Commit graph

2458 commits

Author SHA1 Message Date
agc
3ebb239623 Restore previous revision of Makefile (without the glib buildlink3.mk
inclusion) for just now, and we'll work out IRIX support issues on the
HEAD after the pkgsrc-2005Q1 branch, and pullup any necessary fixes to
the branch.
2005-03-21 14:34:34 +00:00
schwarz
84eac0d995 fixing PR#25338 (linking gnugo has -lglib) 2005-03-20 13:06:59 +00:00
wiz
14ad8c657c Fix checksum for patch-ad. 2005-03-18 12:17:45 +00:00
wiz
f910afbee8 Tell imake that there is no man page.
Probably fixes PR 29490.
2005-03-17 18:33:07 +00:00
snj
ae1ef2771e Fix distinfo (hi rillig!).
The distinfo committed matched patch-a[hi] before they had comments
added to them.
2005-03-17 08:53:26 +00:00
rillig
2b1b828c76 Using fd_set instead of struct fd_set is more portable. Needed for Linux.
Might fix pr#29493. Approved by jlam.
2005-03-16 21:01:58 +00:00
rillig
9f019aad4c Assume that sys_errlist and sys_nerr are predeclared on Linux. Fixes
pr#29496. Approved by jlam.
2005-03-16 20:44:17 +00:00
rillig
60762d3aa2 Updated patches checksums. 2005-03-16 20:19:58 +00:00
rillig
8e12fd954f Fixed the type of the signal handler in xkobo.C. Fixes pr#29495.
Approved by wiz.
2005-03-16 20:17:50 +00:00
rillig
123dd5bc2d Including <sys/stat.h> for the file permission constants. Fixes
pr#29494. Approved by wiz.
2005-03-16 20:10:56 +00:00
rillig
4a25811ee2 Added a patch that replaces C++ comments by C comments. Needed for
gcc-2.95.3. Approved by wiz.
2005-03-16 15:39:02 +00:00
rillig
2ec6734d03 Renamed a method tolower to bz_tolower to avoid namespace collisions.
Approved by wiz.
2005-03-16 12:41:51 +00:00
rillig
1129b51ea6 Fixed quoting for CPPFLAGS. Approved by wiz. 2005-03-14 14:57:30 +00:00
rillig
8cb15c6b37 Added two patches to make urban compile on NetBSD-1.6.2 with g++-2.95.3.
The compiler doesn't like class members that have the same name as the
class. Approved by wiz.
2005-03-14 14:48:20 +00:00
uebayasi
b4f4a00299 Back previous, irrelevant quoting fix. 2005-03-13 16:48:43 +00:00
uebayasi
cd4a470980 Back out previous, irrelevant quoting fix. 2005-03-13 16:47:04 +00:00
rillig
edb7f8d063 Disabled -Wall -Werror flags for gcc. Approved by wiz. 2005-03-11 20:16:31 +00:00
adam
7d5772bd3e Use optimisation flags from now on 2005-03-07 15:09:59 +00:00
wiz
14b61bb1ec Update to 1.15.3.0:
Updated most campaign maps
Updated unit cost calculation
Fixed: view problems when starting a map by command line parameter
Fixed: kamikaze units don't defend any more
Fixed: ships could not build ground turrets
Fixed: several replay bugs
Fixed: reaction fire could be evaded
Fixed: mapeditor crash and limitations when resizing maps
Fixed: ai crash
Fixed: resource vanished after refuelling
Fixed: wrong resource capacity display when resource input is disabled in
buildings
Fixed: more resources in buildings that storage capacity
2005-03-07 14:40:07 +00:00
wiz
c22e7dbfbc Update to 0.4.7:
* 0.4.7 (21-02-2005)
  - fixed railroads being impassable
  - added single-step undo
  - added first mission of a tutorial campaign
  - triggering events can now obsolete other events
  - replaced broken 'nextmap' event with more versatile 'configure'
  - extended 'createunit' and 'research' events
  - added cf2bmp utility to create map images
  - updated Polish and Slovak translations

* 0.4.6 (18-01-2005)
  - added new maps 'Radio Silence' and 'Swords and Plowshares' (Yalwa
    campaign)
  - fixed crash related to mine sweepers
  - improved path finder resulting in much faster computer turns
  - updated Polish and added Slovak translation
  - added random terrain generation in CoMET
  - improved map scrolling in CoMET
  - rewrote stuff in tools/ so that no source files have to be touched for
    new languages/units/tiles anymore
  - various minor bugfixes
2005-03-07 14:27:54 +00:00
uebayasi
71960dee9e Fix quoting. 2005-03-07 09:41:45 +00:00
wiz
3cfe76e0ed Update to 0.8.11:
* new translation:
  * British English
 * updated translations:
  * Basque
  * Catalan
  * French
  * German
  * Italian
  * Latin
  * Slovenian
  * Swedish
 * in language-selection dialog, consistently use native name for
   all languages, with the (hopefully) official latin transcription
   for those that cannot be displayed in the default font (russian,
   bulgarian, greek)
 * language fixes and polishing (English)
 * campaign fixes and changes:
  * fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT)
  * updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
  * updated 'Evacuation' & 'Captured' (EI)
  * fixed the talking tentacle in 'Temple of the Deep' (TroW)
  * switch to the new Merfolk and Nagas in TRoW and HttT
 * unit fixes and changes:
  * fixed several units using non-existing sound files
  * added sounds (existing) to several attacks
  * updated all uses of the 'old fireball' to use the 'new fireballs'
  * added new images and animations for all mages
  * updated the attack frame sequences for the Drakes
  * added attack icons for 'slam' and 'ballista'
  * obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
  * modified defense weight for Drake Slasher
  * decreased hitpoints for Gate
  * renamed 'Elvish Lady Parandra' 'Elvish Lady'
  * made all mages use staff (impact) as melee attack
  * added support for directional attack animations
 * fixed slovene being wrongly localized as sl_SL insteof sl_SI
 * fixed zipios support so that user campaigns custom images and sounds can be loaded
 * fixed locale-dependent numeric input/output bug,
   it allowed units to walk on the water, and prevented
   the AI from being correctly configured in campaigns
 * use fixed-point arithmetics in critical functions, so that wesnoth
   can reasonably run on an FPU-less machine (eg. ipaq PDA)
 * fixed the width of 'HP' and 'XP' in the right side panel
 * fixed some multiplayer connect bugs
 * fixed the AI not going through the no-ZoC of lv0 units when it should have
 * code cleanups and bug fixes
2005-03-01 14:35:17 +00:00
ben
24e82c4612 Add patch to make sed script work with GNU sed on Mandrake 10.1.
This addresses PR#29390.
2005-02-28 15:27:33 +00:00
ben
ff784fbfff Update to ivan 0.50, which should address PR#29415.
From the ChangeLog:
 Note also that the file contains only a fraction of the changes between
 versions 0.430 and 0.50, since Timo Kiviluoto did not update ChangeLog
 during the period between January and September 2004

-----------------------------------------------------------------------------

December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

	* Corrected a bug in the genie hostility code

December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

	* The annoying question "Do you want to ERASE..." whatever which appeared
		after dying if the highscore file was empty or old is now less annoying
		and doesn't appear unless it's really necessary

December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * BugFix: Very complex chain explosions caused by kicking could crash
    the game
  * BugFix: Polymorphing to Petrus in WMode crashed
  * Great War in Attnam is inactive
  * BugFix: Fleeing monsters using teleport control could try to teleport
    outside the level, causing a crash
  * You can no longer use your vital bodyparts for golem creation
  * Invisible creatures can no longer block light
  * BugFix: There was no way to use stairs covered by slime
  * Flying creatures no longer get stuck to slime, at least if it's not
    vomited at them
  * You can give no more commands to unconscious pets
  * BugFix: "Don't consume anything valuable" command flag wasn't activated
    by default due to an obscure problem
  * Increased Shirt of the Golden Eagle's AV from 35 to 40
  * The player no longer autovomits on altars unless he has to or it
    belongs to Scabies
  * Removed the "temporary" comments that increased the probability of bone
    files being created/loaded
  * The veteran kamikaze dwarf of GC6 is no longer always on the downstairs;
    this was too nasty for those players unfortunate enough to come up
    from GC7 after being sucked there through a fountain
  * An extra confirmation is needed before the game allows the player to
    vomit at a neutral NPC; I've died too many times because of pressing
    'V' instead of 'C'
  * There are no doors in UT4 now; it is a natural cave
  * The player is no more allowed to change the equipment of archangels
  * Archangels are now less invincible
  * Cut the time archangels exist to one tenth
  * Added some extra monsters to Oree's lair
  * It now rains blood in Oree's lair

December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * Broken gauntlet pic modified by Kahvi
  * BugFix: Killing a unicorn could crash
  * Great War in Attnam is active

December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * Fixed some minor "problems" reported by Valgrind
  * Thaumic bomb and empty/full dwarven gas grenades added to item.pcx
    by Kahvi
  * Adjusted the InElasticityPenaltyModifiers of broken items upwards
  * BugFix: No message was printed when levitation was activated, except
    if due to a BoL
  * Decreased the possibility of attribute increase and polymorph
    effects of fountains
  * Groups of monsters can appear from a fountain, not just one;
    the amount depends on the species and luck
  * Removed some obsolete commented code

December 03 2004 Heikki Sairanen <first.last@tut.fi>

  * unconscious shopkeepers don't trade

November 17 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * Science talks can now require and train charisma
  * Richel Decos has his own unique science talk particles

November 15 2004 Heikki Sairanen <first.last@tut.fi>

  * small typo corrected

November 12 2004 Heikki Sairanen <first.last@tut.fi>

  * the incompatability of old highscore files is handled like it should

November 11 2004 Heikki Sairanen <first.last@tut.fi>

  * old highscore files incompatable

November 11 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * New death messages "beheaded by X" and "killed by X's dirty attack below
    the belt" added
  * Decreased the effect of TALENT_CLEVER; I hadn't taken into account the
    true power of nonorganic limbs when defining it

October 29 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * Corrected an annoying bug in DoEvilDeed
  * Every generated monster decreases the approximate monster generation
    interval of the level slightly, so infinite exping on one area becomes
    less effective over time
  * More messages are now generated when teleporting
  * BugFix: the weight of a mammoth's corpse was negative
  * BugFix: mushrooms were able to grunt
  * TypoFix: one space was missing from rusted golems' names
  * Changed the basic terrain materials of GC levels 6, 9, 10 and 11
    mainly for clarity reasons

October 22 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * BugFix: offering on the Silva's altar in UT4 crashed
  * BugFix: endurance exp wasn't gained if the player had a non-living
    bodypart and his binary was compiled with VC, due to a bug in
    the latter
  * Corrected many problems in bodypart special effect draw order
  * Angels might be a little more intelligent now
  * Gods may be a little wiser when choosing gift bodypart materials
  * Probably fixed an additional bug or two which I can't quite recall now

October 13 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * Decreased the amount of Attnam's polar bears to one, because their
    shadows had a noticable negative effect to performance
  * BugFix: charming a tourist and leaving New Attnam crashed
  * Halved the speed materials spoil
  * Spoil and mirror item vanish messages are now more informative
  * BugFix: equipment slots were shown in the panel when polymorphed into
    a golem
  * BugFix: removed the stairs to not-yet-done UT5
  * Webs of giant spiders are a little weaker
  * The big trap room of GC changed into a dwarven mine field
  * Monsters are no longer generated in the mine field or vault rooms
  * Corrected a bug in the lantern code which could prevent items on the
    ground from being animated if the square once had a wall & attached
    lantern
  * Fixed many problems with messages

October 8 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * BugFix: items on the ground were sometimes not animated
  * BugFix: armor pictures were not always updated correctly when
    polymorphing
  * BugFix: polymorphing into a nonhumanoid while wearing a belt of
    levitation crashed
  * Founders.jpg added to Doc/Data
  * Hunters now have unique science talk particles
  * The body of science talk msgs ("You have a rather pleasant chat...")
    is now more vivid, having ten different forms
  * Removed the scroll of create monster; it was never used for anything
    sensible save abuse
  * The game now displays more informative break/destroy msgs, eg.
    "something on the ground explodes", "the slave's leather armor breaks",
    etc.
  * The game now says "xxx stabs/strikes/slashes" instead of "xxx hits"
    if xxx is armed; the verb depends on the weapon
  *  Some other msgs changed, but there are still problems with these

October 3 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * Some mind worms added to char.pcx by Kahvi
  * Corrected a rather nasty bug, which eg. made infravision useless
  * Enemies might retreat from invisible creatures a bit more effectively
    (again, there's bugs in this also; I'll fix them later)

September 31 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * Fixed a typo in the anti-explosive magical field code
  * Added distinct break messages for wands (this probably has bugs now,
    I'll fix them later)

September 30 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * Corrected a minor bug in characters' special effect draw order

September 30 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>

  * My sincerest apologies for not updating ChangeLog for a loooooooooong
    while. Henceforth, however, I wow to resume this healthful habit
  * Mistresses and dogs now have unique random science talk particles
  * For in-house testing sessions, there's now a BONUS_LIVES #define in
    define.dat which determines how many bonus amulets of life saving
    the player gets when he starts a game
  * Disabled the time test in the panel
  * Spiders' flesh and blood are now poisonous
  * The game no longer crashes if an NPC wearing a belt of levitation steps
    over another belt floating near the edge of a lake or pool
  * Corrected some small problems in certain god effect messages
  * Pets are now killed when generating bonefiles even if they have
    lifesaving
  * Corrected a typo in the standard file copyright notice (oops :)

August 25 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Timing works. Although fetime:: is still a bit incomplete

August 20 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Monsters think webs are dangerous

August 20 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Sophos changed to also god of handicrafts

August 20 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * panel changes

August 20 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * more webs

August 19 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * webs added... atleast some fraction of them

August 17 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * smith and tailor work with equiped items now too.
  * changed tailor replies

August 6 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * blue color cursor for run mode
  * some typo corrected
  * bananapeels can be resurrected
  * monster portal in Oree level
  * X swimming here now ok

August 5 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * bomb displacing energy field in Attnam

August 5 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Food added to UT
  * wskill with no exp that are used are shown on wskill screen

July 14 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Vladimir works

July 14 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Vladimir works better, but far from perfect

July 13 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Makefile corrections (couple of missing files)
  * Moved Polymorph command in cpp to only wizard mode compiles..

July 8 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Minor correction to fountains...

July 8 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Added wizard mode command Polymorph (key '[')

July 8 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Changed license notices a bit

July 8 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * levitating plants and mushrooms move about

July 7 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Vomit messages work...

July 7 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * "You look down. You see an active mine." in the dark. no more...
  * Headless zombies can no longer vomit.
  * ?,*,|,<,>,/,\,: are no longer acceptable for names (windows doesn't like them)
  * ForcedVomit messages are different for mommos and dolphins
  * 'If player tries to apply when he has no arms, the message says that there are no items to apply.' bug corrected..
  * When you don't get to the highscore list your reason of death is shown

July 7 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Copyright notices added to sources, headers and script

Heikki Sairanen <firstname.lastname@tut.fi>

  * fountain test removed. sorry

Heikki Sairanen <firstname.lastname@tut.fi>

  * Fountains can now throw player to other fountains in near levels or same level.

Heikki Sairanen <firstname.lastname@tut.fi>

  * Leprosy improved a lot and is cureable

Heikki Sairanen <firstname.lastname@tut.fi>

  * aclocal.m4 updates or something strange like that anyway :)

<Many entries missing, sorry...>

??? Timo Kiviluoto <firstname.lastname@kolumbus.fi>

<entry incomplete>

  * It is no longer possible to kick stones under walls
  * It is no longer possible to detect traps by floating over them, dropping
    items and checking if the total weight of the stack is greater than the
    items' weights' sum

January 6 2004 Heikki Sairanen <firstname.lastname@tut.fi>

  * Now compiles in linux. The corrections are _bad_ so checking them wouldn't be a bad idea.

January 1 2004 Timo Kiviluoto <firstname.lastname@hut.fi>

  * Corrected a fatal bug in the cloning code
  * Fixed a problem that caused the fluid system to run occasionally very slowly
  * Decreased the banana peel trap damage a little
  * Pressing ESC when choosing a teleport control target no longer crashes
  * Prevented crystals from spawning over stairs in UT4

January 1 2004 Timo Kiviluoto <firstname.lastname@hut.fi>

  * Corrected an extremely fatal bug in the square destruction code (it may
    have caused random crashes when changing levels)
  * Fixed a harmless light update absence bug in the cloning code
  * N simultaneously bought items in a shop can no longer cost more than N
    times one item's price (formelly this was possible since all arithmetic
    operations during the price calculations were rounded down)
  * Monsters now avoid needlessly stepping on banana peels and broken bottles
  * The nationality adjective "Attnamian" is now written "Attnamese"
  * Gear pictures are now updated correctly when an equipped item spoils
  * Adjusted the word order of sword names (based on our weapon expert Kahvi's
    opinions)
  * The game no longer enters an infinite loop when blood is spilled on an
    enner beast's groin
  * It is now possible to determine the leader of a team in the script
  * It is now possible to determine how spoiled items are in the script
  * Adding several identical items in the script is now more elegant
  * Remade the consume system: the game now handles correctly situations
    where the player eg. eats an iron sword with a banana flesh handle
  * Ikiros can now remove rust from equipment
  * Fixed two bugs in Loricatus's pray effect
  * Optimized the generation of terrains and items somewhat
  * Added many new features to New Attnam
    * Banana shop for the hungry (the products start to spoil within a few
      turns, though)
    * Priestess of Silva who offers the same services as the priest in
      Attnam but is cheaper
    * Tourist family who follow Kaethos around the town
    * Underground sumo wrestling arena, where the player can compete with
      the local sumo champion Huang Ming Pong (I will not list all the
      meticulous details of the associated events here)
    * Added two new armors which the player gets after winning the sumo
      fight
    * The banana growers now feed the sumo wrestler regularily
    * It now rains in the village occasionally
  * Lowered the player's starting money
  * Zombies raised by necromancers now inherit the attributes of their
    past lives; also their names now depend on them
  * Master necromancers can now sometimes raise Xinroch, if he hasn't
    been generated yet
  * Apprentice necromancers can now raise any corpse he sees as a zombie
    (not just an adjacent one), and masters any corpse in the level
  * Necromancers are now somewhat more intelligent

December 16 2003 Timo Kiviluoto <firstname.lastname@hut.fi>

  * Adjusted the colors of menus and lists so that the selected item is
    more clearly visible on dark monitors
  * Large spider, giant spider and Lada added to char.pcx by Kahvi
  * Expensive camera and miniature mummy of Lenin added to item.pcx by Kahvi
  * Necromancer, bourgeois tourist, his wife and child, and Lenin added to
    humanoid.pcx by Kahvi
  * Necromancer graphics integrated
  * Two spider webs added to effect.pcx by Kahvi
  * Remade felist entry picture drawing system; browsing an enormous inventory
    (for instance after using the gain all items cheat) is now a lot faster
  * A small typo in the look description of neutral panicked NPCs corrected
  * Added a super-fast system for retrieving random pixels for which a certain
    predicate (say, non-transparency) is true; I plan to use a similiar
    algorithm for level::RandomSquare in the future
  * Documented stack.h/cpp and fluid.h/cpp
  * Added ironalloy material category which currently consists of iron, steel,
    meteoric steel and adamant
  * Iron alloys can now rust; names and strength values are affected
  * Rusting is now displayed graphically as random brown pixels
  * Added RustModifier material database member which determines the ability
    to rust for liquids and how easily rusting happens for ironalloys
  * Golems and terrains made of ironalloys can also rust
  * Scroll of repair can now remove rust
  * Renamed class human to playerkind
  * Rewrote the player's armor drawing code; it was probably the most horrible
    gum solution in the entire game
  * Added several item database members to control which armor pictures
    are to be drawn
  * Added (half-accidentally) support for armor picture animations
  * The Shirt of the Golden Eagle now gives the player an appropriate blue aura
    when worn
  * The priority map trickery which is used to determine the special effect
    drawing order of humanoids is now completely incomprehensible
  * Remade the whole fluid code: it now utilizes the full power of IVAN's
    material system
    * Liquids on ground can now cause effects to legs/other bodyparts
    * An arbitrary number of fluids can now cover weapons, armor and
      bodyparts; graphical effects added to item pictures
    * Fluids can now affect the items and bodyparts they cover
    * Removed the obsolete ContainedMaterial of weapons
    * Fluid is now displayed over wielded, armor and bodypart graphics
      for playerkinds; however I chose not to show them for other monsters
      since it could cause many characters to be drawn very unclearly
      from the user's perpective
    * Added a dripping animation for all fluids not on ground
    * Damaging a monster with a weapon now causes blood to be spilled
      over the item used
    * Dipping to solid materials is alas no longer possible; however, I
      haven't done this since 0.311 so it isn't so great a loss
    * Liquids can now exist on non-walkable terrain and affect them.
      For instance you can destroy walls using acid (see below).
      However, there is a small problem that liquids can be seen from
      all sides of the terrain which can be strange if it is a part of a
      long wall separating parallel tunnels
    * Fluids can now emit light (but this feature is not yet used)
  * A potion which breaks due to hitting an object now spills half of
    its contents to the next square on its theoretical line of flight
  * Fluids affected by paranormal gravitational distractions now land
    correctly on the players face, if he/she/it has one
  * Corpses now spill blood, not just severed bodyparts
  * Added acid effects which are based on the Acidicity material database
    member; acidous fluids cause items to break and can destroy very weak
    broken items, and they also tend to be very rusting
  * Added IsImmuneToAcid material database boolean
  * Dark frog blood and pepsi are now acidous
  * Remade the vomit system; the amount of liquid now depends on the body
    volume of the character and it can be targeted to adjacent squares
    and used as a very poor acid-based weapon
  * Added BloodMaterial and VomitMaterial character database members
  * Mommos now really attack by vomiting acidous slime, which also has
    a high RustModifier
  * Oree's vomit attack now really spills acidous blood over the player
  * M-color 3 of arm pictures is henceforth allocated for gauntlets;
    some humanoid graphics updated due to this
  * Zombies now spoil

November 8 2003 Heikki Sairanen <firstname.lastname@tut.fi>

  * feio.cpp documented

August 31 2003 Heikki Sairanen <heikki.sairanen@phpoint.net>

  * Now compiles with gcc
  * Added necromancers
  * Mushrooms inherit their stats.
  * Atavus gives player a banana at XMas. Banana should probably be changed to something else.

August 14 2003 Heikki Sairanen <heikki.sairanen@phpoint.net>

  * Certain small changes to mihail so it know finds it's missing FeLib...

  Added instructions to create symbolic link to FeLib, if it isn't distributed for the user.

August 14 2003 Timo Kiviluoto <markku.kiviluoto@sono.fimnet.fi>

  * Added some comments to the Febot code
  * Hex's new MIHAIL version added to CVS

August 14 2003 Timo Kiviluoto <markku.kiviluoto@sono.fimnet.fi>

  * iosystem::StringQuestion now takes the destination string as an argument
    and returns whether the user aborted the question or not
  * Configuration system has been standardized and moved largely to FeLib
  * Added Febot engine which can be used by the Oracle of the Holy Haven of Gurus
    when the time comes
2005-02-28 04:53:32 +00:00
ben
069e47b763 Remove ularn SUBDIR, since ularn has been removed. 2005-02-28 02:49:52 +00:00
ben
d1fecce0a0 Remove ularn package, as the code is unmaintained and messy. 2005-02-28 02:48:56 +00:00
ben
9b86cba345 Fix Ularn to build on Mandrake Linux 10.1. This addresses PR#29450.
Changes include:
* remove lrint(), which is unused, and collides with the C99 lrint().
* remove malloc() prototypes, which are incorrect
* add include search path to CFLAGS to catch Mandrake's termcap.h
* in the case of Linux, define GETOPT, to match glibc
2005-02-28 02:26:59 +00:00
minskim
51f6c66aad Define "LINUX" on Linux. This fixes PR pkg/29489. 2005-02-24 23:10:44 +00:00
minskim
cb4bea4014 Use endian.mk instead of patching source code. 2005-02-24 23:07:34 +00:00
minskim
e06ff261cc Use variables and header files defined in ossaudio.buildlink3.mk to make
this package build on more platforms.
2005-02-24 23:04:31 +00:00
minskim
8a969b68b9 Use the buildlink3 framework. 2005-02-24 22:43:33 +00:00
minskim
9e9ffe52c8 Honor CFLAGS set by pkgsrc. 2005-02-24 22:39:03 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
wiz
541f8b7513 Work around broken qt test in configure script, and add some patches
to make this compile with gcc3.
2005-02-22 16:35:55 +00:00
minskim
7ceb4c6188 Use ${GMAKE} instead of gmake. 2005-02-22 13:44:13 +00:00
minskim
9b8606360d Regen to make GNU patch happy. This fixes PR pkg/29491. 2005-02-22 13:36:13 +00:00
hubertf
9a981bcfbe Sign over maintainership to tech-pkg@ 2005-02-21 20:26:08 +00:00
minskim
a7db830069 Add and enable scid. 2005-02-20 16:20:48 +00:00
minskim
2bd888d691 Import scid. Packaged by Jung-Min Seo, aka luapz, and modified by me.
Scid is a chess database application.  With Scid you can maintain a
database of chess games, search games by many criteria, view graphical
trends, and produce printable reports on players and openings.  You can
also analyze games with the chess program Scidlet or any other
WinBoard-compatible chess engine, and even use Scid to study endings
with endgame tablebases.  There are many more features as well.
2005-02-20 16:18:41 +00:00
wiz
33a37e97d4 Use time(3) instead of ftime(3) and do not link against libcompat.
Should fix PR 29419.
2005-02-20 01:09:28 +00:00
lukem
8f2ae7a6aa Update to 0.8.10.
Notable changes:
* Fixed cave map generation bug that made Scepter of Fire unplayable.
* Heir to the Throne campaign made easier on EASY level.
* Translation updates.
2005-02-19 03:39:24 +00:00
reed
11481dfd15 Add new patch (patch-bk) so YACC and LEX are not forced as yacc and lex.
(Because it could be bison -y and flex.)

The build uses yacc and lex so USE_GNU_TOOLS. (Note that
USE_GNU_TOOLS is broken, so now on NetBSD this will use bison -y instead
of native yacc.)

Also set YACC in MAKE_ENV.

This is partial fix for PR #pkg/29388. (The remaining problem
is that mk/tools.mk assumes that yacc is already installed
so YACC is never set to "bison -y" as needed.)
2005-02-17 21:05:08 +00:00
xtraeme
6b801fdf43 Add missing ossaudio.bl3.mk, use LDFLAGS instead of LIBS for LIBOSSAUDIO. 2005-02-17 19:56:29 +00:00
peter
665453b5f7 Update to 0.9.10.
Changelog:
# Re-added Hello Wiener level.
# Updates for building on OS X.
# Added default key bindings for secondary and tertiary weapons for those poor one button Mac mice users.
# Allow starting the game from the top level source directory. This should also fix the problem where people start the game the first time but from the wrong place which would then create a bad .critter file.
# Added better ASCII support when entering pilot name.
# Updates for gcc 3.4
2005-02-17 19:32:40 +00:00
xtraeme
ae87a80e30 Don't use a harcoded -lossaudio in LDFLAGS, use LIBS+= ${LIBOSSAUDIO}
instead.

While I'm here 80 chars per line.

This should fix PR pkg/29429.
2005-02-17 18:23:24 +00:00
wiz
89f72ec83f Include errno.h instead of declaring extern int errno.
Should fix PR 29416.
2005-02-17 15:13:14 +00:00
uebayasi
d3548efd01 Fix quoting. 2005-02-17 03:12:27 +00:00
ben
9a1f4731d0 The distribution file changed again without the filename changing.
The only differences are in audio files.  This is pertinent to PR#29388.
Bump DIST_SUBDIR and update distinfo.
2005-02-16 18:56:22 +00:00
ben
1635028b8c Correct distinfo to reflect DIST_SUBDIR. PR#29388 2005-02-16 17:45:56 +00:00
ben
d0d7d67c2c Distfile changed but filename did not, as stated in the feedback for
PR#29388.  The only contents that changed are audio files.

Updated distinfo and set DIST_SUBDIR.
2005-02-16 17:43:58 +00:00
peter
d66232784b Make this build with gcc 3.4.
Should fix PR 29383.
2005-02-15 23:31:06 +00:00
peter
6c9139dd42 Remove the need of patch-ad by adding -DHAS_SOCKLEN_T to CXXFLAGS in patch-aa. 2005-02-15 23:28:58 +00:00
peter
d65feb9102 Make this build with gcc 3.4.
Should fix PR 29381.
2005-02-15 23:10:09 +00:00
peter
ae35f9a815 Sort. 2005-02-15 21:26:39 +00:00
peter
2e1b573a77 Drop trailing whitespace. 2005-02-15 21:26:08 +00:00
jmmv
17f719864f Update to 2.8.3:
Aisleriot:
 - Fixed Helsinki and Neighbor is click-to-move mode.
 - Fix Will-o-the-Wisp to stop it making incorect moves.

Gataxx:
 - Remove a C99ism, we should compile with gcc 2.98 again.
 - Handle missing themes better.

Gnometris:
 - Handle missing themes better.

Iagno:
 - Fix a crasher in the hard AI.
 - Handle missing themes better.

Klotski:
 - Redraw the board properly when starting a new game.

Same GNOME:
 - Handle missing themes better.
2005-02-14 22:28:39 +00:00
uebayasi
9da7146f20 Fix quoting. 2005-02-14 14:03:40 +00:00
uebayasi
f25cac46db Fix quoting. 2005-02-14 10:57:39 +00:00
uebayasi
c63d42e89d Fix quoting. 2005-02-14 10:15:05 +00:00
xtraeme
32011271df Disable this pkg for NetBSD, because there isn't DRI support. 2005-02-14 09:00:46 +00:00
minskim
4f72a99beb Make this package build on Linux. This fixes PR pkg/29357.
- Use -lcompat on NetBSD only.
  - Define LINUXVERSION on Linux.
2005-02-13 21:03:41 +00:00
tv
b3a1e5d99a Make build on Interix.
Fix from HIRAMATSU Yoshifumi <hiramatu@boreas.dti.ne.jp> in PR pkg/29247.
2005-02-09 20:37:08 +00:00
adam
f63d084f65 Changes 1.2.5:
* Added append-mode to #capture: use #capture >file-name
* Cleaned #spawned commands interface: text they print on
  standard output *MUST* terminate with a newline ('\n')
  in order for powwow to execute it.
* Fixed missing #include <time.h> in main.h.
* Fixed broken matching of #mark patterns starting with $
* Added the following user-contributed patches:
  * Put also 1-char lines into history;
  * Do not capture/movie data coming from spawned commands;
  * Fixed a bug in command parser.
2005-02-04 09:38:43 +00:00
wiz
9c2808363a Update to 0.8.9.
Version 0.8.9:
 * new translations:
   * bulgarian
   * latin
 * updated most translations
 * new or updated portraits:
   * Konrad, Delfador, Li'sar and Kalenz (Heir to the Throne)
   * Gweddry and Dacyn (Eastern Invasion)
 * added missing animations for:
   * Mermaid Initiate, Mermaid Enchantress and Mermaid Siren
   * Ancient Wose
   * Goblin Direwolf Rider and Goblin Knight
   * Gryphon
   * Skeleton Archer, Revenant and Death Knight
   * Troll Warrior, Troll Hero and Great Troll, Young Ogre
   * Grand Knight, Lord and Master Bowman
   * Cuttlefish
 * new or overhauled Graphics for:
   * Footpad, Outlaw, Thief and Rogue
   * Orcish Shamans, Elvish Lord and Elvish High Lord
   * Ghost, Nightgaunt, Shadow, Spectre and Wraith
 * new female units for:
   * Footpad, Thief, Rogue and Assassin
 * added new tiles:
   * Desert, desert hills, desert mountain, desert villages (adobe and tent),
     desert road, desert oasis, savanna, tropical forest,
     tropical forest village
 * added icon for petrified units
 * fixed missing diagonal projectiles on many units
 * removed old unused images:
   * time-of-day
 * downloaded campaigns no longer require a restart to be able to play them
 * new units:
   * Javelineer
 * unit balancing:
   * Naga fighter: increased hitpoints from 27 to 30
   * Merman Hoplite: increased resistances and damage
   * Mermaid Initiate/Enchantress/Siren: reduced number of attacks,
     increased damage, removed special resistances
   * Mermaid Initiate: increased experience needed to level, other minor tweaks
   * Swordsman: increase resistance to blade and impact
   * Royal guard: increase resistance to blade and impact
   * Pikeman: increase resistance to pierce, change attacks number and damage
   * Halberdier: increase resistance to pierce, increase blade damage, decrease
     pierce damage
   * Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 'skirmish'
   * Saurian Skirmisher: Increase cost to 14 gold
   * Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
     increase HP by 10%
   * Poacher: Reduce cost to 14
   * Tentacle of the Deep: Change movement type to 'float'
   * Flying creatures can now cross canyons
   * Removed ZoC from level 0 units
 * Language fixes and polishing (English)
 * Added 'x' to the terrain letters reserved for campaign writers
 * Scenario revisions for 'The Eastern Invasion' campaign:
   * Lake Vrug
   * Two Paths
   * Northern Outpost
   * Elven Alliance
   * Unexpected Appearance
   * Escape Tunnel
   * Tribal Warfare
   * Approaching Weldyn
 * Scenario revisions in Heir to the Throne:
   * Blackwater Port- Make the port look like more of a port, other minor
     changes that mute each other out
   * The Isle of Anduin- Extend shallow water around the Isle, remove the
     Saurians in favour of Goblins
   * The Bay of Pearls- Flip the map so the Ocean is on the West side
   * Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of
     fighting (bonus) or fleeing
   * Isle of the Damned- Touched up the map so it is clear that the islands are
     islands, made the islands tropical, and moved the temples
   * The Siege of Elensefar- New map, and other changes
   * The Crossroads- New map, weaker more diffuse ambushes, and less gold for
     the Orcs
   * The Princess of Wesnoth- Minor map changes, and made the scenario harder
   * Set result=continue in 'Plunging into the Darkness'
 * Scenario revisions in The Rise of Wesnoth:
   * fixed {CROSS} in 'Temple of the Deep'
   * fixed sign glitch
   * Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
     difficulty slightly on 'Easy' & 'Normal'
   * A New Land - Sync with the map from Bay of Pearls
   * Cursed Isle- Sync with the map from Isle of the Damned, make the temples
     match locations
   * Made 'Peoples in Decline' and 'Rough Landing' look tropical
 * multiplayer improvements
   * multiplayer game settings (map name, gold per village, ...) are saved now
   * added several missing units
   * Random Map (Desert) uses new desert environment; also tweaked
   * make the cave in 'An Island' (MP) be 'underground'
   * enlarge side descriptions for remote player during game creation
   * added support for player nick tab completion and /me-substitution in game chat
 * theme syntax improvements:
   * added support for specifying a reference rectangle when using
     relative-positioning syntax
   * added support for theme inheritance; avoids duplicating mostly-unchanged
     code
 * added a "droid" game command, and allow for computer player to do a campaign
 * added a "canrecruit" filter
 * updated manpages and added support for translating them
 * "," is no longer the column separator, it does not have to be escaped
   anymore in some translations, "=" is the new separator (#10368)
 * take advantage of libzipios++ if available, to read cfg files, maps,
   images, sound effects, and fonts from zip files.  Call "make zip-install"
   to install data zipped.
 * removed drain allowing to go past maximum hp
 * removed long-range attacks
   (Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
 * fixed various bugs with respect to multiplayer game setup
   (#10896, #11236, #11265, #11442, #11527)
 * added new pathfinder (Redsun)
 * fixed some pathfinding bugs
 * fixed untranslatable strings
 * fixed "damage inflicted" statistic (incorrectly computed when defending)
 * fixed that move-and-attack allowed attacking stone units
 * fixed the side turn event being fired incorrectly
 * fixed repeat recruit hotkey not respecting WML recruit changes
 * removed support for turning off genders
 * removed obsolete tools: make_translation merge_translations
 * removed obsolete id= for messages in TRoW & HttT
 * code cleanups and bug fixing
 * added a wesnoth "fortunes" file
2005-01-31 00:26:50 +00:00
salo
127337db81 Updated to version 0.79
- obey VARBASE
- support SETGIDGAME installations, simplify patch-ad

Changes:

- fixes some minor bugs and memory leaks (Patrice Duhamel and Jozef Behran)
- duplicates the set of cursor movement keys on the numeric keypad (modus)
- disables the F key (full screen) while inputting a player name
2005-01-30 23:48:32 +00:00
xtraeme
8712a0e212 Merge xevil from pkgsrc-wip, update to 2.02.
Lots of changes.
2005-01-25 16:02:26 +00:00
xtraeme
4c57601419 Initial import of xevil from pkgsrc-wip, packaged by Soren Jacobsen.
XEvil is a 3rd person, side-view, fast-action, kill-them-before-they-kill-you
game. Fight against either computer-controlled enemies, or another player.

You sinned in life. And now you must pay. Satan pits the recently deceased
against each other to fight for rank in Hell. Your skill determines your fate
for all eternity. This contest is known as XEvil.
2005-01-25 15:59:27 +00:00
jmmv
240250eba8 Pull in libgnome>=2.8.0nb2 to get the VARBASE fix (this is why I suggested
bumping this package's revision).
2005-01-24 15:39:15 +00:00
wiz
216303bb88 Update MASTER_SITES. From Antoine Reilles in PR 29062. 2005-01-24 14:56:47 +00:00
hira
f1dad9e7a8 Bump PKGREVISION to 1 because of libgnome bump.
Pointed out by jmmv@.
2005-01-24 11:08:04 +00:00
rh
d5a5b079de Update cgoban-java to 2.6.9. Notable changes include:
C13 - Pause, Fast forward, & slider added to playback games.

C13 - When you set up a challenge as ranked that cannot be ranked (due
to board size or time or whatever), it no longer creates a
popup. Instead, sets the rank type to "Free", turns it blue, and makes
the tooltip be a description of why playing ranked is impossible.
2005-01-23 00:23:51 +00:00
drochner
73def7dc41 update to 0.19
many cookies added, some removed, some fixed...
2005-01-21 15:20:38 +00:00
peter
19cf717722 Add qstat. 2005-01-18 17:52:06 +00:00
peter
fe6c12b17b Initial import of qstat-2.6 into the NetBSD Packages Collection.
QStat is a command-line program that gathers real-time statistics from
Internet game servers.

A summary of its features:

 * Supports Windows 95, NT, Linux, and most Unixes.
 * Comes with C source code and a binary for Windows.
 * Supports old Quake (NetQuake), QuakeWorld, Hexen II, HexenWorld, Quake II,
   Unreal/UT, Turok2, Sin, Half-Life, Shogo, Tribes, Tribes 2, Quake III,
   BFRIS, Kingpin, Heretic II servers, Soldier of Fortune, and lots more.
 * Can display all available statistics, including player info & server rules.
 * Output templates for automatic HTML generation.
 * Raw display mode for integration with custom server browsers.
 * Built-in host name cache.
 * Sort by ping time, game, or both.
 * More options than you can wiggle a mouse at.
2005-01-18 17:51:19 +00:00
peter
688e10d1dc Add cube. 2005-01-18 17:50:01 +00:00
peter
5d09188e5c Initial import of cube-20040522 into the NetBSD Packages Collection.
Cube is an open source multiplayer and singleplayer first person shooter
game built on an entirely new and very unconventional engine. Cube is
a landscape-style engine that pretends to be an indoor FPS engine, which
combines very high precision dynamic occlusion culling with a form of
geometric mipmapping on the whole world for dynamic LOD for configurable
fps & graphic detail on most machines. Uses OpenGL & SDL.

Allows in-engine editing of geometry in full 3D (you fly around the map,
point / drag stuff to select it / modify it), which can even be done
simultaneously with others in multiplayer (a first!). Has simplistic but
effective fine grain vertex lighting that looks like lightmapping and can
do dynamic lights & shadows. Doesn't need any kind of map precompilation,
even lighting is done on the fly. Has very simplistic quad-tree world
structure that can do slopes (heightfields with caps) and slants, water,
does decent collision detection & physics, has client/server networking that
goes a long way in giving a lag-free game experience, and features a
Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer
(12 game modes, master server / server browser, demo recording) game with
some uncompromising brutal oldskool gameplay.
2005-01-18 17:48:52 +00:00
kristerw
7a92da9b9b Move PKGREVISION so that it is set before mk/bsd.pkg.mk is included. 2005-01-16 19:33:27 +00:00
jmmv
8a8d10cd44 Reset maintainer to tech-pkg@; Benedikt Meurer cannot handle these any more. 2005-01-15 12:49:31 +00:00
wiz
1be6d23156 Add and enable kajaani-kombat. 2005-01-14 22:19:02 +00:00
wiz
8e3cac8d6b Initial import of kajaani-kombat:
Kajaani Kombat is a funny multiplayer game... and much more! It is
a Rampart-like game (old arcade classic) set in space.

Every player has a castle demarked by walls, and cannons to shoot
at other player's castles. After the shooting phase there is a
repair phase where one has to rebuild the walls such that one there
is an area completely encased by walls (without holes). If one
doesn't succeed with this, one loses.

Kajaani Kombat is playable with two to four players, over the
internet or alternatively two players sharing one computer. It is
also possible to play over the internet with, for example, 4 players
of which two are sharing the same computer. Enjoy it with your
friends!
2005-01-14 22:17:28 +00:00
adam
7b1bf06027 Changes 0.9.13:
* Adds build patches from Wojciech Polak and patches for hurd by James A.
  Morrison
* Minor changes
2005-01-14 09:16:04 +00:00
adam
f0fa273388 Changes 2.5.2:
- added a different sound for balls reflected from the paddle
  (05/01/13 M.S.)
- bugfix: acceleration of balls by middle mouse button now works in
  the testing mode of the editor (previously the balls got stuck in
  mid-air) (05/01/13 M.S.)
- the game will be paused if the input focus is lost or the
  application is iconfied (05/01/13 M.S.)
- when the 'sticky' bonus runs out, all attached balls will be
  detached (05/01/13 M.S.)
- when pressing either left or right shift, the name and score of
  the first chart entry of this set will be displayed at the upper
  right-hand side display of the frame instead of your name and
  score (05/01/12 M.S.)
- if a paddle is frozen and the mouse is moved, the paddle will no
  longer jump after thawing (05/01/12 M.S.)
- when a paddle turns invisible due to the 'ghost paddle'-malus, all
  attached balls will be detached (05/01/12 M.S.)
- re-implemented explosion animation for bricks directly hit by an
  explosive ball (05/01/12 M.S.)
2005-01-14 08:51:06 +00:00
adam
59e5c526f4 Changes 1.0.7:
- added missing newlines which caused SDL error message not to
  be seen (30/05/14 P.H)
- added range check for the starting level to prevent abnormally
  high scores when setting this level too high (30/05/14 P.H)
- configure option --with-hiscore-path has been replaced with
  autoconf option --localstatedir (04/06/14 M.S.)
- data files will be installed to $datadir/ltris instead
  of $datadir/games/ltris (04/06/14 M.S.)
2005-01-12 16:08:46 +00:00
adam
46a3e4c335 Changes 1.0.1:
- fixed security hole in config file (02/11/24 M.S.)
- removed the 'phtread'-stuff from the configure file
- restart key added
2005-01-12 16:01:07 +00:00
adam
3931d5157d Renamed marbles to lmarbles 2005-01-12 15:51:55 +00:00
adam
f9cfe2bdcf Renamed marbles to lmarbles
Changes 1.0.7:
- configure option --with-profile-path has been replaced with
  autoconf option --localstatedir (04/06/14 M.S.)
- data files will be installed to $datadir/lmarbles instead
  of $datadir/games/lmarbles (04/06/14 M.S.)
- replaced strlen with sizeof when building config path (04/06/09 M.S.)
- renamed marbles.prfs to lmarbles.prfs in the Makefile (04/06/09 M.S.)
- included header for NetBSD (03/09/30 H.F.)

Changes 1.0.6:
- renamed project to LMarbles (02/11/24 M.S.)
- fixed security holes created by improper use of sprintf
  (02/11/24 M.S.)

Changes 1.0.5:
- switched to SDL_mixer (02/08/10 L.R.)
- bunch of memory leaks fixed (02/08/10 L.R.)
- for Win32: (02/08/10 L.R.)
  - edit bug fixed
  - installation details added to README
  - much improved installation system
  - files are always opened in binary mode
  - transparency bug fix

Changes 1.0.4:
- fixed a bug in the sound server that caused Marbles to crash
  when exiting too fast (01/07/02 M.S.)
- fixed a bug that caused Marbles to forget the last used profile
  (01/07/02 M.S.)
- fixed a bug in autoswitch which restarted the level when
  the figure was completed with the last move (01/07/02 M.S.)
- fixed a bug in restart routine that allowed selection of
  a ghost marble (01/07/02 M.S.)

Changes 1.0.3:
- score is now properly modified (02/06/24 M.S.)
- fixed a bug that caused an infinite loop when left-clicking
  an empty tile directly after deselecting a marble (02/06/22 M.S.)
- added a missing include at top of timer.c
2005-01-12 15:50:17 +00:00
dillo
13643ed46f fix bug uncovered by recent wrapper changes 2005-01-10 19:43:54 +00:00
dillo
b023cb410f update to 3.1.01 (various bugfixes) 2005-01-10 16:26:34 +00:00
hubertf
ccb23acb55 Remove section that one has to build this pkg 2005-01-08 22:21:18 +00:00
wiz
cc875517e3 Add and enable qnetwalk. 2005-01-07 11:14:57 +00:00
wiz
2147ef136c Initial import of qnetwalk from pkgsrc-wip, packaged by Ian Zagorskih.
QNetwalk is a Qt-version of the popular NetWalk game
for system administrators :)

Rules of play:
* You are the system administrator and your goal is
  to connect each computer to the central server.
* Click the right mouse's button for turning the cable
  in a clockwise direction, and left mouse's button for
  turning the cable in a counter-clockwise direction.
* Start the LAN with as few turns as possible!
2005-01-07 11:14:10 +00:00
adam
5cbc65b1c8 Changes 0.7.0:
New Games:
   - Added 26 Humongous Entertainment titles, only a few are completable.

 General:
   - Added support for FLAC (lossless) encoded audio files
   - Added an 'On Screen Display' to the SDL backend
   - Partially rewrote the backend API
   - Comments and the order of section in config files are preserved now
   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
     and AdvMame2x is MMX accelerated
   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
   - Added 'Extra Path' option allows for a searching an additional datafile
     location (for reencoded cutscenes and the like)
   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
     operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
   - Separate smaller font for the console, allowing for more visible
     information, for example in the SCUMM debugger.
   - Added support for setting output sample rate at run-time, although there
     is currently no GUI for it.
   - The save directory now has a default rather than the current directory on
     some platforms:
         Mac OS X:     $HOME/Documents/ScummVM Savegames/
         Other unices: $HOME/.scummvm/
   - Added a new about dialog with scrolling credits

 SCUMM:
   - Removed the old zak256 target, use zakTowns instead
   - Added native support for Macintosh versions using a special container
     file. This removes the need for using the 'RESCUMM' program
   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
     (matching the original engine)
   - Partially rewrote the text engine, fixing various bugs, especially in
     newer games (The Dig, COMI)
   - Fixed actor drawing glitches in V1 Maniac and Zak
   - Fixed ship-to-ship graphic glitches in COMI
   - Fixed palette glitches in COMI

 Queen:
   - Fixed some issues with the Dreamcast backend.

 Sword1:
   - Added support for compressed speech and music.
   - Added support for the demo.
   - Better support for the Czech version.
   - Added workarounds for script and subtitle bugs in some game versions.

 Sword2:
   - Simplified memory/resource management
   - Simplified sound effects handling
   - Added support for compressed speech and music.
   - Fixed various minor bugs.

 BASS:
   - Added workarounds for some rare scripting bugs that could render the game
     unwinnable.
2005-01-04 13:41:53 +00:00
wiz
815d74b4ac Remove KDE2 packages (and their dependencies) as proposed on tech-pkg. 2005-01-03 14:32:27 +00:00
wiz
18cd5993a5 Add and enable xsc. 2005-01-03 14:27:55 +00:00
wiz
ef3ce35a7e Initial import of xsc-1.5:
XSC is a clone of the old Star Castle video game by Cinematronics.
Most of the details are from memory and a few old video game books
I have kicking around from the golden days.  This is just a fun
hack that I've been working on off and on for quite a long time.
I don't have any grand plans for it, except to hack on it when I
feel like it.  It's always good to have something like this available
when you feel like flying around and blasting the crap out of some
alien bad guy for a few minutes.
2005-01-03 14:27:07 +00:00
wiz
aaca8c7f98 Update to 0.8.8:
* campaign server stores size of campaigns
 * user interface improvements:
   * consistently compute minimum allowed zoom value according to screen size
   * improved readability of chat messages on light backgrounds (#10900)
 * made it possible to move and attack with a single click
 * graphics improvements:
   * portraits for all TRoW characters that speak in more than one scenario added
   * a portrait for Queen Asheviere in HttT
   * hotseat and vs AI multiplayer icons
   * new or modified unit images: orcish warlord, soul shooter, bone shooter
   * preparations for mountain and desert village graphics
   * new attack icons: bone arrow stab, cleaver, morning star, crush
 * scenario fixes for 'Eastern Invasion' campaign:
   * Weldyn Under Attack (#11051)
   * Capture
   * fixed end of campaign settings
 * scenario fixes for 'Son of the Black Eye' campaign:
   * Saving Inarix
 * scenario fixes for 'The Rise of Wesnoth' campaign:
   * The Vanguard, fixed chest placement
   * make the chests squeak
 * scenario fixes and balancing for 'Heir to the Throne' campaign:
   * A Test of the Clans
   * Return to Wesnoth
 * unit balancing:
   * Goblin Pillager: reduced HP
   * Goblin Impaler: reduced HP
   * Gryphon Rider: reduced cost
   * Drake Clasher: reduced cost, increase resistance to pierce
   * Drake Gladiator: reduced cost, increase resistance to pierce
   * Drake Slasher: reduced cost, increase resistance to pierce
   * Drake Burner: increase cost
   * Elvish Scout: increased ranged damage, reduced defence in forest
   * Elvish Rider: reduced defence in forest
   * Elvish Outrider: reduced defence in forest
   * Soul Shooter: melee changed from impact to pierce
   * Bone Shooter: melee changed from impact to pierce
   * Mage: reduced cost
   * minor adjustments to Drakefoot & Drakefly (& the Drakes in general)
   * LESS_NIMBLE_ELF macro
 * removed obsolete units:
   * Cavalry
   * Goblin Direwolver
   * Heavy Infantry
   * Merman Lord
   * Orcish Crossbow
   * Scout
 * new units:
   * Draug
   * Naga Fighter
   * Naga Warrior
   * Naga Myrmidon
   * Saurian Flanker
   * Deathblade
 * changed Dragoon's and Cavalier's pistol to crossbow.
 * renamed 'Saurian' to 'Saurian Skirmisher' and 'Saurian Warrior' to 'Saurian Ambusher'
 * language fixes and polishing (english)
 * revised MANUAL
   * english
   * swedish
 * updated translations:
   * catalan
   * french
   * german
   * greek
   * hungarian
   * italian
   * polish
   * portuguese
   * russian
   * slovak
   * spanish
   * swedish
 * multiplayer improvements
   * Charge map
   * CastleHoppingIsle map updated
 * give Woses, Saurians, Ogres, & Drakes names
 * give Saurians & Drakes traits
 * give the Drakes music in Multiplayer
 * new rectangle syntax allowing width/height and relative positionning in themes
 * new --enable-tinygui configure flag for adventurous PDA users
 * fixed units incorrectly not using the spear icon
 * fixed missing diagonal projectiles on several units
 * fixed Gwiti's animation (#10926)
 * fixed translations being searched for in installdir when running in builddir
 * added support for concatenating strings in wml files, for the benefit of i18n
 * fixed code for handling objects (#10904, #10954, #10963)
 * fixed many untranslatable strings
 * fixed layering of desert and dirt
 * fixed multiplayer setup screen being broken on low resolutions (#10919)
 * fixed resizing multiplayer lobby creating some graphic glitches
 * fixed --enable-lite for current image location
 * fixed wmlxgettext not working properly with msdos line-endings in multiline strings
 * fixed documentation (#10999)
 * fixed zoom behavior (#9890)
 * fixed unit teleportation (#10588, #11213)
 * fixed several crashes (#10959, #11102, #11115, #11158)
 * improved 320x240 resolution support
 * support for unrenamable units
 * install wmlxgettext so that it can be used by user campaigns
 * rewrote hotkeys code
 * rewrote widgets code
 * image and data-file cleanups
 * code cleanups
 * WML bug fixes
2005-01-01 23:50:42 +00:00
minskim
2113e70e53 Build with x11/tk instead of x11/tk83 in default. 2004-12-31 12:10:04 +00:00
minskim
5e28b53ad3 Use VARBASE. 2004-12-29 15:42:37 +00:00
minskim
e07031c753 Use VARBASE. 2004-12-29 15:21:50 +00:00
reed
e117eda090 Bump PKGREVISIONs due to libtiff update.
Some BUILDLINK_RECOMMENDED bumps done also.

(If I missed any, please let me know -- and let me know a good
way to automate this.)
2004-12-28 23:18:15 +00:00
reed
32d8f290c2 The default location of the pkgsrc-installed rc.d scripts is now
under share/examples/rc.d. The variable name already was named
RCD_SCRIPTS_EXAMPLEDIR.

This is from ideas from Greg Woods and others.

Also bumped PKGREVISION for all packages using RCD_SCRIPTS mechanism
(as requested by wiz).
2004-12-28 02:47:40 +00:00
minskim
d5ad2f6e10 Use VARBASE instead of hardcoding /var. 2004-12-27 22:11:31 +00:00
markd
c32aae06d1 Update to version 0.6
Changes:
Update to use KDE3, plus lots of bug fixes etc.
2004-12-27 21:56:40 +00:00
wiz
184932b899 Add and enable exult. 2004-12-26 18:54:14 +00:00
wiz
eae9039a57 Initial import of exult-1.2:
Ultima 7, an RPG from the early 1990's, still has a huge following.
But, being a DOS game with a very nonstandard memory manager, it
is difficult to run it on the latest computers. Exult is a project
to create an Ultima 7 game engine that runs on modern operating
systems, capable of using the data and graphics files that come
with the game.

Exult is written in C++ and runs on, at least, Linux, Mac OS X and
Windows using the SDL library to make porting to other platforms
relatively easy. The current version supports all of "Ultima 7:
The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing
you to finish both games. This is only possible due to the work
done by other fans who have decoded the various Ultima 7 data files,
especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter
Dijkslag.

Exult aims to let those people who own Ultima 7 (copyright 1993)
play the game on modern hardware, in as close to (or perhaps even
surpassing) its original splendor as is possible. You need to own
"Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and
optionally the add-ons (not required to run) in order to use Exult,
and we encourage you to buy a legal copy.
2004-12-26 18:53:31 +00:00
reed
dc221fa199 Install manpage to man section 6. (No patch needed since
was done with do-install target in first place.)

Bump PKGREVISION.
2004-12-22 16:46:19 +00:00
salo
a5dddd4341 Update to version 2.6.8
client changes:

Bugs Fixed
----------
- Announcements in games now get a "\n" at the end.

Features Added
--------------
- Rank added to saved KGS Plus lecture list.
2004-12-17 23:22:37 +00:00
minskim
b55d046764 Add build dependency on pkgconfig.
While here, rearrange paragraphs so that buildlink3.mk files are
included before overriding targets.
2004-12-14 20:00:22 +00:00
minskim
cf9c26e15d Needs pkg-config. 2004-12-14 18:15:40 +00:00
markd
2d74627068 Update to kde 3.3.2
Changes:
* atlantik: fix problems with accepting invitations
* atlantik: put player views in a scrollview
* atlantik: show correct amount of players in trade widget
2004-12-10 06:28:25 +00:00
markd
86359ead2d Update to kde 3.3.2
Changes:
Unknown
2004-12-10 06:27:31 +00:00
wiz
02db837d9a Update to 1.2.1:
2004 Oct 21: version 1.2.1
* Introduced a basic stepping-control UI, and added stepping information to
  the solution file format.
* Fixed a bug (MS logic) reported by David Stolp, involving blocks going
  out and back into the slip list so quickly that they weren't sent to the
  end of the list.
* Fixed a bug (MS logic) reported by David Stolp where block and creatures
  were not moving into key tiles if the bottom tile prevented it (e.g. a
  wall).
* Fixed a bug in sdltext.c, reported by Dale Bryan caused a segfault in
  16-bit color mode.
* Added -r (read-only) cmdline option.

2004 Oct 04: version 1.2.0
* Fixed a bug (MS logic) preventing cloned tanks from turning around when
  they hadn't yet left the clone machine.
* Fixed another longstanding bug (MS logic) involving a tank indirectly
  pushing a blue button. Again, the bug was fixed explicitly instead of
  trying to make the behavior arise naturally from the code.
* Improved some of the behavior of blocks being pushed (Lynx logic).
* Improved some of the behavior of blocked teleports (Lynx logic).
* Altered animations to run for either 11 or 12 frames, depending on the
  parity of their initial frame, as discovered by ccexplore. (This finally
  killed the nine-lived clone-boosting bug in ICEHOUSE!) Also modified the
  point during the frame when animations get removed.
* Changed the Lynx walker to use a PRNG equivalent to the original, as
  worked out by ccexplore.
* Fixed bug (MS logic) in how a block is removed from the slip list when
  being pushed by Chip (reported by Shmuel Siegel).
* Fixed bug (MS logic) with deferred button presses; TW was incorrectly
  deferring Chip's button presses and not just those caused by block
  pushing.
* Fixed a horrid bug when encountering bogus values in a dat file. (The
  code was meant to gracefully ignore the broken level and continue reading
  the next level, but it failed to move the file position out of the broken
  level before doing so.)
* Fixed keyboard routines so that they now understand characters as well as
  keystrokes (thus e.g. the program recognizes "?" when entered on a
  European keyboard).
* Added a help screen for the initial file menu.
* A few other minor bug fixes and miscellaneous improvements.
2004-12-05 20:43:21 +00:00
jmmv
b354451796 Update to 2.8.2:
Aisleriot:
 - Fix the end of game check for Odessa.

Ataxx:
 - Fix a crasher on 64-bit machines.

Five or More:
 - Handle missing themes better.

Gnometris:
 - Fix drag and drop from konqueror.
 - Use the ESD compielr flags properly.

libgames-support:
 - Display ace-high card decks properly.
 - Fix conflicting extern and static declarations.
2004-12-04 22:40:04 +00:00
wiz
6e02d7ee41 Rename ALL_TARGET to BUILD_TARGET for consistency with other *_TARGETs.
Suggested by Roland Illig, ok'd by various.
2004-12-03 15:14:50 +00:00
wiz
e6aaa238d6 Reset maintainer, no MX for netbsd-fr.org found. 2004-12-03 13:55:48 +00:00
wiz
9a49d2bebb Update to 1.07, based on PR 28519 by Joachim Kuebart.
Changes from xpat2-1.06 to xpat2-1.07
-------------------------------------
This is mostly a contrib release. I have added improvements obtained
from the net:
- German rules by Thomas Betker
- improvements for the motif interface by Karsten Jensen
- a new motif interface and work on Imakefile by Christian Anzenberger
- minor adaptions to make xpat2 work with Qt 2.x
2004-12-03 13:28:22 +00:00
dillo
26ee79d6d6 update to 3.1.01 (various bug fixes) 2004-12-02 22:00:52 +00:00
wiz
c3e97ef60d Update to 1.15.2.1.
Changes in 1.15.2:
- updated and extended the campaign
- updated units
- fixed ai problems, speed up of ai
- fixed problems with resource transfer between players
- various other bugfixes

Changes in 1.15.1:
Most important change is the addition of multiple reaction fire,
where unit can attack several approaching enemies.
The campaign has also been extended and the maps updated.

Other improvements:

* ASC has an automatic unit production cost calculation
* Units don't defend when attacker is not visible
* New building function: view sats
* ASC can create clipboard files
* Fixed graphical glitches when moving from one field to an invisible
next
* Fixed bugs with generator vehicles
* Changed height system for object types
* Fixed lots of bugs

Changes in 1.15.0:
ASC now features a reserach system. The campaign has been updated
and game system fine tuned, and ASC now runs significantly faster.
As usual, dozens of bugs haven been fixed.
2004-12-02 13:24:15 +00:00
wiz
235d21f322 Update to 0.8.7. Take maintainership (manu@ agrees).
New in 0.8.7:

0.8.6 was never released due bugs found late in the release process.
This release, 0.8.7, will most likely have it's fair share of bugs
and we need your help to get them hunted down. May the force be
with you when you are playtesting.

Highlights for the release: Scenario balancing for 'Heir to the
Throne' and 'The Eastern Invasion' campaigns. User interface
improvements: shadows for labels to make them visible on each type
of terrain and in-game help system improvements. Graphics improvements:
terrains and transitions, unit images and animations, portraits,
The Green Isle map. Unit balancing: ghosts are now more vulnerable
to holy and less vulnerable to "physical" attacks. 18 new units
added. Slovenian as new translation, 17 updated translations.
Multiplayer improvements: renewed lobby, leader indicator, random
map generator improvements and variations (Desert, Winter, Marsh),
map descriptions, Broken Bridge map. Various improvements for
logging system, wesnothd network threading, Out of Sync detection
and reporting. Preparations for 320x240 resolution support. Image,
data and code cleanups. Lots of bug fixes - see all details at
http://changelog.wesnoth.org (don't forget to check the never
released 0.8.6 changes).

New in 0.8.5:

Translation teams have continued working hard, more translations
have been converted to gettext, lots of updates for existing
translations, work for Greek and Russian translations has begun -
check translation statuses at http://gettext.wesnoth.org

We now have campaign server where unofficial campaigns can be
uploaded and easily fetched through campaign selection interface.
Multiplayer improvements including some new maps and choosing your
leader. Scenario balancing for most campaigns and tutorial updates.
14 new units. Remade Drakes. User interface, graphics and AI
improvements. English language polishing. Code cleanups and
improvements. Many bug fixes - check details at
http://changelog.wesnoth.org

New in 0.8.4

We have some rule/engine changes worth of mentioning: Vision range
is now based on potential movement. Charge, backstab and steadfast
abilities use true doubling and halving rather than additive
percentage calculations. Ghosts have been changed to use new 'spirit'
movetype which has high resistance values against all "physical"
attacks and their movement is now slowed by water. Undeadfoot units
have been granted 'deep walking' - that is marching through deep
water.

And then some less detailed changes: new scenarios for 'Heir to
the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing
for all included campaigns. Graphics improvements, some new sound
effects, balanced units and added new units, multiplayer improvements,
code optimizations and bunch of bug fixes - see all details at
http://changelog.wesnoth.org

New in 0.8.3

Wesnoth has switched using gettext for translations, we have received
gettextized translations for catalan, french, norwegian and spanish.
Magic place to visit is http://wesnoth.slack.it/?GetText

We have also been working on other fronts: new scenarios for 'The
Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Scenario
balancing for 'The Dark Hordes', 'The Eastern Invasion' and 'The
Rise of Wesnoth' campaigns. User interface improvements, graphics
improvements, updated tutorial, balanced units and added some new
units, multiplayer improvements, code optimizations and bunch of
bug fixes - see all details at http://changelog.wesnoth.org

New in 0.8.2

New tutorial, new era for multiplayer, new units, user interface
improvements, graphics improvements, multiplayer improvements and
unit balancing. Scenario balancing for 'Son of the Black Eye', 'The
Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Many bug
fixes - see all details at http://changelog.wesnoth.org

New in 0.8.1

This release features The Rise of Wesnoth, a new campaign with 17
scenarios. There are 6 new scenarios for The Eastern Invasion
campaign and 1 new scenario for The Dark Hordes campaign. There
are also 13 new units, user interface improvements, graphics
improvements, a new song, scenario balancing for The Eastern Invasion
campaign, and multiplayer improvements. Translations were updated
for Catalan, Czech, French, German, Slovak, Spanish, and Swedish.
There were some code cleanups and optimizations, and a lot of
bugfixes.
2004-12-01 22:32:24 +00:00
wiz
de598af6e6 Bump PKGREVISION to 5:
Use perl5/module.mk instead of perl5/bl3.mk, so the PLIST generating
code works. Fixes binary package to include all the files (and removes
some leftover files from the bulk build).
2004-12-01 15:57:18 +00:00
wiz
913b2647ad "the the" -> "the" 2004-12-01 09:52:59 +00:00
wiz
4ce264687e Bump PKGREVISION for removal of db3 buildlink3.mk file from
GConf's buildlink3.mk file. Bump BUILDLINK_DEPENDS where appropriate.
2004-11-30 18:26:39 +00:00
wiz
8c28ca7496 Add patch for gcc2. 2004-11-29 20:16:59 +00:00
snj
de16647a17 Update to 0.99.
Changes:
* Added support for changing resolution at runtime.
* Added option to restart game after death when you didn't make the top ten.
* Minor fixes and updates.
2004-11-28 20:26:35 +00:00
salo
58b82487f6 Stupid typo, it's really 0.6.0.
Thanks to <wiz> for heads up.
2004-11-28 01:29:15 +00:00
salo
9eeb63b7be Updated to 0.6.0 (with 0.6.1 data files).
Changes:

0.6.1:
======
- fixed crash with empty lang

0.6.0:
======
- 24 new levels + final level
- better mouse support - see How to Play
- menu tooltips
- level help on F1
- hall of fame integration for pedometer
- intro.avi as a separate file
- complete French translation
- complete German translation
- fbcon support
- win32 binary package
2004-11-27 16:12:27 +00:00
xtraeme
5005fb607b Drop maintainership. 2004-11-27 09:12:58 +00:00
wiz
3dea82e784 Update to 0.4.5:
* 0.4.5 (14-10-2004)
  - replaced 'The Uprising' with a new implementation, marking the start
    of the Yalwa campaign
  - improved event handling
  - added new event 'settimer' and extended 'message'
  - slightly improved computer player
  - fixed two crashers in CoMET
  - updated French and Polish translations

* 0.4.4 (27-08-2004)
  - added new map 'The General'
  - added first bits of a French translation
  - added new event 'sethex' and extended 'createunit'
  - replaced trigger 'turn' by 'timer' and extended 'unitposition'
  - newly created units now appear in turn replays
  - added basic message creation facilities to CoMET
  - renamed --enable-zlib configure parameter to --with-zlib
  - fixed a score of minor bugs and compiler warnings
2004-11-26 21:14:41 +00:00
adam
8b971ec27d Changes 1.12.1:
* Bug fix for crashes on changing power grid
2004-11-26 10:04:56 +00:00
wiz
ff2fe7e7fe Add and enable kapooka. 2004-11-24 17:06:27 +00:00
wiz
fea8da339c Initial import of kapooka-0.2:
KaPooka is a logic game, written in SDL.

The object of the game is to guide your red blobby to the exit,
pushing the green blobbies out of the way. You can only push a
green blobby if there is an empty space behind it.
2004-11-24 17:05:03 +00:00
kristerw
31c0eb7f9a Fix some C99-isms to let this build under 1.6.2. 2004-11-23 21:15:40 +00:00
wiz
f64169a068 Remove unnecessary LTCONFIG_OVERRIDE. 2004-11-22 23:48:22 +00:00
wiz
097c06bf6f USE_LANGUAGES= c c++ 2004-11-22 21:12:36 +00:00
adam
472b66b825 Changes 3.6:
- stronger than 3.4
- many small improvements
- GNU Go can now resign games
- emacs mode can display the board graphically using xpms
- basic knowledge of how to break out of mirror go
2004-11-22 15:38:47 +00:00
rh
d99149d205 Update cgoban-java to 2.6.7. Changes include:
Bugs Fixed
----------

C13 - Got audio test working again.

C13 - Fixed a bug that would let non-subscribers see KGS Plus games.

Features Added
--------------

C13 - Changed escaper system. Chronic escapers now effectively resign
every time that they escape.

C13 - KGS Plus lectures now marked with a "+" instead of a "!".

S - When you are watching a lecture or replay, you will not get the
"You have been idle a long time" warning.

C13 - Added a confirmation dialog for admins when they enter a private
game. From time to time admins have accidentally entered a private
game, not intending to intrude; this will still let them in, but make
sure they don't do it by accident.

W - Made it possible to order KGS Plus as a gift for an account that
you don't have the password of.

S,C13 - Can now record KGS Plus lectures and play them back later.
2004-11-20 05:07:17 +00:00
markd
c05e5be9d8 Create and cleanup an html directory.
Partial fix for PR pkg/28342.
2004-11-18 10:27:03 +00:00
snj
00b2ccfcd6 I hereby abandon this package. 2004-11-17 21:10:51 +00:00
adam
cf736f4b1c Changes 2.5.1:
- only levelsets from the install directory are used for
  Freakout
- order of Freakout levels is saved
- bugfix: balls will not start in next level with max speed when
  the middle mouse button was pressed while clearing the last
  brick of a level
- bonus floor uses proper brick image (blue energy wall instead
  of normal wall)
- replaced chaos bricks in level 7 of N_Snapshots with normal
  wall bricks
- to continue when viewing final network stats only SPACE is
  allowed
- re-added continue option for single player mode, however
  with 100% score loss this time

Changes 2.5:
- added additional network support via SDL_net for portability
- bug fixed: game crashed when quitting testing mode in the
  editor
- removed 5000 points bonus for completing a level. instead
  the score of the remaining destructible bricks is substracted
  as a penalty when warping to the next level
- generation of bug message is disabled
- sounds are played stereo in a local game and partially stereo
  in a network game
2004-11-17 16:16:30 +00:00
adam
d937cab681 Changes 3.1.5:
- Make pointer highlighting parameters configurable
  - New theme from 5balls - 5balls-Big
2004-11-17 15:47:03 +00:00
jlam
43ac8c39e1 Replace USE_GCC_SHLIB with "USE_LANGUAGE=c c++" (the latter implies the
former) for applications that are known to require C++.
2004-11-13 22:04:52 +00:00
adam
0649a519d2 Changes 3.1.4:
- Polished and fixed gfx behavior (f.e. cell movement now works while ball is moving/destroying)
- Migration to GtkUIManager
- Scores now saved in utf-8 encoding (old scores will NOT be lost =)
- Workaround stupid gtk+ bug in window resizing code
2004-11-08 14:35:34 +00:00
adam
7b369cf504 Changes 1.5.10:
This is largely a bugfix release, fixing a
server DOS and some minor bugs in the text-mode client.
2004-11-05 09:44:33 +00:00
wiz
2c2addc080 Update to 1.7, provided by pancake in PR 27847:
- Documentation fixes.  The old empire.doc file has been replaced
  by the man page.
- Source RPMs can be built by non-root user.
- Cleanup release with new build machinery.
2004-11-04 12:15:40 +00:00
wiz
c423be3177 Fix dependency pattern. 2004-11-03 15:38:26 +00:00
adam
9ae2b33e48 Changes 3.1.0:
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.)
- fixed a lot of Emerald Mine and Supaplex game engine emulation bugs
- re-converted Emerald Mine and Supaplex levels to apply engine fixes
- changed default snap/drop keys from left/right Shift to Control keys
- added level loader for loading native Emerald Mine levels
- added level loader for loading native Supaplex packed levels
- added group elements for multiple matches and random element creation
- added elements that can be digged or left behind by custom elements
- added element "Sokoban field with player" missing for Sokoban levels
- added custom element features to allow building of teleporters
- added option to use step limit instead of time limit for level
- added pressing "space" key as valid action to select menu options
- added clipboard (cut and paste buttons) for custom and group elements
- added shortcut to dump brush (type ":DB" in editor) for use in forum
- added network multiplayer code for Windows (still only command line)
- replaced old tutorial level set with far better one by Niko Böhm
- "contributions" levels now separate package to make base set smaller
- too many bugfixes and changes to list them all here (see ChangeLog)
2004-11-03 15:14:17 +00:00
adam
f116f6affb Small pkgsrc related fixes 2004-11-03 15:13:37 +00:00
adam
6c20e42af2 Changes 1.14.2:
* Important compile fixes for some platform
* Game balance adjustments
* Reputation recovery fixed
* A few other minor bug-fixes
2004-11-03 14:18:36 +00:00
grant
a37ab353fd use GNU make so that the correct value for SDL_LDFLAGS is set. 2004-11-03 11:27:53 +00:00
rh
330bee0cef Update cgoban-java to 2.6.6.
Changes from version 2.6.5 to 2.6.6 (Released 2004-10-27)

Bugs Fixed
----------

S - Fixed a server bug that would sometimes make it crash on shutdown
(luckily the crash would happen after all data needed had been written
out, so it was harmless but annoying.)

C13 - Got the "change whose move" control working again.

C13 - Added a tool tip for the "no chats" button.

C13 - Fixed rating system issue. Broke rating system in the
process. Ranks are now much too stable. Sorry, will be fixed when possible.

S - When the teacher leaves, the chat mode of the game will now revert
to normal.

S - Added tests to ensure that game state only changes when game mutex
is held (server crash looks like it was caused by a game changing
state when mutex wasn't held).

C13 - No longer tells you how to upgrade an applet when you are using a
non-applet client.

S - Fixed a bug that caused several crashes recently (caused a loop in
the linked list of clients needing data written).

Features Added
--------------

S - Added throttling of comments sent to teachers in moderated mode.

S,C13 - You can now undo in tournaments, but only when you are marking
stones dead.
2004-10-29 07:19:16 +00:00
wiz
ce8f648141 Fix depends. 2004-10-28 11:51:04 +00:00
tv
dc99bb80f2 Update linkage to libltdl (via guile{,14}), which is now its own package.
Unfortunately, guile{,14}/buildlink3.mk directly includes it, and I don't
know which dependencies actually need libltdl, so it was a recursive bump.
Hopefully this recursive inclusion can be ripped out of
guile{,14}/buildlink3.mk at some point and bubble down to dependencies that
actually use libltdl, avoiding this headache in the future....
2004-10-15 14:50:05 +00:00
xtraeme
49f6442ad2 Added games/starfighter-1.1-1. 2004-10-15 05:38:36 +00:00
xtraeme
f9e8efb64f Initial import of starfighter-1.1-1.
Project: Starfighter is an old school 2D shoot 'em up. In the game you
take on the role of a rebel pilot called Chris, who is attempting to
overthrow a military corporation called Weapco. Weapco has seized control
of the known universe and currently rules it with an iron fist. Chris can
no longer stand back and watch as millions of people suffer and die. He
steals an experimental craft known as "Firefly" and begins his mission to
fight his way to Sol, freeing key systems along the way. The game opens
with Chris attempting to escape a Weapco patrol that has intercepted him.

Features:

    * 26 missions over 4 star systems
    * Primary and Secondary Weapons
	(including a laser cannon and a charge weapon)
    * A weapon powerup system
    * Wingmates
    * Missions with Primary and Secondary Objectives
    * A Variety of Missions (Protect, Destroy, etc)
    * 13 different music tracks
    * Boss battles

--
http://www.parallelrealities.co.uk/starfighter.php
2004-10-15 05:36:43 +00:00
adam
d29e0264e3 Added xbomb-2.1a 2004-10-14 12:29:12 +00:00
adam
a8147cb248 XBomb is a minesweeper clone with square, hexagonal and triangular grid. 2004-10-14 12:28:02 +00:00
markd
fa999befe1 Update to KDE 3.3.1.
Changes unknown.
2004-10-13 12:56:29 +00:00
markd
c61162723b Update to KDE 3.3.1.
Changes:
* atlantik: Don't show warning dialog when exiting a game that ended.
* kpoker: Fixed misevaluation of poker hands
* kpoker: Fixed unnecessary saves
* kreversi: Fix for bug where the color of the players are not saved
* kreversi: Fix for bug in undo handling after side switch
* kreversi: Fix against possible cheat
2004-10-13 12:54:56 +00:00
dillo
3e17633612 Add trailing slash to MASTER_SITE, and add DIST_SUBDIR since distfile
name hasn't changed since last version.  Both noted in PR 27238 by
Robert Elz, thanks.
2004-10-12 20:38:09 +00:00
jmmv
cfc7073c20 Update to 2.8.1:
Bugs fixed
----------
Aisleriot:
 - Don't crash when using the find feature in the game selection dialog.
 - Fix a typo in the dutch translation.
Ataxx:
 - Ensure the counters and turn indicator are correct after an undo/redo.
 - Fix the tileset path.
General:
 - Strict C compliance for games-network.c.
2004-10-11 09:01:21 +00:00
snj
501ab9051a Update to 2.2.6.
Changes:
- fix Inferno intermission screen crash
- fix lockup for other netgame clients when one client quits
- fix memory leak in netgame server
- fix SDL_LockScreen crashes on Win32
- fix fuzz drawing for hi-res
- network games should survive temporary loss of connection
- fix dehacked NOSECTOR/NOBLOCKMAP effects
- fix player spawn sound
2004-10-10 17:28:24 +00:00
kristerw
1dac7b3167 Correct WRKSRC after PKGVERSION bump. 2004-10-10 11:47:00 +00:00
mycroft
24ad996db4 Update to 3.0.7. 2004-10-08 23:14:37 +00:00
markd
87b1186685 Use $CXX to do the link and take its value from what pkgsrc passes it
rather than setting explicitly.
2004-10-07 12:45:07 +00:00
tron
195c414b3f Remove unnecessary assign of "WRKSRC" which broke the build after the
recent package revision bump madness.
2004-10-06 09:29:35 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
dmcmahill
dcdcfc7da9 move the distfile to LOCAL_PORTS as the master site has vanished ages
ago.
2004-10-02 06:09:08 +00:00
salo
9b5bf6aa5e Add fillets-ng{,-data{,-cs}}. 2004-09-30 11:40:30 +00:00
salo
b5c266c463 Initial import of fillets-ng-0.5.0: Puzzle game about witty fish saving the
world sokoban style.

Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.
2004-09-30 11:37:30 +00:00
salo
90f22b4892 Initial import of fillets-ng-data-cs-0.5.0: Fish Fillets NG data files (Czech
audio).

Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.

This package contains optional Czech audio files.
2004-09-30 11:36:46 +00:00
salo
6a1bfc236c Initial import of fillets-ng-data-0.5.1: Fish Fillets NG data files.
Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.

This package contains the data files and documentation.
2004-09-30 11:35:50 +00:00
snj
518d712c63 Take maintainership. Update to 2.2.5.
Changes:
- fix crash caused by long messages in HUD
- live monster counter on HUD
- notify server if client quits during startup wait
- improved response file parser
- fast forward to given map # in demo playback
- fixes for various sound bugs (no more delay in NetBSD!)
- fix doom2 demos at levels with >10 deathmatch starts
- and more compatibility and demo fixes
- support higher-turning-resolution demos from v1.91
- fix compilation with gcc 3.4.x
2004-09-25 20:02:54 +00:00
snj
bf743cdbf7 Minor nits: "PrBoom" instead of "Prboom," "id Software" instead of
"ID Software," and "DOOM" instead of "Doom."
2004-09-25 19:59:27 +00:00
rh
a4983aa323 Update cgoban-java to 2.6.5
Bugs Fixed
----------

C13 - Fixed null pointer exception due to default give target.

C13 - Ensured that viewers as well as teacher see the new scores when
the teacher makes changes to dead stones in review/demo games.

C13 - Fixed bug that might leave useless java tasks lying around.

C13 - Got the "Your opponent has loaded your game. Join it?" dialog to
work for guests.

C13 - Now can load SGF files with 3 character labels.

C13 - Caught a few cases where arrow keys could be wrongly eaten by
components in a game window, making them harder to use at hotkeys.

S - Fixed bug in audio code that makes server crash with large numbers
of listeners.

S - Fixed a bug that would crash the server if the serverComm demon
was down for too long.

W - Fixed the bug that prevented people from leaving a tournament that
was in progress by the web page.

Features Added
--------------

S - Change constant "k" based on analysis of handicap game
outcomes. This will cause many people's ranks to change by a stone or
two, especially people in the low kyu range.

S, C13 - Event games will now appear in the "active games" list. Only
admins can set up event games now, room owners cannot.

S - All event games are now always saved, including uploaded and demo
games.

C13 - Fixed bug that would produce SGF files with "set whose move" and
B[]/W[] in the same node.

S - Minor performance improvements to audio network code.

S,C13 - Added "No chats" menu item.
2004-09-24 10:58:18 +00:00
jlam
1a280185e1 Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:

	lib/libfoo.a
	lib/libfoo.la
	lib/libfoo.so
	lib/libfoo.so.0
	lib/libfoo.so.0.1

one simply needs:

	lib/libfoo.la

and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.

Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-22 08:09:14 +00:00
jmmv
f7db80d436 Update to 2.8.0. This version corresponds to GNOME 2.8.0.
gnome-games 2.8.0
=================

This is the first stable release of the 2.8 series. It should compile
happily in a GNOME 2.6 or GNOME 2.8 environment although a recent
librsvg is recommended.

*** Important ***

A lot of the themes and graphics have been moved to a
new, less frequently updated, package called gnome-games-extra-data.
You can get it from:

 http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/

The main gnome-games package still contains everything you need to
play, including the default themes.

Also:

 - The backgrounds for gnometris are now set by drag and drop. You are
expected to use your own images for this, the old backgrounds are no
longer shipped as part of the gnome-games package, but can be found in
the gnome-games-extra-data package. The "Backgrounds and Emblems" menu
option from the nautilus file browser is also good place to start.

 - The more detailed SVG themes for the card games will be slow to
redraw if you change the window size on anything but a fast machine. Be
patient. Playing the game is fine regardless of computer speed.

People who contribute to this release, in no particular order, are:

Callum McKenzie
Richard Hoelscher
Paolo Borelli
Jon McCann
Andreas Røsdal
Ryan Stutsman
Matthew V. Ball
Angela Boyle
Aaron Schlaegel
Sjoerd Langkemper
Theo van Klaveren
Bevan Collins
Rexford Newbould
Trevor Hamm

Don't forget the gnome-games webpage:

 http://www.gnome.org/projects/gnome-games/

Major changes since the 2.6 series:

General:
 - New SVG card decks for the card games.
 - New UI for selecting keyboard controls.
 - Lots of bug fixes, especially for 64-bit machines.

Aisleriot:
 - Resizeable graphics.
 - Click-to-move mode.
 - Per game help menu.
 - One and two-suit spider variations.

Blackjack:
 - Resizeable graphics.

Ataxx:
 - Major rewrite. New AI.

Iagno:
 - New AI.
 - The network code has been factored out.

Gnometris:
 - The background is now set by drag-and-drop, you can use any images,
   tiles or colours you like. This may have issues with konqueror.
 - Sound !
 - Configurable keyboard controls.
 - A new manual.

Lines:
 - New, less sucky, name: Five-or-more.

Mahjongg:
 - New default theme: postmodern.
 - New layout: ziggurat.
 - The explicit shuffle command has been removed, it is still
   available if you run out of moves.

Mines:
 - Graphics tweaks.

Nibbles:
 - Resizeable graphics.

Robots:
 - You can now play using the mouse.

Tali:
 - Revised UI.
 - New graphics for the dice.



gnome-games 2.7.8
=================

This release is ready for the code-freeze. It contains only
bug-fixes. One more release with documentation updates and any
emergency bug-fixes can be expected before 2.8.0.

Remember that your favorite themes may have been moved to the
gnome-games-extra-data package. This is still at version 2.7.0, so if
you obtained it for the 2.7.7 gnome-games release you do not have to
download it again (for details see the 2.7.7 release notes below).

Bug fixes:

Aisleriot:
 - Right click now works after window enlargement.
 - The translation of the game-specific help menu item is fixed.
 - --variation (and the freecell desktop file) now works for non-english
   locales.
 - Documentation for one and two-suit spider.

Blackjack:
 - The payout for winning with a blackjack is now documented.
 - The SVG chip images have been cleaned up and should work with most
   versions of librsvg.

Four-in-a-row:
 - "No or child" bug on x86_64 has been fixed.

Gnometris:
 - Fixed a crasher on x86_64 machines.

Mahjongg:
 - Cut down on unnecessary redraws while resizing.

Mines:
 - Stop the face image being clipped.
 - Fix the sanity-checking code.

gnome-games 2.7.7
=================

*** ATTENTION ***

A lot of the themes have been split into a separate package called
gnome-games-extra-data. The core package now contains only a minimum
amount of graphics, it is still functional, but your favourite themes
may not be there. You can get the missing themes back by installing the
gnome-games-extra-data package. gnome-games-extra-data can be found at:

 http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/

In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme
has crept into the main distribution. It uses the same source of
inspiration as David Bellot's SVG card deck, but is smaller and less
detailed, making it faster to load.

Bugfixes:

Aisleriot:    Thieves, elevator and eagle_wing are now all playable
	      again (callum).

Five or More: Grid drawing improvements (Paolo Borelli).

Gnometris:    Don't play sounds when we don't actually do anything
              (Jon McCann).

Mines:        Fix a rounding error when displaying scores on some
              platforms (callum).


gnome-games 2.7.6
=================

Only one new item that should grab your attention: David Bellot's pure
SVG card theme. Be warned that this theme is complex and is liable to
expose speed issue and rendering bugs. These aren't David's fault,
they're mine.

There are also some bug fixes:

Aisleriot:
 - Pileon should be laid out properly
 - Streets and Alleys won't click on a double click anymore

Plus some typos fixed and of course plenty more translations.

gnome-games 2.7.5
=================

This is the last release before the feature freeze, therefore it is
full of new features. Klotski has been put back into the
distribution. The network code for iagno has been factored out and
there is a new connection dialog. The game server for iagno is now
available for local use, it can be found in the libgames-support
directory. Finally, gnometris has sounds !

All card games:
 - Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher)

Blackjack:
 - SVG chip and slot images.

Gnometris:
 - Drag and drop support for solid-color backgrounds (callum)
 - Sound effects ! (callum, Richard Hoelscher)
 - Configurable keyboard controls (Paolo Borelli)

Iagno:
 - Factored out the network code (Andreas Røsdal)
 - New network dialog (Andreas Røsdal)

Klotski:
 - It's back !

Robots:
 - Use the new keyboard control widget (callum)

Stones:
 - The sound files have been removed due to being too close to (and
   possibly recorded from) the C64 Boulder Dash game. Besides the theme
   tune really annoyed me (callum)

Tali:
 - New, SVG, die graphics (Ryan Stutsman)


gnome-games 2.7.4
=================

Lots of new stuff this time around. There are now new ways to play
both Aisleriot and Robots. Also, I've removed the shuffle button in
Mahjongg, you can currently only shuffle if you run out of
moves. There is a bug here, you can get in a situation where you can't
actually shuffle and are basically forced to undo. I'm working on a
solution.

Aisleriot:
 - Implement Click-to-move (callum)
 - Reorganise menus (callum)
 - Context sensitive mouse cursor (Paulo Borelli, callum)
 - Hint support for Freecell (Matthew V. Ball)
 - make more use of GamesFileList to remove unportable code.

Blackjack:
 - Replace deprecated widgets (Jon McCann)

Gnometris:
 - New help file (Angela Boyle)
 - Separate out the C and C++ compiler flags (callum)

Gnotravex:
 - GCC 3.5 compiler fixes.

Mahjongg:
 - Revised postmodern theme, it is now the default (Richard Hoelscher)
 - Fix shuffle bugs (callum)
 - Changing the map now gives you the option to start again (callum)
 - Remove the shuffle button (callum)

Mines:
 - Touch up the face graphics to be properly alpha-blended (callum)
 - Draw the "wrong flag" cross in a scalable manner (callum)

Robots:
 - Implement mouse control (callum)
 - Add a toolbar and move menu to supplement mouse control (callum)

gnome-games 2.7.3
=================

Not a lot new, but there is a new UI for changing key controls
in gnect and gnibbles (thanks to Paolo Borelli).

 - Odessa (aisleriot) bug fixes (jrb)
 - Removed gdk-card-images library (callum)
 - Drawing fixes for blackjack (callum)
 - Five or More line detection code improved (callum)
 - New control selection UI in gnect and gnibbles (Paolo Borrelli)
 - Make the state of the mahjongg pause button consistent (callum)

gnome-games 2.7.2
=================

The major change for this release is Jon McCann's work on
his blackjack game to make is rescalable. There are some
known bugs in this (due to Callum's code, not Jon's) so be
careful. Those who are reading this as part of the first
official GNOME 2.7 release probably want to look at the notes
for 2.7.1 too.

gnome-games 2.7.1
=================

This is the first release of the new development cycle and there is a
*lot* of very new features available for your enjoyment. Being a
development release there will also be a lot of bugs. As always we are
very interested in bug reports and suggestions: send them to:

                   http://bugzilla.gnome.org/

Gnome-games now has a web-page. You can find it at:

            http://www.gnome.org/projects/gnome-games/

Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli,
William Jon McCann and Iain Holmes) these are the major changes:

Aisleriot:
 - The cards now scale with the window. (Callum)
 - Two new games: one and two-card spider. (Aaron Schlaegel)
 - Per game help menu item. (Callum)

Ataxx:
 - Major rewrite: new AI and drawing code. (Sjoerd Langkemper)

Gnibbles:
 - Resizeable SVG graphics. (Theo van Klaveren)

Gnometris:
 - Backgrounds are now set by drag-and-drop. (Callum)

Iagno:
 - New, harder, AI added. (Bevan Collins)

Klotski:
 - Removed. (Callum)

Lines:
 - Renamed to Five or More. (Callum)

Mahjongg:
 - New layout, Ziggurat. (Rexford Newbould)

Mines:
 - New scores dialog. (Callum)

Tali:
 - Revised UI. (Trevor Hamm)
2004-09-21 17:13:02 +00:00
wiz
6dcad6dd3c Change DIST_SUBDIR to avoid breakage for people who have the old
distfiles (see previous commit).
2004-09-16 23:23:48 +00:00
he
018db5f46f Apparently, the crafty tar file has been repackaged with crafty-18.15/
inserted at the top, and the read.me file has also been modified.
Track that by updating checksums and adjusting Makefile to fit.
2004-09-16 17:15:25 +00:00
kristerw
27cedccdb2 Add missing includes to make this package build on NetBSD 1.6. 2004-09-11 21:43:27 +00:00
markd
f274a8266d Fix problems building nethack-qt seen in the bulkbuilds by switching
from qt2 to qt3.
Bump PKGREVISION.
2004-09-11 13:38:46 +00:00
wiz
13ad91058a Remove useless chunk. 2004-09-10 19:16:38 +00:00
kristerw
565f4a71fa Add missing include to make this compile on NetBSD 1.6. 2004-09-10 19:02:55 +00:00
sketch
3d27ec4ecb Rename round() to roundup() to avoid conflict with round(3) introduced in
NetBSD 2.0.
2004-09-08 12:48:32 +00:00
reed
57811866cc Fix sourceforge URL.
"Apparently, Sourceforge has reorganized its FTP server. The source for
nethack has been moved. Consequently, a NetBSD mirror will be contacted
for fetching the source."
Closes PR pkg/26826. Thank you Alexander Becher.
2004-09-01 19:08:06 +00:00
jlam
8d572feba3 Use the new BUILDLINK_TRANSFORM commands to more precisely state the
intended transformation: use "rm" to remove an option, "rmdir" to remove
all options containing a path starting with a given directory name, and
"rename" to rename options to something else.
2004-08-28 06:05:31 +00:00
jlam
ca70938428 Replace RPATH_FLAG with LINKER_RPATH_FLAG and COMPILER_RPATH_FLAG,
which are the full option names used to set rpath directives for the
linker and the compiler, respectively.  In places were we are invoking
the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is
inserted in case the flag is a word, e.g. -rpath.  The default values
of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the
compiler that you use.  They may be overridden on a ${OPSYS}-specific
basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG,
respectively.  Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
2004-08-27 06:29:06 +00:00
snj
6d8afaf59c Update to quakeforge 0.5.5.
This release fixes zillions of bugs (most notably, game saving/loading
now works).  Also included is PNG support.  There are too many little
changes to note, so see the ChangeLog for details.
2004-08-25 20:26:17 +00:00
snj
c384127bdb Improve quake2forge's COMMENT slightly, and avoid using the package's
name there.
2004-08-24 23:11:17 +00:00
markd
ce5029e110 Add some missing files, from PR 26745 from FUKAUMI Naoki. 2004-08-23 23:42:43 +00:00
kristerw
2918b711e0 Line continuations with '\' must not have white space after it. 2004-08-22 11:19:41 +00:00
markd
bf7b25af6b Update to KDE 3.3
Changes:
* KWeather
  o Add Day/Night support to KWeather. Ian Reinhart Geiser
  o Better font support. Ian Reinhart Geiser
  o Better layout support. Ian Reinhart Geiser
* KWorldClock
  o Provide a reasonable manual Brad Hards
2004-08-21 14:34:54 +00:00
markd
7ce0858f91 Update to KDE 3.3
Changes:
* Atlantik
  o KDE User Interface standards: proper use of KStatusBar.
  o during game configuration, the master can boot players to the
    lounge.
  o property names are now displayed on the game board.
  o Event log for analyzing the monopd XML protocol.
* KLines
  o Made accessible by keyboard. Waldo Bastian
* Konquest
  o Face lift, reduced number of popup messages. Waldo Bastian
2004-08-21 14:31:38 +00:00
ben
f51fc2ab44 Clean up ivan deinstall process. Leave bones and highscores behind,
like is done in nethack-lib.
2004-08-18 17:52:25 +00:00
seb
99d9f8e168 Fix pasto on HOMEPAGE. 2004-08-17 13:16:53 +00:00
wiz
33f67bea40 Add and enable bos. 2004-08-17 12:53:12 +00:00
wiz
57c1f37da8 Initial import of bos-1.1:
Invasion - Battle of Survival is a real-time strategy game using
the Stratagus game engine.
2004-08-17 12:52:36 +00:00
wiz
11ff144068 Add and enable stratagus. 2004-08-17 12:30:01 +00:00
wiz
f1be20e917 Initial import of stratagus:
Stratagus is a free cross-platform real-time strategy game engine.
It includes support for playing over the internet/LAN, or playing
a computer opponent. The engine is configurable and can be used to
create games with a wide-range of features specific to your needs.
2004-08-17 12:29:14 +00:00
wiz
a78e21255b Update to 0.4.3:
- added new map 'Across the Omyar Gorge'
  - improved localization support for ISO-8859-2 locales
  - added Polish translation
  - added quick scroll via number pad and NumLock
  - added a way to recover from the password dialog
  - fixed build issues in non-graphical environments
2004-08-15 22:52:32 +00:00
wiz
382eb547eb Update to 0.12.0:
- Fix AI level bug caused by i18n enabling.
- Online help added.
- Random game added.
- Position of Main window, Pattern Evaluation and Game History windows
  are remembered.  Windows are opened automatically based on the
  previous run.
- Fix several problems in parity evaluator.
- Fix game searching problem.  Hashing across move is disabled.  This
  slows down winning move and end game searching but gets correct result.
- Fix problems with pattern score and open book generation.
- Black AI first move is no longer fixed to C4.
2004-08-15 21:42:51 +00:00
adam
8c0685d368 Chanes 0.6.1b:
General:
   - Fixed copy/paste bug in launcher that may corrupt the Savegame Path
   - ScummVM should no longer crash on 64-bit architectures
   - Fixed VOC crash when playing DOTT Floppy
   - Several minor palette fixes
2004-08-09 11:24:41 +00:00
wiz
12a15879b9 Fix sed expression so that xrick really finds its sound files by
default, as intended by the previous change. Bump PKGREVISION.
2004-08-07 09:28:20 +00:00
drochner
8fa1986975 +circuslinux 2004-08-06 17:06:16 +00:00
drochner
ca0d568e40 import circuslinux-1.0.3, a cute arcade game
(clone of "Circus Atari")
2004-08-06 16:52:56 +00:00
drochner
0b4c1dd9d6 update to 0.9
rewritten to use SDL
2004-08-06 16:49:48 +00:00
rh
164b933cb0 Update cgoban-java to 2.6.4. Changes are bugfixes only. 2004-08-05 22:55:11 +00:00
minskim
5ed8de4a9c No need to create share/pixmaps because xdg-dirs does. 2004-08-05 17:27:42 +00:00
agc
b0a4da5fd3 Allow this package to build with gcc 3.3 2004-08-04 18:55:40 +00:00
wiz
768eebaac0 One @comment with an RCS Id is enough. 2004-08-04 16:21:45 +00:00
jschauma
4d11093c8c Use INSTALL_GAME_DATA as well as GAMEOWN, GAMEGRP and GAMEMODE instead
of hardcoding the values.  Partially addresses PR pkg/26236.
2004-08-04 03:06:55 +00:00
jschauma
4f6c915de9 Use INSTALL_GAME_DATA to install the data file to make sure that permissions
are correct.  This addresses PR pkg/25313 re-opened by simonb@.
2004-08-04 02:57:56 +00:00
jschauma
de6c7db8c9 Don't use user id and group id ``games'', but instead rely on GAMEOWN,
GAMEGRP etc. to DTRT.
(partly addresses PR pkg/26236)
2004-08-02 03:11:04 +00:00
minskim
8eda7493f3 Update gtetrinet to 0.7.7.
Changes since 0.7.1:

GTetrinet 0.7.7 - 2004-04-18
- Regenerated tarball using automake 1.4 to workaround
  tar --posix problems.

GTetrinet 0.7.6 - 2004-04-16
- Added a button in the Preferences dialog that opens a browser window
  with the GTetrinet themes webpage. (Dani)
- Made the main window resizable. It doesn't mean that the fields will
  be resizable too ;) (Dani)
- Now you can rotate and move a piece while holding CTRL. This fixes the
  bug reported by Christian Kröner. (Dani)
- Disable deprecated flags which broke the build with
  GTK 2.4 (Kjartan Maraas).
- New and updated translations: Norwegian (Kjartan Maraas),
  Croatian (Robert Sedak), Irish (Alastair McKinstry),
  Brazilian Portuguese (Steve Lacerda and Estêvão Samuel Procópio),
  British English (Gareth Owen), Canadian English (Adam Weinberger),
  Welsh (Dafydd Harries), Catalan (Jordi Mallach), Swedish (Christian Rose),
  Czech (Miloslav Trmac), Portuguese (Duarte Loreto),
  Dutch (Vincent van Adrighem), Polish (Artur Flinta),
  French (Christophe Merlet), Spanish (Dani Carbonell).

GTetrinet 0.7.5 - 2003-10-04
- HIGification improvements in several dialogs (Dagfinn Ilmari Mannsåker).
- Make the default keys usable in azerty keyboards (Dani).
- New and updated translations: Azerbaijani (Metin Amiroff),
  Polish (Artur Flinta), Japanese (KAMAGASAKO Masatoshi).

GTetrinet 0.7.4 - 2003-08-29
- Fix configure.in so nobody needs intl/ dir. (Jordi)
- Connect and Team dialogs now have "OK" as default action (Dagfinn Ilmari
  Mannsåker).
- Fix a crash when restoring the default keys (Dani).
- Cursor fixes for the game fields (Dani).
- Fix bug where keyboard would become unusable on game start (Benjamin Drieu).
- Disable channel list by default to avoid problems with weird servers (Dani).
- New and updated translations: Spanish (Francisco Javier F. Serrador),
  Czech (Miloslav Trmac), Dutch (Kees van den Broek), Polish (Artur Flinta),
  Serbian (Danilo Segan), Malay (Hasbullah Bin Pit), Catalan (Jordi Mallach),
  Welsh (Dafydd Harries), Traditional Chinese (Abel Cheung),
  German (Gerfried Fuchs).

GTetrinet 0.7.3 - 2003-06-23
- Fixed search path for gtetrinet.png broken in 0.7.2.
- Merged Connect/Disconnect buttons.
- Fixed annoying bug in keyboard handling code which could make
  GTetrinet beep on each keypress.
- New and updated translations: Traditional Chinese (Abel Cheung),
  Dutch (Tino Meinen), Macedonian (Arangel Angov).

GTetrinet 0.7.2 - 2003-06-07
- Added new icons to several places.
- Merged Start/Stop button.
- Nickname autocompletion in partyline!
- Show /msg commands in partyline.
- The mouse cursor is now hidden while playing.
- New keyboard shortcuts for connect/disconnect, change team and
  start/stop/pause game.
­ Attack/defense keys are now configurable, helping Azerty keyboard users.
- Other bugfixes.
- New and updated translations: French (Christophe Merlet), Catalan
  (Jordi Mallach), Swedish (Christian Rose), Portuguese (Duarte Loreto),
  Czech (Miloslav Trmac), Dutch (Tino Meinen), Brazilian Portuguese
  (Alexandre Folle de Menezes), Japanese (KAMAGASAKO Masatoshi), Serbian
  (Danilo Segan), Basque (Julen Landa Alustiza), Traditional Chinese
  (Abel Cheung).
2004-08-02 02:08:27 +00:00
jschauma
a21d375bde Use GAMEOWN, GAMEGRP and GAMEMODE instead of hard coding these values.
First commit to start address PR pkg/26236.
2004-08-01 17:55:05 +00:00
adam
55c6ded8ce Changes 0.6.1:
General:
   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
     same file handle, e.g. in the Sam & Max intro when using monster.sog.

 SCUMM:
   - Many SCUMM game engine fixes.
   - Added graphics decoders for 3DO Humongous Entertainment games
   - Numerous Humongous Entertainment games fixes
   - Fixed bug in Full Throttle, so battle difficulty matches original
   - Improved Digital iMUSE

 Sword1:
   - Warn the user if saving fails, instead of crashing.
   - Slightly more user-friendly save/restore dialog.
   - Fixed masking glitch outside Nico's apartment.

 BASS:
   - Warn the user if saving a game doesn't work.

 Simon:
   - Fixed crashes in some international versions
2004-07-27 13:40:36 +00:00
salo
9a0de7c0e2 New HOMEPAGE. 2004-07-25 22:01:15 +00:00
minskim
e62e6e547e Add and enable anise. 2004-07-25 16:15:26 +00:00
minskim
c67ffb7e29 Import anise-0beta10. Packaged by Lee Jae-Hong (pyrasis at chol dot com).
ANISE is an open source implementation of the adventure game scripting
engine (AISV) used by popular adventure games from Elf and Silky's.
2004-07-25 16:13:33 +00:00
snj
26aa1b7f87 s/there's/there are/ and remove unnecessary whitespace. 2004-07-23 16:15:09 +00:00
wiz
ac8f9ecc9f Add and enable orbital_eunuchs_sniper. 2004-07-23 16:08:28 +00:00
wiz
8cadfe8dda Initial import of orbital_eunuchs_sniper-1.29.
Welcome to utopia.  The year is 2174, and you have been ordered to
function as an orbital sniper. In your world there's just three
kinds of people:  VIPs, dissidents and normal citizens. VIPs run
the world: they must not come to harm. Dissidents must die. If a
commoner or two gets wasted in progress, it'll count against you
when your post ends.

You were a normal citizen only moments ago. If you manage to prove
yourself and keep VIPs safe in your area, they might make you a
VIP. Or do poorly enough and they might decide that you're the
enemy.

On screen, VIPs are designated blue, threats are designated red
and the normal folk are white.

You control the target with mouse; right-drag or use mouse wheel
to zoom. Different zoom modes are useful for different things.
Zoom full out to see the whole situation at a glance (with all that
useless clutter removed), or zoom full in for better aiming.
Several levels of zoom in between give different information.

Left click fires your gun (which is based on some new physics laws
that we haven't invented yet, as the target is destroyed instantly).
The gun reloads for three seconds, so make sure you hit.
2004-07-23 16:07:15 +00:00
recht
4150812b27 add python as category
ok'd a while back at pkgsrcCon by agc and wiz
2004-07-22 09:15:59 +00:00
kristerw
3a0cc98629 Modify the patch so that it does not break build on NetBSD 1.6. 2004-07-18 16:06:59 +00:00
rh
ffa420a593 Update cgoban-java to 2.6.3.
Changes from version 2.6.2 to 2.6.3 (Released 2004-07-13)

Bugs Fixed
----------

C13 - Put the "save game" button back in the GUI.

C13 - Fixed up enabled-ness of editing tools when in teaching
game. Really clicking an editing tools should (as Glue suggested, I
think) give the teacher control over editing, but that would be higher
risk than just disabling them and making the teacher choose "take
control", and I want this patch to get out today.

S - Fixed "duplicate games in open/active lists" bug. I'm 99% sure
that this is also the cause of the "ghost observers" bug.

C13 - Fixed recursive-endless-loop-when-opening-editing-tools that
seems to hit OS X. Maybe other platforms too.

C13 - Make it once again remember your sorting preferences for game lists.

C13 - Took out some bells.

*******************************************************************************

Changes from version 2.6.1 to 2.6.2 (Released 2004-07-12)

Bugs Fixed
----------

T - Tournaments seem to be working fine (on the server & web
side). Many many changes.

C13 - Fixed a misleading (or just plain wrong) error message that the
audio system would make sometimes.

C13 - Fixed the "exit with maximized windows and you'll never be able
to resize them again" bug.

C13 - Added a workaround for the "out of memory when I look at certain
games" bug. This was a 100% java bug, and my workaround will make the
names over the stones have a slightly worse appearance in some cases,
but it's 2 years after I submitted the bug to Sun and they haven't
fixed it, so I'm giving up.

C13 - When you try to play against somebody who set up a private
teaching game, you can't set it to "free" or "rated" any more. (When
you tried to do this, the server would kick you out!)

C13 - Got rid of use of system bell everywhere. It seems recent
windows systems have it disabled anyway. Now a short chime will be
played instead. A master "Sound enabled?" checkbox has been added to
the preferences window.

C13 - Changed keyboard accelerators for moving in SGF to just plain
arrow keys for "one at a time" movement, ctrl-arrow for "to
next/previous markup or variation". Finally figured out (atfer a lot
of investigating) why it seemed these only worked when the arrow
buttons had focus; it turns out, they worked as long as no focussed
button wanted the same keys - but such buttons were all over the
place! For example, click a scroll bar? It gets focus and eats all
arrow keys until you click something else. :-( So anyway, I did some
work, now it should really accept arrow keys to move through SGF
unless you have a text widget with a blinking cursor (in which case
the arrow keys move the cursor instead).

C13,S - Room owners & admins can now set a game to be a "special
event" game. Special event games are always put at the top of the game
list, to be easy to find.

C13 - Just noticed that the "registering" GUI is really ugly (way too
wide & short). Fixed up its proportions.

S - Changed network code a bit to make sure we never take very long to
handle inbound connections. When an audio game starts broadcasting,
everybody in the game sends a new connection at once - I think this
has been overloading the old network code and leaving people unable to
get the audio. Hopefully the new code will solve this problem.

C13,S - Rewrote the code for the "open games list." When I wrote it
the first time, I did a really crappy job. I mean, it worked, but it
was plugged into really awful parts of the server and was totally
impossible to extend in any useful way. So I rewrote it so that I can
create arbitrary "game collections" on the server. For 2.6.2, there
will be the open game list collection (which is now done), but there
will also be a game collection that has all non-private games that are
in progress.

C13 - Fixed the placement & size of labels for OS X.

Features Added
--------------

CGTP - Add an option for kgsGtp robots to reconnect automatically if
the server goes away.

S - Keep track of when users are promoted to assistant or admin. Sometimes I wonder how long people have been assistant/admin, but I don't know!

C13 - Added raw & audio data out levels to server stats window. (raw =
before compression, currently you only see raw)

C13,S - When your tournament game starts, it would be nice if the
"Your game has started!" alert had a "click here to join" just like
when somebody reloads an old game of yours.

C13 - Got rid of the editing tools window.

C13,S - Added room announcements. Admins, assistants, and room owners
can use this. Just like a normal chat, except it appears in bold, so
people knows it comes from somebody with authority.

C13 - Allow private uploads. No idea why I didn't have this in the first place.

C13 - Added auto-underlining (just like chat rooms) to message of the
day and user info. Took out "home page" box from user info, it now is
unnecessary.

C13,S,W - Finished server & client work for project x. Web page work
still required, but I can put that off until after the 2.6.2 release -
there will need to be a lot of server & client testing before the web
portion is needed anyway.

S - Room messages of private rooms are now not fully visible to
non-members. As per Cheyenne's suggestion, up to the first linebreak
is visible to everybody; so you can say "Ask wms to join this room\nHa
ha ha losers you can't read this" and everybody will see to ask wms to
join, but only members will see the message about losers.

C13,S - Changed "Last login:" to "Lost on:" in user info. Show when
they logged out last time, not in!
2004-07-17 01:33:58 +00:00
xtraeme
cf8b6b22b8 NetBSD does not support hardware 3D acceleration, so mark it for
FreeBSD and Linux only. (Please my god, we need DRI support! :)
2004-07-17 01:28:35 +00:00
kristerw
df1425f0f0 The package links with -lvorbisfile, so we need to include
../../audio/libvorbis/buildlink3.mk
2004-07-17 00:59:54 +00:00
manu
1611909263 Wesnoth is a fantasy turn-based strategy game 2004-07-14 13:22:12 +00:00
manu
d8adede4b6 Wesnoth is a fantasy turn-based strategy game 2004-07-14 13:20:15 +00:00
hubertf
d231f7af8b Add a bunch of patches to make this build on 2.0.
I have no idea why make/gmake/? passes the Makefile's "GZIP"
variable in the environment, which makes gzip(1) freak out.
2004-07-14 00:17:58 +00:00
wiz
062471c8a6 Add USE_LANGUAGES line. 2004-07-11 00:11:53 +00:00
wiz
1d8934beac Make build with gcc3. Patches gleaned from abuse-sdl project.
Use CXX instead of CC for linking c++ code.
2004-07-11 00:11:26 +00:00
wiz
cacf066cd5 Create directories which the Makefile does not seem to
create during installation -- should fix bulk build.
2004-07-10 23:37:19 +00:00
wiz
1564aab6e9 Fix multi-line strings in generated sources. Makes this package build with gcc3. 2004-07-10 23:29:51 +00:00
wiz
ae91d4cf33 Add missing header file so this compiles with gcc3. 2004-07-10 23:17:34 +00:00
wiz
b19d4fc52f Make build with gcc3. 2004-07-10 23:03:47 +00:00
xtraeme
e3e8897698 Added et-2.56 2004-07-08 14:31:15 +00:00
xtraeme
9214942f34 Initial import of et-2.56 from pkgsrc-wip, contributed by
<dhowlland at users.sourceforge.net>.

Wolfenstein Enemy Territory is a free, stand-alone, downloadable multiplayer
game in which players wage war as Axis or Allies in team-based combat.

Enemy Territory is completely free and does not require the original
Return to Castle Wolfenstein game to play.

Enemy Territory is based on the Quake3 engine.

This package includes both the game client and the dedicated server.
2004-07-08 14:28:36 +00:00
xtraeme
b1520a2bd3 Added cmatrix-1.2a. 2004-07-07 18:05:04 +00:00
xtraeme
da74529566 Initial import of cmatrix-1.2a from pkgsrc-wip, contributed by
Michal Pasternak.

Make your console look like Nadbuchonazor's bridge. CMatrix displays green
characters, falling from top of the screen, almost like the ones seen in
"Matrix" movie series.
2004-07-07 18:03:10 +00:00
xtraeme
573c01347b Remove Mesa's buildlink as it does nothing without USE_BUILDLINK3,
USE_X11 is enough for Linux systems (noted by wiz@).
2004-07-07 09:05:43 +00:00
wiz
9a19c22e86 Unneeded after update to 3.1.3. 2004-07-04 23:40:13 +00:00
wiz
6019378051 Update to 3.1.3:
New in GtkBalls 3.1.3
  - Fixed critical bugs in pathfinding functions
  - New theme - "mascots"
  - Updates to auto*/gettext

New in GtkBalls 3.1.2
  - Fixed big bug that lead to sigsegv
  - Added saving/loading of keyboard accelerators

New in GtkBalls 3.1.1
  - Added ability to delete saved games from save/load game dialog
  - UI polishing
  - translations updates
  - small bug fixes
  - compilation fixes
  - gtkballs.spec fixes

New in GtkBalls 3.1.0
  - Now images in themes can be in any format that gdk-pixbuf understand
  - Game can be played with keyboard only (use arrows and space/enter)
  - Hilight cell "under the pointer" (for keyboard play)
  - Updated gtkballs(6x) man page
  - Death of score writer process now handled correctly (mostly)
  - compilation with gcc 3.x fixes
  - code reorganization (should be much readable now)
  - migration to autoconf 2.54/automake 1.6.3/gettext 0.11.5
2004-07-04 23:03:11 +00:00
grant
fde3c4e2a1 this needs -lCrun on Solaris when built with SunPro. 2004-07-03 15:30:53 +00:00
wiz
3bd481e3f8 Fix typo in comment. 2004-07-03 11:51:37 +00:00
xtraeme
6d7c2e9b6b Fix HOMEPAGE and MASTER_SITES. 2004-07-03 03:25:38 +00:00
xtraeme
e624d7db9f Added dd2-0.2.1. 2004-07-03 03:22:04 +00:00
xtraeme
c6c3bca45a Initial import of dd2-0.2.1.
This is a little shot'em up arcade game for one or two players. It aims
to be an 'old school' arcade game with low resolution graphics, top-down
scroll action, energy based gameplay and different weapons with several
levels of power.
2004-07-03 03:20:18 +00:00
wiz
0f392f8b3a bl2 -> bl3 in a package that does not have USE_BUILDLINK* set. 2004-07-02 20:47:49 +00:00
abs
8f39a0dd5c Switch to bl3 2004-06-28 17:02:52 +00:00
dillo
01fa4773e2 regen (hi minskim!) 2004-06-27 23:53:45 +00:00