Commit graph

6 commits

Author SHA1 Message Date
zuntum
b09fe4bbe5 Update prboom to version 2.2.3
Changes from v2.2.2 to v2.2.3
- improved mouse handling
- intermission demo sync bug fixed
- framebuffer update fixes (solves flicker on fbcon)
- -forceoldbsp allowed in non-GL version, and saved in demos
- fix player colours in multiplayer demos
- apply workarounds for buggy pwads even during demo playback
- fix numpad 5 key
- allow compilation on systems where SDL is built without joystick support
- fix comp_skymap
- using anisotropic filtering when the OpenGL extension is available
- using paletted textures when the OpenGL extension is available
- added gl_use_paletted_texture option to glboom configuration file
- using shared texture palette when the OpenGL extension is available
- added gl_use_shared_texture_palette option to glboom configuration file
2002-09-06 16:01:38 +00:00
jlam
183cb73c96 buildlink1 -> buildlink2 2002-08-27 18:52:18 +00:00
zuntum
a25ca1174d Update prboom to version 2.2.2
Changes from v2.2.1 to v2.2.2
- more demo sync problems for original Doom and Boom fixed
- added changeable samplerate for soundmixing
- added fullscreen/window toggle in option menu
- added double buffering
- floor rendering made more accurate
- Win32 config file handling fixed
- fix endian conversion problem on Linux/PPC
2002-07-20 12:56:45 +00:00
abs
2b325a79cd prdownloads.sourceforge.net is no longer any use.
Switch to MASTER_SITE_SOURCEFORGE.
2002-05-12 10:16:44 +00:00
zuntum
37637e483f Move pkg/ files into package's toplevel directory 2001-11-01 00:47:39 +00:00
zuntum
231104751d Initial import of prboom-2.2.1
Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game.  It also supports multiplayer
games.

Note: this package lacks audio support for now, because we don't have SDL_mixer yet.
I hope to enable it in the future.
2001-07-26 12:33:59 +00:00