select the old one as default too.
   - Rewrote VideoDecoder subsystem.
   - Added Galician translation.
   - Added Finnish translation.
   - Added Belarusian translation.
   - Using the mouse wheel on a slider widget now changes the value by the
     smallest possible amount. This is more predictable than the old behaviour,
     which was to change the value by "one pixel" which would sometimes not
     change it at all.
   - Updated MT-32 emulation code to latest munt project snapshot.
   - Added FluidSynth settings dialog, mainly for reverb and chorus settings.
   - Fixed crash on certain Smacker movies.
2013-06-02 18:13:24 +00:00
drochner
94bcb47de7 update to 1.5.0
changes:
-support more games
-support for TrueType fonts via FreeType2
-custom game and engine options
-speedup, UI improvements
-bugfixes
-translation update

pkgsrc change: cleanup of options -- the "x11" backend doesn't work,
so "sdl" is the only choice left
2012-08-04 14:45:34 +00:00
adam
5608469a47 Changes 1.4.1:
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
2012-02-27 13:58:05 +00:00
adam
3a934a1b63 Changes 1.4.0:
New Games:
  - Added support for Lands of Lore: The Throne of Chaos.
  - Added support for Blue's Birthday Adventure.
  - Added support for Ringworld: Revenge Of The Patriarch.
  - Added support for the Amiga version of Conquests of the Longbow.
New Ports:
  - Added PlayStation 3 port.
General:
  - Fixed the ARM assembly routine for reverse stereo audio.
  - Added support for building with MacPorts out of the box.
AGI:
  - Implemented sound support for the DOS version of Winnie the Pooh in the
    Hundred Acre Wood.
AGOS:
  - Implemented support for loading data directly from InstallShield
    cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
  - Fixed loading and saving in the PC version of Waxworks.
  - Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
  - Added support for the iOS version of The 7th Guest.
Lure:
  - Fixed crash when trying to talk and ask something at the same time.
SCI:
  - Added better handling of digital vs. synthesized sound effects. If the
    "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
    digital sound effects, otherwise their synthesized counterparts will be
    preferred instead, if both versions of the same effect exist.
SCUMM:
  - Implemented PC Speaker support for SCUMM v5 games.
  - Fixed priority bug in iMuse. As a result the AdLib music should sound
    better, since important notes are not interrupted anymore.
  - Implemented CMS support for Loom, The Secret of Monkey Island and
    Indiana Jones and the Last Crusade.
  - Improved palette handling for the Amiga version of Indiana Jones and the
    Fate of Atlantis.
Broken Sword 1:
  - Fix freeze in Windows demo.
  - Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
  - Fixed deleting saved games from the list of saved games (from the launcher
    and the in-game ScummVM menu).
  - The US version of Discworld II now shows the correct title screen and
    language flag.
Android port:
  - Fixed plugins on Android 3.x.
  - Moved the default saved game location to the SD card.
2011-11-13 09:07:32 +00:00
adam
a98c171629 Changes 1.3.1:
General:
* Improved audio device detection and fallback.
  There should be no more silent errors due to invalid audio devices.
  Instead ScummVM should pick up a suitable alternative device.
Mohawk:
* Added detection entries for more variants of some Living Books games.
Tinsel:
* Fixed a regression that made Discworld uncompletable.
SAGA:
* Fixed a regression in Inherit the Earth's dragon walk code which
  was causing crashes there.
* Fixed a regression causing various crashes in I Have No Mouth and
  I Must Scream.
SCI:
* Added detection entries for some Macintosh game versions.
* Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
* Fixed graphics bug in FM-TOWNS versions of games on ARM devices
  (Android, iPhone, etc.).
2011-07-27 12:27:56 +00:00
adam
6ca687105e Changes 1.3.0:
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
  and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.

New Ports:
- Added WebOS port.

General
- Added support for loadable modules on platforms without a dynamic
  loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
  Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.
2011-06-15 13:08:20 +00:00
adam
158d47206b Changes 1.2.1:
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
2010-12-24 14:51:43 +00:00
adam
d9df34f106 Changes 1.2.0:
* New Games: Added support for Fascination.
* New Games (Sierra SCI0 - SCI1.1).
* New Ports: Android, Dingux, Caanoo, OpenPandora.
* Removed the outdated PalmOS port.
* Switched to the "fast" DOSBox OPL emulator.
* Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
* Added support for more original media layouts.
* Added support for GUI localization.
* Improved GUI by adding tooltips and radiobuttons.
* Improved GUI usability by hiding more irrelevant options not supported by
  specific games.
2010-10-27 07:14:48 +00:00
adam
1e5d1b9cb8 Changes 1.1.1:
General:
- Fixed several minor bugs here and there.

Drascula:
- Fixed regression that caused some texts to always be in English, even when
  using another language.

KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
  AdLib music is selected.

LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
  actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of
  the caves

Tinsel:
- Fix video playback regression in Discworld 2.

Parallaction:
- Fix several crashes and other regressions in Nippon Safes.
2010-05-03 06:30:40 +00:00
adam
35bbff3369 Changes 1.1.0:
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.

General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
  compile on modern systems.

CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.

KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
  (sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.

SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
  The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command
  'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
2010-04-11 08:22:06 +00:00
adam
615264055e Changes 1.0.0:
New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
  Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
2009-11-16 12:33:31 +00:00
adam
c0de3d5c14 Changes 0.13.1:
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
  the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
  Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
2009-04-28 06:28:09 +00:00
adam
2ffedb7374 Changes 0.13.0:
General:
* Added MIDI driver for Atari ST / FreeMint.
* Added a 'Load' button to the Launcher (not supported by all engines).
* Added a new global main menu (GMM) dialog usable from all engines.
* Added the ability to return to the launcher from running games (via the GMM).
* Rewrote GUI renderer to use an vector based approach.
* Rewrote GUI configuration to use XML.
New Games:
* Added support for Blue's 123 Time Activities.
* Added support for Blue's ABC Time Activities.
* Added support for Bud Tucker in Double Trouble.
* Added support for The 7th Guest.
KYRA:
* Added support for Auto-save feature.
* Added support for MIDI music.
SCUMM:
* Implemented radio-chatter effect in The DIG.
2009-03-02 17:06:42 +00:00
adam
741a782bbd Changes 0.12.0:
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
  must Scream.
- Added support for Drascula: The Vampire Strikes Back.

General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
  release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
  problems with the MT-32 emulator on Mac OS X (for now only enabled
  on Mac OS X).

AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
  Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
  too low.)

SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
2008-09-05 20:16:17 +00:00
adam
b0cb157917 Changes 0.11.1:
Ports:
  - Revived the PS2 port.
  - Revived the BeOS port.
SCUMM:
  - Improvements for Digital iMUSE subsystem. This fixes several glitches in
    The Curse of Monkey Island.
  - Fixes for cursors in HE games.
AGI:
  - Fix for zombies in King's Quest 4.
  - Fix for changing palettes in fanmade games using AGIPAL.
Lure:
  - Fixed some conversation crashes in the German version.
  - Fixed operation of the optional copy protection dialog in the German
    version.
  - Added saving of conversation flags as to whether a particular conversation
    option had been previously selected or not.
  - Fixed glitch that could cause transformation sparkle to happen a second
    time.
  - Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
  - Fix for rat maze bug in Inherit the Earth which made game not completable.
  - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
    of platforms.
  - Reduced the number of simultaneous open files in I Have no Mouth, to allow
    it to run on platforms that can keep a limited amount of files open (e.g.
    on the PSP).
  - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
  - Fixed palette glitch in Inherit the Earth when looking at the map while at
    the docks.
2008-04-05 17:08:41 +00:00
adam
c9faabc4f1 Changes 0.11.0:
New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM
  video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving
  some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths
  on POSIX systems (Linux, Mac OS X etc.).
2008-01-17 21:22:35 +00:00
adam
cf29a1f73c Changes 0.10.0:
New Games:
  - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
  - Added Touche: The Adventures of the Fifth Musketeer engine.
  - Added support for Gobliins 2.
  - Added support for Simon the Sorcerer's Puzzle Pack.
  - Added support for Ween: The Prophecy.
  - Added support for Bargon Attack.
  - Added Sierra AGI engine.
  - Added support for Goblins 3.
  - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
  - Added dialog which allows the user to select the GUI theme on runtime.
  - Added 'Mass Add' feature to the Launcher, which allows you to scan for
    all games in all subdirectories of a given directory (to use it, press
    shift then click on "Add Game").
  - Improved the way the auto detector generates target names, it now takes
    a game's variant, language and platform into account.
  - Improved compression for DXA movies.
  - Keyboard repeat is now handled in a centralized way, rather than on a
    case-by-case basis. (Simply put, all engines now have keyboard repeat.)
2007-07-01 10:12:02 +00:00
wiz
b2904743b2 Add support for flac-1.1.3. Since package was compiling without flac
support in the meantime, bump PKGREVISION.
Patch from ftp.altlinux.org /pub/people/thresh
2007-01-13 14:20:25 +00:00
adam
b623ce3779 Changes 0.9.1:
New Ports:
   - Added Nintendo DS port.
   - Added GP2X port.
   - Added GP32 port.
 General:
   - Fixed potential garbage and/or crash in debug console.
   - Removed restriction on 27 games per game id when added via launcher.
 SCUMM:
   - Improved support for international versions of HE games.
   - Fixed rare actor drawing glitches.
   - Fixed path finding during smart star challendge in Big Thinkers 1st Grade,
   - Fixed graphical glitches in stomach location of Pajama Sam 3.
   - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
     Time.
   - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
   - Fixed crash in MM NES when clicking on top screen area
   - Now it is possible to turn on or off subtitles during SMUSH movies
 Simon:
   - Improved support for international versions of the Feeble Files.
   - Fixed undefined behaviour when loading music.
   - Fixed crash when displaying some subtitles in the Feeble Files.
   - Fixed crackling sound in Mac version of Feeble Files
 BASS:
   - Fixed character spacing in LINC terminals in floppy version v0.0303
   - Fixed a regression which caused incorrect adlib music emulation
 Broken Sword 1:
   - Fixed speech-related crashes.
 Broken Sword 2:
   - More robust handling of the optional startup.inf file.
 Kyrandia:
   - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
     not being as smooth as before.
   - Fixed a tiny graphics glitch in the Kyrandia intro.
   - Improved screen update handling, speeds up drawing on small devices.
   - Improved resource loading, faster startup.
2006-10-30 15:38:36 +00:00
tron
a332733027 Fix build problem on system which uses a 1.1.x version of "zlib"
(e.g. NetBSD 3.0).
2006-07-04 17:21:11 +00:00
adam
65b0cbfd29 Changes 0.9.0:
New Games:
   - Added kyra engine (for the Kyrandia series). Currently only the first
     part of the series is supported.
   - Added support for The Feeble Files
 General:
   - Fixed a bug that prevented you from overriding the scaler from the command
     line for 640x480 games.
   - Added subtitle configuration controls to the Launcher options dialogs.
   - GUI was completely redesigned and is now themeable.
 SCUMM:
   - Rewrote the detection code, for improved accuracy and better support of
     fan translations. It should now work much better on games with unknown
     MD5.
   - Added subtitle configuration controls to the options dialog.
   - Fixed graphical glitches in several HE games.
   - Fixed palette glitches in Big Thinkers 1st Grade.
   - Fixed songs in the kitchen of Pajama Sam 1.
 SAGA
   - Fixed sound distortion in the Inherit the Earth demo.
 Simon
   - Improved Hebrew support
   - Lots of long-overdue cleanups and re-structuring were made to accomodate
     for The Feeble Files.
   - Fixed a rare MIDI bug that would cause a channel to change volume without
     adjusting it to the master volume.
   - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
   - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
 Broken Sword 1:
   - Added support for the --save-slot option.
 Broken Sword 2:
   - Major rewrite of how game resources are accessed in memory. This
     should fix alignment issues reported on some platforms.
   - Missing data files are handled more gracefully.
2006-07-03 12:25:05 +00:00
adam
6c8e38eec5 Changes 0.8.2:
General:
   - Fixed OS X bundle building when using GCC 3.3.

 SCUMM:
   - Added support for rotating and scaling of sprites in HE games.

 Sword2:
   - Fixed last-minute crash when playing sound effects.

 WinCE Port:
   - Should fix weird crashes with DOTT stamp and in FOA
   - Fixed Monkey Island blocking keyboard panel on Smartphones
   - Fixed QVGA Smartphone detection (mean it this time :p)
   - Fixed Smartphone double right click issue.
2006-02-09 08:24:48 +00:00
adam
f532e9516b Changes 0.8.1:
General:
   - More descriptive game titles in all engines.
   - Fixed crash when trying to apply aspect-ratio correction to games that
     cannot use it.
   - Fixed potential security vulnerability with oversized PATH environment
     variables.
   - Lowered the default gain for the FluidSynth music driver and made it
     configurable.

 SCUMM:
   - Scrolling fixes in COMI, so it is less CPU-hungry.
   - Added support for Maniac Mansion NES German version.
   - Fixed mouse button states in COMI.
   - Fixed overflow when using control panel for robot in the Dig.
   - Added support for sound code, used by songs in HE games.
   - Improved shadows in later HE games.
   - Fixed subtitles glitches in HE games.
   - Improved music/sound for HE games.
   - Improved support for international versions of HE games.
   - Improved support for Macintosh versions of games.
   - Fixed several minor bugs.

 BASS:
   - Fix crash when speed/volume sliders are clicked and then dragged out
     of the scummvm window.

 Gob:
   - Fixed disappearing cursor when level password is typed in
   - Warn user if he tries to run CD version directly from CD under Windows

 Queen:
   - Fixed charset for Spanish version.

 SAGA:
   - Fixed digital music playback under BE systems.

 Simon:
   - Implemented more precise MD5-based game detection.
   - Added Polish support for Simon the Sorcerer 2.
   - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
   - Fixed palette delay at the end of Simon the Sorcerer 1.
   - Fixed sound looping in Windows version of Simon the Sorcerer 2.

 Sword1:
   - Fixed a bug where looping sounds would keep playing during cutscenes or
     when displaying any form of control panel dialog.
   - The save game dialog would erroneously claim an I/O error occurred if the
     savegame list had unused slots, and savegames were compressed.
   - Fixed a scrolling bug which caused the finale sequence to be displayed
     incorrectly.

 Sword2:
   - Fixes and cleanups to the end credits. The German credits work now.
   - Fixed missing speech/music in the second half of the game, reported to
     happen in some versions of the game.
2006-01-31 21:18:57 +00:00
adam
99341f05eb Changes 0.8.0:
New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.
2005-10-31 09:05:34 +00:00
adam
a36666969d Changes 0.7.1:
General:
   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
     put it into the NEWS file :-).
   - Less memory-hungry MPEG movie playback for the Broken Sword games.

 SCUMM:
   - Fixed wrong actor animation in Full Throttle INSANE

 Windows Mobile port (PocketPC / Smartphone) :
   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
   - Better low quality Adlib emulation for FOTAQ
   - Fix randomly broken Hide Toolbar option (thanks iKi)
   - Fix first hardware key mapping (was not displayed before)
   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
   - Fix Zone key action on Smartphone (now mapped on key 9)
   - Experimental third party VGA mode (SE-VGA) fix
   - Add Key Mapping option in the launcher (Options / Misc / Keys)
   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
   - Fix key mapping issues introduced in 0.7.0
   - Full Throttle interactive action sequences should be more playable.
   - New key mapping option "FT Cheat" to win a Full Throttle action sequence
   - Quit Simon game with 'Action key' on Smartphones

 Sword2:
   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
     same time.
   - Fixed crash in the cutscene player if the speech file was missing.

 BASS:
   - Fixed crash when talking to the gardener using spanish text with the
     floppy version.
2005-03-29 08:48:31 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
adam
5cbc65b1c8 Changes 0.7.0:
New Games:
   - Added 26 Humongous Entertainment titles, only a few are completable.

 General:
   - Added support for FLAC (lossless) encoded audio files
   - Added an 'On Screen Display' to the SDL backend
   - Partially rewrote the backend API
   - Comments and the order of section in config files are preserved now
   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
     and AdvMame2x is MMX accelerated
   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
   - Added 'Extra Path' option allows for a searching an additional datafile
     location (for reencoded cutscenes and the like)
   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
     operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
   - Separate smaller font for the console, allowing for more visible
     information, for example in the SCUMM debugger.
   - Added support for setting output sample rate at run-time, although there
     is currently no GUI for it.
   - The save directory now has a default rather than the current directory on
     some platforms:
         Mac OS X:     $HOME/Documents/ScummVM Savegames/
         Other unices: $HOME/.scummvm/
   - Added a new about dialog with scrolling credits

 SCUMM:
   - Removed the old zak256 target, use zakTowns instead
   - Added native support for Macintosh versions using a special container
     file. This removes the need for using the 'RESCUMM' program
   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
     (matching the original engine)
   - Partially rewrote the text engine, fixing various bugs, especially in
     newer games (The Dig, COMI)
   - Fixed actor drawing glitches in V1 Maniac and Zak
   - Fixed ship-to-ship graphic glitches in COMI
   - Fixed palette glitches in COMI

 Queen:
   - Fixed some issues with the Dreamcast backend.

 Sword1:
   - Added support for compressed speech and music.
   - Added support for the demo.
   - Better support for the Czech version.
   - Added workarounds for script and subtitle bugs in some game versions.

 Sword2:
   - Simplified memory/resource management
   - Simplified sound effects handling
   - Added support for compressed speech and music.
   - Fixed various minor bugs.

 BASS:
   - Added workarounds for some rare scripting bugs that could render the game
     unwinnable.
2005-01-04 13:41:53 +00:00
adam
8c0685d368 Chanes 0.6.1b:
General:
   - Fixed copy/paste bug in launcher that may corrupt the Savegame Path
   - ScummVM should no longer crash on 64-bit architectures
   - Fixed VOC crash when playing DOTT Floppy
   - Several minor palette fixes
2004-08-09 11:24:41 +00:00
adam
55c6ded8ce Changes 0.6.1:
General:
   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
     same file handle, e.g. in the Sam & Max intro when using monster.sog.

 SCUMM:
   - Many SCUMM game engine fixes.
   - Added graphics decoders for 3DO Humongous Entertainment games
   - Numerous Humongous Entertainment games fixes
   - Fixed bug in Full Throttle, so battle difficulty matches original
   - Improved Digital iMUSE

 Sword1:
   - Warn the user if saving fails, instead of crashing.
   - Slightly more user-friendly save/restore dialog.
   - Fixed masking glitch outside Nico's apartment.

 BASS:
   - Warn the user if saving a game doesn't work.

 Simon:
   - Fixed crashes in some international versions
2004-07-27 13:40:36 +00:00
adam
a3c7ee3f5b Now uses buldlink3; does not force -O optimisation any more 2004-03-30 09:00:41 +00:00
dillo
64442b6300 Update to 0.6.0:
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
2004-03-29 01:09:56 +00:00
adam
ed041cc5ca Fixed linking problem 2004-01-17 21:25:41 +00:00
adam
c5f885f0d9 Now uses vorbis and installs the icon 2003-09-10 11:02:18 +00:00
wiz
e668e455a2 Update to 0.5.1:
0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- Fixed dialog skipping in V7 games
- Fixed various COMI bugs related to actor placement/scaling
- Added complete Hebrew support for Simon the Sorcerer 1 and 2
2003-08-10 09:32:02 +00:00
wiz
d80f0a10ef Remove $Header$ from patch. 2003-08-04 19:57:14 +00:00
adam
cd1f779ad9 distinfo update 2003-08-04 19:48:00 +00:00
adam
7df8cc079a Changes 0.5.0:
* Extensive overhaul of the music subsystem, more games now support music
* Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
* Support for Beneath A Steel Sky
* Aspect Ratio correction added
2003-08-04 08:21:04 +00:00
wiz
d7a4ba2238 Update to 0.4.1:
- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
2003-05-27 07:25:50 +00:00
tron
7d33da1f5a Fix build problem under NetBSD-current. 2003-05-14 09:26:18 +00:00
wiz
65030d8e74 Update to 0.4.0:
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
  [not compiled in]
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
2003-05-13 12:06:23 +00:00
wiz
fe62a22621 Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with some
changes by me.
Changes:
- fix major race condition resulting in extremely frequent crashes on
  MorphOS/PocketPC
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
2002-12-10 12:48:46 +00:00
wiz
c5af3db6dc Initial import of scummvm, a game engine for lucasfilm games (without
the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.
2002-09-12 00:38:30 +00:00