Commit graph

15 commits

Author SHA1 Message Date
nia
f32c3019a9 quakeforge: Update to 0.7.2
Drop most of the local patches.

Quake is now playable, however, the server still segfaults on launch
on NetBSD.
2019-07-06 22:53:24 +00:00
nia
f13fb8f8b4 quakeforge: The existing workaround is causing duplicate symbol errors at
link-time so just cheat by using "static inline".

Also, don't hardcode the libGL version number, take advantage of symlinks
instead to make libGL load on NetBSD-current with native X.

Bump PKGREVISION.

I still can't really get this to run for more than a few seconds (except
qw-client, which I can't test ingame), it may be borked.
2019-07-02 13:37:34 +00:00
joerg
e86cdb25e4 Newer zlib is stricter about typing, adjust. 2017-02-18 14:01:22 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
joerg
8117cdf5b5 Don't use IP_PKTINFO on NetBSD. 2013-08-31 14:49:08 +00:00
dholland
19f56ba855 Joerg says to use __clang__, not __CLANG__. 2013-06-23 19:54:42 +00:00
dholland
81d2b1c5f3 Fixing the clang build by breaking the gcc build is not on. Hi, Joerg. 2013-06-23 05:28:09 +00:00
joerg
ec996826a4 Fix inline use. Do not use nested functions. 2013-03-28 21:25:51 +00:00
tnn
ed6ec4cb70 fix build failure w/ ipv6 2008-01-23 05:30:59 +00:00
tnn
0487aad739 Apply patches from PR pkg/37837 to get quakeforge going on DragonFly.
Also fixes the usual gcc4 suspects. (static/extern storage class mismatch)
2008-01-23 04:59:35 +00:00
joerg
762ff336e7 Fix libtool fragment in configure for DragonFly.
Conditionalize Sun audio plugin on NetBSD and SunOS.
2006-05-15 23:33:22 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
snj
6d8afaf59c Update to quakeforge 0.5.5.
This release fixes zillions of bugs (most notably, game saving/loading
now works).  Also included is PNG support.  There are too many little
changes to note, so see the ChangeLog for details.
2004-08-25 20:26:17 +00:00
hubertf
d231f7af8b Add a bunch of patches to make this build on 2.0.
I have no idea why make/gmake/? passes the Makefile's "GZIP"
variable in the environment, which makes gzip(1) freak out.
2004-07-14 00:17:58 +00:00
snj
a5696f12f1 Initial import of QuakeForge 0.5.4.
QuakeForge is a 3D graphics game engine based on id Software's legendary
Quake and QuakeWorld game engine.  Its purpose?  To improve the state of
the game by improving the engine and making it accessible to as many
people as possible.

It uses SDL, straight Xlib, or OpenGL.
2004-04-17 03:04:03 +00:00