Commit graph

23 commits

Author SHA1 Message Date
adam
deb05f0a8a Changes 1.8.5:
* AI:
  * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure
    for old-style AI config.
  * Fixed bug 16585: made AI move in targeting phase even if for some of the
    'best' units moves to targets are impossible
* Campaigns:
  * Descent into Darkness:
    * Made 'Alone at Last' easier.
  * Legend of Wesmere:
    * Added another keep in scenario 14.
* Editor:
  * Added a standard click sound for brush bar buttons (bug 15635)
* Graphics
  * Updated portraits for Drake Fighter and Burner
* Language and i18n:
  * Updates fonts: DejaVu 2.32
  * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
    Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
  * Fixed bug 16653: Avoid markup when calculating the text length for
    ellipse text (Debian bug 547476).
  * Fix bug 15960 "again", making "Cancel" a separate action and not just
    a duplicate of "OK."
  * Fix crash when doing teleport+attack to a fogged village
2011-02-24 13:36:56 +00:00
adam
e4581c095e Minor update in patch-ag, following Wesnoth bug http://gna.org/bugs/?16576 2010-08-30 19:29:25 +00:00
wiz
2b13566e26 Fix typo in comment. 2010-08-29 10:51:29 +00:00
adam
33a46b8abf Fix buildling on MacOSX 2010-08-29 08:53:12 +00:00
adam
97b0b0dad3 Changes 1.8.4:
* AI:
  * Fixed bug #16102: Made AI cancel attacks if a previously valid attack
    was made invalid by WML event after move in move+attack sequence.
  * Allowed custom eras to define Lua AI modifications for games played with
    this era.
* Campaigns:
  * Delfadors Memoirs:
    * Make Lionel's portrait in Delfador's Memoirs story
      screens the same as his unit portrait since there doesn't seem to be a
      current higher-res version available
  * Descent into Darkness:
    * Made 'Alone at Last' slightly easier. Also, Dela is no longer
      invulnerable but cannot be assassinated easily.
  * Legend of Wesmere:
    * removed gold overlay when defeating both leaders
    * Reduced the difficulty of scenario 14 and improved the AI of the ally.
  * Liberty:
    * Increased the difficulty in 'Glory' by making the defenders behave more
      intelligently.
* Language and i18n:
  * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
    Vietnamese
  * Flushed image cache when changing language
* Miscellaneous and bug fixes:
  * Ensured graceful failure when encountering broken [advancefrom] tag.
  * Handled ToD areas in a LIFO way, so that it is possible
    to override them without first removing them
  * Avoided displaying an empty menu and therefore choosing
    a random weapon, when there is none
  * Added detection for server replays, as they are missing the core [lua] tags
  * Fixed attack_end event not raised for uncommon swarm attacks
  * Added test for invalidated death due to positive hp after the 'die' event
  * 1.9 syntax creeped into 1.8.x causing segfaults
  * Fixed petrifying in multiround combats
  * Fixed reference binded to a temporary, possibly the cause of the failure
    on arklinux
  * Never allow uploading *.pbl files (case-insensitive) to the add-ons
    server from the regular game client
  * Fixed revision.hpp generation with cmake 1.8(.2)
  * Fixed usage of first PKG_CHECK_MODULES inside a shell conditional
  * Fixed broken attack animatio
2010-08-28 20:08:40 +00:00
hasso
fae889a450 Make it build on DragonFly. 2009-04-22 19:29:26 +00:00
wiz
6786742bc7 Add URLs to upstream bug reports. 2009-03-30 09:48:53 +00:00
wiz
9eb8d1d354 Update to 1.6, fixing a security problem.
What's New in Wesnoth 1.6

   We have many new features for your enjoyment this time around,
   including a new mainline campaign, two new multiplayer scenarios and
   another refresh of the user interface.

For Players

Campaigns

   There is a new mainline campaign, The Legend of Wesmere, with new
   gameplay features including (in one scenario) the ability to use the
   game AI as your commander for an allied side, setting its objectives as
   you like. Search for this hidden feature by right-clicking on your
   allied commanders during scenario 7. This campaign was imported from
   the Wesnoth-UMC-Dev project, where it spent a few months being
   adapted for mainline.

   Almost all mainline campaigns now use a different method of carrying
   over gold from scenario to scenario: the amount of gold retained is now
   40% instead of 80%, but it is added to the minimum starting gold of the
   next scenario instead of only replacing it if higher.

   Many mainline campaigns have improved storyline prose and new cutscenes
   or epilogs. Several have improved and redrawn campaign maps. All now
   have dates in the Wesnoth history timeline, and almost all have journey
   animations on their campaign maps. The history and geography of Wesnoth
   have been developed in more depth and detail: More campaigns now
   include references to events in the overall history, adding depth and
   richness to the narration.

Multiplayer

   The multiplayer server can now be logged onto using the username and
   password of a Wesnoth forum account. However, registration is not
   required and one can continue to use an unregistered username.

   The multiplayer lobby has been improved to allow easier management of
   the friends and ignores list by double-clicking on the player list.

   Notable changes to default era balancing include:
     * Increased the cost of the Goblin Spearman from 8 to 9.
     * Increased the movement of the Goblin Spearman line from 4 to 5.
     * Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
     * Added the traits weak, slow and dim and made goblins each receive
       one of them instead of two standard traits.
     * Added the marksman special to the ranged attack of the Orcish
       Assassin line.
     * Increased the cost of the Walking Corpse from 7 to 8.
     * Decreased the cost of the Bowman from 15 to 14.
     * Decreased the melee attack of the Bowman from 6-2 to 4-2.

General

   The game graphics have been improved with a whole new range of unit
   portraits. Many more units have full animations and team coloring.

   There is a new basic terrain type, coastal reef, which gives most
   land-based units slightly higher defense than in regular shallow water,
   and 70% defense to most water-based units such as mermen and nagas.
   Forests get more variety with graphics for spring/summer, fall and
   winter deciduous forest terrains. There are new village graphics for
   human cities and primitive tribal areas.

   Our composers have added five new original background tracks: Heroes'
   Rite, Siege of Laurelmor, Suspense, The Dangerous Symphony and The Deep
   Path. Also, the game now plays special music clips for victory and
   defeat events.

   The game interface has continued to evolve, especially in making more
   dramatic use of portraits. Unit recall dialogs now display useful
   information about your veterans' traits. Add-ons now display their
   category when you browse them on the download server.

   New game translations include Arabic, Croatian, Friulian, Latvian,
   Macedonian and Marathi. Existing translations have been extensively
   updated and revised.

For Content Developers

   The map editor was much improved (thank you, Google Summer of Code). It
   can be started from within the game now. You can toggle overlay
   displays of terrain codes and map coordinates while editing. The editor
   can handle multiple maps in a session, and you can take screenshots of
   full maps. There's also a new interactive editing tool for animated
   journey tracks.

   There are some new core units available everywhere: Troll Shaman, Royal
   Warrior and Dread Bat.

   Less visible changes include improvements in the game AI, including a
   new formula-based AI that allows more flexible setting of objectives
   and an improved pathfinding algorithm. As usual, WML has grown more
   powerful with many new tags and attributes to extend the range of what
   campaign authors can do. The GUI engine is under heavy development;
   these changes will allow the entire GUI to be configured from WML. The
   first steps have been made, but the project is not finished yet and
   will continue in the 1.7 development cycle.

   The support for writing Python AIs has been removed because the feature
   opened a serious security hole. However, we hope to build an even more
   powerful AI-scripting feature, possibly using a different and safer
   extension language, in 1.7.
2009-03-30 09:31:00 +00:00
wiz
e880272d4d Update to 1.4.5, provided by Leonardo Taccari in PR 39679:
Version 1.4.5:
 * campaigns:
   * Sceptre of Fire
     * Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
       end when it was supposed to.
     * Fixed a bug that allowed one to finish 'The Dragon' by defeating both
       enemy leaders.
 * graphics:
   * new portraits: Silver Mages, White Mages, female Mage of Light, Arch Mages,
     Red Mages, Dark Adepts, female Necromancer/Dark Sorceress, L1 Mages, Lich
 * language and i18n:
   * updated translations: Chinese (Traditional), Czech, Danish, French,
     Galician, German, Hungarian, Italian, Lithuanian, Polish, Russian,
     Spanish
   * updated manpages: Hungarian
   * updated manual: Hungarian
   * fonts: DejaVuSans 2.26
 * miscellaneous and bug fixes:
   * Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945)
   * Fixed OOS bug when giving control and having move in undo stack.
   * Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
   * Fixed loading ai parameters. MP side defination now overwrites
     era values (bug #12171)
   * Fixed MP saves to transfer correct completion state to remote clients
     when loadin game (bug #10385)

Version 1.4.4:
 * language and i18n:
   * new translation: Latvian
   * updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
     Danish, Finnish, French, Galician, German, Greek, Hungarian, Italian,
     Japanese, Lithuanian, Polish, Russian, Serbian, Slovak
   * langcode change: moved gl_ES to gl
 * miscellaneous and bug fixes:
   * Fixed timer end warning not to play in opponents turn (bug: #11517)
   * fix bug #11630 (preventing redo and rename during opponent's turn)
   * Added recursion preventarion to [kill] fire_event=yes [/kill]
   * Added check whether sendfile is in glibc (debian patch #490638)

Version 1.4.3:
 * campaigns:
   * The Rise of Wesnoth:
     * fixed the Wesfolk Outcast line's distract ability not working
 * language and i18n:
   * new translations: Arabic, Friulian, Macedonian
   * updated translations: Czech, Danish, Dutch, Estonian, Finnish, French,
     German, Hungarian, Japanese, Polish, Russian, Serbian, Slovak, Spanish
   * fonts: DejaVuSans 2.25
   * manual: updated screenshots to match UI rearrangements
 * WML engine:
   * fix [teleport] capturing villages with the wrong side (bug #11683)
 * campaignd
   * made campaign server use gzip compression for networking
   * made campaign server detect if client can receive gzipped data
   * made campaign server use gzip for storing addons
   * added configuraion option to choose gzip compression level
 * miscellaneous and bug fixes:
   * fixed parser bug that prevented loading binary data strings
   * starting a campaign without any installed now gives an error.
   * fixed issues with campaign info in non-compressed saved games
     (bug #11386)
   * Backported graceful restart feature to server
   * Improved connection stability with slow connections.
   * Implemented send_file to reduce memory usage when sending files
   * Fixed a mememory leak in networking code
   * fixed an alignement issue which caused a SIGBUS on a Sparc
     (debian bug #426318)
   * Fixed tokenizer not to strip CR from quoted string becaue it would destroy
     images transfered over network
   * added some includes to fix compilation problems with Sun Studio 12
     (patch #1066)
   * fixed null-pointer reference in network code
2008-10-09 12:55:23 +00:00
wiz
8251b1f3c6 Update to 1.4.2:
Version 1.4.2:
 * language and i18n:
   * updated translations: Chinese, Chinese (Traditional), Croatian, Czech,
     Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Lithuanian,
     Polish, Russian, Serbian, Slovak, Spanish, Turkish
 * various minor bug fixes
2008-05-20 11:43:59 +00:00
wiz
fb06de46f9 Update to 1.4.1:
Version 1.4.1:
 * campaigns:
   * Fixed/enforced internal gender id of various female heroes/foes
     (bug #11197)
   * Under the Burning Suns:
     * Minor cosmetic fixes
 * graphics:
   * Fixed broken TC on transport-galleon and drake walking corpse graphics
   * New portraits: Elvish Sorceress
 * language and i18n:
   * new translation: Croatian
   * updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
     Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
     Russian, Spanish, Swedish, Turkish
 * map editor:
   * fixed not working "Update transition" and make "Delay transition update"
     directly trigger an update when toggled off.
 * miscellaneous and bug fixes:
   * Removed spurious -R linker switch from command line generated by the Boost
     M4 macros
   * Load-game dialog displays a scenario campaign's translated name rather than
     its internal id now
   * wmlxgettext now print some context information about the strings
     extracted (patch #993)
   * added VICTORY_AND_DEFEAT_MUSIC macro and wired it in all mainline
     scenarios that warrant such effects
   * Fixed a border case of unit portrait advancement on which generic portraits
     would be treated as character-specific (affected female Elvish Archer line;
     it also theoretically affected units with [variation]s using different
     portraits)
   * allow configure to be started from directories other as the top dir
     (patch #1002)
   * learn the underlaying terrain so you'll not have a blank like in the unit
     stats if you encounter a terain aliased to a unencountered terrain
 * multiplayer:
   * fixed minimap caching in the lobby screen, resulting in faster refreshs
   * a lot work has gone into optimizing wesnothd to allow more players

Version 1.4:
 * language and i18n:
   * new translation: traditional Chinese
   * updated translations: Catalan, Chinese, Czech, Danish, Dutch, Esperanto,
     Finnish, French, German, Hungarian, Japanese, Lithuanian, Polish, Russian,
     Slovak, Spanish, Turkish, Valencian
 * graphics:
   * more elvish portraits
 * multiplayer:
   * revised maps: Cynsaun Battlefield
   * messages will no longer default to the private channel when observing
     or joining a new game
   * fixed an invalid vector access, which could happen since linger mode
     didn't reset the player_numer_ (bug #11094)
   * random maps can no longer crash if two teams have the same starting
     position (that happened if 2 teams didn't get a starting position.)
     bug #11166.
   * when the number of players for a random map can't be placed the engine
     tries maximal ten times before giving up.
 * sound:
   * added new music track, "Knalgan Theme" by Ryan Reilly.
   * added new music track, "The King is Dead" by Mattias Westlund.
   * updated music track, "Traveling Minstrels" by Mattias Westlund.
   * changed the default story screen music from loyalists.ogg to revelation.ogg
   * added new music track, "Nunc Dimittis" by Jeremy Nicoll.
   * added new music track, "The City Falls" by Doug Kaufman.
 * WML engine:
   * fixed a bug where addons with recusive INCLUDES could no longer be loaded
     (bug #11160)
 * miscellaneous and bug fixes:
   * units with a death sound but no death animation now play their death
     sound correctly
   * selection animations are not directional when standing animations are
     disabled (bug #11151)
   * Fixed parser problems with \r\r in files
   * cleanups and a compiler fix based on patch #911
   * the detection of the savegame version was done after parsing the savegame
     this could lead to crashes when loading 1.2 savegames (debian bug 467088)
   * fix a bug where the random map generator could place a keep on the border
     (bug #11150)
   * Fixed UI sounds toggle crash on Windows
   * when a new unit is spawned when the attacker dies and the new unit has
     a lower number of weapons then the weapon number used in the attack an
     wml_exception was thrown (bug #10926).
   * truncate names in the load dialog utf8 aware, might be related to
     bug #11186
   * fix bug #11187 play_once=yes and fix musical cross-fading

Version 1.3.19:
 * map editor:
   * activate border transitions in the editor using more translucent images
     than used ingame
 * language and i18n:
   * updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian,
     Italian, Lithuanian, Polish, Turkish
 * miscellaneous and bug fixes:
   * Fixed chat log viewing crash after undo
   * Fixed era events loading
   * Idle, standing and selection animations are not accelerated anymore
   * All animations are disabled when the LOW_MEM compile switch is activated
   * correct FIREBALL_MISSILE not being synchronized properly. All UMC users
     need to check units using that macro
   * correct most missiles not being properly (bug #11134)
   * fix some female units using male frames during missile attacks
 * replays:
   * fixed "play side turn" not working (bug #11118)
   * at least partly fix "replays always corrupt" (bug #10976)

Version 1.3.18:
 * campaigns:
   * Northern Rebirth:
     * fix Sister Theta not appearing after freeing her (bug #11083)
 * language and i18n:
   * updated translations: German, Italian
 * campaign server:
   * Strip CRs from uploaded data
 * miscellaneous and bug fixes:
   * Made unit checksum only test for important variables

Version 1.3.17:
 * campaign server:
   * added more logging
   * remembers the last maintainer upload IP
 * campaigns:
   * Liberty
     * Made the guards in Hide and Seek behave more intelligently.
   * The South Guard
     * Completely redesigned the internal workings of 6b The Long March.
 * graphics:
   * more elvish portraits
 * language and i18n:
   * updated translations: Catalan, Chinese, Danish, Esperanto, French, German,
     Italian, Japanese, Slovak, Spanish, Valencian
 * multiplayer:
   * revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead Crossing
 * tutorial:
   * fixed the recall refunding/re-doing in scenario 2 (bug #10993)
   * scripting of the AI moves now check for units in target hex (prevents bug
     #6745)
   * fixed some problems with the grunt (Dumbo) dialogue
   * decorated map with new terrains
 * user interface:
   * tinygui:
     * fixed fontsize for the clock
     * removed $RACE entry when using tinygui
     * fixed replay theme in tinygui to display correctly
     * get closer to the normal theme when tinygui is active and the
       resolution bigger than 400x300
   * reduce minimap in resolutions <1000x620 to allow displaying all attacks
     from units with many attacks (eg the sylph)
   * add support for 800x480 when using the configure option
     --enable-small-gui, not everything displays correctly (preferences,
     mp-creation/lobby, ...), but normal gameplay should work perfectly
   * improved editor theme so that it works in 800x600, too
   * increase space for terrains in the mapeditor by rearanging items a little
   * quick replays no longer scroll to leaders
   * scrolling to the leader the very first time happens instantly now
   * Various tunings about the transparency of hp/xp bars (avoid confusion like
     in bug #11030) and keep them highlighted for the selected unit too.
 * WML engine:
   * unstoring a leader for a side without a leader sets the leader for
     that side (bug #11048)
 * miscellaneous and bug fixes:
   * replays of midgame saves get the right recall list now (bug #10868)
   * Fixed controller problems when reloading MP game (bug #11046 and bit more)
   * Made scrollarea to stay in bottom if it is resized (bug #6974)
   * Fixed reference to invalid iterator in unit_cycle (bug #7991)
   * Fixed side_drop server message handling to correctly restart turn
   * Fixed network code crash after failed socket operation
   * Fixed random start ToD (bug #11056)
   * Fixed an assert crash when a fake_unit_move starts outside of the screen
   * Fixed temporary disappearing of hp/xp bars of victorious unit (bug #11055)
   * Fixed flickering hp/xp bars of ghost and other invisible units.
   * Placement of random terrain images is more random.
   * Optimization of damage floating labels
   * Fixed update of the minimap and starting positions when using the "delay
     transitions update" option.
   * chasm and lava bridges are now proper aliases of cave and chasm

Version 1.3.16:
 * campaigns:
   * Two Brothers: set the leader of scenario one to passive to make it not
     too easy to win
 * language and i18n:
   * updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German,
     Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish
   * replaced the font used for the chiense translation (gkai00mp.ttf) with a
     subset of WQY (just the gb2312 part is included) as requested by the
     chinese maintainer
 * map editor:
   * the editor handles errors with the old unsupported map format more
     graceful (bug #11023)
 * multiplayer:
   * revised maps: The Freelands
   * don't display 'Remote scenario' for reloaded games in the multiplayer
     lobby which is wrong in most cases (fixes bug #10882), the display
     of 'Reloaded game' is disabled for now because of the string freeze
   * Fixed MP saves loadind to choose correct human side (bug #10894)
   * display reloaded games in yellow instead of green in the game list
     as they are also a kind of already running games
   * Made era not required while loading save game
   * Removed bogus client commands about takeing side
   * Fixed control change when giving own team (bug #6639)
   * when loading a savegame don't offer to take the non-player sides (bug
     #10746)
 * units:
   * balancing changes:
     * decreased the village defense of Bats from 60% to 40%
     * decreased the forest defense of the Ranger from 70% to 60%
     * decreased the forest movement cost of the Ranger from 2 to 1
     * decreased the shallow water, mountain, swamp and snow movement cost of
       the Ranger from 3 to 2
 * user interface:
   * During dialogs the speaker is shown in the sidebar and highlighted.
   * During ai moves the source hex is no longer highlighted.
   * show unit standing animations and idle animations are now separate options
   * Removed broken "Host network game" option from multiplayer menu (bug #10800)
   * Fixed network game creation return back to create dialog after failed
     savegame loading
   * Fixed a small glitch with fog and shroud in the corners (bug #10831)
   * share_view now looks at whether your allies have shared their view,
     before whether or not you saw the view of your allies was determined by
     your own view was shared (bug #10994)
   * slight tuning of hp/xp bar: not anymore hidden under leader crown and the
     HP bar's scaling is changed (now the cap is ~80hp instead of 70)
   * new red footprints images for move cost > 3
 * WML engine:
   * fixed an off by one error in [scroll_to]
   * unified the two different max_loop counters and used highest maximum
     (65536).
   * Fixed abilities filtering to test [filter] allways
 * terrains:
   * added stone bridge terrain over lava and chasms.
 * miscellaneous and bug fixes:
   * Fixed networking not to timeout with slow connections but timeout faster
     with lost connection (partialy fix bug #10967)
   * Fixed client side ping timeout check if downloading or uploading
   * Moved destruction of conditional object before the mutex. This should
     fix random crash in network disconnect.
   * Fixed reference to invalid pointer in attack::attack
   * pressing shift affects acceleration immediately
   * More gcc 4.3 fixed
   * Remember cleared hotkey
   * Added some toys&whisles to unit tests
   * Added networking unit tests
   * Optimized MP chat log building
   * Optimized tokenizer to speed up loading config files
   * Hide race sections having only units with "hide_help=true"
   * Fixed ai handling of unit without attacking weapons (bug #10886)
   * Optimize roads placing of random map
   * when a unit miss an animation, the engine will base the replacement on
     the standing animation instead of the standing frame
   * enabled caching images for lowmem unconditionally since it seems to save
     memory (bug #11022)
   * disable stricker terrain validation, since a rogue scenario may avoid
     somebody to create any game (bug #11024)

Version 1.3.15:
 * language and i18n:
   * updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
     German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish
   * updated DejaVuSans to 2.23
 * graphics:
   * new elvish portraits by Kitty
 * multiplayer:
   * revised maps: Cynsaun Battlefield
   * fixed bug #10777: Cannot cancel a multiplayer password prompt
   * fixed bug #10779: Rejoining game causes major problems
   * Fixed :control command to work
   * Fixed control change not to set wrong team if we are playing now
   * damage statistics for the current turn also works for observers now
   * MP loads now era_id from save file (bug #10878)
   * skip replay no longer skips the story for players only for observers
     (bug #9538)
   * observers without the addon installed can watch the second scenario of
     a MP campaign again (bug #10794)
 * user interface:
   * Made ESC clear hotkey when changing hotkeys
   * Made quick replay skip messages
   * linger mode overlay is also drawn over fog and shroud (bug #10811)
   * Units are deselected before they move.
   * The next move can be prepared before the current attack/move
     animation finishes (bug #7132).
   * If a move is interrupted, footsteps are drawn again.
   * Tuned some details of the mouse handling.
   * Fixed [message] not to close if it has input (bug #10846)
   * fixed chat color when message is added by turn_info (bug #6846)
   * added a more graceful handling of maps without a header (bug #10787)
 * WML engine:
   * Fixed order of sighted and moveto events (bug #9560)
   * now allow the use of $unit inside [show_if] and [location_filter]
     in the [set_menu_item] tag
   * fixed weapon_specials filter_opponent to work in attack selection (bug #8333)
   * fixed crash in battle events if unit was killed or teleported (bug #10801)
   * fixed era events not to be added if we are loading save game (bug #10772)
   * some filtering was added to the [animate_unit] action to actually make it
     useful
 * miscellaneous and bug fixes:
   * Fixed turn timer and end_turn commands order (bug #10849)
   * Fixed boost test compile with 1.34.1
   * Made unit to hideable by others units (bug #10877)
   * Make wesnoth work properly again if the datadir contains ../
   * Fixed some type of addon not being uninstallable (bug #10788)
   * fixed adjacent units to update if unit affects them
   * converted NO_MAP_DATA to new map format
   * fixed unchecked vector access
   * make sure the python campaign client list shows a space between the
     headers if the size of the column is smaller than the header (eg uploads)
   * make sure a unit with more hitpoints than its maximum doesn't terminate
     the game with an assertion error (bug #10876)
   * various bug fixes and code cleanups
   * added some extra headers for the upcoming gcc 4.3 (debian bug #462708)
   * image scaling on tinygui was broken, this has been fixed
   * wescamp script allows the same values for true as utils::string_bool()

Version 1.3.14:
 * campaigns:
   * The Hammer of Thursagan:
     * 'Invaders' if there weren't enough free tiles to spawn all indigs the
       game would enter an infinite loop (bug #10621)
   * Two Brothers:
     * updated the music playlists in all scenarios to include the new music
   * Under the Burning Suns:
     * Completely new scenario 3
     * Few bugfixes to scenario 6
 * graphics:
   * overlays are properly drawn at the top row (eg forrest) (bug #10238)
   * mountains no longer have a hill as base
   * when a leader dies the villages, which are no longer are owned, are
     properly redrawn (bug #9136)
   * sometimes the first hitpoints left percentage and the unscatched had a
     difference of 0.1%, this has been fixed (bug #9122)
 * language and i18n:
   * updated translations: Chinese, Danish, Dutch, Finnish, French, German,
     Italian, Lithuanian, Slovak, Spanish
   * added gkai00mp.ttf font (needed for the Chinese translation)
 * multiplayer:
   * revised maps: Den of Onis, Weldyn Channel
   * renaming a unit no longer generates an OOS error (bug #7864)
   * if in a MP campaign the endlevel was continue(_no_save) it could happen
     that the client left before the host uploaded the new scenarion, this
     has been fixed
   * when joining a MP game the recall list wasn't loaded which leads to
     OOS errors in campaigns (bug #10624)
   * :droid can now use the additional parameters on & off to enable/disable
     the AI status of a side instead of toggle it (FR #9676)
   * fixed the MP campaign gold carry over (bug #10677)
   * MP campaign start of scenario saves can be loaded again (bug #10058)
   * if a MP side has no colour defined fall back to the default side colour
 * sound:
   * timer bell in MP starts when there are 20 seconds left and fades in
     gradually for 10 seconds (fr #10559)
   * fixed timer bell not always playing (bug #10559)
   * it was possible to add the same track to the playlist twice which
     could lead to an infinite loop (bug #10112)
 * units:
   * balancing changes:
     * increased the XP requirement of the Vampire Bat from 14 to 22
     * decreased the HP of the Vampire Bat from 17 to 16
 * user interface:
   * the apple key works as shortcut modifier again (bug #10586)
   * made "Show lobby joins of friends only" the default preference
   * new menu option added to save replays manually
   * show damage statistics for the current turn in the statistics window
   * opening the action menu in linger mode no longer crashes the game
     (bug #10438)
 * WML engine:
   * new tag [text_input] for [message] (patch #921)
   * new tag [filter_vision] for Standard Unit Filter
   * it is now possible to play [sound] repeatedly using a "repeat" attribute
   * Added boolean variable disallow_observers= to side defination
   * Random factions can be defined on a subset of the non-random faction
    (FR #10600)
 * miscellaneous and bug fixes:
   * set the default resistance to 100 (no resistance) instead of 0 (immune)
     (bug #10661)
   * when loading a unit some traits didn't get applied correctly but got
     fixed in a later state. This could lead to some units not leveling
     properly (bug #10304)
   * validate vector access for colours (bug #10622)
   * Fixed OOS on unit advancement if wml had battle/die events (bug #10590)
   * added serveral fixes to compile with Sun Studio compiler (patch #911)
   * bumped autoconf version requirement to 2.60 since it's needed for the
     boost tests (bug #10636)
   * fixed a problem where two [recall]s in a SP game could get an out of sync
     recruitment
   * avoid triggering an assertion when a duplicated side definition exists
     (bug #7252)
   * Fixed OOS if [message] menus cause advancement of a unit
   * the previous "max-saves" slider is now used as a slider to determin the
     maximum number of auto-saves to keep, default value is 10, so the 11th
     oldest and all older auto-saves will be deleted
   * the MP server now always sends gzipped data
   * Rewrote the AI village assigning algorithm, instead of using brute force
     it now tries to optimize before resorting to brute force (bug #7215).
   * parser exceptions are now displayed visually (patch #914)
   * always ask for permission before overwriting an already existing replay
     file (bug #10689)
   * don't automatically save a replay for every game an observer visits
     if the option 'Save Replay on SP/MP Victory ..' is enabled (bug #10690)
   * changed option 'Delete Saves on SP/MP Victory ..' to remove only
     Auto-Saves to avoid the removal of manually saved files from unrelated
     games
   * make sure the team number is reset in single player linger mode
     (bug #10692)
   * fullscreen now defaults to false
   * "hide_help" now hides the unit from the list in help, but still allow to
     see its description (using context-menu or hotkey)
   * change the default port for the campaign server to 15005 to seperate the
     new 1.4.x way from the old possibly broken content from the trunk server

Version 1.3.13:
 * campaigns:
   * A Tale of Two Brothers:
     * what the correct passwords for 'Guarded Castle' are is now randomized
   * Liberty:
     * 'Hide and Seek' mostly rewritten and it now has a bigger map with
       randomly placed guards
   * The South Guard:
     * now the player has to kill the fake M'Brin in 'Choice in the Fog' instead
       of just attacking once
 * language and i18n:
   * updated translations: Chinese, Czech, Danish, Finnish, French, German,
     Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
     Valencian
   * updated DejaVuSans to 2.22
 * map editor:
   * resize actions can be undone again (bug #10216)
 * multiplayer:
   * revised maps: Hamlets
   * recruitment OOS is fatal now (bug #9723)
   * the server now stores the next scenario send but the host, thus the
     clients no longer restart in the previous scenario
   * the next scenario now properly loads the recall list
 * sound:
   * new or improved sounds: ogre hit and die, MP chat
 * units:
   * all lvl 2 outlaw units can now advance to lvl 3 in all campaigns and MP
   * the default AMLA for all max-level units is now +3 max HP, +20% max XP and
     healing to full
   * the standard AMLA XP limit upped from 100 to 150
   * replaced the fullheal AMLA of the Necrophage with a feeding ability, giving
     it +1 max HP for every living enemy killed
 * user interface
   * display the race in the unit preview panel (with gender variation support).
   * allow to use team labels also for 1-player-teams (bug #9747)
   * changing the langugage now sets the version number in the title
     properly.
   * show 'back to round xxx' also in 800 x 600 resolution
   * a multiplayer map with allow_new_game causes the selection of a map to
     show the wrong minimap (bug #9425)
   * the "1 turn to reach" of the movement hint is now used only for multi-turns
     move, instead icons show ZoC and village capture ending the move.
   * turn to reach numbers also works when bigger than 9 and without parentheses
   * display an icon into the movement hint where the unit can be invisible and
     the sidebar icon is now about the current status of the unit
   * fix glitches with the sidebar status icons (slowed, poisoned..) when the
     mouseover leave the unit
   * middle mouse button now do a progressive scrolling when kept pressed, speed
     and direction depend of the the position of the mouse relatively to the
     center of the view
   * in help, sections are now opened by clicking on the book icon or
     double-clicking on its title
   * each section has now an associated page with general info and links to its
     topics
 * WML engine:
   * new event "last breath" will be triggered when a unit dies, but
     before the animation is played
   * allow ThemeWML to display the race.
   * new "random_gender=" key (boolean) to single units declarations in WML;
     the engine will generate a random gender for the spawned unit just like
     when it's recruited
   * updated {GENERIC_UNIT ...} macro to take advantage of random_gender
   * fixed [filter_radius] to support [and][or][not] and radius=
   * added rand= for [set_variable] which can be used in MP, the user has to
     make sure it stays in sync
   * units spawned with unit in events can now have random traits and also the
     names are the same (bug #10501)
   * load the recall list with a start of scenario save (bug #10444)
   * Added support for side specific [message] (fr #7427)
   * a floating text can now be specified within animation frames using the
     text= and text_color= keys
 * miscellaneous and bug fixes:
   * various bug fixes and code cleanups
   * added gzip and gunzip command line parameters
   * replaced the 'Binary Saves' option with 'Compressed Saves' and now
     writes gzip files
   * added a "ping_timeout" preference to allow adjusting the default timeout
     value ('60') from the preferences file
   * rewrote the network code to also receive gzipped data:
     * The clients send gzipped data to the MP server.
     * The MP server can send gzipped data depending on a hidden parameter
       which is off by default.
     * The campaign server sends and receives binary_wml.
   * fixed a crash when the attacker dies while performing a desparate attack.
     The crash seemed only to happen under Windows but valgrind also
     complained (bug #10496)
   * loading a content with invalid wml does not terminate the game
   * increased the precission off the mouse in the top row of the editor
     (closes bug #10219)
   * Fixed code to filter sent items when undoing (bug #10588, needs testing)
   * Avoid an assertion failure triggered in the replays
   * speed-up the cache validation by skipping directories named "images" and
     "sounds", WML authors must avoid to put cfg files there (or manually
     refresh their cache if they really want to place and edit cfg files there)
   * using "next-unit" on the last unit now triggers the selection effect each
     time (instead of half the times)
   * fix some latency for clearing fogged corners on shrouded maps
   * optimization of the pathfinding and unit loading
   * avoid deferring null pointers in the multiplayer lobby

Version 1.3.12:
 * campaigns:
   * The Rise of Wesnoth:
     * 'A New Land' can now be won by waiting till turns run out
 * language and i18n:
   * updated translations: Czech, Danish, Finnish, French, Italian, Polish,
     Swedish
 * map editor and terrains:
   * added village count to editor
 * multiplayer:
   * revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis,
     Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
     Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
     Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping
     Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of
     Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
     Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe
 * sound:
   * added new music track, "Vengeful Pursuit" by Jeremy Nicoll.
   * added new music track, "Variations on an Elvish theme" by Doug Kaufman.
 * units:
   * balancing changes:
     * increased the HP of the White Mage from 32 to 35
     * decreased the ranged attack of the White Mage from 7-4 to 9-3
     * increased the melee attack of the White Mage from 6-1 to 6-2
     * increased the HP of the Mage of Light from 42 to 47
     * changed the ranged attack of the Mage of Light from 9-4 to 12-3
     * decreased the melee attack of the Royal Guard from 12-4 to 11-4
     * decreased the melee attack of the Merman Warrior from 8-4 to 10-3
     * decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
     * decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
     * decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
     * increased the melee attack of the Lich from 5-3 to 8-3
     * increased the melee attack of the Ancient Lich from 6-4 to 8-4
     * increased the defence of the Bat line on all terrains from 50% to 60%
 * user interface:
   * changed the default setting for the turn bell to on
   * removed the turn_cmd preference option
   * Savegames now have a prefix indicating the campaign they are from if
     the campaign WML declared an abbrev= tag.
   * in linger mode a new overlay is used to see the difference between
     playing and lingering
   * abilities and traits now show a blank line if missing, to ease units
     comparison
   * the numbers keys also change the reachability in N turns for selected enemy
     (works with simple mouseover too)
 * WML engine:
   * New standard unit filter keys:
     - defense: chance to be hit on current terrain by normal weapons
     - movement_cost: movement cost on current terrain
   * the preprocessor now ignores filenames with '..' in them
 * miscellaneous and bug fixes:
   * fix a compilation bug on Windows (usleep not defined)
   * addon interface: added support for an ignore file (.ign) to configure what
     shouldn't be uploaded on the addon server (it's useful if you use a svn
     checkout for example)
   * fixed some small interface glitches on MP saved games loading and setup screen
   * fixed some more possible utf-8 related terminations
   * fixed WML added anims being forgotten on save/load
   * fix an animation freeze when selecting a fighting unit
   * prevent unit selection (and sending "select" event) when commands are locked.
   * optimization of the loading of units WML data.
   * optimization of "Create Units" and "Recruit" dialog.
   * fixed incorrect number of total villages for villages at right and bottom border
   * fix bug #8991: Load a second savegame crash when using --test option
   * added a new drawing framework only used for linger overlays at the
     moment, other stuff can be converted later

Version 1.3.11:
 * campaigns
   * Eastern Invasion
     * in 'The Drowned Plains', undead no longer spawn near you randomly but
       instead they are placed on the map at the beginning of the scenario and
       remain immobile and hidden until the player steps next to them
     * Epilog throneroom scene now has a horse-canter sound effect for Owaec.
   * Scepter of Fire
     * in 'The Dragon', the player now gets a starting castle where to recruit
       and recall normally
 * campaign server
   * fixed a bug which broke uploads with a .cfg file next to the campaign
     directory
   * finalized wescamp integration
 * map editor and terrains:
   * fixed a bug which prevented the editor to load maps with a Windows EOL on
     Windows, other platforms where not affected.
   * added a 'Mushroom Grove lit' (on cave) terrain using (string 'Uu^Ufi')
 * graphics:
   * added user-contributed graphic updates for 'storm trident', 'ankh' and
     'staff' pick-up items
 * language and i18n:
   * updated translations: Chinese, Czech, Danish, Dutch, French, Galician,
     German, Polish, Portuguese (Brazil), Swedish
 * multiplayer:
   * fixed segmentation fault on loading saved games from the multiplayer user
     interface
   * fixed random leaders not getting random genders as expected by design
 * WML engine:
   * implemented the #ifndef directive, the opposite of #ifdef, in the
     preprocessor, to parse the following block only when the symbol is not
     defined
   * fix the recall list duplication bug (bug #10183)
   * [modify_side] can now override the recruit list, just like [set_recruit];
     should be the preferred method at some point.
   * the gold carryover can now be modified from wml (fr #10144)
 * units:
   * balancing changes:
     * increased the melee attack of the Saurian Oracle from 5-2 to 4-3
 * user interface:
   * The attack dialog displays the range between weapon's info
   * The footsteps of a teleporting unit shows haloes on teleport points
   * More readable colors for dark map labels (bug #10271)
   * Tips of the day have attributions, a "Previous" button and a fixed size.
 * miscellaneous and bug fixes:
   * added some extra headers for gcc 4.3 (based on patch #842)
   * Fix bad fog update when passing by or stopping on a village
   * Fix various bug when teleporting a unit to a fogged village (bug #10273)
   * Display a message when a teleport fails (exit village has an hidden ally)
   * Warning message on the standard output when using tiles with bad size

Version 1.3.10:
 * campaign server
   * it's now possible to delete a campaign with the master password
   * added initial support for the wescamp translation integration
     (not finished yet)
   * You can now supply a .pbl file within the directory for a campaign
     as _server.pbl, rather than externally at the same level as the directory.
     Both the client code in the game and the Python client in utils/ have been
     enhanced to allow this.
 * campaigns:
   * Eastern Invasion
     * Fixed bug #10195, related to Holy Amulet's description
     * some gold balancing for 'Xenophobia' and 'Lake Vrug'
   * Liberty
     * in 'The Raid', the accompanying peasants are no longer loyal. Also, the
       scenario now gives an early finish bonus
     * turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
       of carryover gold
   * Northern Rebirth
     * Balancing polishing and bug fixing.
     * Disabled undead branch for the upcoming 1.4 string freeze, as it is far
       from finished right now, and will not change before the string freeze.
     * Made auto recalled units loyal.
   * Sceptre of Fire
     * 'Gathering Materials' now has more varied terrain, an early finish bonus,
       and the gold and coal piles now behave better: each pile now only gives
       one load, miners carrying a load have an icon on them and when dying they
       drop their load, so another miner can pick it up
     * in 'Outriding the Outriders', villages (except the first one) now give
       you two units instead of one
     * Khrakrahs is no longer allied with the hostile elves and dwarves
   * Under the Burning Suns
     * Kaleh now uses AMLA's for custom advancement
     * renamed the files and scenario id's to reflect scenario titles
     * new title image and some initial story images
     * redesigned the Dust Devil unit to make it less overpowering
     * gave Elyssa 1 move across sand
     * fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
       easier to beat back on MEDIUM and HARD, and fixed the bug with Holy
       Water (bug #10254)
     * bugfix for blocker in 'In the Tunnels of the Trolls'
 * graphics:
   * polished ankh prop picture from Liberty, and moved to core, replacing
     old ankh-necklace.png used by Eastern Invasion
   * updated unit graphics: Necromancer, Dark Adept, Dark Sorcerer, Fugitive,
     Huntsman
   * new or improved animations: saurian augur line magic attack
   * various shadow under units updates for consistency
 * sound:
   * new or improved sounds: skeleton hit and die
 * language and i18n:
   * updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
     German, Greek, Hungarian, Italian, Lithuanian, Polish,
     Portuguese (Brazil), Russian, Spanish, Swedish, Valencian
   * updates fonts: DejaVuSans (2.21)
 * map editor:
   * fixed a bug when two dimensions of a map were modified, the editor
     could crash (bug #10216)
   * fixed a bug when shifting the map, the starting positions weren't
     updated correctly (bug #10216)
 * multiplayer:
   * revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
     Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province
   * new multiplayer scenario added: Dark Forecast, random survival for up to
     two players
   * removed option to enforce female gender on side leaders, replaced with a
     gender choice combo-box in the MP side setup UI (client and host), which
     can choose between random, male, and female, when available.
   * the server sends a periodical 'ping' to all players to detect ghosts
   * implemented reloading of the server config on SIGHUP
 * sound
   * "Legends of the North" (legends_of_the_north.ogg) moved from NR to mainline
   * A new pair of victory and defeat themes by Ryan Reilly added.
 * units:
   * balancing changes:
     * increased the movement points over tundra (snow) and deep water from 1
       to 2 for 'drakefly'
     * added the 'fearless' trait to the Ghoul line
 * user interface:
   * selecting your own unit makes it flash briefly and emit a select sound
   * you can now also select enemy units and see their possible path, terrain
     defense and turn to reach.
   * changed the mute hotkey from ctrl-m to ctrl-alt-m
   * renamed "Advanced Mode" button on graphics preferences to "Change Resolution"
   * renamed "Advanced Mode" button on sound preferences to "Advanced Options",
     and "Normal Mode" to "Standard Options"
   * fix some inconsistencies between mouse selection and "next unit" selection
   * double-click in dialog now triggers a "press button" sound
   * fix an exploit using the "black stripes" of a unit with teleport ability
     to detect enemy villages under fog
   * fix the wrong "(1) turn to reach" on already captured village
 * WML engine:
   * extended [store_side] behavior, so that it additionally writes the following:
     fog, shroud, colour, user_team_name, controller, recruit (the recruit list),
     village_gold (the income per-village).
   * extended [modify_side] behavior, to contemplate fog, shroud, controller,
     recruit and village_gold settings.
   * new key "contains=" in [variable] conditions to check the presence of a
     substring in a variable value
   * new tag [debug_message], which takes as paramaters "logger=" and "message="
     to silently output messages to stdout or stderr.
   * new key "variation=" in [move_unit_fake] statements to add the possibility
     of making a fake unit look like one of its variation while moving - this
     also reflects in a change to the MOVE_UNIT macro, which now can use gender
     and variation too.
   * maps now have a user definable border
   * Changed the mute hotkey from ctrl-m to ctrl-alt-m.
   * On victory, all old saves for the scenario except the start one
     are now deleted (rather than just autosaves as formerly). This
     is done before replay saving, if that is enabled. The preference
     name has changed from delete_autosaves to delete_saves.
   * Animation engine allow multiple type of frames (a la "missile frames")
     for all types of anims, you can have multiple such anims using different
     frame names
   * a new type of animation is triggered when a unit is selected. (WML
     support to come shortly)
   * in story [image,] a new key scaled=yes/no (default=no) allows to scale
     the image like the background.
   * prevent some illegal select events on enemy units.
 * miscellaneous and bug fixes:
   * added a new log domain 'mp_server'
   * added a new log level 'debug'
   * various bug fixes and code cleanups

Version 1.3.9:
 * campaigns:
  * Descent into Darkness
    * in 'Peaceful Valley', goblins may no longer spawn when you recapture a
      village you had lost
  * Heir to the Throne
    * new graphics for the battle princess
    * in 'Crossroads', the orc ambushers now hide immobile on the map from
      the beginning of the scenario, instead of being spawned randomly when
      stepping on hills
  * Liberty
    * new story images
    * a proper bigmap
    * music changed in several scenarios
  * Northern Rebirth
    * New map for Eastern Flank
    * Fixed bug where Father Marcus regenerates in the wrong place
      in one the death events.
    * Rescaled Rakshas' portrait to the proper size.
    * Balancing of opening event in 'Settling Disputes'
    * Various minor polishing and bug-fixes.
    * Extensive balancing, polishing and bug fixing on undead branch.
  * Son of the Black Eye
    * Fixed bug in 'The Coward' where an enemy unit speaks as if
      he is on your side.
    * A bit of dialogue polishing in 'The Coward'
    * Jetto now joins you even if you don't release him during the scenario
  * An Orcish Incursion
    * Campaign heavily revised and added to the distribution
  * general
    * no longer use the external_binary_data dir for including campaign and
      difficulty level icons and images, but reference the images directly
 * graphics:
   * new animations: rogue death, orcish leader line leadership
 * language and i18n:
   * updated translations: Czech, Danish, Dutch, Finnish, French, German,
     Italian, Lithuanian, Polish, Swedish
 * map editor:
   * a right click in floodfill mode now performs a flood fill.
   * new icon for: village, castle
   * new rotate function (FR/bug #3870): copy&rotate selected area using mouse
     cursor as center (or "center of mass" if the cursor is not on map)
   * important optimization of the builder engine (which recalculates
     transitions after a map change)
   * restore the random map generator (was broken in 1.3.8)
   * fix several bugs with the "delay transition update" option (undo and
     multi-hexes operations)
 * WML engine:
   * new key "centered=yes" in [story] to use center of images (like dots)
     on the given map coordinates.
   * kill the obsolete "flip" key in [story], use imagepath function
    "~FL(horiz/vert)" instead
 * user interface:
   * preserve aspect ratio of the minimap (FR/bug #9999)
   * the debug "Create unit" dialog have now two columns (race and type)
     and is correctly sorted.
   * progressive parameters can be specified both in [animation]
     and in [frame]
   * The linger mode "Next Scenario" button renamed to "End Scenario"
   * improved the display of the trait descriptions
 * multiplayer:
   * renamed maps:
     * Blitz to Weldyn Channel
     * Charge to The Freelands
     * Meteor Lake to Fallenstar Lake
     * Triple Blitz to Alirok Marsh
   * revised maps: Caves of the Basilisk, Weldyn Channel
   * minimum number of turns reduced to 1
   * new option to allow female leaders by default instead of male leaders
   * fixed a crash if the client receives invalid utf-8
   * fixed a server side bug with could cause invalid utf-8
     being send to a client.
   * display the era id for not installed eras in the lobby.
   * display the scenario id for unknown scenarios in the lobby.
 * units:
   * balancing changes:
     * created undead variations for the 'bat' and 'gryphon' race
 * miscellaneous and bug fixes:
   * various bug fixes and code cleanups
   * fixed a glitch where an item halo shifted position when zooming
   * map label length is correctly determined for multibyte characters
     and thus the limit has been reduced to 32 characters again (bug #6855)
   * now using :n in debug mode will skip past linger mode as intended
   * fix a bug with [endlevel] result=continue_no_save
   * fixed a bug where some strings were resized in utf-8 unaware mode
   * fix bug #9021 (team color names not directly translated when
     switching language)
   * optimize the random map generator (especially for high village density)

Version 1.3.8:
 * campaigns:
   * Descent into Darkness
     * fixed a bug causing the growth ability of Ghast to not always work
     * fixed a bug in 'A Small Favor - Part 2' preventing one random passage
       from opening up
   * Eastern Invasion
     * new portrait for Konrad II
   * Liberty:
     * fixed the undead transformations not working in 'Unlawful Orders'
     * clarified the objectives in 'The Gray Woods'
   * Northern Rebirth
     * Colored portraits for Sisal and Rakshas
     * Fixed bug in 'Old Friend' where Tallin looses bonus HP, MP and
       experience gained from the Rod of Justice
   * Sceptre of Fire
      * fixed lava expansion in 'Caverns of Flame' not working
   * Son of the Black Eye
     * Fixed bug in 'Saving Inarix' where the blown up bridge wasn't shown
       properly (bug #9817)
   * The South Guard
     * a large number of assorted little polishing tweaks and improvements
     * a somewhat nicer-looking village flag
     * Deoran now has a lvl 3 advancement, and no special AMLA options
     * new sprites for Sir Gerrick
     * removed the leader and hero ellipses until it's decided whether they
       should be used in all campaigns
     * Map for "A Choice In The Fog modified so mermen are actually useful.
     * "Tidings Good And Ill" is now playable even if you didn't recruit
       elves in the previous scenarios (bug #9944).
     * fixed bugs with units sometimes not starting with max HP and movement at
       the beginning of some scenarios.
     * in 'Tidings Good And Ill', you can now recruit and recall the elf
       escorts of your choosing instead of having them automatically picked
       from those you had in the previous scenario
     * in 'Tidings Good And Ill', defeating the naga queen is now mandatory
     * 'Into The Depths' has been completely rewritten.
     * there is a new scenario, 'Return To Kerlath', between 'Into The Depths'
       and 'Vengeance' on the elf branch.
     * trimmed the large unused portions of the map in 'Vengeance' away
     * in 'Vengeance', removed the death of Minister Hylas as a defeat condition
   * Under the Burning Suns
     * fixed the missing dialogue parts of elves fighting mud crawlers
       in 'The Morning After'.
     * made all tent villages yield elvish refugees (possibly)
       in 'The Morning After'.
     * fixed the stables encounter dialogue to always appear in order
       in 'The Morning After'
     * 'Across the Harsh Sands' - dehydration causes incurable damage (except
        through visiting an oasis) and fractional loss of attack strength.
     *  Adjusted some of the encounters and rewrote the Lost Soul appearance
        logic in 'Across the Harsh Sands'.
     * Added some dialogue to explain the ghost reappearance when they were
       defeated the night before to 'Across the Harsh Sands'.
     * 'A Stirring in the Night' - village events work correctly now (bugs
       #9947 and #9915), Added animated and impassable campfire terrain.
   * general
     * fixed many scenarios erroneously using the wrong difficulty level symbol
       in #ifdefs (MEDIUM instead of NORMAL)
 * graphics:
   * new graphics for the highwayman
   * nicer image for the illuminates aura and a new campfire aura
   * no more idle animations for units next to an enemy unit
   * new button and slider in preferences to switch unit idle animations
     on and off and set their frequency
   * no grid on off-map tiles
   * nicer transitioning between desert road, desert and desert villages
   * a new alternative terrain for lava, one which isn't drawn in a pit
 * language and i18n:
   * manual: switched to a brand new manual, now using some strange format
     to generate it and ending in a nice .html page
   * updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
     Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
     Swedish, Valencian
   * new translation: Serbian (Latin version)
   * added sazanami-gothic font (needed for the Japanese translation)
   * updated DejaVu font to 2.20 (no new characters)
   * made all keeps be called "Keep", all castles be called "Castle" and
     all roads be called "Road", instead of using variant names (such as
     "Elven Castle" or "Desert road")
 * multiplayer:
   * revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
     Triple Blitz, Clash
   * 'village_gold' is no longer stored when 'use_map_settings' is used
   * the server sends the game id and not only the game name if a player joins
     a game to avoid ambiguity in case of multiple games with the same name
   * show observer team chat messages in the 'Chat Log' window
   * implement linger mode for multiplayer
 * units:
   * balancing changes:
     * gave the Fugitive the concealment ability (village hiding)
     * increased the XP requirement to advance to the Fugitive from 77 to 120
     * decreased the melee attack of the Fugitive from 12-2 to 11-2
     * decreased the ranged attack of the Fugitive from 8-4 to 7-4
     * changed the race of the Vampire Bat line from 'undead' to 'bats'
     * changed the movement type of the Vampire Bat line from 'undeadfly'
       to 'fly' (with adjustments)
     * added a magical ranged 7-2 arcane attack to the Dark Adept
     * added a magical ranged 9-2 arcane attack to the Dark Sorcerer
     * added a magical ranged 12-2 arcane attack to the Necromancer
     * added a magical ranged 9-3 arcane attack to the Lich
     * added a magical ranged 9-5 arcane attack to the Ancient Lich
     * increased the arcane resistance of the Ghoul line from -40% to 20%
     * increased the arcane resistance of the Ghost line from -30 to -10%
 * user interface:
   * OK in the status menu replaced with more informative "Scroll To".
   * add an "Animate Map" option in advanced preferences, to switch flag
     and terrain animation off
   * in menus, remove the lingering mouseover highlighting when mouse leave it
   * for the unit preview in recruit/recall dialog, use the same text coloring
     as in the main side panel.
 * help system:
   * the unit list is now organized by race sub-sections.
   * each ability, special weapon and race description page, display a
     list of hyperlinks to the related units (bug #9567)
   * unit pages have now a field "race" with a link to related race page.
   * hide the "Unknown Unit" page from the left-panel
   * topic with an id starting with a "." are not shown in the left-panel
   * the encountered units list is now correctly updated when using ":debug"
     and ":nodebug" commands
   * faster inital loading of the help.
   * fix some incorrect "open section" UI sound when clicking on links
 * WML engine:
   * new event "turn refresh" occurs after healing, calculating income, and
     restoring movement
   * now tag [filter_adjacent] is supported in the Standard Unit Filter (SUF)
   * now tag [filter_adjacent_location] is supported in the Standard Location
     Filter (SLF)
   * remove the unused [neighbour_unit_filter] animation filter, now that SUF
     does it for us (and better)
   * a minus sign in front of a cardinal direction now reverses it ("-s"="n")
   * now radius expansion is handled last in Standard Location Filters;
     previously it was handled last except before [and], [or], and [not]
   * fix a bug with array.length side-effects causing empty arrays to increase
     to size 1
   * the WML for attack animations has been moved from the [attack] block to
     the [unit] block
   * new effect apply_to=new_animation to add animations to unit
   * the [race] tag has now an "id" key for WML operations. The old "name" is
     now used for user display purposes (currently only in help sections).
     If id is missing, name will be used. There is also a new "description" key
     displayed in the race help page (but currently not used by mainline races)
   * new potentially useful global macros: FULL_HEAL, HIGHLIGHT_IMAGE,
     CLEAR_FOG, NO_SCROLL_TO_AI_LEADER
 * miscellaneous and bug fixes:
   * various bug fixes and code cleanups
   * remove some useless messages from the standard output
   * user-made campaign translations now work again for Windows (bug #9926)
   * fix TC imagepath function for non-playing side and add-on/campaigns icons
   * remove a 500ms delay between AI turns
   * switch to observer viewpoint in linger mode in multiplayer (bug #4072)
   * optimize unit's moves on map with shroud or fog

Version 1.3.7:
 * Campaigns
   * Son of the Black Eye
     * Fixed bug in 'Saving Inarix' where no user_description
       is generated for Inarix
   * Northern Rebirth
     * Colored portraits for Sister Theta and Ro'Arthian
     * Fixed bug in Anita's death event where Tallin speaks instead of her.
     * Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
     * Balancing and text changes in 'Old Friend'
   * Sceptre of Fire
     * Fixed a crash in the final scenario
   * Under the Burning Suns
     * Fixed invalid side bugs in 'Hunting Trolls'
     * Fixed an invalid terrain bug in 'A Long Night'
     * Fixed the dehydration in 'Across the Harsh Sands'
 * build system
   * Fixed autoconf/automake builds so that --disable-python-install
     will not try to create the default install directory for python
     stuff when it isn't needed. Otherwise if you aren't root, make
     errors out.
   * If --enable-display-revision isn't enabled SVNREV is no longer
     defined in the build process.
 * language and i18n:
   * updated translations: Danish, Finnish, French, German, Greek, Japanese,
     Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
     Swedish
   * updated DejaVu font to 2.19
 * multiplayer:
   * new map: Mokena Prairie
   * revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
     Loris River
   * improvements to the sound of the countdown timer
   * the countdown timer alert can now start sounding while dialogs are open
   * unit descriptions are no longer evaluated for the recruitment checksum
     and thus avoiding an OOS error when different languages are used.
     The change is incompatible with older trunk versions fixes (bug #9472).
   * Show the (possibly bogus) GPV and fog settings of games with "Use map
     settings" on in a darker font. (patch #771 by uso)
   * the random start ToD option is now properly saved and loaded
     when use map default is used (bug #9532)
   * Changed the Id of the Halberdier from "Halbardier" to "Halberdier"
   * New name for the "Soul Shooter": "Banebow"
   * multiplayer lobby: highlight the names of the players which have joined
     the selected game (bug #7471)
   * multiplayer lobby: tab completion works for all player names now,
     not only for those which are not in a game (bug #9350)
   * enable "teamchat" for observers
   * when use 'map settings' is selected, map settings can no longer be
     changed, if not defined in the map the general default is chosen
   * when cancelling the MP create the changed preferences are no longer
     saved
   * when the MP create is accepted with 'use map settings' the map setting
     parameters are no longer stored as the new preference
   * the recommended settings are added to all standard multiplayer maps
     so that you get these values if you activate 'Use map settings'
 * graphics
   * fixed a glitch with the undo of recruit or recall on high places.
   * Improve rendering of "black stripes": don't hide footsteps or fog,
     and apply it also on off-map tiles when active.
   * Improve rendering of grid: draw under fog, shroud and "black stripes"
   * Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
   * Remove ToD coloring and brightening of off-map background tiles
   * fix inconsistant highlighting of fog transitions
   * slightly bigger and multi-hex attack direction indicator, fixed
     incorrect scale update when zooming.
   * improve footsteps : better beginning, angles and end, reduce
     cpu cost, fix incorrect left-right sequences and clean some images
   * fixed the glitch which would occur on some maps in the top right
     corner and bottom left corner, these tiles were rendered as void
     instead of a normal terrain.
   * improved sand and desert terrains
   * remove the bars, orb and ellipse of dying animations.
 * sounds and music
   * new or improved sounds: bat hit, MP countdown timer
 * map editor:
   * the grid is scaled properly again and no longer shown in the offmap area
   * the resize option can now also use the surrounding tiles to expand the
     map in a smart way, this is the default.
   * the map editor can now also shift the origin of the map when resizing.
   * tiles can now have their own image in the editor, defaults to the minimap
     image. Also added some placeholder art.
 * user interface:
   * Enable "Save Game" and "View Chat Log" menu entries in replay mode.
   * Add an additional line below the minimap in the "Multiplayer->Create game"
     screen that displays the size of the selected map. (patch #776 by uso)
   * Add a tooltip with the experience modifier for the units XP display.
   * add an empty attack icon in attack dialog when needed (this also removes
     an error message, bug #9570)
   * better "choose attack direction using the last highlighted hex" on pack
     of units (bug #9649)
   * attack/move cursors and attack direction indicator are not used when
     observing (bug #9610)
   * 'help' and 'more' button in the title screen now also have a tooltip
     (bug #9618 patch #790)
   * added a hotkey for clearing the chat messages (patch #770)
   * Remove the "black stripes" of the enemy that we want to attack.
   * in tiny-gui, now the movement hint also displays the terrain defense.
   * the numbers of "show enemy moves" are now on top of fog and doesn't mix
     with those of the movement hint
   * the sidebar HP tooltip now show resistances of the current unit
   * also highlight the destination hex before an attack+move mouse action
   * more up-to-date mouse state (cursor, highlight, ADI) after some events:
     undo, attack dialog or right-click cancel
   * need only one right-click to open context-menu on an unselected enemy
   * selecting an enemy doesn't directly cancel its reachable zone
   * there's a new "Game Settings" window which shows the basic game settings
     for each player, accessible through the "More" button in the "Status Table"
   * in help, the links to unencountered units now works but have a "(?)"
     and point to an "Unknown Unit" page explaining why
   * the default zoom key now toggles between default and last used zoom. The
     switch is also faster (cached)
   * the unit list now colors the stats of units.
 * WML engine:
   * added effect types new_ability and remove_ability using [abilities] subkey
   * now [base_unit]id= inside [unit] can extend upon existing unit types
   * new tag [filter_radius] to allow greater control over radius expansion
     when using the standard location filter
   * fix a bug where containers could only be stored at the top-level
   * fix a bug where both x and y had to be specified in location filters
   * better handling/reporting of invalid WML variable type usage
   * new key find_in= to allow searching a variable of previously
     stored locations when using the standard location filter
   * new key find_in= to allow searching a variable of previously
     stored units when using the standard unit filter
   * new extra_defines= key to define in campaigns some other preprocessor
     symbol *before* the files are repreprocessed
   * fog and shroud tiles are now defined by the TerrainWML (not [game_config])
   * new key store_location_as= to store generated chamber item locations
   * the border has been made themable
   * Instead of having an empty upkeep type as the default when reading a
     config file being used to normally give leaders a 0 upkeep, now leaders
     (canrecruit=1) are specifically exempted from upkeep and the upkeep
     type defaults to "full" when read from config files the same as for
     using the recruit function. This makes documenting how upkeep works
     simpler (it currently wasn't really correct) without having to make
     leaders loyal. It also will work better for campaigns where the leaders
     change (not that there are any now) so that the current leader is
     exempted and any exleaders pay for upkeep (unless the are specically
     marked as loyal).
   * make random_traits default to "yes". Leaders can't get random traits
     yet, because it breaks MP, but it does give campaign units traits
     by default. It also allows specifying some traits and letting the
     rest fill in randomly. Some traits are always forced on for units
     that can get them (undead and mechanical).
   * not_living tag removed from race, as this information is provided
     by the undead and mechanical traits.
   * the default for turn limit has changed to unlimited, if you have scenarios
     which rely on the old default of 50 please add a turns parameter to it
   * In help, remove the useless "None" terrain type from the terrains list of
     an unit
 * team color
   * allow color ranges to be defined on-the-fly (like color palettes)
   * now [side] colour=<string> is valid (previously only int)
 * miscellaneous and bug fixes
   * added a .desktop entry for the editor so that it is shown
     in the kde/gnome menu
   * rewrote the config merge routine (should improve parse time slightly)
   * various code cleanups
   * Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
   * the assertion 'str.size() <= 4' no longer happens, instead the terrain
      is read as 'void' and an ingame message is shown (bug #9609)
   * IMPORTANT! End-of-scenario no longer takes you immediately to the
     next scenario or the lobby. Instead, you linger in browse mode --
     menu commands for chat, saving games, etc. are available.
     Clicking end-of-turn ends the linger and takes you out.
   * fixed a bug-cheat allowing super-ranged attack in some special cases
     (thanks jgp93)
   * fixed incorrect displayed reachable zone when moving next to an enemy
     in special ZoC cases (skirmish or lvl0)
   * It seemed it's ambiguous whether the GPL license as supplied by
     Wesnoth means GPL 2 or GPL 2+, since Sirp's orginal intent was
     GPL 2+ the license has been changed accordingly.
     (See https://mail.gna.org/public/wesnoth-dev/2007-07/msg00014.html)
   * When advancing from Dark Sorcerer to Lich, you now get the undead
     trait. The way this is fixed can add random traits if the new unit
     type allows more traits then the unit currently has. This would
     cause a problem for multiplayer, but no advancement paths currently
     have this case. You do get to keep your current traits, even if you
     wouldn't get them in the new unit type.
   * the minimum savegame protection is ignored when either the savegame
     or the current game has 'test' as version
   * Add 2 debug commands: "fps" for showing framerate, and "benchmark"
     to force a continuous refresh of the screen (for testing the real fps)
   * fixed bug keeping highlighted the previous selected hex after a
     right-click cancel on map using fog/shroud
   * slightly optimize the showing of the attack dialog
   * some hotkeys (*,~,{,},^,|,@,#,<,&) are now visible in the hotkey settings

Version 1.3.6:
 * language and i18n:
   * updated translations: Danish, Finnish, French, German
 * multiplayer:
   * the random start ToD option is now properly saved and loaded (bug #9532)
   * the map in the lobby could be randomly invisible due to an uninitialized
     variable (bug #9555)
   * the automatic unit description used a non-MP safe way, this has been
     fixed
   * the unit name generation could with different locales call get_random()
     a different number of times. This lead to different names and traits.
     Changed to call random a fixed number of times which fixes the traits.
 * miscellaneous and bug fixes
   * various code cleanups
   * proper handling of description autogeneration for per level [effect]
     on level 0 units
   * changed the order of which the permanent modifications of a unit are
     evaluated to (amlas, traits, objects)
     (previous order: objects, traits, amlas)
   * updated the copyright info in the source files also made it explicit
     Wesnoth is GPL 2 only (Wesnoth was already GPL 2 only)
   * Music transitions have now smooth transitions based on m_before end
     ms_after wml tags

Version 1.3.5:
 * campaigns
   * Heir to the Throne
     * The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
       changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
       respectively
     * The obsolete Cockatrice unit has been removed
     * The bugs in HttT's SoF scenario have been fixed
   * Sceptre of Fire
     * changed Haldric II a bit and gave him new a sprite and animations
   * fixed teamcolourless fake unit moves in TRoW, HttT, EI, SoF, NR,
     TSG and TB
 * map editor:
   * new checkbox for the "delay transition update" option
   * map code has been refactored and separated from the main game
 * graphics
   * new animations: elvish scout idle
   * fix bug #9398 (attacking units always above defending units)
 * sounds and music
   * removed unused sounds: firearrow.wav, hatchet.ogg
 * language and i18n:
   * updated translations: Czech, Danish, Finnish, French, Galician, German,
     Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish
   * updated DejaVuSans font to version 2.18
 * multiplayer:
   * revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
     Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash
   * fix MP crash on next scenario, thanks to Rhuvaen
   * option to suppress lobby minimaps is gone.
     Its champion concluded it was pointless.
 * units
   * new "mechanical" trait, meant to show mechanical units are immune to poison
   * balancing changes:
     * changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
     * decreased the HP reduction of the 'quick' trait from 10% to 5%
     * decreased the HP addition of the 'healthy' trait from +3HP to +2HP
     * added the 'quick' trait back to the Clasher line
     * decreased the blade and impact resistance of saurians from 0% to -10%
     * decreased the fire resistance of saurians from -10% to -20%
     * increased the pierce resistance of saurians from 10% to 20%
     * increased the HP of saurians by 4HP
     * increased the XP requirement of the Saurian Skirmisher and Augur by 2
     * increased the melee attack of the Ruffian from 4-2 to 5-2
 * user interface:
   * allow unfocused widgets to steal the focus instead of just borrowing it
   * frequency of idle animations halved.
   * Help topics for units now have 'advances from' links
   * added experimental new transition between map and background
   * add colors to the statistics of units in help (Hajo's patch #764)
   * now scroll to the selected leader in status table
 * WML engine:
   * now ConditionalWML handles [and], [or], and [not] with in-order precedence
     (this is part of an effort to standardize the behavior of several
     different types of filters)
   * the syntax for logical OR-filters is now "cond1[or]cond2[/or]"
     instead of "[or]cond1[/or][or]cond2[/or]"
   * fix a bug where empty conditionals returned false
   * now [special_filter] supports [and],[or], and [not] (instead of just NOT)
   * now standard unit filter supports [and],[or], and [not] (was just [not])
   * [unstore_unit] can now try to level a unit and does so by default.
     This time added for real, the replay can also handle it(bug #7426)
   * new times= key to apply [effects] more than once (default=once,
     other possible value=per level, i.e. the effect is multiplyed
     by the level of the unit).
 * miscellaneous and bug fixes
   * fix renames causing OOS when made after moves or recruits
   * fix a minor glitch when selecting the leftmost menu heading
   * added some extra headers for the upcoming gcc 4.3 (debian bug #417764)
   * changed the default plague weapon special macro to always spawn a WC
   * scrolling speed is at 1.3.3 speed again
   * fix a growing cache bug with stoned units facing west.
   * in tiny-gui, fix badly scaled hp/xp bars at default zoom level

Version 1.3.4:
 * campaigns
   * Two Brothers
     * made the 2nd guards event in scenario 3 depend on if the first answer
       was correct, now the 2nd event triggers later when the first ends in a
       fight
     * added one row of terrain in the 3rd and 4th scenario to make it look
       better with the new "boardgame style"
   * Heir to the Throne
     * edited the maps of the scenarios: "The Elves Besieged", "Blackwater
       Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar",
       "Dwarven Doors", "The Lost General", "Elven Coucil"
     * adapted the names of the maps and cfgs of the HttT to match the
       scenario identification keys and the order of the scenarios
     * added the map of "Cliffs of Thoria"
     * changed one of the Orcish Warlords into a Sovereign and another one
       into a Slurbow for the variety in "Dwarven Doors"
     * fixed the bug that made the undead leader unable to recruit because of a
       misspelled unit type in his recruit list in "The Lost General"
   * The Rise of Wesnoth
     * added the level 3 outlaws ( Hunter, Outlaw Ranger, Fugitive, Highwayman )
       as a campaign - specific units in The Rise of Wesnoth
     * added 2 extra turns to finish "Temple of the Deep" on all difficulties
   * Eastern Invasion
     * Reduced the difficulty of "Northern Outpost" scenario by making the
       villages spawn averagely 1 less outlaws per village
     * Changed the way Ovaec joins the protagonist in "Two Paths".
       Now he keeps all the XP he might get in "Northern Outpost"
   * Descent into Darkness
     * Fixed the unknown unit type bug in "Forever and ever, amen", the bug
       that made the Foolish heroes have 30 hitpoints and a broken dialog,
       all in the same scenario
 * map editor
   * the minimum map size is reduced to 1
   * fixed the random map generator
 * graphics
   * added sickle and scythe attack icons
   * added weapon-shop tent and oak tree
   * added automatic side-coloring of custom flags
   * added a general backgound to make the game look better
     on really big screens
   * added a blur effect to most ingame dialogs
   * new animations: troll whelp idle, young ogre idle, skeleton idle,
     human loyalist general idle, human loyalist pikeman idle,
     elvish fighter idle, master at arms crossbow and defend
   * small improvements of footsteps: no time-of-the-day coloring and
     better scaling
 * language and i18n:
   * updated translations: Czech, Danish, French, German, Italian,
      Japanese, Polish, Spanish, Swedish
   * new translations: Lithuanian
 * units
   * added a wolf "monster"
   * balancing changes:
     * healthy units now can rest even when they move
       instead of having a double resting bonus.
     * increased the HP of the Skeleton Archer from 30 to 31
 * WML engine
   * removed deprecated keys image_healing and image_halo_healing
   * empty user_description now remains empty unless generate_description set
     (bug 8522).
   * empty user_team_name remains empty (bug 9310).
   * set_variable has the key time=stamp now, to get a timestamp in milliseconds
   * move some terrain masks definition in [game_config]
   * made defense_weight work again for values > 0
   * fixed some minor bugs with "sighted" event, "die" event, and [kill]
   * now [allow_undo] should work as expected in sub-commands such as [then]
 * user interface:
   * most popup windows are now buttonless with 'click anywhere to continue'
     behavior; to indicate this, such windows are translucent.
   * maps smaller than the screen are now shown centered on the screen
   * the movement hint now display a "(1)" turn to reach, where the unit
     will have no moves left (distance, village or ZoC)
   * fixed bug with the number of turns to reach when crossing several ZoC
   * ability to view a list of MP servers with the Join Game dialog
   * fixed blinking tooltips when clock is updated (bug #9209)
   * footsteps are now erased at the end of the unit's move
   * reduced "sea sickness" effect when scrolling at accelerated speed
   * allow to select item in menu with right-click
   * right-click outside of a cancelable dialog to close it
   * added experimental new background.
     read comment before draw_background() in display.cpp
   * the movement hints use multiline, colors and bigger font
     to display terrain defense and turns to reach
   * restore search of no-team-only map labels
   * ability to delete Add-Ons
   * make disabled buttons more obviously disabled
   * allow to choose the direction from where attacking, even when you
     are just near the enemy unit.
   * new indicator for the attack direction
   * new method to choose attack direction, use now the last highlighted hex
     instead of clicked triangle.
   * improve units list dialog: add a cancel button, fix a bug when selecting
     the first unit, preselect the on-map-selected unit and highlight on map
     the selected one.
 * Miscellaneous and bugfixes
   * fixed a lag in the path rendering when there is a lot of units (bug #9268)
   * fix bug #4299: word wrap for menus with very long option strings
   * various bugfixes and code cleanups
   * removed zipios support
   * poisonned/stoned text is properly centered again
   * fixed various bugs with stoned units, now no moves left and blind.
   * fixed a bug causing instantaneous move of unit when using acceleration
   * fixed briefly invisible unit when scrolling to show a move
   * fixed an invalid letter in the random winter scenario
   * fixed a invalid memory access if a map has width of 0 (bug #9301)
   * reduce memory usage for the default zoom level
   * fix various cheat-bugs to detect hidden enemies: using resistance info
     (bug #9119), search by name (bug #9314), change of hidden icon (bug #9288)
   * fix jerky overlay of moving unit, now displayed as bars and crown.

Version 1.3.3:
 * campaigns:
   * Northern Rebirth
     * Completed Scenario 'Ray of Hope'.
   * Sceptre of Fire:
     * imported from Wescamp
   * Son of the Black Eye:
     * Merged into mainline for testing.
   * Descent into Darkness
     * added to the pack
     * new Troll Shaman graphics
   * Under the Burning Suns
     * new WML in first and second scenario
     * tweaked second scenario map
     * removed a bunch of custom units
     * removed a bunch of custom terrains
     * new playable unit in scenario 2
     * new dehydration logic in scenario 2
     * new ambush logic in scenario 2
     * new Troll Shaman graphics
   * The South Guard
     * improved Deoran graphics
   * The Rise of Wesnoth
     * new Wose Sapling, Warrior King graphics
 * graphics
   * the leader crown don't hide anymore the top of hp/xp bars (bug #9120)
   * better flag icons for the status bar
   * taller flags that don't get hidden behind units so easily
   * fixed some drawing glitches in the top row (bug #8739 and #8071)
   * it's now possible to zoom in till the theoretical minimum of 4 pixels
     per hex.
   * hp/xp bars in tiny gui have better proportions
 * sound and music:
   * new or revised sounds: troll hit & die
   * added sounds for when a unit is slowed or poisoned
   * added a music track containing only silence (for stopping all music instead
     of just changing it)
 * language and i18n:
   * updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
     Italian, Polish, Spanish, Swedish
   * updated man pages: Danish
   * fixed word wrapping in tooltips for Asian languages (or very long words)
   * updated DejaVuSans font to version 2.17
 * units:
   * balancing changes:
     * converted the cold melee attack of the Lich and Ancient Lich to arcane
     * decreased the arcane melee attack of the Wraith from 7-4 to 6-4
     * removed the 'fearless' trait from humans, orcs and mermen
     * added 'firststrike' weapon special to the pierce attack of Drake Clasher
     * decreased the arcane ranged attack of the White Mage from 8-4 to 7-4
     * decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4
 * multiplayer:
   * added maps: Xanthe Chaos, Auction-X
   * revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
     Silverhead Crossing, Blue Water Province, Castle Hopping Isle, Loris River,
     Crusaders Fields, The Manzivan Traps
   * Team Survival: the teams are now set correctly and translatable
 * map editor
   * drawing terrain no longer erase starting positions
   * added an option "None" in the starting position menu
   * fixed a bug when overwriting starting positions
   * shorter starting time
 * WML engine
   * removed deprecated special= support in [effect]
   * removed deprecated 1.2 map format support
   * [store_villages] and [store_locations] now use the standard location
     filter, meaning they accept all the possible keys of [filter_location]
   * [store_villages] must now use owner_side= instead of side=
   * replace [own_village] with macro {OWN_VILLAGE X Y SIDE}
   * new conditional tag [have_location], tests true if any location passes
     the standard location filter provided inside the tag
   * now the standard location filter supports [and] and [or] tags
   * new key flag_icon for [side] to change the flag icon in the status bar
 * user interface:
   * fixed incorrect active flag in the status bar when using custom flag
   * restore a lost feature: if acceleration is on, pressing shift uses normal speed
   * fixed bug #9071 (incorrect behavior of the "delete" key at end of line)
   * fixed various acceleration bugs (things not being properly accelerated)
   * restored status bars during fights
   * floating numbers now take acceleration into account
   * display defense in the status bar of static units (towers) or
     units placed on impassable terrain
   * allow middle click on scrollbar to jump to a position.
 * WML tools and scripts:
   * New tool, wescamp_import, automates the shuffling of translation files
     and textdomain strings, need to import a campaign from WesCamp
     to mainline.
   * New tool, change_textdomain, makes it easy to change the name of UMC
     after import to mainline.
   * Old campaign_delete.pl and campaigns_client.pl have been replaced
     with a new campaigns_client.py.  Main new features are
     (a) you can download sets of campaigns using RE wildcards, and
     (b) It's possible to give a BfW version in place of a port number
     and it will select the right port.
 * Miscellaneous and bugfixes
   * 1.2 savegames are no longer compatible and thus not loaded
   * fixed a crash if an invalid scenario was loaded (bug #9049)
   * fixed bug 8522.  Units without a name will be named after the unit_type.
   * fixed bug #9103 (AI causes crash when using static units like towers)
   * fixed a crash if a units poison attack has a cth of 0 (bug #9020)
   * no longer allow undo if a traitless unit reveals fogged and/or shrouded
     terrain (bug #9171, patch #739)
   * fixed a bug where loading didn't clear the halo data (bug #9144)

Version 1.3.2:
 * campaigns
   * Heir to the Throne
     * In Home of the North Elves, Eonihar the rider will join you permanently
       and the other riders that find you will be controlled by the AI
     * updated images for Delfador
     * made the narrator talk about gryphons at the end of Northern Winter only
       if the player has actually gotten the eggs
   * Tutorial
     * merged all unit images used in the tutorial from httt
     * increased number of turns from 20 to 26 in the 2nd scenario
   * made some units not appear in the unit help anymore (invisible helper
     units, duplicate desert elves and such)
   * The South Guard
     * better placement and duration of story images
     * graphical enhancements including a new ethiliel portrait
     * added 'Ruffian' an L0 outlaw to give the player something easy to kill.
   * Under the Burning Suns
     * Scenario 3: Made orc ambush happen on a random turn
   * Northern Rebirth
     * Version 18.6 merged in from WesCamp.
 * graphics
   * added the --max-fps command line switch
   * changed the drawing logic so it no longer delays when the drawing is
     lagging
   * improved the look of the main menu and tips-of-the-day boxes
     in the title screen
   * bugfix: units will now fade out properly at the end of death animations
   * rewrote the halo render engine which solves a few minor glitches,
     but most importantly speeds up the drawing of the halos.
   * units are scaled properly when zooming also with tiny gui (bug #8703 and
     bug #6570)
   * haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
     as intended)
   * the movement text is also scaled now (bug #6876, patch #693)
   * fix glitches when scrolling the map if zoomed out (bug #8768)
   * fix the right border glitch of the map when zooming (bug #6060 and others)
   * flying units are no longer buried in a castle (patch #709)
   * fix the position of some halos when unit has a height offset (patch #710)
   * Submerged units are no longer drowned when zooming.
   * scenery
     * added animated windmill, fancy and damaged tents, icepack, and shipwreck
   * fix problems with colour cursor in fullscreen (slow speed, bug #7555 and
     bug #6052)
   * new color cursors
   * fixed some scrolling corner cases (eg. fights happening partially
     offscreen)
   * automatic scrolling accelerates now (like a physical mass would)
 * sound
   * new or improved sounds: hatchet
   * sounds for user interface events
   * experimental ambient sounds for when night falls and morning arrives
   * "Breaking The Chains" (freedom.ogg) moved from NR to mainline
   * All music tracks now have complete Ogg tags.
 * language and i18n:
   * updated manual: French
   * updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
     Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
     Swedish
   * new translations: Indonesian
   * updated DejaVuSans font to version 2.16
   * removed FreeSans support since all the codes needed should be coverd by
     DejaVuSans now
 * multiplayer:
   * revised maps: Blitz, Castle Hopping Isle, Wilderlands
   * The countdown timer is now coloured properly when the remaining time is
     less than 2 minutes.
   * observer can save a replay of the game again
 * units:
    * balancing changes:
      * converted the cold resistance of the Elvish Sorceress line
        to a holy resistance
      * decreased the holy resistance of the Orcish Assassin line from 20% to 0%
      * remove the 'quick' trait from the Clasher line
      * decreased the holy resistance of the Sky Drake from 20% to -30%
      * decreased the holy resistance of the Hurricane Drake from 20% to -30%
      * decreased the holy resistance of the Mermaid Priestess from 40% to 20%
      * decreased the holy resistance of the Mermaid Diviner from 60% to 40%
      * decreased the holy resistance of the Dwarves from 20% to 10%
      * increased the holy resistance of the Ghost line from -60% to -30%
      * enabled Lich and Ancient Lich to go on deep water and gave them submerge
      * Level 0 Ruffian & Woodsman added.
 * terrain system
   * added layer support to the terrain letters, two layers are supported
 * map editor
   * added an option to delay the complete redraw of the map on command.
   * fixed a bug causing the loss of editor's hotkeys when loading a map
 * WML engine
   * new [own_village] condition to check if someone owns a particular village
   * new [store_villages] tag to store village locations
   * new [store_turns] tag to store the number of turns remaining
   * all [store_*] tags get a default variable name
   * use complex variable substitution almost everywhere
   * new key for [set_variable], literal=, to avoid variable substitution
   * [effect] can now toggle the zoc
   * [effect] can now apply new portrait images and unit type descriptions
   * [effect] can now filter on unit_gender
   * new key for [variable], boolean_equals=, to test boolean equality
   * remove some old backward compatibility support
   * set_name in attack modification [effect] no longer change the weapon's
     description, use the new set_description instead
   * hit=yes in anim is now an alias of hit=hit,kill instead of hit=hit
     this should fix the sliding bug and fix more bugs than it creates
   * friendlier boolean matching for unit [filter] and unit [wml_filter]
   * fixed [special_filter] not working properly (#8212)
   * fixed [variables] not working properly for Multiplayer mode
   * new [set_menu_item] action, to allow custom WML items in the context menu
   * fixed a crash when a WML event killed a unit while dying in an attack
     which the attack engine didn't expect (bug #8814)
   * new key for [time], sound=, to specify a list of sounds that can play
     when ToD changes
   * more powerful [filter_location], now accepts radius=, [not], and
     [filter] to match units at the location
   * added [deprecated_message] so WML can also trigger the deprecated
     messages; used to tag macros scheduled for removal
 * user interface:
   * new sounds for user interface events
   * added the option to show warnings about deprecated WML usage
   * added the "ignore all" option to continue observing during massive OOS
   * show total amount of visible villages (patch #698)
   * added drag & drop to move units
   * mousewheel now by default scrolls vertically,
     and horizontally if alt is pressed.
   * added support for horizontal mousewheel (patch #644)
   * don't change the wait cursor when moving on the map (bug #8915).
   * update the highlighted hex after a scrolling with keys or mousewheel
 * WML tools and scripts:
   * Reorganized: these now live in data/tools/
   * New tool, macroscope, generates cross-reference reports on macro usage.
     Among other things, it can be used to find unresolved macro and
     resource-file references, or spot unused macros and resource files.
   * New tool, upconvert, handles converting maps and resource file names
     between versions.  It replaces map_convert.pl, which is now gone.
     It should be used to update UMC, though it doesn't do a complete job
     (which requires some human judgment).
   * New tool to create the unit tree in html, as used for units.wesnoth.org
     (written by elricz)
   * The old find-unused-images and find-unused-sounds scripts are deleted
     (replaced by macroscope).
   * The Perl random map generator (unmaintained since 2003, only
     generated old-style single-letter maps) has been removed.
 * miscellanous changes and bug fixes
   * a friendly healer will now stop poisoned unit to lose HP
   * a unit that dies while attacking will now correctly play its own death
   * turn bell can sound if other soundFX are turned off
   * the first turn starts again with the proper time of day (bug 8637)
   * removes the scaling handling in the halo, removing quite some code
   * fixed various problems found by valgrind, note some invalid access
     are now protected by asserts, so there might be more crashes instead
     of silent memory corruptions (bug #8715, bug #8756 and bug #8839)
   * fixed beginning-of-scenario saves containing scenario WML (bug #8698)
   * fixed "End Turn" button clickable after Ctrl-F (bug #6556)
   * fixed autosaves not getting deleted for last campaign scenario and
     multiplayer (bug #8762)
   * Performance: wml compression is done in the helper threads
     instead of the main thread
   * Added some protection against crashing when attacking with units with
     a high or negative amount of hitpoints (bug #6154, bug #7955, bug #8541)
   * fix skirmisher filtered by terrain not working properly.
   * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
   * with a move attack action if the moveto event moves the defender
     Wesnoth would crash (part 1 of bug #8882)
   * fix missing filterings on some animations
   * renamed holy damage type to arcane
   * increased required version of python from >=2.3 to >=2.4
   * fixed detection of installed python versions to work on systems
     that do not have python installed at /usr/ (like MacOSX using fink)

Version 1.3.1:
 * Campaignd
   * first argument is number of threads to use, defaults to 5
 * campaigns
   * Eastern Invasion:
     * Drowned Planes: the dragon starts on grassland
     * The Crossing: fixed a bug which prevented the undead leader spawned
        at turn 8 to have a keep
     * The Duel: the keep is replaced by a castle tile instead of grass
   * Heir to the Throne
     * removed Mountain Pass and Valley of Statues from the repository
     * added underpinnings of an unlockable, optional, bonus scenario
     * Battle_for_Wesnoth: allow Asheviere to recruit non-scout units
     * In Elven Council the leaders are no longer standing in a keep
       but in a normal castle tile
   * The South Guard
     * Proven by the Sword: tell Deoran to go to Westin if the citadel
       is secured (fixes #7360)
   * Two Brothers
     * updated the portrait of Bjarn to match the new mage colors
     * removed Skeletons as enemies in the first mission on easy, and
       Skeleton Archer as enemy on hard
     * added Ghouls as enemies for all undeads
     * some map updates to make them easier (2nd mission) or look better
       (all the other missions)
 * editor
   * allow maps to be loaded from scenario files and written back to them
   * upon entering a new starting position the underlaying terrain
     remains unchanged
   * when overwriting a starting position and undo that action
      only the terrain was undone, not the starting position that's fixed
   * flipping a map over the Y axis no longer resizes the map
   * flipping a map over the X axis uses slightly different filler rules
   * added the paste option to the edit menu
   * added the option to split the terrains is groups
   * the brush size in non-drawing mode is ignored
   * added an alpha blended preview of the selected terrains
     upon drawing. The optimal alpha value needs some tuning, so
     there's a setting, which is not stored in the preferences
 * graphics
   * missiles now take unit_height_adjust into account
   * improved layering system for terrain graphics
   * fixed terrain selection probabilites (patch #617)
   * stoned units do not use a separate cache
   * no more "darkened" cache. we now overlay terrain/darken.png
   * added the option to draw overlays on terrains filter by location,
     selected and mouseover hex
   * items with a halo have their halo hidden when under a shroud (bug #8523)
   * the visibility icon of an unit is now properly updated (bug #8107)
   * terrain
     * added peaks to the impassable mountains
     * added bridges crossing swamp and deep water
     * added farmland
     * added elvish castle
   * unit art
     * added a recruit animation for Skeleton
     * new death animations: Orcish Assassin, Grunt, Undead Ghoul,
       Ancient Wose, Elder Wose, Thief
     * changed name on Dwarvish Warrior art files to Dwarvish Steelclad,
       to conform to unit .cfg file name
     * new attack icons: undead axes, undead crossbow, pick axe, glaive,
       elven staff, mace-and-chain
     * new baseframes: all Mages, Footpad
     * new and changed animations:
       * Elvish Hero: melee attack
       * Elvish Sorceress line: magic shield
     * updated portraits: Troll
   * other images
     * animate-able campfire
     * crown icons for heros and expendable allied leaders
     * star shaped "ellipses" for leaders and hero units
     * updated and added many misc items
     * modified hex-grid
     * slightly modified logo
   * fix gryphon not being in the center of their hex
   * fixed incorrect WML in some units causing female variations to use male
   * fixed some cases where fog was updated without being redrawn
 * language and i18n:
   * updated translations: British English, Catalan, Czech, Danish, Dutch,
     Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
     Slovak, Swedish
   * updated DejaVuSans font to 2.15
   * fixed huge list of spelling mistakes in the en_US version
   * allow sighted messages to be translated with correct plural form
     (bug #8161)
   * moved the translation for campaign-specific units into the
     campaign textdomain (some campaigns did still use the
     wesnoth textdomain for their units)
   * made the unit generated names translatable
   * switch to mainly using single space
 * multiplayer
   * game management
     * replace "Downloading next level..." by "Receiving data..."
       when scenario don't have next_scenario
     * replace "Downloading next level..." by "Downloading next scenario..."
     * fixed controller change not sent to all clients (bug #8138)
     * client now tells the server if a game ended in victory or defeat
     * configurable castle size for random map generator (patch #598, FR #3232)
     * team names translation now supported
     * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
   * scenarios
     * scenarios can set faction, recruit, leader, and some other
       initial settings previously ignored in multiplayer
     * added option to have random time of day in begin of multiplayer game
   * maps:
     * new multiplayer maps: The Manzivan Traps, 4p Hamlets
     * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake,
       Sablestone Delta, Sulla's Ruins, Wesbowl
     * made the AI recruit less scouts by setting the village_per_scout
       parameter
   * Wesbowl: the respawned units are fully healed again (bug #7776)
 * Python AI
   * Added various input validations
   * Set Python errors upon error
   * added support for optipng optimization in the compilation process
 * terrain system
   * The entire underlaying system has been converted to a new system,
     this might render some UMC broken, read this forum thread for more details
     http://www.wesnoth.org/forum/viewtopic.php?t=14910
   * Terrain of the starting position can be changed in the map,
     the automatic conversion to a keep is no longer done
   * New definition for the maps in terrain-graphics
   * All keeps have their own letter
   * Added wildcard matching support in a few cases
   * Added support to customize the village mouse-over texts
     depending on the ownership
   * Added a conversion script to convert old maps
 * units:
   * balancing changes:
     * implemented the holy damage type redesign as discussed on the mailing list
     * increased the pierce resistance of the Gladiator line from -10% to 0%
     * decreased the cold resistance of the Armageddon Drake from -30% to -50%
     * increased the HP of the Longbowman from 45 to 51
     * decreased the XP requirement of the Longbowman from 80 to 68
     * increased the HP of the Master Bowman from 58 to 67
     * decreased the HP of the Arch Mage from 57 to 54
     * removed the Shock Trooper line from random_leader
     * increased the melee attack of the Shyde from 4-2 to 6-2
     * increased the ranged slow attack of the Shyde from 7-2 to 6-3
     * increased the ranged magical attack of the Shyde from 7-3 to 8-3
     * increased the melee attack of the Enchantress from 5-2 to 6-2
     * increased the melee attack of the Sylph from 5-3 to 6-3
     * increased the ranged slow attack of the Sylph from 6-4 to 6-5
     * increased the HP of the Sylph from 58 to 60
     * increased the XP requirement of the Guardsman from 42 to 47
     * increased the HP of the Stalwart from 48 to 54
     * increased the XP requirement of the Stalwart from 65 to 85
     * increased the HP of the Sentinel from 56 to 68
     * removed the Stalwart line from random_leader
     * increased the XP requirement of the Gryphon Rider from 36 to 38
     * increased the HP of the Gryphon Master from 46 to 51
     * decreased cost of the Mudcrawler from 9 to 5
     * Dark Adepts no longer get the 'strong' trait
     * decreased the HP of the Shadow from 26 to 24
     * added the skirmisher ability to the Shadow line
     * increased the melee attack of the Walking Corpse from 5-2 to 6-2
     * made the Walking Corpse line get the fearless trait
     * increased the cost of Walking Corpses from 6 to 7 gold
     * increased the HP of the Goblin Rouser from 26 to 31
     * increased the melee attack of the Goblin Rouser from 5-3 to 6-3
     * increased the moves of the Troll Rocklobber from 4 to 5
     * decreased the HP of the Troll Rocklobber from 53 to 49
   * adapted WML to use [if] statements to differentiate hit and miss frames
   * new traits
     * healthy (+3HP, +4 rest healing), fearless (ignore unfavorable ToD)
   * new units
     * added the Armageddon Drake (not used in any mainline eras)
     * added dwarvish walking corpse/soulless variations
   * added a generic macro to have a standard filter for all idle anim
   * fixed a bug which prevented a Mermaid Siren picking up a storm trident
   * fixed a bug which caused the slow effect being applied twice (bug #8458)
 * user interface
   * use "Save Replay" instead of "Save Game" when asking to save a replay
     (bug #7256)
   * fixed enemy Gold shown twice in debug mode in status table (bug #6895)
   * added an option to hide minimaps in the multiplayer lobby
   * added menu items for saving the current map
   * added turbo speed setting and changed ui accordingly
   * turn bell moved to sound tab in preferences
   * new volume slider for the turn bell
   * disabled inactive sliders instead of hiding them
   * sliders can be adjusted with keyboard (left and right arrow)
   * sidebar reports related to gold, units, villages and time
     get greyed out during other team's turns
   * improve the tiny gui support (resolution of 320x240 pixels)
   * when sighting friendly units, the message is now blue
   * show leader name in statistics title (patch #604, FR #6932)
   * show the team a side belongs to in the status table.
   * show leader's name and colour at status table even when that team is fogged
     (patch #605)A
   * changed the zoom hotkeys from 'z', 'x' and 'c' to '+', '-' and '0'
   * fix the completion when controlling multiple sides (bug #8101, patch #653)
   * smarter focus handling when user input is irrelevant to the current focus
     but relevant to another widget
   * fix the "keylogger" effect when joining the MP Lobby
   * menus can now stay scrolled to the bottom if they were already scrolled
     to the bottom
   * scrolling performance improved
   * overall game performance improved when many units are visible
   * better performance when mouse is over a unit that sees many enemy units
   * show full username at bottom of screen when moused over in MP Lobby
   * animations draw faster now and the speed is independent of the resolution
   * fog/shroud is cleared after attack-move (bug #7131)
   * made some tooltips visible again (bug #6702 and bug #8380)
   * send a whisper message to a player when double clicked on the player list
 * friends list
   * added a friend list in MP lobby, they will display a special icon in lobby,
     and you can be warned when they join the lobby even when not receiving
     lobby joins
   * added an option to specify what you want to see as joins: all, friends,
     none
   * added a sub tab of multiplayer to the preferences menu to view and edit
     your friends and ignores list
   * if you choose to sort the lobby list your current login name will be
     displayed on the top of the list
 * WML engine
   * fixed era events not working on non hosts
   * added the the ability of passing a conditional statement in the [option]
     child of [message] if show_always=no to show this option only if the
     statement is passed.
   * added location range filter to [filter_location] in standard unit filter.
   * added prerecruit event that takes place after the unit is created but
     before it is displayed.
   * added ability to define color ranges and palettes in scenario, units,
     and unit modification effects.  Added ability to add image modifications
     in a unit modification [effect] tag
   * SUF can now filter on anything that is also available throught
     unit variables, using a [wml_filter] block
   * overhaul of the team coloring engine.  Now it is possible to apply
     multiple TC to an image.
   * added fourth color in team_rgb definitions for representative color
     in minimap
   * added a horizontal/vertical flip function to ImagePathWML
   * added a 'hide_help' key that prevents a unit type from being listed
     in the in-game help (bug #5701)
   * added an 'allow_new_game' key (default=yes) to prevent [multiplayer]
     scenarios from showing up in the multiplayer game creation interface
     (FR #6397)
   * new [set_specials] tag to allow custom specials in [effect] tags
   * new 'remove_specials' key to allow the removal of specials in [effect] tags
   * obsolete the 'set_special' key in [effect] tags
   * correct handling of UTF8 filenames under windows
   * animations can now use standard unit filters
   * animations can now use standard unit filters on the secondary unit
   * animations can now use standard unit filters on any neighbouring unit
   * fighting animations can now be filtered by swing number, damage done and
     normal attack filters (both attacker and defender)
   * made some animation parameters progressive (allows a value to be changed
     gradually to another value over time)
   * new progressive parameters: 'alpha' (opacity of a frame),
     'offset' (the position relative to the faced hex), 'blend_color'
     and 'blend_ratio' (to mix a given color with the frame)
   * units can now have a recruit animations that will be played on unit recruit
   * units now have idle animations, played when they've been idle for some time
   * units now have leveling up animations
   * units can now have victory animations, usable with the WML tag
     'victory_anim'
   * units can now have healed animations, used when they get healed
   * units can now have poison animations, used when they suffer poison damage
   * [event]s can now be written also inside [era]s (the [event]s are included
     in every scenario played using that era)
   * new operations for set_variable: divide and modulo
   * Animations now use duration= tag instead of begin= and end= (backward
     compatible)
   * Animations now have a frequency= filter to allow to tweak relative rarety
   * [message]s now use the duration= tag instead of [delay]ing afterwards
   * the filtered unit can be accessed in SUF using $this_unit
   * the primary unit can be accessed in events using $unit
   * the secondary unit can be accessed in events using $second_unit
   * added support for random_start_time in [scenario] (feature request #8024)
   * extended label to support team only and colors
   * gender-specific forms for trait names are now possible.
   * setting a WML variable to a random value now works correctly in MP games
   * text displayed when a unit is ambushed is now customizable with the new
     alert= key of the [hides] ability (FR #8264 2.)
   * unit animation terrain filter works properly again.
   * unit animation terrain filter now supports wildcard matching.
   * the encountered terrains are now written in a new format.
     this means the user has to rediscover all available terrains.
   * fixed a bug which returned wrong values if a random number was negative
   * max level advancements now raise the advance and post_advance events
   * [effect] can now remove attacks with the remove_attacks key
   * [unstore_unit] can now try to level a unit and does so by default (bug #7426)
 * sound
   * new or revised sounds: morning star, holy magic.
   * add advanced sound tab to pref allowing you to play with sample_rate and
     buffer_size options
 * misc:
   * --validcache runtime switch to force assumption that cache is valid
   * add two new debug command set_var and show_var to check variables
     within the game easily
   * better handling of SDL_ListModes return code (no user impact)
   * first turn of a game is saved again (fixes bug #7909 and bug #8117)
   * reduce CPU usage by removing calls to SDL_GetTicks for idle animations
   * changed network thread management to be more scalable, both with
     an upper and lower number of threads
   * enabled python as default, to disable it use --disable-python
   * various code cleanups
   * replaced KDE/Gnome desktop support with generic freedesktop standard
   * if a unit gains enough XP to gain 2 levels, this will be done directly
2008-04-19 09:35:24 +00:00
wiz
a5cb8a3aa0 Update to 1.2.3:
Version 1.2.3:
 * campaigns:
   * Heir to the Throne:
     * The Elvish Lord and Elvish High Lord have halo's again (patch #682)
 * graphics
   * items with a halo have their halo hidden when under a shroud (bug #8523)
   * updates the invisible icon of an unit when moving or moving the mouse
     over the unit, then selecting the location to move to there are still
     glitches (partial fix for bug #8107)
   * fixed some cases where fog was updated without being redrawn
 * user interface:
   * made some tooltips visible again (bug #6702 and bug #8380)
 * multiplayer maps:
   * revised maps: Castle Hopping Isle
   * Wesbowl: the respawned units are fully healed again (bug #7776)
 * language and i18n:
   * udated translations: Czech, Danish, Dutch, Esperanto, French, German,
     Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak
   * new translations: Indonesian
 * WML engine
   * fixed era events not working on non hosts

Version 1.2.2:
 * campaigns:
   * Eastern Invasion:
     * The Crossing, fixed a bug which prevented the undead leader spawned
       at turn 8 to have a keep
   * The South Guard:
     * fixed some pink unit images being shown in some scenario texts
   * Two Brothers
     * updated the portrait of Bjarn to match the new mage colors
 * editor
   * added the paste option to the edit menu
 * graphics
   * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
     staff
   * new baseframes: Mage line, Footpad
   * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
     Wose, Elder Wose, Thieves
   * updated portraits: Troll
 * language and i18n:
   * fixed spelling mistakes in the en_US version
   * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
     German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
     Slovak, Swedish
   * updated DejaVuSans font to 2.15
 * multiplayer maps:
    * new maps: The Manzivan Traps, 4p Hamlets
    * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone
      Delta, Sulla's Ruins
 * multiplayer
    * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
 * units:
    * fixed a bug which prevented a Mermaid Siren picking up a storm trident
    * Complete rewrite of saurian and poacher line descriptions, as well as
      some minor edits to a few other human units.
    * fixed a bug which caused the slow effect being applied twice (bug #8458)
    * death animations for Wose Ancient and Elder, Human Outlaw Thief Male
      and Female
 * user interface:
    * smarter focus handling when user input is irrelevant to the current focus
      but relevant to another widget
    * menus can now stay scrolled to the bottom if they were already scrolled
      to the bottom
    * scrolling performance improved
    * selecting a units is faster now, especially switching between two units
    * overall game performance improved when many units are visible
    * better performance when mouse is over a unit that sees many enemy units
    * show side and team in the status table
    * animations draw faster now and the speed is independent of the resolution
    * fog/shroud is cleared after attack-move (bug #7131)
 * WML engine
    * fixed a bug which returned wrong values if a random number was negative
2007-04-08 17:59:40 +00:00
dillo
a3753b25b1 On NetBSD 3, turn off optimization for unit_types.cpp, since it
causes gcc to segfault with -O2.
2007-01-26 11:40:36 +00:00
wiz
5087564a18 Update to 1.2.1:
What's New in Wesnoth 1.2

The single player mode has a new tutorial, and 3 new campaigns: Two
Brothers, The South Guard, and Under the Burning Suns. The first one was
intentionally designed to be easy for beginning players. The last one is
set in an environment quite different from that of the typical Wesnoth
campaign, and includes a few changes to game rules. The existing campaigns
include new scenarios, dialogue, items, and optional bonus victory
objectives. Replay of saved games has been improved considerably, allowing
one to show single turns at a time, navigate through the replay, and
toggle fog-of-war at will.

Battle for Wesnoth

Multiplayer has new features, making the internet or LAN mode a more
pleasant experience. It allows setting a per-turn time limit, sending
private messages to allies, and banning unwelcome users by IP address. The
multiplayer lobby interface now displays detailed information about
existing games. A few new multiplayer maps were also added.

Other changes in game content include new units, new terrain types, and
further balancing of unit stats and abilities. We have added progress bars
to major loading points in the game. We have also added some great new
music, and a host of new sound effects. There have also been some
rearrangements and improvements to the in-game help.

One major change is that we have undertaken a heavy revision of our sprite
imagery; affecting almost all units except the drakes, mermen, and naga,
intended to bring most of the units into consistent style and correct
size. A result of this is that units (which we've revised) that belong to
different teams, now show their team color on clothes and banners. We have
also completely replaced the icons representing the attacks of units.
There are a few new portraits and story pictures, some major improvements
to terrain graphics (especially the new mountains, cave,
castles/encampments, swamp, canyons, and tropical forests, not to mention
a few others).

Battle for Wesnoth

Developers and Modders can enjoy new WML (Wesnoth markup language)
features, including custom abilities, unit stat modification, more
detailed events, and the ability to script a custom AI in Python.
Additionally, we have added basic code support for the animation of
walking, swimming, dying, and other special actions; in doing so we've
done a major cleanup of the WML that describes said animations, making it
much more consistent.

Battle for Wesnoth now supports right-to-left languages. There are new
Polish and Norwegian translations, and many other incomplete ones. In
total, there are 35 translations being worked on; please join us to help
finish the incomplete translations for future releases.

Version 1.2 includes a gameplay feedback mechanism. Players can allow the
program to send anonymous statistics of their performance in single-player
campaigns to our server - this gives campaign authors the information they
need to balance the difficulty of their campaigns.
2007-01-15 22:26:25 +00:00
wiz
b32b11d4d9 Include wctype.h for towupper and towlower.
Fixes build with gcc4 on NetBSD-3.99.21.
2006-06-25 19:50:51 +00:00
wiz
086a53e0f8 Fix freetype2-2.2.1 breakage. 2006-06-15 12:24:12 +00:00
wiz
467372d995 Do not insist on GNU gettext in libintl, accept
any that has a gettext() function. Fixes build on NetBSD-3.99.16 (and probably older
releases too).
Lots of additional translation files now installed, add them to the PLIST
and bump PKGREVISION.
2006-03-12 12:30:05 +00:00
wiz
5c112ee024 Update to 0.9.4:
* language and i18n:
   * updated translations:
     * Basque, British English, Catalan, Chinese, Dutch, French, German,
        Hungarian, Russian, Swedish, Turkish
   * fixed help description of income and upkeep (#13565)
   * updated several unit descriptions
   * standardized on "magi" as plural of "mage"
   * document that Woses receive no traits (#13630)
   * replay suggested save game now translated (#13558)
   * fixed some typos (#13714,#13715,#13716,#13717,#13718)
   * added terrain descriptions to in-game help
   * fixed blank terrain entries in unit help
   * ignore LANGUAGE in environment: broke translations (forum thread 6614)
   * added Swedish man pages to the list of man pages to be installed
 * unit balancing and modifications:
   * max level units given After-Max-Level-Advancement (AMLA) of 3 HP/100XP
     added to max HP, with no auto-heal; Necrophage has healing AMLA
     with no bonus HP
   * changed Naga Warrior attack from 5-5 to 7-4
   * decreased Thug hitpoints from 36 to 32
   * decreased Dwarvish Ulfserker  hitpoints from 40 to 34
   * changed Elvish Shaman and Druid to the state before 0.9.3
   * decreased Elvish Shaman cost from 17 to 16 gold
   * removed obsolete units Mounted Captain, Mounted Commander
 * graphics and sound improvements:
   * new or revised images for Dark Sorcerer, Dwarvish Thunderguard, Necromancer
   * new death animations: Elvish Sharpshooter, Elvish Marksman
   * default colour depth is no longer forced to 16 bits
   * new tiles for some terrain in the editor terrain list and mini map
 * WML improvements:
   * #define's in user campaigns are now local to each campaign (patch 4138)
   * correctly preprocess files that do not end with a final newline
 * campaigns
   * Heir to the Throne:
     * made campaign easier on "Easy" level
     * removed duplicate file inclusion - campaign should now start faster
   * Eastern Invasion:
     * revised Approaching Weldyn for quicker gameplay
     * tweaked Undead Crossing
     * removed duplicate file inclusion - campaign should now start faster
   * The Dark Hordes:
     * cleaned up old id tags; added portraits for Tanar, Nati and Gwiti
     * removed duplicate file inclusion - campaign should now start faster
   * The Rise of Wesnoth:
     * removed duplicate file inclusion - campaign should now start faster
     * fixed Lt. Aethyr death events not triggering in Rise of Wesnoth (#13848)
   * Son of the Black Eye: revised map for Desert of Death
 * server
   * now supports redirection based on client version number
   * can now act as proxy
 * editor
   * changed the layout of the terrain palette (#11965)
   * relocated and enlarged the buttons (#11967)
   * maps can't be saved with illegal characters (#10704)
   * replaced the buttons under the minimap with a toolbar
 * build process
   * added quotes to configure.ac (forum thread 6747)
   * new utility extractsources to extract lists of sources from Makefile.am
   * new utility makemam to construct Makefile.am from Makefile.am.in and
     files containing lists of sources
   * fix libpng not being detected on NetBSD (#13808)
 * user interface improvements:
   * show scrollbar in multiplayer lobby when there are many players (#13521)
   * multiplayer lobby player list no longer resets to start (#13345)
   * fixed game host sometimes not recognized as side owner (forum thread 6783)
 * remove redundant {utils} and {~utils} references (#13843)
 * various bug fixes and code cleanups
2005-07-28 11:26:59 +00:00
wiz
23ffb56b5e Use installation fix as it will be in next release. 2005-07-24 14:31:55 +00:00
wiz
e27fffb107 regen with correct offsets. 2005-07-24 14:31:37 +00:00
wiz
f3c0079e89 Update to 0.9.3:
Version 0.9.3:
 * user interface improvements:
   * restored dialog titles for multiplayer screens (#13049)
   * --nosound commandline option no longer initializes sound (part of #11669)
   * players can now control multiple sides in multiplayer
   * prevented user campaigns with errors from making the game unstartable
   * user campaigns can no longer redefine standard units
   * multiplayer replays no longer show 'The End' and credits (part of #13375)
   * fixed off-by-one error in Unit List (#13323)
   * fixed multiple Returns registered by some dialogs (part of #13332)
   * "Observers" setting for multiplayer games is now obeyed again (#13374)
 * language and i18n:
   * fixed 'make dist' not removing stamp-po files, causing broken translations
   * updated translations:
     * British English, Catalan, Finnish, German, Hungarian, Swedish, Turkish
   * updated MANUAL: English (also synched with wiki), German, Swedish
   * man pages: updated English and German, added Swedish
   * added descriptions to all multiplayer maps (#9763)
   * user visible error messages are now translatable (#12605)
   * added files to POTFILES.in: fix untranslatable strings (#13350)
   * fixed untranslatable strings on Windows (#13347)
   * fixed user campaign translations not working on Windows (#11848)
 * campaigns
   * Eastern Invasion:
     * made Captured and Approaching Weldyn easier
     * reduced the turn limit in The Drowned Plains
   * Heir to the Throne:
     * made campaign easier on "Easy" level
     * fixed Hasty Alliance crash: avoid cavewall endpoints (part of #13334)
     * updated story image 4 to remove glitch (#13385)
   * Son of the Black Eye:
     * made To The Harbour of Tirigaz and Black Flag easier
 * unit graphics and sound improvements:
   * new or modified images for Dwarvish Thunderer, Elvish Outrider,
     Elvish Rider, Elvish Scout, Giant Mudcrawler, Goblin Knight,
     Goblin Pillager, Mudcrawler, Orcish Warlord, Wolf Rider
   * new death animations for Dwarvish Thunderer, Elvish Archer,
     Elvish Avenger, Elvish Ranger, Giant Mudcrawler, Mudcrawler, Spearman,
     Young Ogre, Nightgaunt, Spectre
   * new orc portraits, now used in Heir to the Throne
   * new unit portraits for Bandit, Grand Knight, Halberdier, Horseman,
     Javelineer, Knight, Lancer, Paladin, Peasant, Pikeman, Royal Guard,
     Swordsman, Thug
 * terrain graphics
   * new multihex snow forest
   * new snow transition
   * new ice tiles
   * new dirt tiles
   * new villages
 * new units
   * added Orcish Slurbow and Dark Sorcerer
 * unit balancing and modifications:
   * applied 0.9.2 changes to Thief, Elvish Archer, Elvish Ranger,
     Elvish Avenger to female units also
   * steadfast now doubles resistances up to 50%; vulnerabilities are unaffected
   * decreased Dwarvish Guardsman line resistance to cold from 20% to 10%
   * decreased Dwarvish Stalwart defense in grassland from 50% to 40%
   * increased Dwarvish Ulfserker cost from 18 to 19
   * changed Thug attack from 6-3 to 5-4
   * increased Poacher experience needed to advance from 24 to 29
   * increased Orcish Shaman (Novice and Old also) hitpoints from 18 to 20
   * increased Pikeman attack from 9-3 to 10-3
   * increased Master Bowman hitpoints from 46 to 50
   * increased undeadspirit (Ghost line) resistance to fire from 0% to 10%
   * decreased Ghost, Shadow and Nightgaunt resistance to impact from 60% to 50%
   * changed Ghoul and Necrophage resistances: impact -10% -> 0%,
     fire -20% -> 0%, cold 60% -> 40%
   * decreased undeadfoot movement cost on mountains from 4 to 3
   * decreased undeadfoot movement cost on hills from 3 to 2
   * Demilich now advances to Dread Lich (previously Ancient Lich)
   * increased Naga hitpoints from 30 to 33 and experience from 25 to 32
   * increased Naga Warrior hitpoints from 40 to 43
   * decreased Naga Warrior experience needed to advance from 70 to 66
   * decreased Naga Warrior attack from 6-5 to 5-5
   * decreased Merman Hunter ranged attack from 6-3 to 5-3
   * decreased Merman Spearman ranged attack from 7-4 to 6-4
   * decreased Merman Spearman meele attack from 6-3 to 6-2
   * decreased Merman Spearman hitpoints from 45 to 40
   * decreased Merman Netcaster hitpoints from 42 to 40
   * increased Merman Netcaster ranged attack from 7-2 to 9-2
   * increased Merman Fighter hitpoints from 32 to 36
   * increased Merman Warrior hitpoints from 48 to 50 and attack from 7-4 to 8-4
   * decreased Elvish defence in swamp from 40% to 30%
   * increased Elvish Shaman ranged attack from 3-2 to 4-2
   * decreased Elvish Shaman meele attack from 3-2 to 2-2
   * decreased Elvish Druid meele attack from 4-2 to 3-2
   * Elvish Shaman and Druid are now able to inflict slow through melee
   * decreased Elvish Shaman cost from 18 to 17
   * increased movement cost of movetype "fly" units in caves from 2 to 3
   * increased Drake Clasher line movement cost in caves from 1 to 2
   * decreased Drakes' defence in caves from 40% to 30%
   * increased Revenant hitpoints from 40 to 43
   * increased Deathblade hitpoints from 32 to 35
   * increased Skeleton Archer ranged attack from 4-3 to 6-3
   * increased Skeleton Archer experience needed to advance from 30 to 35
   * increased Bone Shooter meele attack from 5-2 to 6-2
   * increased Bone Shooter ranged attack from 7-3 to 9-3
   * increased Soul Shooter meele attack from 6-2 to 8-2
   * increased Soul Shooter ranged attack from 11-3 to 12-3
   * Rebels can now choose White Mage as leader in Default era
   * Rebels can now choose Mage of Light as leader in Age of Heroes era
   * Nagas can no longer move on mountains
 * multiplayer scenarios
   * added Sablestone Delta
   * modified Den of Onis, Hornshark Island, Meteor Lake, Silverhead Crossing
 * server
   * no longer rejects :control command with "Side not found"
   * write a summary of commands when a fifo command is not recognized
   * fix assertion failure in network_worker.cpp
 * move_unit_fake with illegal coordinates now logs error instead of
   causing assertion failure crash (part of #13334)
 * various bug fixes and code cleanups

Version 0.9.2:
 * user interface improvements:
   * sped up frame rate when scrolling the map
   * connecting to a server now shows dialog that allows the user to cancel
     the connection rather than blocking (#12614)
   * sped up help
   * added hotkey for cycle to previous unit (shift-N) (part of #10703)
   * added hotkey for hold position (shift-space) (patch 3994)
   * made the right Command key on Mac OS X work like the left one
   * made menu widgets sortable
   * made network dialogs show progress of data transfers again
   * added display of unit defense over the terrain when choosing move
   * added visual cue for movement in specific terrain when choosing move
   * added %-to-kill to Damage Calculations
   * fixed female units not appearing in help (broken since 0.9.0)
   * added support for unit portraits in help (forum thread 6017)
   * reduced required width of weapon area in help
   * fixed items appearing in traits description (#12603)
   * preserve trait ordering to distinguish quick,resilient and resilient,quick
   * improved layout of objectives dialog
   * made the text of disabled buttons grayed out
   * made room for observers in DFool theme (#13027)
   * added clock to DFool theme (#10650)
   * added Experimental theme
   * tweaked multiplayer lobby
   * improved position and size of 'users' menu in multiplayer lobby (#13120)
   * selecting colors for multiplayer sides now works correctly (#13255)
   * typing a chat message quickly no longer lags the game (#12097)
   * pasting multiline text now discards lines after the first (#12282)
   * better checking for 'control' command arguments in multiplayer (#13086)
   * added 'Advanced' preferences: 'binary save files', 'show combat'
   * fixed village name being shown over shroud (#10690)
   * made ordering of terrain data consistent (#10665)
   * display error if save cannot be completed (eg. disk full) (#13232)
   * fixed halo position when unit is in water (#12493)
   * fixed titlescreen background disappearing on switch to fullscreen (#11863)
   * disabled mousewheel scrolling during combat and unit movement (#12021)
   * fixed pathfinding issues with respect to unreachable hexes (#11480, #13295)
 * campaign improvements:
   * Eastern Invasion:
     * Unexpected Appearance: fixed Dacyn not being [recall]-ed (#12830)
     * Evacuation: units left on the wrong side of river now really die (#10619)
     * Northern Outpost: killing enemies in "wrong" order is now a win (#12922)
     * Northern Outpost: added a Holy Water bottle
     * Captured: fixed bugs (#10512, #12998), but replaced scenario anyway
     * Drowned Plains: new map and scenario modification, bug fixed (#13013)
   * Heir to the Throne:
     * Siege of Elensefar: fixed thieves not appearing (forum thread 5719)
   * Son of the Black Eye:
     * prevented the shamans from being recallable (#11932)
     * Siege of Barag Gor: killing enemy leader is no longer a win
     * End of Peace: increased turn limit 24 -> 26 due to Lieutenant upgrade
     * Desert of Death: fixed invalid type=RogueAssassin on Hard
     * removed duplicate file inclusion - campaign should now start faster
     * more accurate difficulty labels
     * Toward Mountains of Haag: fixed enemy making "never pushed so far" speech
 * new units
   * added Drake Warden, Hurricane Drake and Drake Blademaster
 * unit balancing and modifications:
   * slow now affects units with 2 or more attacks (not just 1 remaining)
   * slow now works with berserk and is persistent across berserk rounds
   * changed Lieutenant attack from 6-3 to 9-3
   * reduced Fencer cost from 18 to 16
   * changed Iron Mauler attack from 22-2 to 25-2
   * changed Soulless attack from 7-2 to 7-3
   * changed Soulless attack from plague to plague(Walking Corpse)
   * Walking Corpse created by plague can advance to Soulless again (#13056)
   * reduced Skeleton Archer cost from 15 to 14
   * changed Skeletal Dragon resistances (only used in Eastern Invasion)
   * tweaked Watch Tower, Pirate Galleon and Transport Galleon and removed
     their multihex attacks (only used as real units in Son of the Black Eye)
   * reduced Dwarvish Fighter cost from 17 to 16
   * reduced Dwarvish Fighter line Axe (blade) damage by 1 point
   * reduced Dwarvish Thunderer cost from 19 to 17
   * reduced Gryphon Rider cost from 25 to 24
   * Dwarvish Ulfserker stats reverted to those from version 0.8.11
   * increased Thief cost from 12 to 13
   * changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
   * changed Elvish Ranger meele attack from 7-4 to 7-3
   * changed Elvish Avenger meele attack from 10-4 to 9-4
   * increased Walking Corpse cost from 5 to 6
   * trolls can no longer get "intelligent" random trait
   * increased Troll Whelp experience needed to advance from 32 to 33 XP
   * increased Troll experience needed to advance from 52 to 60 XP
   * Goblin Knight -> Direwolf Rider upgrade reduced from 150 to 65 XP
   * added flaming arrow to orcish archer line as a new attack
   * reduced Saurian Skirmisher movement to 6, increased its cost from 14 to 15
   * changed Drake Gladiator from 65 to 59 HP
   * changed Drake Gladiator pierce resistance from 10% to -10%
   * changed Drake Slasher from 59 to 65 HP
   * changed Drake Slasher pierce resistance from -10% to 10%
   * increased Drake Slasher and Drake Gladiator cost to 45
 * Doc Paterson's modifications to the MP map catalogue
   * added "Divide and Conquer", "Silverhead Crossing", "Meteor Lake",
     "Den of Onis", "Hamlets", "Hornshark Island", "Sulla's Ruins",
     "1v1v1Hex" (3p), "Lagoon" (4p), "The Wilderlands" (4p),
     "3-player Morituri", "3-player Blitz (Triple Blitz)"
   * removed "Broken Bridge", "Battle For Weslin Bridge",
     "Princess's Battlefield", "Three Rivers", "The Isles of the Damned",
     "The Isle of Anduin", "Dwarven Wasteland"
 * unit graphics and sound improvements:
   * new death animations for: Ancient Lich, Ancient Wose, Arch Mage,
     Assassin, Bandit, Battle Princess, Blood Bat, Bone Shooter, Bowman,
     Cavalier, Cavalryman, Cave Spider, Chocobone, Cockatrice,
     Commander, Cuttle Fish, Dark Adept, Dark Queen, Dark Spirit,
     Deathblade, Death Knight, Deathmaster, Demilich, Direwolf Rider,
     Dragoon, Duelist, Draug, Drake Burner, Drake Clasher, Drake Fighter,
     Fire Drake
   * new or modified graphics for Dragoon, Dwarvish Dragonguard,
     Elvish High Lord, Elvish Lord, Halberdier, Lady Parandra, Noble Lord,
     Royal Guard, Soulshooter, Swordsman
   * fixed several image files being referred to by wrong name
   * new Soulless variation images
   * added flaming arrow images
 * language and i18n:
   * language fixes and polishing (English) (also fixed #12613, #10714)
   * updated MANUAL
   * new translations: Serbian
   * updated translations: Afrikaans, British English, Catalan, Chinese,
     Czech (#12864), Estonian, Finnish, French, German (also fixed
     #13147), Greek, Hungarian, Italian, Japanese, Polish, Russian,
     Slovenian, Spanish, Swedish, Turkish
   * updated gettext support to GNU gettext 0.14.4
   * removed the intl/ directory, since libintl is now widespread enough
     for gettextize to default to not installing it
 * WML improvements:
   * new WML preprocessor, allows for nested parentheses in macros (#10995)
   * note= attribute for [objectives], shown as footer, eg. for hints (#12927)
   * increase_attacks= attribute of [effect] now allows percentages (#13033)
   * new [random] representation as list allows complex scenarios to be saved
     (forum thread 5659)
   * better diagnostics on parsing: show file inclusion sequence
   * added [scroll_to] (patch #3388, forum thread 3235)
   * added [advancefrom] (patch #3625, forum thread 4186)
   * [recall] tag can now work even if the recruiter is not in a keep
     (#10543, #11735, #12974)
   * next_scenario: tentative start of MP campaign support
   * tidied up game.cfg and traits.cfg; game startup should now be faster
 * editor improvements:
   * fixed editor file chooser when starting directory has many files (#11698)
   * the starting position in the editor now starts counting from 1 (#10625)
 * improvements and bug fixes of the logging system
 * fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
 * saving during an AI unit's turn no longer makes that unit disappear (#13023)
 * fixed Windows build crashing when trying to recruit units (#12926)
 * tutorial start and end scenario savegames can now be loaded (#10332)
 * various bug fixes and code cleanups (including #13264 #12954 #12734 #13263)

Version 0.9.1:
 * user interface improvements:
   * added a shortcut for making screenshots
   * added support for Home/End in menus, ctrl-a/e/u in textboxes
   * fixed the formatting of wrapped text lines being lost
   * fixed the screen being incorrectly redrawn when resizing
   * fixed bug #12654 causing prestart events to be shown to the player
   * fixed bug #12758: gendered unit types repeated in attack type tooltip
   * fixed bug #12612: no description in help for units at first encounter as upgrade
   * fixed excess space in MP "/me " emotes
 * campaign improvements:
   * fixed bug in Northern Winter (HttT) where the Orcs attack each other
   * fixed the 'knockback' for WML Plague in TRoW
   * fixed missing music in the Crossroads (HttT)
 * multiplayer improvements:
   * fixed the lobby chat window not wrapping text
   * fixed the lobby chat staying at top when changing lobby screens
   * fixed the multiplayer "wait" lobby screen not correctly displaying empty and vacant slots.
   * made renaming units visible on replays and on multiplayer games
   * fixed bug #12759: "number of turns" not being remembered when creating multiplayer games
   * fixed bug #12791: Statistics doesn't reset in multiplayer games.
 * terrain improvements:
   * new forest tiles
 * unit balancing:
     * Dwarvish Guardsmen line removed as leaders in multiplayer
     * Dwarvish Guardsmen line only get 1 trait instead of 2
     * revert Drakes pierce resistance to 110%
     * revert Orcish Assassin to 3-3 ranged attack
     * reduced resistance of Ulfserker and Berserker
     * Elvish Rider: increase melee to 6-4, increase ranged to 7-3
     * Elvish Outrider: increase melee to 8-4, increase ranged to 7-4
 * language and i18n:
   * updated English and German manpages
   * language fixes and polishing (English)
   * fixed the description of traits in the help & tutorial
   * fixed user-campaigns not being translatable anymore
   * fixed some untranslatable strings
   * new translations:
     * Turkish
   * updated translations:
     * Afrikaans
     * British English
     * Catalan
     * Chinese
     * French
     * German
     * Hungarian
     * Italian
     * Japanese
     * Slovenian
     * Swedish
   * added a ./configure --enable-dummy-locales option for Wesnoth to generate
     its own set of i18n locale files and use them instead of the potentially
     missing system files (highly experimental)
   * made the width of the non-breaking space in Vera font be half that of
     the normal space, instead of twice that width.
 * added support for num_traits in individual unit_types overriding race num_traits
 * fixed the missing 'elder-mage-halo7.png' in the Elder Mage
 * fixed the advanceto field in Dark_Adept.cfg
 * fixed some OoS errors when chatting while a fight is taking place
 * fixed the spurious "statistics verification failed" messages
 * fixed bug #12611: modifying villages with [terrain] interacting badly with capturing them.
 * fixed bug #12698: segfault with --decompress on relative path
 * various bug fixes and code cleanups
2005-07-14 21:47:57 +00:00
wiz
235d21f322 Update to 0.8.7. Take maintainership (manu@ agrees).
New in 0.8.7:

0.8.6 was never released due bugs found late in the release process.
This release, 0.8.7, will most likely have it's fair share of bugs
and we need your help to get them hunted down. May the force be
with you when you are playtesting.

Highlights for the release: Scenario balancing for 'Heir to the
Throne' and 'The Eastern Invasion' campaigns. User interface
improvements: shadows for labels to make them visible on each type
of terrain and in-game help system improvements. Graphics improvements:
terrains and transitions, unit images and animations, portraits,
The Green Isle map. Unit balancing: ghosts are now more vulnerable
to holy and less vulnerable to "physical" attacks. 18 new units
added. Slovenian as new translation, 17 updated translations.
Multiplayer improvements: renewed lobby, leader indicator, random
map generator improvements and variations (Desert, Winter, Marsh),
map descriptions, Broken Bridge map. Various improvements for
logging system, wesnothd network threading, Out of Sync detection
and reporting. Preparations for 320x240 resolution support. Image,
data and code cleanups. Lots of bug fixes - see all details at
http://changelog.wesnoth.org (don't forget to check the never
released 0.8.6 changes).

New in 0.8.5:

Translation teams have continued working hard, more translations
have been converted to gettext, lots of updates for existing
translations, work for Greek and Russian translations has begun -
check translation statuses at http://gettext.wesnoth.org

We now have campaign server where unofficial campaigns can be
uploaded and easily fetched through campaign selection interface.
Multiplayer improvements including some new maps and choosing your
leader. Scenario balancing for most campaigns and tutorial updates.
14 new units. Remade Drakes. User interface, graphics and AI
improvements. English language polishing. Code cleanups and
improvements. Many bug fixes - check details at
http://changelog.wesnoth.org

New in 0.8.4

We have some rule/engine changes worth of mentioning: Vision range
is now based on potential movement. Charge, backstab and steadfast
abilities use true doubling and halving rather than additive
percentage calculations. Ghosts have been changed to use new 'spirit'
movetype which has high resistance values against all "physical"
attacks and their movement is now slowed by water. Undeadfoot units
have been granted 'deep walking' - that is marching through deep
water.

And then some less detailed changes: new scenarios for 'Heir to
the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing
for all included campaigns. Graphics improvements, some new sound
effects, balanced units and added new units, multiplayer improvements,
code optimizations and bunch of bug fixes - see all details at
http://changelog.wesnoth.org

New in 0.8.3

Wesnoth has switched using gettext for translations, we have received
gettextized translations for catalan, french, norwegian and spanish.
Magic place to visit is http://wesnoth.slack.it/?GetText

We have also been working on other fronts: new scenarios for 'The
Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Scenario
balancing for 'The Dark Hordes', 'The Eastern Invasion' and 'The
Rise of Wesnoth' campaigns. User interface improvements, graphics
improvements, updated tutorial, balanced units and added some new
units, multiplayer improvements, code optimizations and bunch of
bug fixes - see all details at http://changelog.wesnoth.org

New in 0.8.2

New tutorial, new era for multiplayer, new units, user interface
improvements, graphics improvements, multiplayer improvements and
unit balancing. Scenario balancing for 'Son of the Black Eye', 'The
Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Many bug
fixes - see all details at http://changelog.wesnoth.org

New in 0.8.1

This release features The Rise of Wesnoth, a new campaign with 17
scenarios. There are 6 new scenarios for The Eastern Invasion
campaign and 1 new scenario for The Dark Hordes campaign. There
are also 13 new units, user interface improvements, graphics
improvements, a new song, scenario balancing for The Eastern Invasion
campaign, and multiplayer improvements. Translations were updated
for Catalan, Czech, French, German, Slovak, Spanish, and Swedish.
There were some code cleanups and optimizations, and a lot of
bugfixes.
2004-12-01 22:32:24 +00:00
manu
d8adede4b6 Wesnoth is a fantasy turn-based strategy game 2004-07-14 13:20:15 +00:00