Commit graph

2458 commits

Author SHA1 Message Date
rillig
592d652a14 Switched the package to using the PKG_INSTALL framework. The actual
binary has been made a SETGIDGAME to make the highscore file editable
from only within the game. Bumped PKGREVISION.
2005-10-07 10:20:49 +00:00
wiz
5c11268df7 Remove some more *LEGACY* settings that are over a month old and
thus were before 2005Q3.
2005-10-05 13:29:49 +00:00
wiz
c1ba824590 Update to 1.0:
Version 1.0:
 * language and i18n:
   * updated manual: English, German, Swedish
   * updated man pages: Swedish
   * updated translations: Afrikaans, British English, Polish,
     Portuguese (Brazil), Slovak, Spanish
 * graphics
   * new title screen and logo
   * new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate,
     Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin,
     Saurian_Skirmisher
   * new Konrad level 1 image
   * new death animation for Initiate
 * changed the map 'Snow Plains' to use snow terrain
 * campaigns:
   * Eastern Invasion
     * fix Undead fighting each other in Weldyn Besieged (#4386)
     * fix Undead not recruiting after leader change in The Crossing (#4393)
 * balancing changes:
   * decreased Dwarvish Fighter hammer attack damage from 9 to 8
   * decreased Merman Hunter experience needed to level from 38 to 35
 * multiplayer scenarios
   * revised multiplayer maps: Divide and Conquer, Sablestone Delta,
     Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge
 * server: add administration functions

Version 1.0rc1:
 * language and i18n:
   * updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German,
     Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian,
     Spanish, Turkish
   * new manual: Hungarian, updated manual: English, Swedish
   * updated man pages: English, German, Swedish
 * campaigns:
   * The Dark Hordes
     * Crelanu's Book no longer ends if enemy leaders are killed
     * Underground Pool no longer ends if enemy leaders are killed
     * Underground Pool can now only be won with Gwiti or Tanar (#14495)
   * Son of the Black Eye
     * Watch Towers can no longer be recalled in Clash of Armies
     * Saving Inarix no longer ends if enemy leaders are killed
     * tweaked Black Flag and Desert of Death maps
     * made End of Peace, Toward Mountains of Haag, and Black Flag easier
   * Eastern Invasion
     * fix Konrad II's lines not being spoken in The Council (#14500)
     * change the holy waters to "holy amulets" (also #14539, #14559)
     * Drowned Plains now has fog (#14499)
   * Heir to the Throne
     * fix Delfador losing experience at Siege of Elensefar (#14508)
 * units:
   * changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22)
   * changed all Orcish Shamans from 60 to 70% defense on villages
   * fixed incorrect reference to Demilich image (#14542)
 * fixed long filenames overflowing editor file chooser dialog (#13855)
 * fixed filenames with spaces causing garbled errors (#14494)
 * multiplayer maps now make better use of team names from settings
 * fixed possible memory corruption during "sighted" WML events (#14426)
 * fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377)
 * more AMLA fixes, and it now increases current hitpoints by 3 (#14530)
 * BeOS networking fixes
 * multiplayer lobby changes (including #8179)
 * fixed images in downloaded campaigns not being shown until restart (#11797)
 * editor now supports changing language, with Alt-l (#11966)
 * savegames now store ai_algorithm (#14558)
 * server now supports --threads option to specify number of threads
 * fixed spurious "timeout" when uploading campaigns
 * capture events that trigger further events can no longer be undone (#13895)
 * editor now supports --bpp to specify bit depth, default now 24 (#14551)
 * broken scenarios can no longer make multiplayer unplayable (#14409)
 * various bug fixes and code cleanups
2005-10-04 18:30:52 +00:00
wiz
6b108bf622 Add and enable blobwars. 2005-10-03 21:14:39 +00:00
wiz
adfbd6c02a Initial import of Blob Wars: Metal Blob Solid (platform shooter):
Since their world was invaded by an alien race, the Blobs have
faced a lifetime of war. But now they have a chance to win the war
once and for all.

In Blob Wars: Metal Blob Solid, you take on the role of a fearless
Blob agent, Bob. Bob's mission is to infiltrate the various enemy
bases around the Blobs' homeworld and rescue as many MIAs as
possible. But standing in his way are many vicious aliens, other
Blobs who have been assimilated and the evil alien leader, Galdov.
2005-10-03 21:13:18 +00:00
rillig
5946936ffc Replaced "# defined" with "yes" in Makefile variables like GNU_CONFIGURE,
NO_BUILD, USE_LIBTOOL.
2005-09-28 20:52:18 +00:00
rillig
5ac8ad7004 Removed trailing white-space. 2005-09-28 14:31:06 +00:00
rillig
8197f7e382 Removed trailing white-space. 2005-09-28 12:41:40 +00:00
adam
9e3525792c Changes 2.0.6:
- Fix some memory leaks.
 - Fix some bugs with uploading of CMA parameter data.
 - Upload CMA parameter data when the user disconnects mid-turn.
 - Include despotism penalty in the middle-mouse tile popup.
 - Fix the attack/defend changes in the middle-mouse tile popup.
 - Correctly show veteran status in the middle-mouse tile popup.
 - Don't allow recursive transporting even if the ruleset allows it.
 - Fix bugs with use of the techlevel setting and teams.
 - Fix some situations where changing tech targets could erronously cause
   bulbs to be lost.
 - Work around some bugs with desynchronized team research.
 - Remove some duplicate/unnecessary messages.
 - Fix a possible crash with the debug command.
 - In the GTK-2 client, show the LAN tab by default (rather than the
   metaserver tab).
 - In the win32 client, fix some untranslated strings.
 - Add a leader unit to the ruleset (for use with the startunits setting).
2005-09-27 09:37:32 +00:00
rpaulo
576ee12014 Bump PKGREVISION as pointed out by Thomas Klausner. 2005-09-26 16:35:05 +00:00
rpaulo
cf3f7ca96e Add missing share/games/openttd/data/dosdummy.grf. 2005-09-26 16:28:31 +00:00
wiz
703e5a6b7f Reset maintainer, email to xs at nitric dot net bounced. 2005-09-23 20:06:25 +00:00
wiz
dfbf9bfb33 Depend on current pkgsrc version of nethack-*; bump PKGREVISION. 2005-09-22 14:55:07 +00:00
reed
01d8412ee8 Use do-install target to install the three files.
On different operating systems, the man page was installed to
different places.

Bump PKGREVISION since man page now might be in a new place.

Simplify patch since now all changes are needed now.
2005-09-19 16:37:26 +00:00
hira
e8856e66ae Fix PLIST entry of man page. This should fix build error seen in
bulk build.  Bump PKGREVISION.
2005-09-18 16:31:56 +00:00
minskim
7e44ba008f Buildlink perl instead of just adding to USE_TOOLS. 2005-09-17 20:28:53 +00:00
adrianp
00c269e0d6 Fix ${WRKSRC} to use ${PKGNAME_NOREV} which is much nicer 2005-09-11 11:50:48 +00:00
adrianp
c55f6acbcf Update to nb1 for security fix: http://secunia.com/advisories/16696/
Patches via Gentoo and OpenTTD SVN tree
Add pkg-config as a required tool
Alter how ${WRKSRC} is defined so future nb bumps work better
2005-09-11 11:44:29 +00:00
rpaulo
2248745b29 Update to openttd-0.4.1.
openttd-0.4.1 was a hotfix release for 0.4.0.
Major changes in 0.4.0 (from the site):
      bigger maps, "unlimited" amount of towns, industries, stations,
      etc., heavily improved and protected network-gameplay, a new,
      smart, pathfinder, multiple busstops, etc.

Patches provided by António Marques, modified by me and reviewed by
Johnny Lam.
2005-09-08 19:06:02 +00:00
wiz
7e592fc96d Update to 0.9.7:
Version 0.9.7:
 * language and i18n:
   * updated manual: French, Italian
   * updated translations: Afrikaans, Basque, British English, Catalan, Czech,
     Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish,
     Russian, Slovak, Slovenian, Spanish, Swedish, Turkish
   * fixed Ruby of Fire object description (#14311)
   * fixed untranslatable Rise of Wesnoth scenario name
   * new man pages: Hungarian
   * changing languages now updates Tome of Wesnoth on Linux into new language
 * campaigns:
   * The Dark Hordes: there are now more Turns available in the last scenario
 * units:
   * increased the damage done by the Dread Lich from 6-4 to 7-4
 * user interface
   * text input box position now changes if resolution is changed (#12466)
   * hourglass cursor now works on Mac OS X (#14298)
   * fixed scrollbar problems in multiplayer lobby (#13089)
   * better checking if recruiting is possible (#13638, patch #4267)
   * some fixes for Experimental and Default themes
   * fixed observer icon corruption (#14320)
   * user campaign translations are now available without a restart (#14388)
   * adjusted multiplayer lobby titles
   * don't show images larger than 80x80 in campaign server list (#12007)
   * fixed progress bar overflow (#14403)
   * game names can no longer contain formatting characters (#14246)
   * fix campaign story text overflowing due to narrow width (rest of #13961)
 * graphics
   * fixed Flaming Sword missing attack image (#14346)
   * updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider
 * ambush and nightstalk now works on turn 1 for leaders (#13671)
 * AI now understands that AMLA units don't heal on advancing
 * AI in multiplayer can now recruit more widely in all eras (rest of #14096)
 * fixed a network related freeze (#14359) and other networking changes
 * fixed connect to server hanging on Mac OS X
 * fixed memory leaks in multiplayer lobby (part of #13981)
 * various bug fixes and code cleanups

Version 0.9.6:
 * language and i18n:
   * new manual: Turkish
   * updated manual: German, Russian, Swedish
   * updated translations: Afrikaans, Basque, British English, Catalan, Czech,
     Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish,
     Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish
   * updated man pages: English, German, Swedish
   * fixed some translated strings not being used (#14094)
   * improve layout of some parts of help (#14075)
   * fixed several typos and errors (including #14228,#14207,#14076,#14077)
 * campaigns
   * Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
   * The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
 * graphics and sound
   * new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier,
       Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter,
       Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
   * revised unit images and/or animations for Direwolf Rider, Duelist,
       Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight,
       Lancer, Master at Arms, Paladin, Shock Trooper
   * fixed missing storm trident image (#14111)
   * new observer icon
   * fixed wrong ice missile image used by Elvish High Lord (#14132)
   * fixed Lich using wrong image (#14139)
   * replaced tooltip picture (#14134), note still English and not translatable
   * fixed broken scepter of fire and scepter attack icons (#14208,#14231)
 * user interface
   * fixed fonts sometimes not being found, eg. on BeOS
   * fixed campaign dialog with no campaigns trying forever to download (#14078)
   * fixed some damage calculations not showing %-to-kill
   * fixed game music continuing to play on the title screen (#14080)
   * added hotkey ctrl-j to show objectives (#7830)
   * fixed more problems with observers (also #14239)
   * fixed scrollarea and textbox glitches in MP lobby (#13011,#14124)
   * menus now can acquire keyboard focus (#13118)
   * info text (defense-%, #-turns) is no longer obscured by terrain (#13995)
   * tips of the day now only change when playing a game (#14235)
   * hotkey for taking a screenshot now works in editor also (#13841)
   * show wait cursor for long operations, if not using color cursors (#12670)
   * part-fix campaign text overflowing due to width being too narrow (#13961)
   * fixed tooltips disappearing when using dfool's theme (#14084)
   * prestart events now happen before the player is shown the map (#12957)
 * revised multiplayer maps: Bluewater Province, Charge, Hamlets,
     Hornshark Island, Meteor Lake, Sablestone Delta
 * fixed AI units not getting rest-healing, causing replay errors
 * fixed configure options --with-icondir and --with-desktopdir (#14100)
 * changed Merman hoplite to bring it up to date with changes to steadfast
 * fixed Dark Adept female version glitches (#14073,#14122,#13986)
 * made checksums work on AMD64
 * revised network code, try to use non-blocking I/O if available
 * new description= attribute of [attack], name="x" now implies
     description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113)
 * AI in multiplayer can now recruit healers and mixed fighters (#14096)
 * fix AMLA healing (#13921); recruited/recalled units are now always healed
 * various bug fixes and code cleanups
2005-09-08 15:31:09 +00:00
martin
e7bd1c646f Changes from Michael Lorenz - make it work on machines where long != uint32 -
it works on sparc64 now.
2005-09-08 13:39:21 +00:00
jdc
bc04018324 Update xmris to version 4.0.5.
Changes:
  Home page has moved.
  A couple of minor glitches fixed.
  GNU GPL added.
2005-09-08 06:30:37 +00:00
reed
1e1f957191 Hardcode .6 as the man page suffix instead of ${IMAKE_MANNEWSUFFIX}.
The 6 is defined in the Imakefile.
I noticed this on Linux a couple months ago and noticed on DragonFly.
2005-09-07 23:46:55 +00:00
adam
c33c645e9b Changes 2.0.5:
- Fix bugs with government setting of new civs (barbarians and civil war
   nations).
 - Fix a bug where some mapgen settings would create more continents than
   the server could handle.
 - Fix a bug that allowed free changing of techs after finding a tech other
   than the one currently being researched.
 - Fix a bug where removing and creating a new player would give the new
   player the old one's team.
 - When the player disconnects in a normal game, make a savegame and exit
   immediately rather than continuing to run. (This fixes the bug where
   savegames made after a client crash would reveal the entire map.)
 - Fix a bug in the "endyear" setting.
 - Don't send server-only settings to the client (to be shown in the
   settings dialog).
 - Send a unit's info to the client when its transporter is disbanded.
 - Fix several bugs where crashes could happen if an invalid connection
   was left in the lists.
 - Better fallbacks when starting positions can't be placed (previously
   the server would crash in this situation).
 - Fix several bugs in the detection of multiple servers on the LAN.
 - Make sure units in combat are not in the hidden (focus unit) state.
 - Update menus for the focus unit when a transporter becomes available for it.
 - Fix a bug in the GTK2 client where diplomat actions would sometimes
   become impossible.
 - Clicking on the focus unit in the panel will center it.
 - Set aifill values for several scenarios.
2005-09-05 08:18:08 +00:00
jlam
daa2b1ac9b Bump the PKGREVISION of packages that linked against the lua shared
library after lang/lua was libtoolized in lua-5.0.2nb4.
2005-09-04 05:00:36 +00:00
markd
c669fd3031 The KDE libraries object to being in setgid binaries so don't try to
install them that way. Bump PKGREVISION.
2005-09-01 12:12:04 +00:00
rillig
c437baf5bd Added two patches to make enigma run on NetBSD-1.6.2/i386 with g++-2.95. 2005-08-29 10:50:57 +00:00
xtraeme
4f1f4b06ed Update to 0.92, provided by pancake in PR pkg/30417.
0.92 -
        - make it work on 80x24
        - dead when user->y >=MAX_Y
        - fix screen limits
        - fix dead screen - new ncurses works different.
        - fix overflow for objects.
        - platforms also works under water.
        - air-bottle bug fixed.
        - allow non-aalib builds.
        - drop cpu-dependent code.
        - fix gcc 2->3 problem.
        - indent code.
        - acr-ize.
2005-08-25 14:38:05 +00:00
adam
df41e6c60b Remove freeciv-client-gtk[2]; use options.mk from freeciv-client 2005-08-24 10:47:57 +00:00
adam
aa9340617c From now on, use options.mk from freeciv-client 2005-08-24 10:46:10 +00:00
adam
7ae49be47a Changes 2.0.4:
- Fix some buffer underruns on the terrain array (this bug could have
   been the cause of arbitrary crashes on some platforms).
 - Don't automatically pop up the city dialog when in observer mode.
 - Treat an alt-left click the same as a middle click, to allow two-button
   mice to work on windows (GTK-2 client).
 - Fix a bug - when a city was transferred/conquered twice the client
   sometimes wouldn't get an update about the second exchange.
 - Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
 - Fix Pyramids so they are no longer cumulative with Granary.
 - Fix a minor bug that prevented 2.0 savegames from working properly with
   1.14 Freeciv.

Changes 2.0.3:
 - Fix some bugs that show up on 64-bit machines.
 - Fix some bugs with future techs in some situations.
 - Fix some bugs that allowed naval units onto land.
 - Fix a bug that could crash the server when a player picked their nation.
 - Fix a bug with player info not being updated after an alliance is broken.
 - Fix a bug with happiness of a unit's home city when borders change.
 - Fix a bug with happiness of a unit's home city when the unit moves.
 - Fix some bugs with nation starting positions in scenarios.
 - Fix a bug when running the server without stdin input.
 - Don't allow teams to be changed when loading a game.
 - Don't allow observers to vote.
 - Fix a bug with the fallback when generator 3, startpos 3 fails.
 - Fix a crash in the help dialog (when looking at Engineers).
 - Don't popup the caravan dialogs when in observer mode.
 - Fix a crash in goto mode when the mouse is near the map overview window.
 - Fix a bug when a diplomat is killed while the diplomat dialog window is
   in the process of opening.
 - Fix a bug with the diplomat dialog window for spies when you don't have
   an embassy.
2005-08-24 10:36:02 +00:00
dmcmahill
969f6a2e24 make sure the games group exists before changing group ownership to
that group.
2005-08-23 02:34:26 +00:00
adam
f2763cd11a Changes 0.92:
* Added Spanish translation
  * Fixed bug: ice is now working
  * A few smaller bug fixes

Changes 0.91:
  * Fixed stupid bugs in Enigma 0.90
  * Two new levels

Changes 0.90:
  * New levels
  * Support for 800x600 and 1024x768 video modes
  * Support for non-English languages
  * Vastly improved Oxyd 1 and Per.Oxyd compatibility
  * Redesigned options menu
  * Countless smaller enhancements
2005-08-22 15:35:37 +00:00
jlam
cf4dfe44a5 Use REQD_DIRS instead of MAKE_DIRS for directories under ${PREFIX} so
that these directories will be conditionally removed (based on reference
counts), regardless of the value of PKG_CONFIG.  Bump the PKGREVISION
for packages that were modified as a result.
2005-08-20 19:16:21 +00:00
bouyer
208ceb42d6 Update MASTER_SITES, and remove HOMEPAGE which no longer exists.
From Marc Baudoin in private mail.
2005-08-20 17:50:24 +00:00
jlam
bd2788d930 Merge CONF_FILES/SUPPORT_FILES and CONF_FILES_PERMS/SUPPORT_FILES_PERMS
as the INSTALL and DEINSTALL scripts no longer distinguish between
the two types of files.  Drop SUPPORT_FILES{,_PERMS} and modify the
packages in pkgsrc accordingly.
2005-08-19 18:12:36 +00:00
veego
76545d1293 The sourceforge name was changed from gnocatan to pioneers (pio).
Only update the MASTER_SITES and HOMEPAGE and add a new CONFLICTS line
for pioneers, which will be added as soon as there is a stable version
of pioneers available.

Nothing really changed, but you couldn't get the distfile from any
sourceforge site, due too the name change of the project.

I'm now the maintainer of this package, for the time till pioneers is ready
to be added.
2005-08-18 19:35:20 +00:00
adam
49d670f340 Removed rocksndiamonds-sdl 2005-08-16 15:39:50 +00:00
adam
60fef81848 Obsoleted: use options.mk framework to change targets; SDL is the default now 2005-08-16 15:37:29 +00:00
adam
89607e2002 Changes 3.1.1:
- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
- added native game engine for Emerald Mine (Club) levels
- added level skipping functionality to main menu
- added support for dumping small-sized level sketches from editor
- added use of "editorsetup.conf" for different level sets
- lots of bugfixes and internal engine changes (see ChangeLog)
2005-08-16 15:35:51 +00:00
jlam
7820875fff Remove the abuse of buildlink that was pkg-config/buildlink3.mk. That
file's sole purpose was to provide a dependency on pkg-config and set
some environment variables.  Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.

For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
2005-08-10 20:56:10 +00:00
xtraeme
b32efa5bba Update to 0.3.
Changes:

* Pluggable sound driver architecture, sound output drivers configurable
  at runtime: oss, alsa, ao, sdl, solaris.
* Fixed joystick when using softx video refresher.
* ALSA and libao sound drivers added -- configurable at compile time.
* Updates to fix compile errors with gcc 3.3.
2005-08-10 01:33:48 +00:00
adam
6497b449d6 Changes 0.9.5:
* language and i18n:
   * new translation: Hebrew (no rtl support added in yet)
   * updated translations: British English, Catalan, German, Hungarian,
     Polish, Spanish, Swedish, Turkish
   * fixed linebreaks not working properly for Chinese translation (#13352)
   * updated several unit descriptions
   * added GPL and part of MANUAL to help
   * added more descriptions and images to in-game help (also #12322)
   * fixed some untranslatable attack names (part of #12788)
   * Battle Princess can now have translation different to Princess
   * fix terrain list and time of day cross-references in unit help
 * graphics and sound improvements:
   * fixed layering of multi-hex tiles (#13586)
   * removed Mac OS X icon border (#12928)
   * updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
     Grand Knight, Master Bowman
   * new and revised portraits for The Dark Hordes and Konrad
 * campaigns
   * Eastern Invasion
     * fixed missing background in intro (#13901)
     * campaign plot and dialogue extensively revised
   * Son of the Black Eye
     * fixed untranslatable strings in Saving Inarix
     * start of making Clash of Armies harder: arrival of more reinforcements
   * The Dark Hordes: terminate the campaign at this point as Part 1
   * Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
   * old campaign downloaded from server is now removed when updating (#13874)
 * multiplayer:
   * rejoining game as observer, with same nick, no longer causes out of synch
     (#12824 and #12997, still subject to confirmation)
   * fixed chat messages from allies not being shown in multiplayer (#13657)
   * added Use map settings option to preset scenario suggested values at setup
   * show game settings in the game list
   * fixed lobby corruption when trying to join a game that disallows observers
   * fixed create-game-then-cancel lobby corruption (#13522)
   * tweaked layout of game creation screen
   * fixed non-fatal errors exiting lobby (#13783)
   * choosing vacant slot then joining all computer game is no longer allowed
   * cancelling faction selection now goes back to scenario setup (#9376)
   * ending game now returns to lobby (#13348)
   * more robust network code: ghost connections should no longer linger forever
 * new units: added Drake Enforcer
 * unit balancing and modifications
   * increased Elvish Scout ranged attack damage from 5-2 to 6-2
   * increased Cavalryman attack damage from 5-3 to 6-3
   * reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
   * simplified AMLA, using global macros in amla.cfg
 * multiplayer scenarios: removed Icy Waters, added Smallolof, modified
   Sulla's Ruins map
 * user interface improvements:
   * fixed failed recruit attempt clearing undo stack (#13833)
   * fixed recall not clearing shroud (#13824)
   * fixed spurious warning when loading a saved game and ending turn (#12986)
   * sound is handled better, and can be set as a preference (rest of #11669)
   * fixed editor insisting on path without spaces, for saving maps (#13919)
   * changed hotkeys for end turn (alt-e->alt-space) and open/load game
     (ctrl-l->ctrl-o)
   * replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
 * fixed towupper causing build to fail on OpenBSD (#13709)
 * fixed replay corruption due to capture events not saving randomness (#13666)
 * keep send and receive connection statistics separate for each socket
 * more responsive networking code, less subject to network errors
 * fixed campaign upload with no passphrase not storing generated passphrase
 * tag [redraw] now forces redraw and is no longer a no-op (#11079)
 * fixed repeated attempts to open non-existent font files
 * various bug fixes and code cleanups
2005-08-09 16:26:52 +00:00
dillo
6f2b590476 Add REminiscence 2005-08-08 00:11:01 +00:00
dillo
4efc673e1a Add REminiscence 0.1.6:
REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
2005-08-08 00:10:21 +00:00
wiz
193f82a45f Depend on wxGTK24, bump PKGREVISION. 2005-08-07 11:28:07 +00:00
jlam
7fbb8d9527 Bump the PKGREVISIONs of all (638) packages that hardcode the locations
of Perl files to deal with the perl-5.8.7 update that moved all
pkgsrc-installed Perl files into the "vendor" directories.
2005-08-06 06:19:03 +00:00
adam
a4d06583e9 patch-ab no longer needed 2005-08-04 10:41:12 +00:00
adam
c1d7100b60 Changes 1.0.3:
* Bug-fix release
2005-08-04 10:40:38 +00:00
markd
71fca327da Update to KDE 3.4.2
No summary of changes given, see
http://www.kde.org/announcements/changelogs/3_4_2/kdetoys.txt for details.
2005-07-30 11:58:21 +00:00