Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:
more options in LAN/NET games (continue game when players leave;
disable player targetting)
fixed abort during a multiplayer game with a player in lowest
graphics mode
much faster Internet servers listing (parallel discovery)
add ability to record and replay games; also add ability to
save frames from records, so as to create high quality videos
of games [ on youtube | video file ]
geolocalized nicks in server lounge
Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:
1-player multiplayer training: ability to activate chain reaction
world map: you can view the amount of playing players, which
helps chosing a server
world map: you see playing players as green dots
network game lounge: you can toggle fullscreen
network game lounge: the game creator can activate chain-reaction
and set a victories limit through options
network game lounge: you can request server info
network game lounge: chat is timestampped
multiplayer: you can view who's attacking you
After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:
new 1-player game mode: multiplayer training; uses identical
game rules as multiplayer, generated malus bubbles are counted
as points - what score will you be able to reach in the 2
minutes time frame?
network (Internet) game: up to 5 players in a game (net game
system has logic able to transparently handle players behind
a NAT)
LAN game: similar to network game except that no connection to
Internet is made, substituted by polling the local network
fully revamped graphics, including now 3d-based smooth penguin
eyecandy
revamped intro and 1p music into fully digital productions
full joystick support: just move your joystick(s) or push
buttons in the "change keys" dialog (analog joysticks handled
as digital for fair play)
realtime graphical effects in the menu screen (if your computer
is fast enough)
anti-aliased and localized messages
Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
Changes:
* sortid.c (compare_string): Cast strcoll() args to 'char *' to
avoid 'differ in signedness' warnings.
* mkind.c (mk_getc): new fn to accept both LF and CRLF.
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