Commit graph

3921 commits

Author SHA1 Message Date
roy
a00a02e2de Use correct python binary. 2011-04-16 14:51:51 +00:00
hauke
92d541a3d9 For MacOS X, make sure we have endianness information (coming from
<machine/endian.h>. Otherwise, we might be mis-identified as win32.
2011-04-14 11:30:08 +00:00
wiz
7b1f786997 Update to 1.65:
Version 1.65
* 2 bug fixes
* Updated translations
2011-04-11 15:06:08 +00:00
ryoon
8b6bfc9d90 Update to 20110320
Changelog:
Version 20110309:
* only affects to ONScripter for Android.

Version 20110320:
* Fix segmentation fault in size detection of nbz file in nsa archive.
2011-04-10 08:11:56 +00:00
wiz
691f21761e Fix build with png-1.5. 2011-04-05 11:27:28 +00:00
wiz
22c1027220 Update to 1.64:
Version 1.64
* 2 bug fixes
* Updated French translation
2011-04-05 08:14:14 +00:00
wiz
530f8e999e Fix build with png-1.5. 2011-04-03 11:27:24 +00:00
wiz
df00981bb1 Set LICENSE. 2011-04-03 11:20:52 +00:00
wiz
78be1cb065 Fix build with png-1.5. 2011-04-03 11:20:46 +00:00
wiz
bbb1fbca23 Set LICENSE. 2011-04-03 11:14:19 +00:00
wiz
f8f06058c6 Fix build with png-1.5. 2011-04-03 11:14:14 +00:00
wiz
62737c052e Set LICENSE. 2011-04-03 10:36:04 +00:00
wiz
56bab403ad Fix build with png-1.5. 2011-04-03 10:35:58 +00:00
wiz
85bf58377b Fix build with png-1.5. 2011-04-03 10:28:20 +00:00
markd
d781122edb Fix build. 2011-04-03 01:33:51 +00:00
wiz
c0b6489bcb Fix the crossfire-client* packages for png-1.5. 2011-04-01 15:31:33 +00:00
wiz
bd73396860 Fix build with png-1.5. 2011-04-01 15:21:50 +00:00
ryoon
a3dec181c0 * Fix build (using deprecated gtk functions)
* Remove unnecessary white space from DESCR.
* Set LICENSE.
2011-03-29 09:56:25 +00:00
rh
bd48fe2acb Update cgoban-java to 3.4.14. Changes are too numerous to list here, but
most importantly, version 3.4.x is now required in order to connect to KGS.
2011-03-26 10:04:37 +00:00
wiz
e0c0524e61 Update to 1.63:
Version 1.63
* 2 bug fixes
* Updated and new translations
* More flexiblity accepting answers
2011-03-21 09:58:13 +00:00
wiz
efa4de8c1d Update to 0.8.1, take maintainership.
2011-03-09 -- Version 0.8.1 released, with a bugfix for Alien
Toy Shop's consume power.
2011-03-08 -- Version 0.8.0 released, with some AI improvements
and minor bug fixes.
2011-03-16 14:52:27 +00:00
obache
38db5a8def * LICENSE=gnu-gpl-v2 (or later)
* add user-destdir installation support
* use usual user/group/permission instead of hard coded one for permissions
* create one more missing required directory

Bump PKGREVISION.
2011-03-16 11:40:27 +00:00
obache
f3403cfbc5 sort. 2011-03-16 08:50:14 +00:00
obache
2a223be389 * honor VARBASE for game score file.
* add user-destdir installation support
* take care score file for binary package

Bump PKGREVISION.
2011-03-16 08:47:37 +00:00
zafer
3467706e7a update master_sites 2011-03-11 12:16:31 +00:00
zafer
568ccdccf8 remove dead mirrors. update master_sites. 2011-03-11 12:08:04 +00:00
wiz
620853e0b1 Update to 9109: new grid types, not used yet. Bug fixes. 2011-03-11 12:07:36 +00:00
zafer
4cbd6b0df6 service suspended. prevent timeout. fetch from backup. 2011-03-11 11:48:40 +00:00
zafer
30bc4b6d71 ftp service suspended. fetch from master_sites_backup. 2011-03-11 11:47:28 +00:00
wiz
5799ecd994 Remove some comments against grep mismatches. 2011-03-06 16:33:04 +00:00
obache
0e06c5989e Use mk/jpeg.buildlink3.mk, instead of graphics/jpeg directly. 2011-03-02 13:36:00 +00:00
ryoon
25e21fab16 Add onscripter 2011-03-02 12:07:25 +00:00
ryoon
af0cd0889f Import onscripter-20110226 as games/onscripter
ONScripter executes a script for NScripter. NScripter is an engine
for the creation of visual novels on Microsoft Windows.

This package is based on PR pkg/44555 from ISIHARA Takanori.
2011-03-02 12:05:18 +00:00
wiz
36ff915e97 Reset maintainer for retired developers. 2011-02-28 14:52:37 +00:00
shattered
035ab2fb71 Update URLs. 2011-02-26 12:11:07 +00:00
hans
ab1d91ec6b Fix destdir support. 2011-02-26 10:56:52 +00:00
obache
b1a9a05428 + lnl 2011-02-26 08:19:13 +00:00
obache
62de57304b Import lnl-3.4.19 as games/lnl.
Based on PR#44554 by ISHIHARA TAkanori, with some clean up.

Labyrinths & Legends is Rogue like RPG of the system such as
Rogue, Moria, NetHack and "Torneko's Great Adventure".
The "Put a party together." thing that it couldn't be done with
Rogue like is made.
2011-02-26 08:18:13 +00:00
adam
a390321e68 Changes 1.8.5:
* AI:
  * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure
    for old-style AI config.
  * Fixed bug 16585: made AI move in targeting phase even if for some of the
    'best' units moves to targets are impossible
* Campaigns:
  * Descent into Darkness:
    * Made 'Alone at Last' easier.
  * Legend of Wesmere:
    * Added another keep in scenario 14.
* Editor:
  * Added a standard click sound for brush bar buttons (bug 15635)
* Graphics
  * Updated portraits for Drake Fighter and Burner
* Language and i18n:
  * Updates fonts: DejaVu 2.32
  * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
    Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
  * Fixed bug 16653: Avoid markup when calculating the text length for
    ellipse text (Debian bug 547476).
  * Fix bug 15960 "again", making "Cancel" a separate action and not just
    a duplicate of "OK."
  * Fix crash when doing teleport+attack to a fogged village
2011-02-24 13:36:56 +00:00
adam
501cb54dd6 Changes 1.01-r1914:
Fix building on 32- and 64-bit machines.
2011-02-23 10:20:26 +00:00
wiz
d26e828e5a Update to 1.62:
Version 1.62
* 4 bug fixes
* Updated and new translations
2011-02-13 17:10:27 +00:00
wiz
29da7baa34 Fix build with png-1.5. 2011-02-01 00:29:26 +00:00
wiz
e9be771beb Set LICENSE. Include desktop.mk as pkglint admonitions. Bump PKGREVISION. 2011-02-01 00:09:08 +00:00
wiz
9e2ca4537c Fix build with png-1.5. 2011-01-31 23:52:18 +00:00
adam
7d65b72678 Removed games/wormux successor games/warmux 2011-01-27 18:02:26 +00:00
adam
546e32d767 Have the mascots of your favorite free software battle in the Warmux arena.
Using dynamite, grenades, baseball bat and others weapons... exterminate your
opponent in a 2D toon style scenery and a funny environment.

Each player (2 minimum, on the same PC) controls the team of his choice (tux,
gnu, firefox, wilber,...) and must destroy his adversary using more or less
casual weapons. Although a minimum of strategy is required to vanquish, Warmux
is pre-eminently a "convivial mass murder" game where, turn by turn, each
member of each team attempts to produce a maximum of damage to his opponents.

Changes 11.01:
* Name and numbering (year.month) change!
* Android port
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed
  "urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display
  touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard
  shortcuts, can be clicked to move around faster
* Custom teams
* Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
2011-01-27 18:00:48 +00:00
wiz
4346ef8428 Add upstream bug report URL. 2011-01-24 16:43:26 +00:00
markd
76473bad3a Update to KDE SC 4.5.5
bugfixes and translation updates
2011-01-23 07:55:12 +00:00
wiz
70a5c487b9 Update to 9076. Fix About-dialog to include version number.
Two new games "range" and "signpost" and bug fixes.
2011-01-21 23:15:39 +00:00
wiz
24f5ad6953 Update to 1.61:
Version 1.61
* 5 bug fixes
* Updated and new translations
2011-01-21 22:52:56 +00:00
wiz
41bf21d5ae Update to 115:
* The delete key should work on Macs. (Konstantin Stupnik)
    * Typos in the animate forest description fixed. (Paul Nguyen,
    Kender)
    * You can no longer petrify or stone to flesh quest items.
    (Lorenzo Batallones)
    * Items that fall in a hole will not be revealed up on the next
    level's map. (Kender)
    * Zapping a wand of invisibility at yourself when you are
    already invisible from a permament source no longer reports
    "You are invisible." (Kender)
    * No longer falsely get system shock if a creature you possessed,
    but released when it was polymorphed, is finally slain. (Mental
    Mouse)
    * The Regenerate spell now works for creatures with No
    Regeneration, as was intended. (Mental Mouse)
    * Flesh golems can once more regenerate. (They lost this in
    the no-regen sweep) (Mental Mouse)
    * Giant Spiders have defences better fitting their explevel.
    (Mental Mouse)
    * The earth hammer is now made from stone as you'd expect.
    (Kender)
    * The spell Summon Daemon now spells Daemon like the rest of
    POWDER. (Mental Mouse)
    * Typo fixed in Golden Tridude description. (Mental Mouse)
    * Clarify cave troll description. (Metnal Mouse)
    * s/byte/sting/ for scorpion description. (Mental Mouse)
    * Clarify butcher skill description. (Mental Mouse)
    * Water elementals no longer leave corpse.
    * Eaten intrinsicly poisonous corpses now has a significantly
    shorter timeout. (Kender)
    * Attacks which deal multiple types of damage in the same hit
    will have damage reduction applied to each of the types, rather
    than only to the first type. (Mental Mouse)
    * Vampire bats will no longer chase players which they aren't
    interested in. (Kender)
    * Option to email character dumps on the iPhone to get them
    out of the black box.
    * Searching due to intrinsics will put Searching on the status
    line, and multiple manual searches will report Seached x10.
    * Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
    when in landscape mode on the iPhone.
    * Makefiles for Linux have $(LDFLAGS) added.
    * The torches in the Lomaka tiles have been fixed to show up
    in the correct hand. (Martin Rittweger)
    * The Wish command now includes the ability to take on a
    monster's form and stats, so you can play as a monster if you
    wish. (Robert Barber)
    * On level up, the number of Piety points you have in each
    class is displayed beside the class name so you can better
    judge which class to pick. (Matthew Wyatt)
2011-01-21 22:01:36 +00:00
wiz
997443a214 Fix build with png-1.5. 2011-01-20 23:37:36 +00:00
kefren
f0511dad77 SUBDIR+= pingus 2011-01-19 19:49:57 +00:00
kefren
1314f0d38f Initial import of pingus 0.7.3 - a Lemmings(TM) clone 2011-01-19 19:47:58 +00:00
wiz
fcc0b5fda0 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:53:23 +00:00
wiz
2f4126dc58 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
wiz
84ec3afe0b Mention which files include this.
Comment out PATCHDIR, it currently does not exist.
2011-01-12 10:36:43 +00:00
drochner
ea3da4d03e update to 2.6.2
changes: many new levels, bugfixes, i18n...
2011-01-11 20:20:53 +00:00
drochner
67fdfc8c66 update to 1.0
changes: cleanup
2011-01-11 15:40:57 +00:00
obache
00e185055f limits.h is more porable way for get PATH_MAX.
PR#44334.
2011-01-08 13:11:13 +00:00
obache
8e8cd1bf2d require termcap to build. 2011-01-03 15:06:38 +00:00
obache
917e04aab3 Update HOMEPAGE to currently maintained one, and change MASTER_SITES
to mirror of old one.
2011-01-03 14:54:34 +00:00
wiz
6984e111b2 Set LICENSE, clean up pkglint warnings. 2010-12-29 19:08:39 +00:00
dholland
613ee7e005 Needs makeinfo; from PR 44290. 2010-12-29 02:19:10 +00:00
obache
a422c9036d simplify. 2010-12-25 09:59:25 +00:00
obache
a8613d6178 intN_t and uintN_t should be provided by stdint.h for porability.
fixes PR#44278.
2010-12-25 09:48:09 +00:00
adam
598ed8e5ae Changes 1.2.1:
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
2010-12-24 14:51:43 +00:00
dsainty
ada744dc0a Mechanically replace references to graphics/jpeg with the suitable
alternative from mk/jpeg.buildlink3.mk

This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).

The mechanical edits were applied via the following script:

#!/bin/sh
for d in */*; do
  [ -d "$d" ] || continue
  for i in "$d/"Makefile* "$d/"*.mk; do
    case "$i" in *.orig|*"*"*) continue;; esac
    out="$d/x"
    sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
        -e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
        < "$i" > "$out"
    if cmp -s "$i" "$out"; then
      rm -f "$out"
    else
      echo "Edited $i"
      mv -f "$i" "$i.orig" && mv "$out" "$i"
    fi
  done
done
2010-12-23 11:44:24 +00:00
wiz
fa5f68c339 Add upstream bug report URL. 2010-12-17 09:26:23 +00:00
wiz
e85d8d2cb8 + supertuxkart. 2010-12-17 09:21:22 +00:00
wiz
ffb0084a28 Initial import of supertuxkart-0.6.2a:
SuperTuxKart is a free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC, racing against each other or just try
to beat the computer.

See the great lighthouse or drive through the sand and visit the
pyramids. Race underground or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't eat the bananas! Watch for
bowling balls, plungers, bubble gum and cakes thrown by opponents.

You can do a single race against other karts, compete in one of
several Grand Prix, try to beat the high score in time trials on
your own, play battle mode against your friends, and more!
2010-12-17 09:20:52 +00:00
obache
d99eb6b342 Bump PKGREVISION from icu shlib major bump. 2010-12-17 07:36:08 +00:00
wiz
a97504c8b7 Update to 1.60:
Version 1.60
* Better I18N (string concatenation and plurals)
* 7 new logic games, 1 calculation and 16 verbal analogies
* PDF export support
* 14 bug fixes
* Updated and new translations
2010-12-15 13:31:46 +00:00
adam
a946167079 Added games/openttd-data version 0.3.1 2010-12-08 17:50:36 +00:00
adam
a658d37e54 OpenGFX, OpenMSX, and OpenSFX are an open source replacement for the original
Transport Tycoon Deluxe (TTD) graphics, music and base sounds used by OpenTTD.
The main goal therefore is to provide a set of free files which make it
possible to play OpenTTD without requiring the (copyright protected) files from
the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true
free game (with "free" as in both "free beer" and "open source").
2010-12-08 17:49:40 +00:00
adam
78492d069e Changes 1.0.5:
* Fix: Reading (very) recently freed memory [CVE-2010-4168]
* Fix: Default service interval for ships/aircraft got switched
* Fix: Size of sort buttons for save/load and build vehicle list gui could be
  too small
* Fix: [NewGRF] Crash when disabling static NewGRFs (when joining/starting
  a server)
* Fix: Upper limit for snowline was too low
* Fix: Wrong (maximum) value shown for generation seed in the in-game console
* Fix: [Windows] Make sure to be upgraded openttd is not running when installing
* Fix: Under some circumstances the file handle of the downloaded savegame
  would not be closed, and validity of the handled was not checked in all cases
* Fix: [NewGRF] Crash when getting an industry ID at an offset that uses some
  'old' style industry tile
2010-12-08 17:47:50 +00:00
markd
061e37ba8a don't add python include dir to include path as causes eg kolf to pick
up wrong versions of header files and build to fail.
2010-12-08 11:24:34 +00:00
wiz
813c482df3 Include pyversion.mk so that PYPKGPREFIX is defined. 2010-12-07 14:09:55 +00:00
markd
35e7f78473 Note dependencies of kajongg 2010-12-07 10:40:17 +00:00
markd
b9a3982465 Update to KDE SC 4.5.4
4.5.4 brings bugfixes and translation updates
2010-12-06 11:43:38 +00:00
drochner
8660d3f0b1 update to 1.0.15
changes:
-desktop menu/icon support
-fixes
-translation updates
2010-12-03 18:49:22 +00:00
drochner
c55136b37d update to 2.32.1
This switches to the gnome-2.32 release branch.
2010-11-28 13:04:09 +00:00
abs
93cde1a832 PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnome 2010-11-15 22:56:08 +00:00
shattered
309ff161ba Follow HTTP redirects to new HOMEPAGEs and/or MASTER_SITES. 2010-11-13 21:08:54 +00:00
dholland
19fdeade21 Fix crash on LP64 platforms, caused by improper mixing of integer types
and no type safety in XtVa[GS]etValues(). PKGREVISION <- 6
2010-11-13 00:08:55 +00:00
markd
8ea96f3e33 Update to KDE SC 4.5.3
4.5.3 brings a number of improvements:

    * KSharedDataCache has cache invalidation bug fixed that caused stability
           when daylight saving time changed.
    * Icon overlays in Dolphin are now positioned correctly after adjusting
      the zoom level.
    * Okular, KDE's universal document viewer has seen improvements in the
      DjVu and XPS backends.
2010-11-03 20:07:33 +00:00
wiz
735e70408b Reset maintainer. 2010-11-01 00:08:09 +00:00
adam
bfca4b6d00 Changes 1.2.0:
* New Games: Added support for Fascination.
* New Games (Sierra SCI0 - SCI1.1).
* New Ports: Android, Dingux, Caanoo, OpenPandora.
* Removed the outdated PalmOS port.
* Switched to the "fast" DOSBox OPL emulator.
* Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
* Added support for more original media layouts.
* Added support for GUI localization.
* Improved GUI by adding tooltips and radiobuttons.
* Improved GUI usability by hiding more irrelevant options not supported by
  specific games.
2010-10-27 07:14:48 +00:00
markd
5c1886f704 Update to KDE SC 4.5.2
4.5.2
translation updates, performance and stability improvements and other
bugfixes.

4.5.0
new versions of the Plasma Workspaces, the KDE Applications and the KDE
Development Platform in version 4.5.0. While focus within this release
cycle lay on stability, the overall polish and performance gain is well
noticable. Features such as the reworked notification area, Marble's map
routing and support for WebKit in Konqueror round up this release.
2010-10-25 20:55:22 +00:00
wiz
e60474592c Update to 1.52:
Version 1.52
* 3 bug fixes
* Updated and new translations
2010-10-16 16:07:30 +00:00
joerg
0308d3fe15 Fix build on i386. 2010-10-12 17:20:10 +00:00
obache
27860510d3 convert 8 spaces with a tab for gmake-3.82. 2010-10-03 10:43:02 +00:00
obache
7de0141d44 convert custom do-{build,install} target to usual usage. 2010-10-03 10:42:00 +00:00
obache
088a3134ad Fixes build failure on recent NetBSD with fmax()/fmin(). 2010-10-03 08:53:00 +00:00
wiz
5310bb3326 More PKGREVISION bumps for pixman update. 2010-09-14 11:13:10 +00:00
wiz
2c6e8e30b0 Bump dependency on pixman to 0.18.4 because cairo-1.10 needs that
version, and bump all depends.

Per discussion on pkgsrc-changes.
2010-09-14 11:00:44 +00:00
wiz
5dfe8b0ee6 Update to 0.7.5:
Many bug fixes and some minor GUI improvements for clarity.
2010-09-12 21:55:55 +00:00
adam
40b3ec45e2 Changes 2.2.2:
* Fixed crash bugs.
* GTK2 client - improved city dialog.
* GTK2 client - made interface more usable on netbook class displays.
* GTK2 client - improved city bar.
* Fixed bug where two bases could not be built on the same tile on the same
  turn.
* Allowed settler and worker units in custom rulesets to become veterans.
* Fixed bug where an editor window was displayed on startup.
* Fixed bug where settler/worker progress was lost upon loading a saved game.
* Fixed bug where the effect of the Great Wall wonder was not limited to units
  in cities.
* Added current city size to "needs an improvement to grow further" messages.
* Removed outdated and unused debian watch file.
* Changed name prefix of savefiles from civgame to freeciv.
* Added deep ocean graphics to some bundled tilesets.
* Updated translations: Ukrainian, Catalan, French, British English, Swedish,
  Spanish, Italian
2010-09-11 14:19:56 +00:00
wiz
fcfc39959b Update to 1.51:
Version 1.51
* 5 bug fixes
* Updated and new translations
2010-09-04 11:45:47 +00:00
adam
cbe6011bb5 Minor update in patch-ag, following Wesnoth bug http://gna.org/bugs/?16576 2010-08-30 19:29:25 +00:00
wiz
799cfaf374 Update to 0.7.4:
Many multiplayer improvements and several minor bug fixes
2010-08-29 14:42:43 +00:00
wiz
7866aed745 Fix typo in comment. 2010-08-29 10:51:29 +00:00
adam
b8f76ff384 Fix buildling on MacOSX 2010-08-29 08:53:12 +00:00
wiz
f07d3d87b9 Some cleanup. Use python2.6. Ride update to 1.8.4. 2010-08-28 21:28:09 +00:00
adam
ed25967507 Changes 1.8.4:
* AI:
  * Fixed bug #16102: Made AI cancel attacks if a previously valid attack
    was made invalid by WML event after move in move+attack sequence.
  * Allowed custom eras to define Lua AI modifications for games played with
    this era.
* Campaigns:
  * Delfadors Memoirs:
    * Make Lionel's portrait in Delfador's Memoirs story
      screens the same as his unit portrait since there doesn't seem to be a
      current higher-res version available
  * Descent into Darkness:
    * Made 'Alone at Last' slightly easier. Also, Dela is no longer
      invulnerable but cannot be assassinated easily.
  * Legend of Wesmere:
    * removed gold overlay when defeating both leaders
    * Reduced the difficulty of scenario 14 and improved the AI of the ally.
  * Liberty:
    * Increased the difficulty in 'Glory' by making the defenders behave more
      intelligently.
* Language and i18n:
  * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
    Vietnamese
  * Flushed image cache when changing language
* Miscellaneous and bug fixes:
  * Ensured graceful failure when encountering broken [advancefrom] tag.
  * Handled ToD areas in a LIFO way, so that it is possible
    to override them without first removing them
  * Avoided displaying an empty menu and therefore choosing
    a random weapon, when there is none
  * Added detection for server replays, as they are missing the core [lua] tags
  * Fixed attack_end event not raised for uncommon swarm attacks
  * Added test for invalidated death due to positive hp after the 'die' event
  * 1.9 syntax creeped into 1.8.x causing segfaults
  * Fixed petrifying in multiround combats
  * Fixed reference binded to a temporary, possibly the cause of the failure
    on arklinux
  * Never allow uploading *.pbl files (case-insensitive) to the add-ons
    server from the regular game client
  * Fixed revision.hpp generation with cmake 1.8(.2)
  * Fixed usage of first PKG_CHECK_MODULES inside a shell conditional
  * Fixed broken attack animatio
2010-08-28 20:08:40 +00:00
wiz
f85bc765b5 Since commit message said this requires simgear>=2, let pkgsrc require
it as well.
2010-08-27 10:00:49 +00:00
adam
6430826675 FlightGear is a free, open-source, multi-platform, and sophisticated flight
simulator framework for the development and pursuit of interesting flight
simulator ideas. This package contains the data files (textures, models, etc).

Changes 2.0.0:
* This is primarily a bug fix release.

games/flightgear-base has been renamed to games/flightgear-data,
2010-08-27 08:02:05 +00:00
adam
f4cb01eac1 flightgear-base moved to flightgear-data 2010-08-27 07:59:13 +00:00
adam
1bbf5349ee Changes 2.0.0:
This is primarily a bug fix release.
(Requires SimGear-2.0.0 if compiling from source.)
2010-08-27 07:54:22 +00:00
adam
07a44308c0 Changes 2.0.0:
* No changelog available.
2010-08-27 06:11:50 +00:00
seb
febfbb41f9 Bump the PKGREVISION for all packages which depend directly on perl,
to trigger/signal a rebuild for the transition 5.10.1 -> 5.12.1.

The list of packages is computed by finding all packages which end
up having either of PERL5_USE_PACKLIST, BUILDLINK_API_DEPENDS.perl,
or PERL5_PACKLIST defined in their make setup (tested via
"make show-vars VARNAMES=..."), minus the packages updated after
the perl package update.

sno@ was right after all, obache@ kindly asked and he@ led the
way. Thanks!
2010-08-21 16:32:42 +00:00
wiz
466a932663 Update to 1.50:
Version 1.50
* 11 new logic games, 4 new calculation trainers, 13 verbal analogies
* Usability enhancements from Alexandre Laplante and Jeff Stewart, students from University of Ottawa
* Unit testing for the gbrainy.Core
* Ability to define external logic puzzles using an xml file (games.xml)
* Command line support
* 7 bug fixes
2010-08-16 13:22:18 +00:00
wiz
4445846763 Update to 0.7.3:
2010-08-12 -- Version 0.7.3 released, with a critical fix that only
affects multiplayer games (no need to upgrade from 0.7.2 if you
only play against the AI).
2010-08-12 -- Version 0.7.2 released, with several bug fixes related
to takeovers and Alien Oort Cloud Refinery.
2010-08-03 -- Version 0.7.1 (still beta) released, with many bug
fixes (including a very nasty one related to Galactic Scavengers).
2010-08-02 -- Version 0.7.0 (beta) released, with support for The
Brink of War expansion, and online multiplayer. There are several
known bugs in this release, but they should only occur with certain
combinations of cards and/or goals.
2010-08-15 19:57:12 +00:00
adam
e9f4bbbcbc Changes 0.9.2.1:
* Fix build on 64 bits system

Changes 0.9.2:
* The rope of grapple no longer gets stuck in ground.
* Network games between specific computers which didn't work properly before
  should work now.
* A bug has been fixed which prevented the bugzilla team to have more then
  three players.
* Poisoned characters die now when they have to less health.
2010-07-26 10:01:45 +00:00
obache
511e16bd23 Update bzflag to 2.0.16.
BZFlag 2.0.16  "No Foolin'" (2010-04-01)
----------------------------------------

* Fix command line options in Windows launcher - Scott Wichser
* Fix regression in protocol handling by server - Jeff Makey, Scott Wichser
* Add bullet tails as seen out the viewport - trepan
* Add observer mouse controls for roaming and tracking modes - trepan
* Add the /forceradar client-side command for observers - trepan
* Minor cleanup of source and build system - Jeff Makey
* Explicitly link to the dl library when needed - Jeff Makey
* Remove unused dependency on Xi library - Jeff Makey
* Clarify copyright assignment terms for developers - Jeff Myers
* Allow only one Enter message per player instance - Jeff Makey
* Add TimeLimit plugin - Steven Mertens
* Remove broken vocaliser and obsolete torBlock plugins - Jeff Myers


BZFlag 2.0.14  "This isn't the release you are looking for." (2010-02-15)
-------------------------------------------------------------------------

* Add Options -> Display -> AntiFlicker option - trepan
* Add Options -> Input -> Confine Mouse (MotionBox) - trepan
* Adjust advanced ground rendering for texture flicker - trepan
* Change the default stencil bitplanes to 1 to fix stencil shadows and various
  other stencil features - trepan
* Backport fix for /idbanlist and /hostbanlist crashes - trepan
* Add support for gcc-4.4 and libtool-2.2 - Jeff Makey
* Update to Microsoft Visual C++ 9 from 8.0 - Jeff Myers
* Update to directInput 8 from 7 - Jeff Myers
* Fix player ghosting failure - Steven Mertens
* Provide API support for using bz_moveFlag on team flags - Scott Wichser
* Add pushstats plugin for future statistics gathering system - Jeff Myers
* Increase restrictions on incompletely joined players - Jeff Myers, Scott W.
* Announce saved file name in recordmatch plugin - Jeff Makey
* Fix buffer overflow in menu subsystem - Jeff Myers
* Fully support glob-style wildcards in hostbans and make name comparisons
  case insensitive - Bryan Jennings
* Properly limit maximum message size in /showgroup command - Jeff Makey
* Reset team scores in case of a capture during a countdown - Jeff Makey
* Block spoofed /me messages - Scott Wichser
* Keep flags within the world boundary - Jeff Makey
* Add the "roamView" BZDB variable - trepan
* Change fonts to DejaVu - Jeff Myers, Tim Riker
* Source cleanup - Tim Riker
2010-07-25 13:13:25 +00:00
drochner
6ec18a3e13 update to 2.30.2
This switches to the gnome-2.30 release branch.
2010-07-14 16:30:34 +00:00
sbd
3f4b7dbd32 Recursive PKGREVISION bump for the net/mDNSResponder update 2010-07-14 11:11:13 +00:00
jmmv
56d9d89d24 Transfer ownership to pkgsrc-users. pancake's address is not valid any
more and he has agreed in private mail to drop maintainership.
2010-07-06 10:17:11 +00:00
markd
624f5332df Update to KDE SC 4.4.5.
Several bugs in encoding and refreshing in Konsole have been fixed
A couple of crashes in Okular's PDF viewer have been fixed
Alarms have received some fixes in KDE PIM
The changelog lists more, if not all improvements since KDE SC 4.4.4.
2010-07-04 11:02:32 +00:00
adam
608f4a33da Changes 3.3.0.1:
* added configurable key shortcuts for snap+direction player actions
  (probably most useful for recording tool-assisted speedrun (TAS)
  tapes using the single-step mode of the tape recorder)
2010-07-03 07:24:44 +00:00
joerg
df84103450 Drop a 6 year old patch that doesn't make any sense at all and breaks
compilation with LP64. DESTDIR ready. Bump revision.
2010-07-02 16:48:54 +00:00
joerg
cf21396941 DESTDIR support 2010-06-25 22:47:50 +00:00
joerg
9acbf5309e Full DESTDIR support. Bump revision. 2010-06-25 22:38:40 +00:00
joerg
9a596edfa5 DESTDIR suport. SETGIDGAME. Bump revision. 2010-06-25 22:12:31 +00:00
spz
057f63174c update of the freeciv packages to the latest version.
Fixes a security vulnerability. (SA40078)

Changelog:
--- 2.1.x - 2.2.0
* Built-in editor
* Expanded ruleset format:
	* Unit classes
	* Movement restrictions
		* Can limit which terrains a unit can enter
		* River-boats
		* Wheeled units
		* Which units another unit can transport

	* Migration
	* Plague
	* Bases
	* Calendar effects

* Changes to gameplay with default ruleset:
	* New terrains:
		o Deep Ocean (as Ocean but no specials and cannot be transformed)
		o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
	* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
	* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
	* Triremes and Carriers can no longer attack land units
	* Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts)
	* New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision.
	* Ruins (left behind by destroyed cities, no effect on gameplay currently)
	* New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production
	* Trade route value now depends on size of cities, not on trade generated in them
	* New national borders system
	* Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy)
	* No restrictions on specialists in small cities
	* Terrain within working range of a city can no longer remain unknown
	* Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100%
	* New nations

* AI difficulty level: Cheating
* New server options:
	* foggedborders: visibility of borders is subject to fog of war
	* borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them
	* endspaceship controls whether spaceship reaching Alpha Cen ends the game
	* trademindist controls the minimum distance for trade routes between your cities
	* Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns)
	* simultaneousphases renamed to phasemode and gains new options

* Client interface changes:
	* Menus and shortcut keys revamped; notable changes include:
		o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I
		o City Report: F1 to F4
		o Go/Airlift to City: Shift+L to T
		o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S)
		o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization
	* Scripting improvements
	* Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames
	* Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles

--- 2.2.0 - 2.2.1
* Stability fixes and refactoring. GNA#15305 GNA#15356 GNA#15432 GNA#15426 GNA#15332 GNAPATCH#1465 GNA#15348 GNA#15442 GNA#15468 GNA#15469 GNA#15480 GNA#15483 GNA#15456 GNA#15500 GNAPATCH#1490 GNA#15582 GNAPATCH#1513 GNAPATCH#1515 GNA#15661 GNAPATCH#1537 GNA#15450 GNA#15671 GNA#15714 GNA#15643 GNA#15734 GNA#15741 GNA#15730 GNAPATCH#1544 GNA#15377 GNA#15778 GNAPATCH#1598 GNA#15709 GNA#15844 GNA#15857 GNA#15908 GNA#15899 GNA#15983 GNA#16003
* client-sdl: Push the maximal resolution to 3200x2400 in options. GNA#15346
* Make impossible to change the server settings trademindist when the game is running. GNA#15405
* Fixed the display of workable tiles when investigating foreign cities. GNA#15411 GNA#15944
* Improved server logging. GNA#15404 GNA#15336 GNA#15460 GNA#15333 GNA#15523 GNAPATCH#1498 GNA#15923
* client-gtk2: Canceling server logon takes you back to the main menu. GNA#15388
* Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. GNA#15439
* Internationalization and string fixes. GNA#15443 GNA#15403 GNA#15427 GNA#15457 GNA#15440 GNA#15455 GNA#15467 GNA#15478 GNA#15477 GNA#15484 GNA#15487 GNA#15585 GNA#15665 GNAPATCH#1569 GNA#15790 GNA#15809 GNA#15808 GNA#15802 GNA#15890
* Fixed bugs with voting. GNA#15451
* client-gtk2 Use city id instead of name in the goto dialog. GNA#15435
* Fixed a bug where air bases wouldn't work on certain tiles. GNA#15446
* Improved city illness. GNA#15373 GNA#15394 GNA#15422 GNA#15499
* Do not show new city dialog if city cannot be built GNA#15328
* client-gtk2: Made the unit info label scrollable to prevent the map view to resize. GNA#15504
* Do not show team name in victory message in the case there's only one team member. GNA#15511
* Improved documentation. GNA#13848 GNA#15667 GNA#15345
* Fixed goto turn time calculations. GNA#15503 GNA#15722
* Fixed a bug where the -M <metaserver> command line parameter was ignored. GNA#15538
* Improvements to Lua scripting. GNAPATCH#1503 GNA#15531 GNA#15586 GNA#15596 GNA#15602 GNA#15606 GNA#15612 GNAPATCH#1526 GNAPATCH#1531 GNAPATCH#1532 GNAPATCH#1533 GNAPATCH#1535 GNA#15675 GNA#15624 GNAPATCH#1553 GNAPATCH#1554 GNAPATCH#1552 GNA#15705 GNA#15706 GNA#15707 GNAPATCH#1599 GNA#13709 GNA#13709 GNAPATCH#1621 GNA#15725 GNA#15860 GNAPATCH#1617 GNA#15586 GNA#15696
* Fixed configuration and compilation warnings. GNA#15549 GNA#15575
* Added a column for plague risk in city report. GNA#15376
* Fixed bugs with loading saved games. GNA#15520 GNA#15581 GNA#15660
* Fixed the display of global warming / nuclear winter in the client. GNA#15563
* Disallowed paradrops inside peaceful foreign borders. GNA#15569
* Give a palace to nations split off by civil war. GNA#15548
* Fixed editor UI bugs. GNA#15578 GNA#15579 GNA#15605
* client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. GNA#15611
* Introduced Lake terrain in more scenario maps. GNA#15610
* Fixed minor issues with isotrident and amplio tilesets. GNA#15621 GNA#15777
* client-gtk2: Made the pregame player context menu stay open with one click. GNA#15593
* Disallowed transporter units to load into themselves. GNA#15616
* Don't close client dialogs when switching tileset. GNA#15620
* client-gtk2: Made client work with GTK versions older than 2.6. GNA#15637
* client-gtk2: Added tooltips for columns in the city report. GNA#15603
* Made improvement upkeep visible in "Info" column of worklist editor. GNAPATCH#1563
* Fixed mangled server "help options" output. GNA#15723
* client-gtk2: Improved the "Start Scenario Game" page. GNA#15663
* client-gtk2: Center map view at start of first game. GNA#15738
* Show pillage activity in middle-click map popup. GNAPATCH#1566
* Create ruins for disbanded cities. GNAPATCH#1570
* Avoid getting migrants that starve to death instantly. GNA#15760 GNAPATCH#1579
* client-gtk2: Improvements diplomacy dialog. GNA#15776
* client-gtk2: Sort the science dialog technologies in alphabetical order. GNA#15779
* Do not require an extra endline at the end of ruleset files. GNA#15816
* client-sdl: Fixed bug where popups were not displayed. GNA#13493
* Fixes to freedesktop.org file. GNA#15878
* Avoid transforming a city tile to a terrain that won't support the city. GNA#15630
* Fixed a bug with the France scenario that caused trouble building improvements the first few turns. GNA#15892
* Fixed bugs with the CMA UI. GNA#15909
* Reworked pillaging. GNA#15744 GNA#15742
* Changed the build system to work better with shared libraries. GNA#15973
* Fixed typos in civil war nations. GNA#15378
* Made linking work with binutils-gold. GNA#15400
* Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian
2010-06-21 07:53:14 +00:00
wiz
abbc2974b9 Use REPLACE_BASH for some files. 2010-06-19 13:32:06 +00:00
wiz
0f1304ad55 Update to 1.42:
Version 1.42
* 14 bug fixes
* Updated and new translations
* Updated Mallard documentation
2010-06-15 11:01:06 +00:00
wiz
cec79fc3a7 PKGREVISION bump for png-1.4.x shlib change.
(missed those and *emacs* the first time round because they pull
in their png dependencies via default-on options; they were included
in the test bulk build though)
2010-06-14 15:33:12 +00:00
wiz
92e0cb52cb Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:43:46 +00:00
wiz
cbb28310dd + powder. 2010-06-08 08:46:40 +00:00
wiz
9de99abdea Initial import of powder-114:
POWDER is a roguelike game.

"Roguelike" is a term applied to a wide variety of games which
share a common inspiration from the game Rogue. A non-exhaustive
list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II),
Moria, and Angband.
2010-06-08 08:45:38 +00:00
adam
43bf035aa0 Changes 3.3.0.0:
* fixed missing memory allocation in SP engine when saving engine data
  for non-SP game engine snapshots (which also stores SP engine part)
* fixed problem with scrolling in native EM engine in multi-user mode
  (this bug was just introduced with the experimental viewport stuff)
* fixed animation of splashing acid in EM engine with classic artwork
* fixed animation of cracking nut in EM engine with classic artwork
* fixed (implemented) single step mode in native EM and SP engines
* fixed "latest_engine" flag in classic levels (moved to single sets)
* updated SDL library DLLs for Windows to the latest release versions
  (this fixed some mysterious crashes of the game on Windows systems)
* replaced EM and SP set in classic level set with native level files
* finally added a newly written "CREDITS" file to the game package
* removed sampled music loops from classic music set
2010-06-06 08:41:44 +00:00
sno
1ab6035cb7 Updating games/xskat from 3.4nb2 to 4.0:
- added option to use separate downloadable altenburger cards

Upstream changes:
- AI improved
- UI improved
2010-06-03 16:27:43 +00:00
markd
537ead7dc8 Update to KDE SC 4.4.4
* Several bugs in filename sorting in the Dolphin file manager have been
  fixed
* Issues with encoded filenames in ZIP archives have been fixed
* A number of bugs in games, such as KMines, KNetwalk and LSkat and
  KSpaceDuel have been fixed
The changelog lists more
2010-06-02 10:14:14 +00:00
dholland
23ee368739 Fix build on MacOS; noted by Edgar Fuss in PR 41539, fix is obvious. 2010-05-31 23:53:36 +00:00
dillo
4ed3fdc862 Add destdir support. 2010-05-29 14:31:23 +00:00
adam
bb70412daa Removed duplicates in PLIST 2010-05-16 05:28:48 +00:00
adam
696c38bd96 Changes 20100424:
* Bug-fix release.
2010-05-15 09:11:40 +00:00
adam
54050748f5 Revision bump after updating boost-libs to 1.43.0 2010-05-15 07:17:16 +00:00
markd
8ed91c1b4e Update to KDE SC 4.4.3
Numerous fixes in Konsole, KDE's terminal emulator, among them two possible
crashers in session management
Flash plugin support in KHTML has been enhanced to work with newest Youtube
skins
Case-sensitivity in renaming fixes in KIO, KDE's network-transparent I/O
library
Hiding the mouse cursor in some special cases in presentation mode and two
possible crashers have been fixed
2010-05-08 22:13:56 +00:00
drochner
920a45c396 update to 0.9.4
fixes issues running Kye with newer versions of GTK and librsvg
2010-05-05 18:33:25 +00:00
adam
4695325ce2 Changes 1.1.1:
General:
- Fixed several minor bugs here and there.

Drascula:
- Fixed regression that caused some texts to always be in English, even when
  using another language.

KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
  AdLib music is selected.

LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
  actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of
  the caves

Tinsel:
- Fix video playback regression in Discworld 2.

Parallaction:
- Fix several crashes and other regressions in Nippon Safes.
2010-05-03 06:30:40 +00:00
wiz
2adec5ccf8 Update to 1.41:
Version 1.41
* 18 bug fixes
* Updated and new translations
2010-05-02 11:08:06 +00:00
dholland
87daf4f5a6 Patch getline() -> get_line() for current (thanks, POSUX) 2010-04-29 00:48:48 +00:00
zafer
bc704a9ed7 remove discontinued mirror. 2010-04-17 16:03:02 +00:00
zafer
8075b2b471 remove discontinued mirrors. 2010-04-17 16:01:56 +00:00
zafer
49ce4bf22f remove dead mirror. 2010-04-17 15:48:22 +00:00
adam
a36017923d Changes 1.1.0:
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.

General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
  compile on modern systems.

CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.

KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
  (sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.

SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
  The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command
  'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
2010-04-11 08:22:06 +00:00
markd
b74806d5a9 Update KDE to 4.4.2
For 4.4.0 major new technologies have been introduced, including social
networking and online collaboration features, a new netbook-oriented
interface and infrastructural innovations such as the KAuth authentication
framework. According to KDE's bug-tracking system, 7293 bugs have been
fixed and 1433 new feature requests were implemented.

KDE SC 4.4.1 has a number of improvements:
 A performance problem in KMail when sending emails has been fixed
 Various fixes in Plasma widgets and other addons, such as the analog clock
  and the picture frame
 A number of fixes in Konsole, KDE's powerful terminal application

KDE SC 4.4.2 has a number of improvements:
 Possible crashes in Plasma, Dolphin and Okular have been fixed
 The Microblog applet now shows the correct time in the timeline
 The audioplayer KRunner plugin has been fixed to not freeze the KRunner UI
  anymore
2010-04-10 02:45:02 +00:00
asau
9d172bbac7 Recursive revision bump for GMP update. 2010-03-24 19:43:21 +00:00