Commit graph

4019 commits

Author SHA1 Message Date
joerg
74ef380ffe Fix build with modern GCC 2011-11-27 19:42:25 +00:00
joerg
1d7187045e Remove use of the G++ min extension. 2011-11-27 19:40:50 +00:00
joerg
cecc92f672 Fix build with modern GCC 2011-11-25 21:54:14 +00:00
joerg
a8aca8bc5e Fix build with newer GCC 2011-11-25 21:53:25 +00:00
joerg
6ca2fa3f91 Fix build with modern GCC 2011-11-25 21:52:33 +00:00
joerg
7efa6092f9 Fix build with newer GCC 2011-11-25 21:51:13 +00:00
joerg
b82c494f70 Fix build issues with newer GCC 2011-11-25 21:50:31 +00:00
joerg
3183e1cc9d Fix build with modern GCC 2011-11-24 14:08:47 +00:00
joerg
a4dc9d215e Fix build with newer GCC 2011-11-24 14:08:05 +00:00
joerg
8aff9fca12 Fix build with GCC 4.5 2011-11-24 14:07:12 +00:00
joerg
130ec41e83 Fix build with newer GCC 2011-11-23 23:29:45 +00:00
joerg
22097bf265 Add missing includes to fix build with newer GCC 2011-11-23 23:28:06 +00:00
joerg
6de67c8841 Fix build with newer GCC versions 2011-11-22 18:09:31 +00:00
drochner
c79bce1018 update to 1.0.18
change: adds an option to configure vertical speed for
 moving block down by key
2011-11-16 20:02:30 +00:00
sbd
37074a1132 Add missing devel/readline buildlinks.
Bump PKGREVISIONs
2011-11-16 08:23:48 +00:00
sbd
0eb241f835 Add missing archivers/bzip2 buildlink.
Bump PKGREVISION
2011-11-16 06:00:46 +00:00
dholland
8f95167256 Patch up bodgy make rules, may fix Linux build. 2011-11-14 02:13:49 +00:00
adam
ca275aa5c9 Changes 1.4.0:
New Games:
  - Added support for Lands of Lore: The Throne of Chaos.
  - Added support for Blue's Birthday Adventure.
  - Added support for Ringworld: Revenge Of The Patriarch.
  - Added support for the Amiga version of Conquests of the Longbow.
New Ports:
  - Added PlayStation 3 port.
General:
  - Fixed the ARM assembly routine for reverse stereo audio.
  - Added support for building with MacPorts out of the box.
AGI:
  - Implemented sound support for the DOS version of Winnie the Pooh in the
    Hundred Acre Wood.
AGOS:
  - Implemented support for loading data directly from InstallShield
    cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
  - Fixed loading and saving in the PC version of Waxworks.
  - Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
  - Added support for the iOS version of The 7th Guest.
Lure:
  - Fixed crash when trying to talk and ask something at the same time.
SCI:
  - Added better handling of digital vs. synthesized sound effects. If the
    "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
    digital sound effects, otherwise their synthesized counterparts will be
    preferred instead, if both versions of the same effect exist.
SCUMM:
  - Implemented PC Speaker support for SCUMM v5 games.
  - Fixed priority bug in iMuse. As a result the AdLib music should sound
    better, since important notes are not interrupted anymore.
  - Implemented CMS support for Loom, The Secret of Monkey Island and
    Indiana Jones and the Last Crusade.
  - Improved palette handling for the Amiga version of Indiana Jones and the
    Fate of Atlantis.
Broken Sword 1:
  - Fix freeze in Windows demo.
  - Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
  - Fixed deleting saved games from the list of saved games (from the launcher
    and the in-game ScummVM menu).
  - The US version of Discworld II now shows the correct title screen and
    language flag.
Android port:
  - Fixed plugins on Android 3.x.
  - Moved the default saved game location to the SD card.
2011-11-13 09:07:32 +00:00
joerg
5c7610fea0 Fix return; in non-void functions 2011-11-11 00:21:17 +00:00
wiz
4b014ecd10 Update to 2.05:
Version 2.05
* 1 bug fix
* Updated translation

Version 2.04
* 3 bug fixes
* Fixes to translations

Version 2.03
* Several translations updated to fix bugs
* Add Esperanto translation
* Fixes assembly versioning

Version 2.02
* 7 bugs fixed
* Updated translations for many languages
2011-11-03 00:52:20 +00:00
sbd
ff3e585f03 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:11:52 +00:00
sbd
94b37b4e43 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
ryoon
2abde00d49 Update to 20111025
Changelog:
* Fix resize of splite bug
* Fix square drawing bun in 16bpp mode
* When transbtn is run and button is pushed with btnwait,
  select most solid button
* Make btnwait zero when btntime is zero
* Implement textspeeddefault
* Fix square drawing bug with alpha mode
* Fix getcursorpos bug
* Fix button drawing bug
* Fix bugs in textgosub, pretextgosub, and so on
* Change btndown 1 behavior
* Implement ruby support in strsp
* Discard old style save file format support
* Fix bug in save and restore
* Implement partial yesnobox support
* Support extract on case insensitive filesystem
* Support ns2 archive reading
* Fix bug in automode screen transition
* Implement mp3fadein, mp3fadeout, bgmfadein, and bgmfadeout
* Fix bugs in Ogg Vorbis play
* Fix bugs related to Android and Windows
2011-10-28 15:03:54 +00:00
obache
3529d18007 Recursive Bump from boost-libs ABI bump. 2011-10-19 06:12:58 +00:00
heinz
8258e959d3 LICENSE set to "public-domain", according to the statement in the file
README.
2011-10-18 12:58:38 +00:00
adam
7c7098146a Changes 1.8.6:
* This is a bugfix release for the stable 1.8 branch. This release does mainly
  consist of smaller fixes and changes. This is most likely the last 1.8.x
  release.
2011-10-11 13:15:59 +00:00
wiz
c85a334de6 Update to 116:
Nine months since the last release, so much for the weekly release
schedule POWDER started with! You will notice that I have at least
maintained the same size release, minor fixes and a new spell. I'm
particularly happy with finally finding a compromise for god-induced
flamestrikes - you get a warning now so they are less just an
insta-death out of the blue.

You may thank the Annual Roguelike Release Party (ARRP) for this
release - it provided the impetus to get something out. If you like
POWDER, but are frustrated at the slow rate of development, I
strongly recommend checking the rest of the roguelike scene!

    MSVC Express Edition 2008 project files and instructions added,
    created by Andreas Bohm.
    Tower shields are large. (Claudio)
    "You cannot hide from I!" is now "You cannot hide from Me!"
    (B. Perry)
    Looking at a square will also describe any smoke there.
    The dig spell now has the side effect of spraying the excavated
    rock shards, damaging those around you.
    Create Pit spell is now 10 MP rather than 15.
    Blizzards fill the air with sleet and snow, not sleet and slow.
    Though the latter does describe their special effect nicely.
    New spell: Sandstorm
    If a god decides to flamestrike you, you now get a few turns
    warning to prepare yourself.
    Monsters properly check safety of squares before stepping on
    them.
    If trapped inside a wall without Phase or Breathess, you will
    suffocate. (Strange Child, Julian Agloro)
    Helmets should be sorted together now. (Aapo)
    Empty bottles will be filled by down pour now. (Aapo)
    Entomb has a better message when blocked. (Aapo)
    Rocks are created when rocks fall on your head. (Aapo)
    Spells you can't cast have (!) after them in the zap list (Aapo)
    Saving when out of disk space should no longer corrupt your
    last save game. (Aapo)
    Tossing an item hand to hand no longer takes a turn. (Aapo)
    Spears, knives, and daggers no longer let you equip stacks.
    (Aapo)
    You are only prompted to throw one spear of a stack. (Aapo)
    The animate forest spell now has its own icon.
2011-10-10 13:09:33 +00:00
cheusov
20609a6910 Update my email 2011-10-09 10:02:44 +00:00
dholland
efaad988e5 Fix build on -current. Fix a minor piece of pkglint. 2011-10-03 04:37:05 +00:00
dholland
aa39354b47 Fix build with native X. 2011-10-03 04:05:34 +00:00
joerg
b850b3b787 Pilot error, commit the patches, not the diffs against the CVS tree. 2011-09-25 20:52:41 +00:00
joerg
f44a9d78f6 Add missing include for runtime_error. Fix fallout from png changes. 2011-09-25 19:47:38 +00:00
joerg
f5e9b1d35c Resolve conflict with pipe2(2) 2011-09-25 19:45:18 +00:00
ryoon
451901e2b6 Add lincity-ng 2011-09-16 11:15:04 +00:00
ryoon
3f1dd6722a Import lincity-ng-2.0 as games/lincity-ng from wip/lincity-ng.
LinCity-NG is a City Simulation Game.
It is a polished and improved version of the classic LinCity game.

Within the scope of the GoTM project at happypenguin we have created a new
iso-3D graphics engine, with a completely redone and modern GUI.
2011-09-16 11:13:31 +00:00
marino
235bfa14fb Restore DragonFly ability to build Quake
A number of switches in the Quake makefile are no longer recognized
by the system compiler in DragonFly (gcc 4.4), e.g. -m486 and
-mpentium.  These switches have alternatives such as mtune= that
allows Quake to build on i386-DragonFly, so the existing patches were
updated to used them.

i386-NetBSD-5.99 was verified as well.  i386-NetBSD-5.1 remains
broken due to an unrelated X11 header buildlink problem
(Xxf86dga.h vs xf86dga.h)
2011-09-14 19:19:37 +00:00
shattered
c9d45d901e Unbreak build on -current (pipe2 variable conflicts with syscall of same
name).
2011-09-12 21:19:26 +00:00
wiz
85a1e56f5d Update to 9179: bugfixes. 2011-09-08 20:11:53 +00:00
joerg
6d007e6aae Fix patch fallout. 2011-09-08 00:12:37 +00:00
obache
965e6e149e from *.c/*.h files, set LICENSE=2-clause-bsd. 2011-08-31 12:14:33 +00:00
obache
4f75bcf1e8 pkgsrc does not support so old BSDs, then no need to -ltermcap in addition
to -lcurses.

fixes PR#29503.
2011-08-31 12:13:30 +00:00
joerg
2c42a4579f Unrestrict dependency 2011-08-29 21:18:36 +00:00
christos
f6402b1c7d fixes for lua 5.1 which requires pairs(). 2011-08-29 08:24:30 +00:00
obache
0b8aa0f6a3 Recursive bump from gdbm shlib bump. 2011-08-23 13:06:45 +00:00
wiz
4c5239d7b6 Update to 2.01:
Version 2.01
* Add Mono.Addins.Gui 0.6 strings for L10N
* remove libgnome support (deprecated lib)
* 11 bugs fixed
2011-08-22 13:22:40 +00:00
joerg
dc2758b10a Fix build with newer curl. Improve compatibility with clang. 2011-08-20 15:32:48 +00:00
joerg
06a8991625 Fix build with clang and newer curl. 2011-08-20 15:31:33 +00:00
wiz
86794b420a Fix build with gcc-4.5. 2011-08-14 19:05:03 +00:00
obache
512b1cba17 Revision bump after updating perl5 to 5.14.1. 2011-08-14 12:38:56 +00:00
wiz
ef308af89c Add upstream bug report URL. 2011-08-05 00:56:36 +00:00
adam
c102e69d90 Changes 1.3.1:
General:
* Improved audio device detection and fallback.
  There should be no more silent errors due to invalid audio devices.
  Instead ScummVM should pick up a suitable alternative device.
Mohawk:
* Added detection entries for more variants of some Living Books games.
Tinsel:
* Fixed a regression that made Discworld uncompletable.
SAGA:
* Fixed a regression in Inherit the Earth's dragon walk code which
  was causing crashes there.
* Fixed a regression causing various crashes in I Have No Mouth and
  I Must Scream.
SCI:
* Added detection entries for some Macintosh game versions.
* Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
* Fixed graphics bug in FM-TOWNS versions of games on ARM devices
  (Android, iPhone, etc.).
2011-07-27 12:27:56 +00:00
obache
7f43353df0 recursive bump from gnome-vfs drop crypto dependency. 2011-07-21 13:05:46 +00:00
dholland
1329094373 Fix build with clang. While here, fix scorefile handling and add
DESTDIR support. PKGREVISION -> 3.
2011-07-19 04:24:18 +00:00
ryoon
93dd7d28c9 Update to 20110619
Changelog:
* Fix getcselstr related bug.
2011-07-14 06:34:36 +00:00
wiz
3b698d4830 Update to 2.00:
Version 2.00
* UI
** Integrated question and solution
** Theme support
** New default theme (notebook)
** Vertical / Horizontal toolbar orientation
* Game experience
** Better answer handling
** Accept words, accept figures names, more flexibility handling spaces, etc
** Better rationale explanations (%)
** Fixed some verbal analogies
* Localization
** I18N fixes
*** Proof-reading on English by native speakers. 20% of strings where enhanced for better grammar
**** Ability to run gbrainy in English ignoring the translations
* 11 new games: 4 logic games, 1 calculation game, 6 new verbal analogies
* Infrastructure Fixes
** Minor memory leaks
** Mono 2.10 support
* Several bug fixes
2011-07-12 13:44:35 +00:00
abs
8bc460c929 fix typo in last 2011-07-12 08:26:18 +00:00
abs
677588f59c +libgcrypt 2011-07-12 08:25:51 +00:00
abs
473c05b912 Add explicit libgcrypt buildlink 2011-07-12 08:23:52 +00:00
dholland
74d2937d3c Add libXxf86dga and libXxf86vm and their *proto, because it wants them
and with native X finds part of them and then dies. Also apply
REPLACE_PYTHON to a python script and add python dep.
2011-07-05 03:44:06 +00:00
dholland
81dae155d8 Add xf86dgaproto and xextproto to hopefully fix -5 native X failure. 2011-07-05 01:53:48 +00:00
dholland
6329d1145a Add xf86dgaproto to hopefully fix -5 native X failure. 2011-07-05 01:33:25 +00:00
mspo
3dd2a0f407 add python dep for pgnfix and REPLACE_PYTHON 2011-07-03 17:02:22 +00:00
obache
cc75d4a4d2 * LICENSE=gnu-gpl-v2
* add user-destdir installation support.
2011-06-27 10:03:38 +00:00
obache
fa984a1979 Add user-destdir installation support. 2011-06-25 11:32:09 +00:00
wiz
2105a48cd7 Fix typo. 2011-06-24 06:46:08 +00:00
wiz
25f46a23f1 Needs curses, so include mk/curses.buildlink3.mk.
Fixes PR 45091.
2011-06-23 12:43:50 +00:00
wiz
93df9b2411 Fix build with png-1.5. 2011-06-20 09:30:03 +00:00
wiz
8d7b0c371c Add comment. 2011-06-20 09:29:50 +00:00
adam
d0498ebfe8 Changes 1.3.0:
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
  and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.

New Ports:
- Added WebOS port.

General
- Added support for loadable modules on platforms without a dynamic
  loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
  Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.
2011-06-15 13:08:20 +00:00
dholland
b0b5e9154c Fix build problem on Minix and a couple other minor C issues I noticed
while passing by. Closes PR 45048 from Thomas Cort.
2011-06-12 04:47:26 +00:00
obache
f38363508f recursive bump from textproc/icu shlib major bump. 2011-06-10 09:39:41 +00:00
drochner
939b9fb29c update to 1.0.16
changes: improvements to gameplay (tetromino sequence)
2011-06-09 17:08:00 +00:00
drochner
c3cb26daaa update to 2.6.3
changes:
-added level selection dialog
-fixes
-translation update
2011-06-09 17:06:16 +00:00
obache
9ba8b474a3 Update onscripter to 20110528.
PR#45025 by ISIHARA Takanori.

some bug fixes.
2011-06-09 12:09:22 +00:00
wiz
a303564cb9 DESTDIRify nethack. Merge patches and distinfo. Some other improvements.
From Rhialto in PR 45010.
2011-06-01 11:20:29 +00:00
dholland
f8ce0a2b8a SETGIDGAME -> USE_GAMESGROUP 2011-05-28 23:23:49 +00:00
dholland
7aabba526f Minor rototill and respin patches; add patch comments, etc. I was taking
a shot at making it work on LP64, but there seem to be deeper problems
than the usual sorts of things. Add a comment in the makefile documenting
a case that fails on LP64 but not ILP32. PKGREVISION++.
2011-05-28 22:41:43 +00:00
obache
58bf021b49 * add destdir installation support
* honor PKGMANDIR
* create some missing directories with permissions
* runtime dependency on gzip command

Bump PKGREVISION.
2011-05-26 12:51:22 +00:00
obache
c47b0a983a * set LICENSE=gnu-gpl-v2.
* add user-destdir installation support.
2011-05-25 06:11:46 +00:00
obache
87c6d5b493 LICENSE=gnu-gpl-v1 2011-05-25 05:54:38 +00:00
obache
c3af51c1a3 USE_GAMESGROUP=yes 2011-05-25 04:42:58 +00:00
obache
72536fe57c * LICENCE=gnu-gpl-v2 # or later
* add user-destdir installation support
2011-05-24 12:38:43 +00:00
obache
8acea83dff * add an patch for compiler warning free.
* regen patches
* add user-destdir installation support.
2011-05-24 12:03:37 +00:00
obache
d780bc5f43 * set LICENSE=gnu-gpl-v2 # or later
* honor PKGMANDIR
* add user-destdir installation support
2011-05-24 11:32:54 +00:00
obache
165b838ebb sort. 2011-05-24 10:00:26 +00:00
obache
5a39eb0803 * Honor VARBASE for score file directory.
* Handle score file as a part of package.
* Add user-destdir installation support.

Bump PKGREVISION.
2011-05-24 09:54:05 +00:00
obache
0e9cf1fa60 * add user-destdir installation support.
* set LICENSE=gnu-gpl-v2
* replace manual SED with SUBST.
* prepare game score directory and file with pkgsrc.

Bump PKGREVISION.
2011-05-23 12:05:53 +00:00
obache
be8dcc644c sort. 2011-05-23 12:02:58 +00:00
dholland
85b6ce0f70 Update DESCR to fix outdated urls. From PR 44906 by Tim Larson.
Bump PKGREVISION so binary packages will update.
2011-05-21 05:22:17 +00:00
dholland
199c7b5a0b Bump PKGREVISION for previous (to 6) -- while the build was failing, it
only started failing after the /usr/bin/env change, and the installed
package is now different, so it should be a new version.
2011-05-07 00:18:49 +00:00
dholland
613b1cae8e REPLACE_PYTHON. 2011-05-06 08:27:07 +00:00
dholland
30a5570d8e Put the scorefile in ${VARBASE}/games instead of under ${PREFIX}/share.
It is still mode 666, which is wrong (XXX), but this way:
   - the package will actually install again;
   - the score file is not overwritten every time you recompile/reinstall.

There's also an .if 0 block in the makefile that can be turned on to
install the game setgid so the score file can be mode 664. I'm not
comfortable turning this on without doing at least a basic audit, and
I don't have energy for that at the moment; but it's there and it
works if anyone feels inclined to make that tradeoff locally.

An alternative approach would be to write and install a setgid
scorefile helper program, but that's not really any improvement over
making the scores world writeable

PKGREVISION -> 8.
2011-05-06 05:28:39 +00:00
hauke
a22f5f400e Updated URLs. 2011-05-03 12:17:50 +00:00
ryoon
8efa1eeeaa Update to 20110416.
Changelog:
* Add --wide option, 16:9 wode screen support.
* Fix SDL related bug.
* Improve Android support.
* Use PDA screen size selection mechanism.
2011-04-29 17:02:27 +00:00
obache
51d76b29e2 recursive bump from gettext-lib shlib bump. 2011-04-22 14:40:40 +00:00
obache
0e2c97799a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
roy
67e1d86fcc Use correct shell.
swell-foop still doens't work as it depends on seed which isn't in pkgsrc
yet, but gnome-games installs again.
2011-04-20 07:17:46 +00:00
shattered
c577789892 Update to 1.0.4. Changes:
- replaced graphics and removed logo (part of background now)
- don't save cards to current working directory
- fixed bad color key of logo
- fixed distortion for non-square icons
- i18n support
2011-04-16 17:44:07 +00:00
roy
a00a02e2de Use correct python binary. 2011-04-16 14:51:51 +00:00
hauke
92d541a3d9 For MacOS X, make sure we have endianness information (coming from
<machine/endian.h>. Otherwise, we might be mis-identified as win32.
2011-04-14 11:30:08 +00:00
wiz
7b1f786997 Update to 1.65:
Version 1.65
* 2 bug fixes
* Updated translations
2011-04-11 15:06:08 +00:00
ryoon
8b6bfc9d90 Update to 20110320
Changelog:
Version 20110309:
* only affects to ONScripter for Android.

Version 20110320:
* Fix segmentation fault in size detection of nbz file in nsa archive.
2011-04-10 08:11:56 +00:00
wiz
691f21761e Fix build with png-1.5. 2011-04-05 11:27:28 +00:00
wiz
22c1027220 Update to 1.64:
Version 1.64
* 2 bug fixes
* Updated French translation
2011-04-05 08:14:14 +00:00
wiz
530f8e999e Fix build with png-1.5. 2011-04-03 11:27:24 +00:00
wiz
df00981bb1 Set LICENSE. 2011-04-03 11:20:52 +00:00
wiz
78be1cb065 Fix build with png-1.5. 2011-04-03 11:20:46 +00:00
wiz
bbb1fbca23 Set LICENSE. 2011-04-03 11:14:19 +00:00
wiz
f8f06058c6 Fix build with png-1.5. 2011-04-03 11:14:14 +00:00
wiz
62737c052e Set LICENSE. 2011-04-03 10:36:04 +00:00
wiz
56bab403ad Fix build with png-1.5. 2011-04-03 10:35:58 +00:00
wiz
85bf58377b Fix build with png-1.5. 2011-04-03 10:28:20 +00:00
markd
d781122edb Fix build. 2011-04-03 01:33:51 +00:00
wiz
c0b6489bcb Fix the crossfire-client* packages for png-1.5. 2011-04-01 15:31:33 +00:00
wiz
bd73396860 Fix build with png-1.5. 2011-04-01 15:21:50 +00:00
ryoon
a3dec181c0 * Fix build (using deprecated gtk functions)
* Remove unnecessary white space from DESCR.
* Set LICENSE.
2011-03-29 09:56:25 +00:00
rh
bd48fe2acb Update cgoban-java to 3.4.14. Changes are too numerous to list here, but
most importantly, version 3.4.x is now required in order to connect to KGS.
2011-03-26 10:04:37 +00:00
wiz
e0c0524e61 Update to 1.63:
Version 1.63
* 2 bug fixes
* Updated and new translations
* More flexiblity accepting answers
2011-03-21 09:58:13 +00:00
wiz
efa4de8c1d Update to 0.8.1, take maintainership.
2011-03-09 -- Version 0.8.1 released, with a bugfix for Alien
Toy Shop's consume power.
2011-03-08 -- Version 0.8.0 released, with some AI improvements
and minor bug fixes.
2011-03-16 14:52:27 +00:00
obache
38db5a8def * LICENSE=gnu-gpl-v2 (or later)
* add user-destdir installation support
* use usual user/group/permission instead of hard coded one for permissions
* create one more missing required directory

Bump PKGREVISION.
2011-03-16 11:40:27 +00:00
obache
f3403cfbc5 sort. 2011-03-16 08:50:14 +00:00
obache
2a223be389 * honor VARBASE for game score file.
* add user-destdir installation support
* take care score file for binary package

Bump PKGREVISION.
2011-03-16 08:47:37 +00:00
zafer
3467706e7a update master_sites 2011-03-11 12:16:31 +00:00
zafer
568ccdccf8 remove dead mirrors. update master_sites. 2011-03-11 12:08:04 +00:00
wiz
620853e0b1 Update to 9109: new grid types, not used yet. Bug fixes. 2011-03-11 12:07:36 +00:00
zafer
4cbd6b0df6 service suspended. prevent timeout. fetch from backup. 2011-03-11 11:48:40 +00:00
zafer
30bc4b6d71 ftp service suspended. fetch from master_sites_backup. 2011-03-11 11:47:28 +00:00
wiz
5799ecd994 Remove some comments against grep mismatches. 2011-03-06 16:33:04 +00:00
obache
0e06c5989e Use mk/jpeg.buildlink3.mk, instead of graphics/jpeg directly. 2011-03-02 13:36:00 +00:00
ryoon
25e21fab16 Add onscripter 2011-03-02 12:07:25 +00:00
ryoon
af0cd0889f Import onscripter-20110226 as games/onscripter
ONScripter executes a script for NScripter. NScripter is an engine
for the creation of visual novels on Microsoft Windows.

This package is based on PR pkg/44555 from ISIHARA Takanori.
2011-03-02 12:05:18 +00:00
wiz
36ff915e97 Reset maintainer for retired developers. 2011-02-28 14:52:37 +00:00
shattered
035ab2fb71 Update URLs. 2011-02-26 12:11:07 +00:00
hans
ab1d91ec6b Fix destdir support. 2011-02-26 10:56:52 +00:00
obache
b1a9a05428 + lnl 2011-02-26 08:19:13 +00:00
obache
62de57304b Import lnl-3.4.19 as games/lnl.
Based on PR#44554 by ISHIHARA TAkanori, with some clean up.

Labyrinths & Legends is Rogue like RPG of the system such as
Rogue, Moria, NetHack and "Torneko's Great Adventure".
The "Put a party together." thing that it couldn't be done with
Rogue like is made.
2011-02-26 08:18:13 +00:00
adam
a390321e68 Changes 1.8.5:
* AI:
  * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure
    for old-style AI config.
  * Fixed bug 16585: made AI move in targeting phase even if for some of the
    'best' units moves to targets are impossible
* Campaigns:
  * Descent into Darkness:
    * Made 'Alone at Last' easier.
  * Legend of Wesmere:
    * Added another keep in scenario 14.
* Editor:
  * Added a standard click sound for brush bar buttons (bug 15635)
* Graphics
  * Updated portraits for Drake Fighter and Burner
* Language and i18n:
  * Updates fonts: DejaVu 2.32
  * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
    Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
  * Fixed bug 16653: Avoid markup when calculating the text length for
    ellipse text (Debian bug 547476).
  * Fix bug 15960 "again", making "Cancel" a separate action and not just
    a duplicate of "OK."
  * Fix crash when doing teleport+attack to a fogged village
2011-02-24 13:36:56 +00:00
adam
501cb54dd6 Changes 1.01-r1914:
Fix building on 32- and 64-bit machines.
2011-02-23 10:20:26 +00:00
wiz
d26e828e5a Update to 1.62:
Version 1.62
* 4 bug fixes
* Updated and new translations
2011-02-13 17:10:27 +00:00
wiz
29da7baa34 Fix build with png-1.5. 2011-02-01 00:29:26 +00:00
wiz
e9be771beb Set LICENSE. Include desktop.mk as pkglint admonitions. Bump PKGREVISION. 2011-02-01 00:09:08 +00:00
wiz
9e2ca4537c Fix build with png-1.5. 2011-01-31 23:52:18 +00:00
adam
7d65b72678 Removed games/wormux successor games/warmux 2011-01-27 18:02:26 +00:00
adam
546e32d767 Have the mascots of your favorite free software battle in the Warmux arena.
Using dynamite, grenades, baseball bat and others weapons... exterminate your
opponent in a 2D toon style scenery and a funny environment.

Each player (2 minimum, on the same PC) controls the team of his choice (tux,
gnu, firefox, wilber,...) and must destroy his adversary using more or less
casual weapons. Although a minimum of strategy is required to vanquish, Warmux
is pre-eminently a "convivial mass murder" game where, turn by turn, each
member of each team attempts to produce a maximum of damage to his opponents.

Changes 11.01:
* Name and numbering (year.month) change!
* Android port
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed
  "urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display
  touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard
  shortcuts, can be clicked to move around faster
* Custom teams
* Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
2011-01-27 18:00:48 +00:00
wiz
4346ef8428 Add upstream bug report URL. 2011-01-24 16:43:26 +00:00
markd
76473bad3a Update to KDE SC 4.5.5
bugfixes and translation updates
2011-01-23 07:55:12 +00:00
wiz
70a5c487b9 Update to 9076. Fix About-dialog to include version number.
Two new games "range" and "signpost" and bug fixes.
2011-01-21 23:15:39 +00:00
wiz
24f5ad6953 Update to 1.61:
Version 1.61
* 5 bug fixes
* Updated and new translations
2011-01-21 22:52:56 +00:00
wiz
41bf21d5ae Update to 115:
* The delete key should work on Macs. (Konstantin Stupnik)
    * Typos in the animate forest description fixed. (Paul Nguyen,
    Kender)
    * You can no longer petrify or stone to flesh quest items.
    (Lorenzo Batallones)
    * Items that fall in a hole will not be revealed up on the next
    level's map. (Kender)
    * Zapping a wand of invisibility at yourself when you are
    already invisible from a permament source no longer reports
    "You are invisible." (Kender)
    * No longer falsely get system shock if a creature you possessed,
    but released when it was polymorphed, is finally slain. (Mental
    Mouse)
    * The Regenerate spell now works for creatures with No
    Regeneration, as was intended. (Mental Mouse)
    * Flesh golems can once more regenerate. (They lost this in
    the no-regen sweep) (Mental Mouse)
    * Giant Spiders have defences better fitting their explevel.
    (Mental Mouse)
    * The earth hammer is now made from stone as you'd expect.
    (Kender)
    * The spell Summon Daemon now spells Daemon like the rest of
    POWDER. (Mental Mouse)
    * Typo fixed in Golden Tridude description. (Mental Mouse)
    * Clarify cave troll description. (Metnal Mouse)
    * s/byte/sting/ for scorpion description. (Mental Mouse)
    * Clarify butcher skill description. (Mental Mouse)
    * Water elementals no longer leave corpse.
    * Eaten intrinsicly poisonous corpses now has a significantly
    shorter timeout. (Kender)
    * Attacks which deal multiple types of damage in the same hit
    will have damage reduction applied to each of the types, rather
    than only to the first type. (Mental Mouse)
    * Vampire bats will no longer chase players which they aren't
    interested in. (Kender)
    * Option to email character dumps on the iPhone to get them
    out of the black box.
    * Searching due to intrinsics will put Searching on the status
    line, and multiple manual searches will report Seached x10.
    * Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
    when in landscape mode on the iPhone.
    * Makefiles for Linux have $(LDFLAGS) added.
    * The torches in the Lomaka tiles have been fixed to show up
    in the correct hand. (Martin Rittweger)
    * The Wish command now includes the ability to take on a
    monster's form and stats, so you can play as a monster if you
    wish. (Robert Barber)
    * On level up, the number of Piety points you have in each
    class is displayed beside the class name so you can better
    judge which class to pick. (Matthew Wyatt)
2011-01-21 22:01:36 +00:00
wiz
997443a214 Fix build with png-1.5. 2011-01-20 23:37:36 +00:00