Commit graph

32 commits

Author SHA1 Message Date
wiz
7b1ae5a218 Update to 9861:
Remove spurious "unfinished/" that appeared at the start of the
unfinished puzzles' gamedesc.txt lines due to a Perl error. Ahem.

Add comment to remind myself (and anyone else) how to refresh the XFCE
menu.

Script to read the new gamedesc.txt and create .desktop files. My
immediate intention is to run this locally so that my XFCE main menu
acquires shortcuts for my locally compiled puzzle binaries, but I
expect the script could probably be adapted for systemwide
distribution use if any distribution hasn't already done this job in
their own way by now.

Rename wingames.lst to gamedesc.txt, and add a couple of extra fields
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.
2013-06-09 08:36:28 +00:00
wiz
e0b49a2fed Bump PKGREVISION for libXft changes for NetBSD native X support on
NetBSD 6, requested by tron.
2013-06-06 12:53:40 +00:00
tron
a36fb86593 Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:
Recursively bump package revisions again after the "freetype2" and
"fontconfig" handling was fixed.
2013-06-04 22:15:37 +00:00
wiz
c83ffb8583 Bump freetype2 and fontconfig dependencies to current pkgsrc versions,
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.

While doing that, also bump freetype2 dependency to current pkgsrc
version.

Suggested by tron in PR 47882
2013-06-03 10:04:30 +00:00
wiz
ec8caa27c1 Update to 9840:
Two new games: undead and unruly. And, of course, bugfixes.
2013-05-26 18:43:17 +00:00
wiz
d1b820f37b Recursive bump for png-1.6. 2013-02-16 11:18:58 +00:00
adam
3f2cc57b2b Revbump after updating graphics/pango 2012-10-08 23:00:34 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
tron
14215633d2 Mass recursive bump after the dependence fix of the "cairo" package
requested by Thomas Klausner.
2012-10-02 17:10:28 +00:00
obache
c38c120ee5 recursive bump from libffi shlib major bump
(additionaly, reset PKGREVISION of qt4-* sub packages from base qt4 update)
2012-09-15 10:03:29 +00:00
adam
b15c922bcc Revbump after updating graphics/cairo 2012-09-07 19:16:05 +00:00
wiz
3eccf34ac4 Update to 9455: add new "pearl" game. 2012-04-22 15:04:09 +00:00
wiz
ee311e3b36 Recursive bump for pcre-8.30* (shlib major change) 2012-03-03 00:11:51 +00:00
wiz
833922aab2 Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)

Enjoy.
2012-02-06 12:39:49 +00:00
wiz
eeda80d014 Update to 9306: bug fixes. 2011-11-30 20:41:19 +00:00
sbd
04daa2f1b8 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
wiz
6594e8b34a Update to 9179: bugfixes. 2011-09-08 20:11:53 +00:00
obache
1d9df3258a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
wiz
39ac6a0b7b Update to 9109: new grid types, not used yet. Bug fixes. 2011-03-11 12:07:36 +00:00
wiz
fac78e2b09 Update to 9076. Fix About-dialog to include version number.
Two new games "range" and "signpost" and bug fixes.
2011-01-21 23:15:39 +00:00
wiz
af3596f984 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
abs
9987fa4b3a PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnome 2010-11-15 22:56:08 +00:00
wiz
200e3c4a04 Bump dependency on pixman to 0.18.4 because cairo-1.10 needs that
version, and bump all depends.

Per discussion on pkgsrc-changes.
2010-09-14 11:00:44 +00:00
wiz
e8d8834f6a Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:43:46 +00:00
wiz
834e52ef66 Update to 8839: 4 new games: keen, singles, towers, magnets. 2010-01-16 17:23:50 +00:00
wiz
8533b1436d Update to 8692:
Single mouse clicks to toggle individual grid edges stopped working
in r8414 as a side effect of reorganisation in interpret_move().
Reinstate them.

Add a couple of missing checks in validate_desc(), without which
bogus game IDs were getting as far as new_game() and failing
assertions.

Minor rewording and typo-correction.

Aha, I've managed to prove that my inadequate error highlighting is
actually just about adequate after all. Large comment added
containing some discussion and the proof.

Error-highlighted trees look nicer with a different-coloured trunk.
Also added a comment worrying about the universality of my error
highlighting mechanism.

Redo Mines and Inertia's mine graphics using an actual circle rather
than an approximating octagon, to improve the look when zoomed to
high resolution.

Tweak to the promptness of error highlighting display.

About time I got round to this: error highlighting for Tents.

Fix width/height braino introduced in r5844.
2009-10-31 02:07:49 +00:00
wiz
b96f9c2410 Update to 8634, put distfile on ftp.NetBSD.org.
Permissions fix for installed file.
2009-08-29 11:37:30 +00:00
sno
6f7368d4db bump revision because of graphics/jpeg update 2009-08-26 19:56:37 +00:00
wiz
1fede674f2 Bump PKGREVISION for changed help files. 2009-08-05 00:03:14 +00:00
wiz
1f5a846672 Set DIST_SUBDIR -- distfile changed (only help files).
Noted by hasso.
2009-08-05 00:02:54 +00:00
wiz
99c5bce9e3 Grab MAINTAINER. 2009-07-18 18:39:05 +00:00
wiz
7bb75c84a4 Initial import of puzzles-8605, a collection of small one-player
puzzle games by Simon Tatham.

This package contains a collection of small computer programs which
implement one-player puzzle games. All of them run natively on Unix
(GTK), on Windows, and on Mac OS X; they can also be played on the
web, as Java applets.

Simon Tatham wrote this collection because he thought there should
be more small desktop toys available: little games you can pop up
in a window and play for two or three minutes while you take a
break from whatever else you were doing. And he was also annoyed
that every time he found a good game on (say) Unix, it wasn't
available the next time he was sitting at a Windows machine, or
vice versa; so he arranged that everything in my personal puzzle
collection will happily run on both those platforms and more. When
he finds (or perhaps invent) further puzzle games that he likes,
they'll be added to this collection and will immediately be available
on both platforms. And if anyone feels like writing any other front
ends - Mac OS pre-10, PocketPC, or whatever it might be - then all
the games in this framework will immediately become available on
another platform as well.
2009-07-18 18:38:28 +00:00