Commit graph

4019 commits

Author SHA1 Message Date
markd
959f4d4d8f add blinken, kanagram, khangman 2012-03-20 07:22:46 +00:00
markd
132253ed2e Add blinken, kanagram, khangman. Part of KDE SC 4.8.0 2012-03-20 07:20:40 +00:00
markd
67a7768818 Update to KDE SC 4.8.0 2012-03-19 21:40:40 +00:00
wiz
d57fa8f814 Update to 2.1.2 and call it 2.12 to make it newer than the previous 2.06.
Version 2.1.2
* Updated translations
* 8 bug fixes

Version 2.1.1
* Updated translations
* 1 bug fix

Version 2.1.0
* Software improvements
** Refactoring to break down responsibilities in classes and make code more modular
** Automated “Assembly / package versioning”
* Existing games improvements
** Mouse support for Memorize figures and text
** Show graphically the answer in square sheets puzzle
** Add rationale to handshake puzzle
** People at the table has a better graphic
** Some controls in games handle better larger texts
* Translations
** New Telugu translation
** Many updated translations
2012-03-16 17:32:40 +00:00
obache
34a560cbb0 Bump PKGREVISION from default python to 2.7. 2012-03-15 11:53:20 +00:00
markd
d1379f5fa0 Remove no longer required patch-aa. Fixes PR pkg/46104 2012-03-10 19:56:30 +00:00
shattered
2a4afa461a Set LICENSE. 2012-03-10 13:20:10 +00:00
wiz
7f6ca7040e Bump PKGREVISION for python default version change to 2.7.
py-* not affected, since it built different versions depending on the
setting already.
2012-03-09 12:33:57 +00:00
joerg
87a1ed493f Needs png explicitly now. Still doesn't build due to const issues. 2012-03-08 01:06:08 +00:00
joerg
674c1c1194 Needs png explicitly now. 2012-03-08 01:03:40 +00:00
joerg
2df7251122 Needs jpeg explicitly now. 2012-03-08 01:00:59 +00:00
hans
be8a855853 Fix build on SunOS 5.11 2012-03-07 16:19:20 +00:00
dholland
f6f4aaf563 Deploy INSTALLATION_DIRS to avoid installing the executable as the
bin dir, as happened in the QNX build posted a couple months ago.
2012-03-05 04:51:48 +00:00
wiz
7cc98d59f1 Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari.
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:

    more options in LAN/NET games (continue game when players leave;
    disable player targetting)
    fixed abort during a multiplayer game with a player in lowest
    graphics mode
    much faster Internet servers listing (parallel discovery)
    add ability to record and replay games; also add ability to
    save frames from records, so as to create high quality videos
    of games [ on youtube | video file ]
    geolocalized nicks in server lounge

Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:

    1-player multiplayer training: ability to activate chain reaction
    world map: you can view the amount of playing players, which
    helps chosing a server
    world map: you see playing players as green dots
    network game lounge: you can toggle fullscreen
    network game lounge: the game creator can activate chain-reaction
    and set a victories limit through options
    network game lounge: you can request server info
    network game lounge: chat is timestampped
    multiplayer: you can view who's attacking you

After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:

    new 1-player game mode: multiplayer training; uses identical
    game rules as multiplayer, generated malus bubbles are counted
    as points - what score will you be able to reach in the 2
    minutes time frame?
    network (Internet) game: up to 5 players in a game (net game
    system has logic able to transparently handle players behind
    a NAT)
    LAN game: similar to network game except that no connection to
    Internet is made, substituted by polling the local network
    fully revamped graphics, including now 3d-based smooth penguin
    eyecandy
    revamped intro and 1p music into fully digital productions
    full joystick support: just move your joystick(s) or push
    buttons in the "change keys" dialog (analog joysticks handled
    as digital for fair play)
    realtime graphical effects in the menu screen (if your computer
    is fast enough)
    anti-aliased and localized messages

Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
2012-03-04 22:27:07 +00:00
wiz
b630ed46ca More pcre PKGREVISION bumps. 2012-03-03 12:54:15 +00:00
wiz
e64308b04b Recursive bump for pcre-8.30* (shlib major change) 2012-03-03 00:11:51 +00:00
hans
a6047605fe Fix build on SunOS. 2012-03-02 15:44:54 +00:00
hans
b051fc5ec1 Recursive bump from devel/boost-libs update. 2012-02-29 16:32:19 +00:00
adam
663f88faaa Changes 1.4.1:
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
2012-02-27 13:58:05 +00:00
drochner
77b7ed3731 +asciiquarium 2012-02-23 19:17:31 +00:00
drochner
193ab0d11a add asciiquarium-1.0, an ASCII art animated aquarium 2012-02-23 19:15:21 +00:00
jdc
16bbb14bd9 Also unlimit the stacksize, so that this will compile on NetBSD/sparc64. 2012-02-20 15:01:24 +00:00
gls
798d5dfc08 Fix build by explicitely depending on graphics/png.
From sjamaan via IRC.
2012-02-18 14:37:14 +00:00
jakllsch
31e943d180 +amaze 2012-02-17 17:23:05 +00:00
jakllsch
85cb95adec Import amaze.
A 3D maze game based on a similar game I read the source to in an
Australian PC magazine in the mid 1980s. Implemented using curses,
so that you can play it on a VT100 should you so desire.
2012-02-17 17:22:13 +00:00
jakllsch
a980ec8d8b +robotfindskitten 2012-02-17 16:59:03 +00:00
jakllsch
c0ecaf443d Import robotfindskitten-1.7320508.406.
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
2012-02-17 16:57:25 +00:00
hans
b0e1415491 Uses nroff to build its manpage. 2012-02-16 18:53:22 +00:00
hans
376cffca37 Fix build on SunOS. 2012-02-16 18:48:52 +00:00
wiz
8c80e19da8 Update DESCR per Timothy Larson in PR 45958. 2012-02-14 11:06:21 +00:00
wiz
cdd07e1f06 Add two files for support packages. From Tim Larson in PR 45958. 2012-02-12 14:17:10 +00:00
sbd
a81e84092e Add SET_LIBDIR=yes 2012-02-09 21:44:27 +00:00
sbd
af0748fe64 Add csh scripts to REPLACE_CSH and add USE_TOOLS+=csh:run
Bump PKGREVISION
2012-02-07 06:36:35 +00:00
wiz
3e5aee20cf Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)

Enjoy.
2012-02-06 12:39:49 +00:00
sbd
95402f1569 Switch to using REPLACE_CSH. 2012-02-06 06:19:17 +00:00
dholland
f0f4067574 Fix another LP64 crash. Boo on libXt. 2012-02-05 00:02:47 +00:00
dholland
50c05b61ac whitespace 2012-02-04 23:42:12 +00:00
sbd
c7c4c4bfd7 On Linux fix the Guidebook formating by using 'nroff -Tascii' and not using
col as it removes the escape the the ansi color sequences.
2012-02-03 07:04:54 +00:00
marino
339e46b780 games/wxhugo: link libstdc++ directly
Fix for DragonFly 3.0+.  This fix isn't easily limited to DragonFly so it
applies to all platforms.
2012-01-29 21:05:52 +00:00
marino
b93a707f33 games/liquidwar: Fix indirect linking error on DragonFly 2012-01-29 21:04:58 +00:00
marino
a5878047fb games/gtklevel9: Fix indirect linking error on DragonFly 2012-01-29 21:03:37 +00:00
marino
6b9be6c473 games/atomix: Fix indirect linking error on DragonFly 2012-01-29 21:02:38 +00:00
wiz
1e53d7783c More PKGREVISION++ for SDL_image 2012-01-28 13:06:20 +00:00
wiz
9d2b9c408f Recursive bump for removal of jpeg/tiff/png buildlink3.mk files
from SDL_image. If one of these packages needs them, it should
include them itself.
2012-01-28 11:00:51 +00:00
sbd
ec681430da Recursive dependency bump for databases/gdbm ABI_DEPENDS change. 2012-01-24 09:10:50 +00:00
joerg
eddec9c789 Rename local variable to not conflict with STL 2012-01-20 17:07:35 +00:00
joerg
c703e1e566 Don't return without value in non-void functions. Fix main to return
int.
2012-01-20 17:06:52 +00:00
joerg
c6ba63766a main must return int. 2012-01-20 17:05:53 +00:00
wiz
07adc2ce45 Update to 117:
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
    Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
    Failing to forget no longer uses a turn.
    Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
    Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
    Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
    Signpost added to surace world. (SilverAnalyst)
    Someone to greet you on the surface world. (Andrew Walker)
    Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
    + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
    Frogs have a bonus to attack vs insects. (Robert Barber)
    Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
    Finally added the cute and cuddly triceratops!
    If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
    Sleeping creatures have a visual indication. (Mike Ratzlaff)
    Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
    Rolling boulder works on some monsters.
    Fix minor spelling errors (Gurkan Sengun)
    Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
    Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
    Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
    One new room type.
    Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
2012-01-20 12:42:59 +00:00
dholland
5ecb256cf8 set USE_GAMESGROUP 2012-01-14 15:36:10 +00:00