Commit graph

19 commits

Author SHA1 Message Date
xtraeme
b32efa5bba Update to 0.3.
Changes:

* Pluggable sound driver architecture, sound output drivers configurable
  at runtime: oss, alsa, ao, sdl, solaris.
* Fixed joystick when using softx video refresher.
* ALSA and libao sound drivers added -- configurable at compile time.
* Updates to fix compile errors with gcc 3.3.
2005-08-10 01:33:48 +00:00
jlam
95fd1f6ec9 Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.
Several changes are involved since they are all interrelated.  These
changes affect about 1000 files.

The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk.  bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files.  Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred.  This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.

The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages.  Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc.  This modification is a nod toward LOCALBASE=/usr.  The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.

The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc.  The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.

The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files.  Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories.  These files are used as input
to imake since imake can't use stdin for that purpose.

The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead.  This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed.  Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries.  Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
2005-06-01 18:02:37 +00:00
rillig
e8807a62c3 Made the horizontal lines 75 characters long. 2005-05-26 06:28:19 +00:00
jlam
585534220c Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:
USE_GNU_TOOLS	-> USE_TOOLS
	awk		-> gawk
	m4		-> gm4
	make		-> gmake
	sed		-> gsed
	yacc		-> bison
2005-05-22 20:07:36 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
wiz
1f2ba12d0f PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). 2005-03-27 15:43:32 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
xtraeme
5005fb607b Drop maintainership. 2004-11-27 09:12:58 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
jlam
1a280185e1 Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:

	lib/libfoo.a
	lib/libfoo.la
	lib/libfoo.so
	lib/libfoo.so.0
	lib/libfoo.so.0.1

one simply needs:

	lib/libfoo.la

and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.

Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-22 08:09:14 +00:00
jlam
8d572feba3 Use the new BUILDLINK_TRANSFORM commands to more precisely state the
intended transformation: use "rm" to remove an option, "rmdir" to remove
all options containing a path starting with a given directory name, and
"rename" to rename options to something else.
2004-08-28 06:05:31 +00:00
snj
c384127bdb Improve quake2forge's COMMENT slightly, and avoid using the package's
name there.
2004-08-24 23:11:17 +00:00
xtraeme
24d0f15658 oops, I should use vi instead of vim, this time indent correctly. 2004-04-17 19:19:50 +00:00
xtraeme
ed554554d6 Tabify 2004-04-17 19:16:32 +00:00
xtraeme
077aa55677 Look for files in prefix/share/${PKGBASE} and prefix/lib/${PKGBASE}. 2004-04-17 19:13:45 +00:00
xtraeme
8ec43598e5 Mesa is not enough to build the gl libraries, we need to use XFree86's
libGL via USE_BUILTIN.{glu,MesaLib}=yes.
2004-04-17 17:31:57 +00:00
xtraeme
3a627c9ccd Use subst.mk instead of patching the file and use CPPFLAGS. 2004-04-17 10:36:05 +00:00
xtraeme
97292ca241 Fix audio device, so the sound works correctly. Sorry I forgot to check
it before... heh.
2004-04-16 15:17:21 +00:00
xtraeme
00f8ac5e15 Initial import of quake2forge-0.2.1.
This is a port of the GPL'd Quake 2 source maintained by the Quake Forge
team. They're patching it with an eye towards portability and bug fixes,
and in the future, feature enhancments.

Note that to actually USE this package you will need to obtain a copy of
the original Quake 2 from id Software.
2004-04-16 15:03:20 +00:00