Commit graph

4394 commits

Author SHA1 Message Date
adam
41e677f366 Revbump after updating tcl/tk. 2014-01-11 14:42:00 +00:00
jperkin
c595a693c1 Needs zlib. 2014-01-09 14:44:32 +00:00
ryoon
65e694f010 Fix build. Add a forgotten patch. 2014-01-09 12:17:32 +00:00
dholland
632c9b4bb2 Adjust joerg's patches in a way that fixes the gcc build and hopefully
doesn't rebreak the clang build. (sigh, C++)
2014-01-06 17:08:20 +00:00
obache
61473df1c8 Switch to use clutter-gtk0.10.
Bump PKGREVISION.
2014-01-04 13:46:55 +00:00
obache
6abe3c1681 recursive bump from cogl shlib major bump. 2014-01-03 12:36:30 +00:00
wiz
e03c03b6dc Recursive PKGREVISION bump for libgcrypt-1.6.0 shlib major bump. 2014-01-01 11:52:02 +00:00
ryoon
4b9b723f3d Update to 0.8.1
* Non-OpenGL drawing is not supported anymore
* Disable wiimote support
* I have tested on Fedora 22 with xf86-video-nv

Changelog:
SuperTuxkart 0.8.1
~~~~~~~~~~~~~~~~~~
* New track STK Enterprise
* Updated track The old mines
* Updated Lighthouse track
* Updated Zen Garden track
* New Soccer mode
* New Egg Hunt mode
* New karts Xue and Sara
* Updated Beastie kart
* Added Tutorial
* Added new Supertux difficulty
* New bubblegum shield weapon
* New Speeodmeter and nitro meter
* Add ability to filter addons
* Updated nitro models
* Add ability to save and resume Grand Prix
* Improve skid marks and nitro effects
* Wiimote support
2014-01-01 02:46:49 +00:00
rodent
cf1b801aa4 LDFLAGS.SunOS+= -lsocket -lnsl; Fixes build failure, ideally. 2013-12-31 15:41:17 +00:00
rodent
29e9853be7 Updated to latest release, 1.1.1. From ChangeLog:
* Fix a libmodplug compilation problem due to wrong sndfile.h (#324).
* Fix teletransporters activated while coming back from falling (#346).
* Fix a crash when changing the hero state in block:on_moved (#340).
* Fix enemy death detection when falling into hole, lava or water (#350).
2013-12-31 13:17:00 +00:00
wiz
d33dfdeb7c Reset maintainer for resigned developers. 2013-12-23 11:57:02 +00:00
joerg
daf381ba56 Deal with different library path of ffmpeg010 to fix build. 2013-12-20 22:42:38 +00:00
joerg
d4eff94e66 Disable optimisation for disassembler.cpp for Clang, it will eat too
much memory.
2013-12-15 19:37:41 +00:00
tsutsui
4c68e1e16d Update onscripter to 20131103.
Upstream Changes (only Japanese log available)

20131103:
 - misc iOS 7 improvements
 - implemente savedir instruction
   (existing save date directory might be changed)

20131102:
 - support Xcode 5.0 and iOS 7
2013-12-14 15:28:18 +00:00
jperkin
35a356dcb1 Add socket libraries on SunOS. Patch from Sebastian Wiedenroth. 2013-12-10 14:08:53 +00:00
joerg
68f6329d88 Doesn't support Lua 5.2. 2013-12-08 22:30:17 +00:00
dholland
44a31f9635 -pokerth 2013-12-07 17:20:03 +00:00
dholland
c7e1f18bf5 G/C pokerth, which hasn't been buildable in years. Anyone interested in
this package should look at wip/pokerth, which is also not buildable but
is a more recent version.
2013-12-07 17:19:19 +00:00
dholland
55f0f4ac44 request lua51 correctly 2013-11-29 23:54:35 +00:00
wiz
dbedd10451 Update to 10098:
Fix a printf 64-bit-cleanness error.
2013-11-29 09:16:22 +00:00
adam
81059da3bd Revbump after updating devel/boost-libs 2013-11-20 20:04:35 +00:00
obache
be6a7bf66d recursive bump from boost-lib shlib major bump. 2013-11-20 13:23:41 +00:00
joerg
23a91467cd Doesn't support Lua 5.2, so require 5.1 for now. 2013-11-13 22:51:37 +00:00
markd
9901852f01 add amor
remove kdetoys4
2013-11-07 11:36:48 +00:00
markd
12be2c0564 Update to KDE SC 4.11.3
bugfixes, many new features, improved stability and performance.
2013-11-07 11:35:48 +00:00
rodent
6a3ca1db79 Updated to latest stable, 1.1.0. Set LUA_VERSION_REQD=51, as the default,
52, doesn't work. Needs -lreadline and something else. Will look into this
later. From ChangeLog:

Engine changes
--------------

* Add a very short sample quest with free graphics and musics (#232, #318).
* Allow scripted dialog boxes (#184).
* Allow a scripted game-over menu (#261).
* Replace the old built-in dialog box by a very minimal one.
* Remove the old built-in game-over menu.
* Remove the old built-in dark rooms displaying (#205).
* New entity: separators to visually separate some regions in a map (#177).
* New type of ground: ice (#182).
* New type of ground: low walls (#117).
* Blocks and thrown items can now fall into holes, lava and water (#191).
* Kill enemies that fall into holes, lava and water (#190).
* Allow quest makers and users to set the size of the playing area.
* Allow maps to have a default destination entity (#231).
* A game can now start without specifying an initial map and destination.
* Stairs inside a single floor can now go from any layer to a next one (#178).
* Fix map menus not receiving on_command_pressed/released() events.
* Fix camera callbacks never called when already on the target (#308).
* Fix a crash when adding a new menu during a menu:on_finished() event.
* Fix a crash when calling hero:start_victory() without sword.
* Fix an error when loading sounds (#236). Sounds were working anyway.
* Fix a possible memory error when playing sounds.
* Fix blocks that continue to follow the hero after picking a treasure (#284).
* Fix on_obtained() that was not called for non-brandished treasures (#295).
* Jumpers can no longer be activated the opposite way when in water.
* Jumpers are now activated after a slight delay (#253).
* Sensors no longer automatically reset the hero's movement (#292).
* Correctly detect the ground below the hero or any point.
* Don't die if there is a syntax error in dialogs.dat.
* Show a better error message if trying to play a Solarus 0.9 quest (#260).
* Remove built-in debug keys. This can be done from Lua now.
* Remove the preprocessor constant SOLARUS_DEBUG_KEYS.
* Call on_draw() before drawing menus.
* Fix .it musics looping when they should not.
* Log all errors in error.txt (#287).
* The quest archive can now also be named data.solarus.zip (#293).

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.0_to_1.1/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Sprites: New syntax easier to read and parse (#168).
* project_db.dat: New syntax easier to read and parse (#169).
* quest.dat: Allow to specify a range of supported quest sizes.
* Maps: Add the property "default" to destinations.
* Maps: Make optional the property "destination" of teletransporters.
* Tilesets: The ground value of diagonal walls with water has changed.
* Tilesets: New ground values "ice" and "low_wall".
* dialogs.dat: Allow any property in dialogs. dialog_id and text are mandatory.
* languages.dat no longer exists. Languages are in project_db.dat now (#265).

Lua API changes
---------------

Changes that introduce incompatibilities:

* map:is_dialog_enabled() is replaced by game:is_dialog_enabled().
* map:start_dialog() is replaced by game:start_dialog().
* Remove map:draw_dialog_box(), no longer needed.
* Remove map:set_dialog_style(): replace it in your own dialog box system.
* Remove map:set_dialog_position(): replace it in your own dialog box system.
* Remove map:set_dialog_variable(): use the info param of game:start_dialog().
* Make map:get_entities() returns an iterator instead of an array (#249).
* Replace map:set_pause_enabled() by game:set_pause_allowed().
* Make the enemy:create_enemy() more like map:create_enemy() (#215).
* Remove sol.language.get_default_language(), useless and misleading (#265).
* Remove sol.main.is_debug_enabled().
* Remove map:get_light() and map:set_light() (#205).
* In game:get/set_ability(), ability "get_back_from_death" no longer exists.
* Empty chests no longer show a dialog if there is no on:empty() event (#274).

Changes that do not introduce incompatibilities:

* game:get/set_starting_location(): map and destination can now be nil.
* hero:teleport(): make destination optional (maps now have a default one).
* map:create_teletransporter(): make destination optional.
* Add a function sol.video.get_quest_size().
* Make map:get_camera_position() also return the size of the visible area.
* Add a method entity:is_in_same_region(entity).
* Add a method entity:get_center_position().
* Add methods entity:get_direction4_to(), entity:get_direction8_to() (#150).
* Add a method game:get_hero().
* Add methods hero:get/set_walking_speed() (#206).
* Add hero:get_state() and hero:on_state_changed() (#207).
* Add events separator:on_activating() and separator:on_activated() (#272).
* Add methods enemy:is/set_traversable() (#147).
* Add a method enemy:immobilize() (#160).
* Add on_position_changed() to all entities, not only enemies (#298).
* Add on_obstacle_reached() to all entities, not only enemies (#298).
* Add on_movement_changed() to all entities, not only enemies (#298).
* Add on_movement_finished() to all entities, not only enemies/NPCs (#298).
* target_movement:set_target(entity) now accepts an x,y offset (#154).
* Add a method game:is_pause_allowed().
* Add a method map:get_ground() (#141).
* Add a method map:get_music() (#306).
* Add an optional parameter on_top to sol.menu.start.
* Add sprite:on_animation_changed() and sprite:on_direction_changed() (#153).
* Add a function sol.input.is_key_pressed().
* Add a function sol.input.is_joypad_button_pressed().
* Add a function sol.input.get_joypad_axis_state().
* Add a function sol.input.get_joypad_hat_direction().
* Add functions sol.input.is/set_joypad_enabled() (#175).
* Add a function sol.audio.get_music() (#146).
* Add a function sol.audio.get_music_format().
* Add a function sol.audio.get_music_num_channels().
* Add functions sol.audio.get/set_music_channel_volume() for .it files (#250).
* Add functions sol.audio.get/set_music_tempo() for .it files (#250).
* Return nil if the string is not found in sol.language.get_string().
* sol.language.get_dialog() is now implemented.
* Add a function game:stop_dialog(status) to close the scripted dialog box.
* Add an event game:on_dialog_started(dialog, info).
* Add an event game:on_dialog_finished(dialog).
* Add functions game:start_game_over() and game:stop_game_over (#261).
* Add events game:on_game_over_started(), game:on_game_over_finished (#261).
* Add sol.file functions: open(), exists(), remove(), mkdir() (#267).

Solarus Quest Editor changes
----------------------------

* Add a GUI to upgrade automatically quest files to the latest format (#247).
* Remove the initial prompt dialog to open a quest (#264).
* Replace non-free images by new icons (#245).
* Add tooltips to the add entity toolbar.
* Simplify the add entity toolbar by showing only one icon per entity type.
* Survive when images cannot be found (#256).
* Create more content when creating a new quest (#258, #279).
* Improve error messages.
* Fix a crash when creating a destructible without tileset selected (#283).
* Fix the sprite field disabled in the NPC properties dialog (#303).
2013-11-02 17:09:26 +00:00
obache
b79ef62359 Require lua>=5.1.5, lua51 is acceptable aggain. 2013-10-30 10:47:32 +00:00
dholland
2d5ff4445e Bump PKGREVISION of packages whose Lua depends changed form, but whose
own PKGNAME is unchanged.
2013-10-30 06:49:53 +00:00
joerg
adea5d40cd Use saner default optimizer flags. 2013-10-28 23:45:59 +00:00
ryoon
606d236559 Use devel/py-game instead. 2013-10-24 12:43:52 +00:00
ryoon
935f67a1e2 Revbump from devel/py-game update 2013-10-24 12:32:38 +00:00
ryoon
b06aa26284 Remove py-pygame 2013-10-24 12:03:00 +00:00
ryoon
dae7379aab Remove duplicated package (devel/py-game). 2013-10-24 12:02:44 +00:00
ryoon
d3ed2098a9 Add py-renpy 2013-10-23 11:36:15 +00:00
ryoon
94093c8520 Import py27-renpy-6.15.7 as games/py-renpy.
Ren'Py is a visual novel engine that helps you use words, images,
and sounds to tell stories with the computer. These can be both
visual novels and life simulation games. The easy to learn script
language allows you to efficiently write large visual novels, while
its Python scripting is enough for complex simulation games.
2013-10-23 11:35:46 +00:00
ryoon
698aca896f Add py-pygame 2013-10-23 11:34:28 +00:00
ryoon
3819401364 Import py27-pygame-1.9.1 as games/py-pygame.
Pygame is a set of Python modules designed for writing games. Pygame
adds functionality on top of the excellent SDL library. This allows
you to create fully featured games and multimedia programs in the
python language.
2013-10-23 11:33:48 +00:00
fhajny
707a8af718 Fix build on SunOS. Patching by Sebastian Wiedenroth. 2013-10-21 09:50:36 +00:00
adam
63c018902c Revbump after updating textproc/icu 2013-10-19 09:06:55 +00:00
tsutsui
b29ef90219 Update onscripter to 20130929.
pkgsrc changes:
 - remove previous patch-LUAHandler.cpp, which has been integrated

Upstream Changes (only Japanese log available)

20130929:
 - apply a patch to fix compile failure with Lua 5.2
2013-10-19 06:43:43 +00:00
bsiegert
11eb68bbc8 Fix a common mistake in many different packages: POSIX says that when using
pax -rw, the destination directory must exist. pax in NetBSD creates it if
not, pax in MirBSD complains. I read through all pkgsrc Makefiles that use
pax and added an entry to INSTALLATION_DIRS, or an INSTALL_DATA_DIR
invocation.

I did not test all the changes but they should be fairly safe. If you notice
any breakage because of this change, please contact me.
2013-10-18 11:41:17 +00:00
roy
cc41101b73 Works fine with system curses 2013-10-17 17:03:11 +00:00
roy
456e9e06a1 Works fine with system curses 2013-10-17 16:36:07 +00:00
roy
0164a2d4d7 Works fine with system curses 2013-10-17 16:24:11 +00:00
roy
7ed8d6b84b Works fine with system curses 2013-10-17 16:11:15 +00:00
roy
4027d7d761 Does not use curses 2013-10-17 14:58:18 +00:00
roy
687e4e7e57 Works fine with system curses 2013-10-17 10:08:40 +00:00
roy
34c540c17c Works fine with system curses 2013-10-17 09:44:57 +00:00
roy
2a11bd3a01 Work with system curses 2013-10-17 09:19:01 +00:00
roy
5690b63c5a Works fine with system curses 2013-10-17 09:12:42 +00:00