Commit graph

4428 commits

Author SHA1 Message Date
joerg
a072c049a6 Reset maintainer as requested. 2020-04-12 23:59:41 +00:00
adam
24daafa112 Recursive revision bump after textproc/icu update 2020-04-12 08:27:48 +00:00
wiz
f781a3cc3f mame: update to 0.220.
In a world of uncertainty, perhaps you can derive a little comfort
from MAME 0.220, our delayed release for the March development
cycle. This month has seen fixes for some old bugs in Final Star
Force, Ribbit! and Night Slashers, emulation of Crab Grab (the
other Game & Watch title with a colour overlay), the acquisition
of Solite Spirits (an early version of what became 1945k III), and
preliminary work on the Naruto TV game running on the XaviX 2
platform. There are some big software list updates this month,
including a lot of Apple II software aimed at North Dakota schools,
and the latest VGM music packs. Speaking of which, the VGM player
can now show pretty visualisations while you listen.

Newly supported peripherals include the Baby Blue II CPU Plus card
for PC compatibles, serial and CP/M modules for the HP 85 and HP
86, more sound and disk expansions for the TI-99 family, the CoCo
PSG cartridge, and a variety of 8-bit Acorn expansions. We’ve added
ROM dumps for a lot of synthesisers in this release, and while most
of them are not working yet, they’re there to tinker with if you’re
interested.
2020-04-06 12:26:07 +00:00
wiz
fea2707fe6 compat80: mark as not RELRO safe
These are existing binaries, no way to fix them and not all of them are.

ERROR: emul/netbsd/usr/X11R7/lib/libXfontcache.so.2.0: missing RELRO
ERROR: emul/netbsd/usr/X11R7/lib/libfreetype.so.18.0.13: missing RELRO
ERROR: emul/netbsd/usr/lib/libbfd.so.15.0: missing RELRO
ERROR: emul/netbsd/usr/lib/libdes.so.12.0: missing RELRO
ERROR: emul/netbsd/usr/lib/libssl.so.12.0: missing RELRO
2020-04-03 06:17:25 +00:00
nia
0e3caba64f snes9x: Use minizip. Add wayland and portaudio options to the gtk variant.
Bump PKGREVISION
2020-04-01 10:08:15 +00:00
tsutsui
1c83796ed5 PC6001VX: update to 3.4.0.
Upstream changes:

3.4.0 2020/03/27
- Added "Export saved tape" menu function.
2020-03-31 15:31:57 +00:00
joerg
8735080ed2 Allow more virtual memory for clang 2020-03-30 19:37:47 +00:00
ryoon
e1eb356682 simh: Update DESCR and wrap lines 2020-03-27 15:55:15 +00:00
ryoon
4e36916822 simh: Define LICENSE 2020-03-27 15:25:36 +00:00
ryoon
86fd9d15cb xcopilot: Define LICENSE 2020-03-27 15:12:27 +00:00
nia
4dd5354794 snes9x-gtk: Fix linking OSS libraries 2020-03-27 07:55:40 +00:00
nia
ce8e509087 vice: Needs flex 2020-03-26 12:26:02 +00:00
nia
d43aca44bf aranym: Add PLIST.Linux for aratapif 2020-03-26 12:22:23 +00:00
joerg
8be6fefe60 Deal with const issues. Do not put C headers into a namespace. 2020-03-26 02:35:31 +00:00
nia
8468158bc6 emulationstation: Update to 2.9.0
5schatten (2):
      CMakeList.txt: added CMAKE_FIND_ROOT_PATH to detect RPi & Mali OpenGLES libs & headers
      CMakeList.txt: added option to conditionally enable libCEC

Benjamin D (1):
      Add metadata from the detailed view to the grid view

Benjamin Sinkula (1):
      Update README to reflect Eigen3 dependency removal

Christopher Martin (1):
      fix audio mute during loop

Conn O'Griofa (6):
      InputManager: improve trigger axis calibration
      Implement filterTrigger for PS3 controllers
      filterTrigger: generalize for more controllers
      filterTrigger: filter negative trigger axis event after positive axis detection
      filterTrigger: filter negative trigger axis event after positive axis detection

Cristi Mitrana (16):
      Fix the `opacity` for the hold-to-skip message.
      Add ScreenScraper.fr as scraping source
      Fix UI Kiosk mode filters applying also to Kid mode. This fixes games marked both as hidden and kid not being shown in Kid mode.
      Add checks for the Scraper, when the settings no longer match the list of available scrapers.
      Remove the TGDB scraper from the list of enabled scrapers
      Fix ScreenScraper search by filename
      Fix getThumbnailPath ignoring the 'image' tag when 'LocalArt' is not set
      Minor documentation formatting and updates
      scraper: change ScreenScraper API URL
      Fix 'Last Played' collection crash.
      Makes the display of system's name in Collections configurable.
      Added an option to force the compilation of Raspberry Pi specific bits. Useful when the VC4 legacy driver is not used for GLES, but usage of 'omxplayer' is still desired.
      Eliminate duplicate requests when multiple platforms are present for a system
      Add scraping support for ChannelF, OpenBOR, Solarus and ZX81 Sinclair
      fix 'DateTimeEditComponent' output formatting.
      getGenericPath: don't remove trailing '/' when path is '/'.

Dan Leach (1):
      Add Game Info Font Settings to OMX Player

Fabrice CARUSO (2):
      Add --home command line to set custom home path + make windows version natively portable by detecting if .emulationstation is a subfolder of the exe.

Hanno Zulla (9):
      Fix SVG resize issue for option_arrow.svg.
      Updates artwork for input config, adds compass directions.
      Update artwork for busy indicator.
      Replace folder bitmap with svg artwork.
      Replace blank_game bitmap with svg cartridge artwork.
      Clean up checkbox svg artwork.
      Update svg artwork.
      Update star svg artwork.
      Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger()

Jacob Mullins (1):
      Fixed a quirk in the Clion PR

John Rassa (95):
      updated theme docs to add details about horizontal_wheel
      set default value for ImageDebug option
      fix platform name for game and watch
      fix git submodule command
      document color option for RatingComponent
      set curl to follow redirects to fix scraper error update to use legacy thegamesdb url
      add theme support for text and line spacing for logo text in system carousel
      create new DateTimeComponent
      allow variables in import elements
      add 'visible' theme element
      update nanosvg to latest version
      support for color gradients in drawRect and ImageComponent
      cleanup duplicate theme code in Image/Video components
      ensure change flag cleared for new FileData
      clean up opacity handling for ImageComponent, RatingComponent
      Grid updates. Animate scrolling option, autoLayout option, center selection option, scroll loop option, image source option
      initial github actions config.  runs basic build under ubuntu
      fix assignment of gridtile theme properties
      add 'animate' to theme properties for imagegrid; fix blurriness on image upscaling
      repopulate list after applying theme to ensure image source is updated

Jools Wills (93):
      cosmetic - indent
      add setting for searching for local game art - defaults to off
      Revert "Revert "Use local game art ( image, marquee and video ) from romfolder/images if the gamelist didn't specify a path""
      added ISSUE_TEMPLATE.md from RetroPie-Setup to direct users to the forum first

Justin Kinnaird (1):
      Use platform-specific methods for exePath

Keith F. Kelly (2):
      Clarify the DELETE button's warning text.
      Add support to built-in thegamesdb.net scraper for TurboGrafx CD platform.

Koerty (30):
      Rename gridSize to gridDimension in ImageGridComponent.h
      Add automatically generated Clion files to gitignore
      Enable the grid view for developers
      Use shoulder buttons for quick system swap in the grid view - Allow quick system swap using left/right shoulder in the grid view - Update the help prompt of the grid view accordingly
      Rewrite the grid display code
      Small fix to the populateList function of the GridGameListView
      Fix ImageComponent flipY
      Fix bad tile position when close to the last row and last row is full
      Update the grid's help prompt
      Add base theming syntax for the grid
      Disable random game selection in retropie settings menu
      Add GridTileComponent and base theming syntax
      Add cropping and minSize to ImageComponent
      Add scroll direction to the grid
      Clean ImageGridComponent code
      Fix calcGridDimension being called before mScrollDirection
      Add "origin" theming element for help prompt
      Add the new metadata field md_title to grid, video and detailed views
      Add grid default image and folder image
      Fix md_name not fading out
      Rewrite NinePatchComponent to handle images of all sizes
      Change grid creation flow
      Enable the grid view for everyone
      Partially display the last row if grid number of row isn't an integer
      NinePatch now position correctly when origin is different from 0 0
      Add 3 new theming properties to the grid tile background
      Add extra buffer rows to the grid to load images ahead
      Fix horizontal scrolling grid bugs
      Fix grid padding being 2 times smaller than it should be
      Grid fix freeze with big game collections

Lubosz Sarnecki (1):
      Loading screen: Be more verbose about what is happening.

Marian Flor (1):
      Fixed rounding.

Markus Pointner (1):
      extend list of mame bios files to hide

Mátyás Mustoha (1):
      Remove leftover debug code

Rael Gugelmin Cunha (5):
      More restriction on kids mode (#431)
      Skip mame bios/devices
      Removing no more used mameNameToRealName
      Work with dpad and analogs
      Fixing kids/unattended mode

Shanti Gilbert (1):
      Fixes compiling when Renderer_GLES10 is used

Spongman (1):
      Update GamesDBJSONScraper.cpp

Tomas Jakobsson (47):
      Replaced boost::posix_time with Utils::Time
      Implement --screensize and --screenoffset
      Eliminated the need for boost::xpressive, boost::algorithm and boost::variant
      Remove all namespace fs = boost::filesystem;
      Add getDirContent, getHomePath, getCWDPath, canonicalPath, absolutePath, resolvePath, resolveSymlink, getExtension, removeFile, isAbsolute, isRegularFile, isDirectory, isSymlink, isHidden and isEquivalent Rename makeGeneric to genericPath and escapePath to escapedPath
      Minor misc fixes and warning silencers
      Add support for --screenrotate
      Fix --screenrotate to work with --screensize and --screenoffset
      Fix omxplayer when using --screensize, --screenoffset and --screenrotate
      Update and rename some Utils::FileSystem functions
      Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
      Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
      Remove the last traces of boost::filesystem::operational, this is PR 4 of 5 in the boost::filesystem removal quest
      The final traces of boost has been eliminated
      Fix thumbnail and image to be separated as I think it was originally meant to be.
      Fix mStaticImage to use setResize
      Fix start and offset not being reset for each invalidChar tested in Utils::FileSystem::GetEscapedPath
      Remove builtin resources
      Show build date and time when starting ES with --debug
      Move MameNameMap out of the source and into mamenames.xml
      Fix the Fedora instructions
      Fix double //
      Rename MameNames::names to MameNAmes::mNamePairs
      Add Utils::String::toLower and Utils::String::format
      Suggest vector access methods to be inlined
      Fix getHomePath crash when the environment variable isn't set
      Remove trailing '/' in getGenericPath
      Fixes for roms larger than 2GB
      Reset "StartupSystem" to "" if the requested system doesn't exist
      Fix missing / in custom collection path
      Silence warnings
      Add support for fullscreen borderless window
      Fix FilesystemUtil::isEquivalent by eliminating it entirely
      Fix Transform4x4f which was broken in many, many ways, but just out of pure luck worked anyway
      Add Transform4x4f::orthoProjection
      Redid the entire Renderer Made all components render using triangle strips
      Eliminate drawRect that takes int's and make sure everything uses the float version properly, this way everything is rounded the same way Only round the transforms when setting them on the GPU, to make sure everything is rounded the same, but only at the final moment
      Make sure all vertices are properly rounded

Zachary Burke (1):
      Majorly improved performance when fetching Mame names.

acrummyidea (1):
      Adding new scraper GamesDBJSONScraper. The scraper uses the new GamesDb JSON API. On the first run it downloads a few resource files needed to intepret the otput of game search api calls these resources go into ~/.emulatiostation/scrapers The resource files include the list of developers and the list of publishers. To update the lists simply delete the files and relaunch emulationstation. Searching a game by id (GamesDB id) is done as before by manually edit the search query and query for "id:<gameId>".

hissingshark (1):
      Vero4k autodetection and volume mixer fix

joemommasfat (1):
      add sortname to gamelist.xml to sort by a different name

jrassa (4):
      fix resolvePlaceholders to handle multiple variables in a single string
      implement debug rects for images similar to text components
      implement horizontal wheel for system carousel.  fix image rotation bug in carousel
      implement scripting support

pjft (16):
      Fixing first favorites not updating index
      Limiting last played count to 50
      Fixing common path detection
      Fix empty collections not showing up in Carousel for Full mode
      Fix crash when scraping folders
      Fixing path generation on the Pi for getDirContents
      Fix crash when changing theme from within a collection that'll no longer be present at the carousel level
      Fix for image resize flicker when using MaxSize
      Final Fix for resizing images
      Adjust mutex for SVG initialization and resizing
      Fix for unset AudioCard setting
      Change handling of screensaver to FileData only and respect UI Mode
      Fix jagged font in games list
      Fix Kiosk Favorites not registering

placroix74 (2):
      Code formatting
      [ScreenSaver] Consume input on cancel

tminit (1):
      Changed Audio settings to be much more flexible

verybadsoldier (2):
      save also metadata that have default values. they might not had default values on start so they have to be saved
      save also metadata that have default values. they might not had default values on start so they have to be saved

yodatak (1):
      Update instructions for Fedora compilation
2020-03-24 15:52:38 +00:00
nia
fdcfafac97 fmsx: Update to 5.4
Unknown changes
2020-03-23 18:54:51 +00:00
nia
b3f328b8dc stella: Update to 6.1
6.0.2 to 6.1: (March 22, 2020)

  * IMPORTANT NOTES:
    - Because of major event remapping changes, all remappings will be reset
      to defaults; if you had custom mappings, they will need to be
      re-entered again.

    - Because of major internal changes, all state files are now invalid.

    - Support for Windows XP has been discontinued as of this version.  WinXP
      is now completely out of support from Microsoft, so we are doing the
      same.

  * Major improvements to display mode handling in NTSC vs. PAL.  The window
    is now the same size for both modes, and scaling is applied to simulate
    the height of scanlines (in PAL mode, there are more scanlines and hence
    each is narrower).  This more properly emulates how the display would look
    on a real TV.

  * Removed the 'Display_Height' property, changing it to 'Display_VCenter'.
    This new feature, along with the display mode changes above, almost
    completely eliminate having to manually tweak each ROM so that it will
    not have part of the image cut off.

  * Removed the 'Display_YStart' property and all automatic detection of
    ystart.  It caused problems on some ROMs, and was not the way a real
    console would work anyway.  Related to this, ROMs now load much faster.

  * Major improvements to event remapping:
    - Allow mapping of modifier-key and button-direction combinations
    - Physical controllers can map the same action to different events on
      different virtual controllers
    - Many more events can be remapped
    - Events can be filtered by type in UI

  * Paths have been simplified:
    - The following file/directory locations are no longer configurable
      (statedir, nvramdir, cheatfile, palettefile, propsfile); they are
      now all under the base directory
    - Removed cfgdir; Distella config files are now placed with their
      associated ROMs
    - Added 'basedir' commandline argument, which allows to change the
      base directory where almost all config-related items are stored;
      related to this, discontinued the 'basedir.txt' functionality
    - Added 'baseinappdir' commandline argument, which sets the base
      directory to the application folder (Windows only for now); this
      replaces the functionality of 'basedir.txt'

  * Added automatic controller detection.

  * Controllers can be changed during emulation (no ROM reload required
    anymore).

  * Added support for Light Gun controller.

  * Added limited KidVid support (8, 9 and 0 start the games).

  * Removed superfluous controller option 'PADDLES_IDIR'.

  * Added configurable paddle dejittering.

  * Key-repeat mode improved; entering Time Machine by holding down a key
    combo continues to send events (previously, you had to release and then
    press the combo again).

  * Certain buttons in the UI can now be activated repeatedly by holding
    down the mouse button (Time Machine, debugger step/trace/frame advance,
    etc.)

  * Added option to configure mouse double click speed.

  * Added option to configure controller input repeat speed.

  * Added high quality scaling.

  * Made scanlines better aligned to scaling.

  * Added 'HiDPI' mode, which scales the UI by 2x when enabled.  This is
    meant for 4k and above monitors, but can actually be used at any
    lower resolution that is large enough to display the scaled UI.

  * Fixed TIA 'Center' option, Stella now remembers the last windowed position.

  * Added fractional (25% increments) TIA zooms.

  * Removed 'tia.fsfill' option, replacing it with 'tia.fs_stretch'.  This
    new option allows to preserve TIA image aspect ratio in fullscreen
    mode, or stretch to fill the entire screen.

  * Added configurable 'Overscan' option for fullscreen modes.

  * Fullscreen TIA modes no longer assume that desktop taskbars, etc
    are present, hence they are scaled to the proper fullscreen size.

  * Added option to display dialogs in screen corners.

  * Added hotkey for sound on/off.

  * Enhanced 'Command' menu to display current state and more commands.

  * Added option to save and load all TimeMachine states at once.

  * Added option to automatically load/save states when entering/exiting
    emulation.

  * Added option to change pitch of Pitfall II music.

  * ROM Info Viewer size is not limited to fixed zoom steps anymore.

  * ROM Info Viewer can now display multiple lines per property and the
    bank switching type.

  * In file listings, you can now select directories by holding 'Shift' on
    the first character entered.  Entering characters in lowercase still
    selects files, as before.

  * Fixed bug when starting ROMs via MacOS finder.

  * Added various developer options for oddball TIAs:
    - stuffed player, missiles and ball move
    - delayed playfield bits and color
    - delayed players and ball VDEL swap

  * Disabled some developer options for 'Player settings'.

  * Writes to RAM read ports are ignored now.

  * Added Developer setting, which breaks on writes to read ports.

  * Improved breakpoints to now consider the banks.

  * Improved debugger's TIA display and zoom windows.

  * Improved hotkeys, now many emulation keys work in debugger too.

  * Fixed display of negative values in debugger; sometimes they were
    shown as positive.

  * Reworked ROM properties database, making it load faster in certain cases.

  * Updated internal ROM properties database to ROM-Hunter version 16
    (thanks go to RomHunter for his tireless research in this area).
    Related to this, updated the snapshot collection.

  * Fixed 'Dancing Plate (Unknown) (PAL)' to use joystick.

  * Fixed cheatcode handling in 2K and 4K ROMs.

  * Fixed bug where ROMs smaller than 64 bytes were not recognized.

  * Fixed bug where frying one ROM was continued with the next ROM.

  * Fixed not working 7800 pause key.

  * Enhanced UA bankswitching to support certain Brazilian carts.

  * Fixed WD bankswitching.

  * Added FC bankswitching for Amiga's Power Play Arcade Video Game Album.

  * Added auto-detection of display format based on filename.

  * Auto-detection of bankswitch scheme by file extension now includes
    more human-readable formats (not restricted to DOS 3-char length).
    See the documentation for the new names.

  * Fixed bug in DPC+ scheme; 'fast fetch mode' was enabled at startup,
    when it should be disabled by default.

  * Some more work on DPC+ playfield 'jitter' effect for certain older DPC+
    driver versions; more ROMs are now detected properly.  Special thanks
    to SpiceWare for his research in this area.

  * Added proper Retron77 port.

  * Added proper libretro port, and fixed display for OpenGLES renderers.

  * PNG/ZIP image support is now conditionally compiled into Stella.
    All major ports (Linux/macOS/Windows) have it enabled by default.

  * SDL/GUI support is now conditionally compiled into Stella.  All major
    ports (Linux/macOS/Windows) have it enabled by default.  This is
    currently needed by the libretro port.

  * Updated included PNG library to latest stable version.

  * Updated UNIX configure script to work with the gcc version 10 and
    above.

-
2020-03-23 12:01:15 +00:00
nia
00a87c5bc3 mednafen: Update to 1.24.1
-- 1.24.1: --

February 27, 2020:
	NES: Changed some macros in the CPU emulation code to not have leading underscores.

February 25, 2020:
	Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().

	NES: Don't memset() MDFN_PixelFormat object.

February 23, 2020:
	Fixed build errors on FreeBSD relating to the multithreading code.

February 22, 2020:
	Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).

February 15, 2020:
	Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
	with Linux header files installed.

February 11, 2020:
	Fixed AltiVec-related build errors on 64-bit POWER/PPC.

	SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".

February 2, 2020:
	SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()

January 23, 2020:
	PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".

December 30, 2019:
	PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
	Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".

-- 1.24.0-UNSTABLE: --

December 19, 2019:
	PSX: Handle SPU CD volume as signed 16-bit instead of unsigned; fixes lowest volume setting in "Star Wars Dark Forces".

December 18, 2019:
	PSX: Tweaked PAL pixel aspect ratio, tweaked nominal FPS values, added setting "psx.correct_aspect", and fixed light gun Y positioning with PAL games.

December 16, 2019:
	SNES-Faust: Added SDD-1 emulation.

November 26, 2019:
	SNES-Faust: Allow emulation to switch away from the SPC700 during execution of opcode 0xFA, between the read and write, to fix bonkers
	audio that leads to a hang in the "Tenshi no Uta" game.

	SNES-Faust: Extended DMA NMI delay kludge to cover 8-bit LDX #imm to fix hang in "Frisky Tom" in "Nichibutsu Arcade Classics".

	SNES-Faust: Added DSP-2 emulation.

November 19, 2019:
	SNES-Faust: Added MSU1 support.

	SNES-Faust: Added a multithreaded PPU renderer, controlled via the new "snes_faust.renderer" setting, disabled by default.

	SNES-Faust: Added SuperFX overclocking support, controlled via setting "snes_faust.superfx.clock_rate".

	SNES-Faust: Added SuperFX instruction cache emulation support, controlled via setting "snes_faust.superfx.icache", disabled by default.

	SNES-Faust: Added support for Game Genie cheats(entered via Mednafen's cheat system).

	SNES-Faust: Added setting "snes_faust.region" to allow for overriding the automatic region detection and emulating one region while reporting the different region to the game.

November 17, 2019:
	On Windows, call CoInitializeEx() with COINIT_MULTITHREADED before calling SDL_Init(), to prevent potential initialization errors with Mednafen's
	WASAPI sound code.

November 16, 2019:
	Using drive-relative paths on Windows should no longer make a mess due to Mednafen looking for and putting files in the wrong place.

November 14, 2019:
	SS: Removed "ss.midsync" setting; the functionality it controlled is now always enabled.

	Added settings "affinity.cd", "affinity.emu", "affinity.video", and "ss.affinity.vdp2" to specify CPU thread affinity masks for the CD read threads,
	main emulation thread, video blitting thread, and Saturn VDP2 rendering thread, respectively. Setting thread affinities properly can improve
	Saturn emulation performance on a dual-core CPU with hyperthreading.

	Cleaned up multithreading code and API.

November 10, 2019:
	Removed "using namespace Mednafen;" from types.h, and related changes.

October 25, 2019:
	SNES-Faust: Ignore frameskip if interlace mode is enabled, to avoid feeding uninitialized data into the deinterlacer which leads to a crash.

September 18, 2019:
	Implemented workaround in OwlResampler_neon.inc for a C++ parsing bug in gcc 9.x.

September 13, 2019:
	Apple2: Renamed(with backwards-compatibility aliases) video mode "rgb_alt1" to "rgb_alt" and "rgb_alt2" to "rgb_alt_tfr", and added new video mode "rgb_tfr".

	Apple2: Added support for 32-color custom palettes(will automatically enable a text fringe reduction RGB mode if used).

-- 1.23.0-UNSTABLE: --

August 26, 2019:
	Apple2: Added support for an RGB-style video mode, selectable with the new setting "apple2.video.mode".

	SS: Added "Shunsai" to the internal database of games to use the data cache read bypass kludge with, to fix various graphical glitches.

August 25, 2019:
	Expanded and harmonized the accepted value ranges for settings "sfspeed" and "ffspeed" to 0.25 through 15, for greater versatility.

	NGP: Added very incomplete emulation of BIOS system call "VECT_FLASHERS", per tip from stellarporter.  Fixes eventual hang in "The Last Blade".

	NGP: Fixed TLCS-900H new IFF calculation when taking an interrupt, per tip from trinemark.  Fixes broken voice playback in
	"Densetsu no Ogre Battle Gaiden".

	NGP: Fixed potential division by zero in the TLCS-900H MINC* and MDEC* instructions emulation(the emulation of the instructions is still almost certainly wrong,
	though), per tip from byuu.

August 24, 2019:
	PCE: Changed the Super CD-ROM^2 memory identification signature to match a Duo instead of a PCE with a system card, to fix compatibility
	issues with some US Super CD-ROM^2 games when using a US system card image, per tip from elmer.

August 22, 2019:
	SS: Added "Ronde" to the internal database of games to use the data cache read bypass kludge with, to fix missing graphics
	on the title screen and main menu.

August 20, 2019:
	SS: Added "Thunder Force Gold Pack 1" to the internal database of games to use the data cache read bypass kludge with,
	to fix explosion graphic glitches in "Thunder Force III".

	SS: Fixed a bug that could cause erroneous VDP1 framebuffer erasure when the lower Y coordinate for the erase window was too large.

August 12, 2019:
	SS: Added "Thunder Force Gold Pack 2" to the internal database of games to use the data cache read bypass kludge with,
	to fix quasi-random hangs when pausing the game in "Thunder Force AC".

	SS: Corrected the value the SCU DMA mode registers are initialized to on reset.

June 18, 2019:
	SS: Added "Formula Grand Prix - Team Unei Simulation" to the internal database of games to use the data cache read bypass kludge with,
	to fix a hang after the title screen.

	SS: Added "Virtual Mahjong" to the internal database of games to use the data cache read bypass kludge with, to fix graphical glitches on the character
	select screen.

June 16, 2019:
	SS: Slowed down SCU DMA from SDRAM/SH-2 bus slightly, though I'm not sure what is the origin of the measured overhead/slowdown on a Saturn.
	Fixes FMV flickering in "Lunar".

	SS: Added partial emulation(CS0 and CS1, SH-2 non-DMA accesses and SCU DMA accesses) of the timing effects of the SCU A-bus configuration registers.

	SS: Added "Tech Saturn 1997.6" to the internal database of games for which 1MiB RAM cart emulation is enabled, for its "Groove on Fight" demo.

	SS: Implemented a crude simulation of the VDP1 command execution slowdown that occurs when an SH-2 CPU writes to VDP1 RAM or registers, activated
	via the horrible hacks mechanism; fixes text flickering in "Arcade's Greatest Hits", most rescue text flickering in "Burning Rangers"(at least on the first stage),
	graphical glitches in "Whizz", and some of the graphical glitches in "All-Star Baseball 97".

	SS: Added a horrible hack to fix the hang in "Fighters Megamix" that occurred after the intro FMV played(or was interrupted).

	SS: Added a horrible hack to fix the hang at the end of disc 1 of "Grandia".

	SS: Added a per-game horrible hacks mechanism.

	SS: Added "Albert Odyssey" to the internal database of games to use full cache emulation with, to fix battle text truncation.

	SS: Added "Die Hard Trilogy", "GeGeGe no Kitarou", "Nobunaga no Yabou Shouseiroku", "Space Jam" to the internal database of games to use full
	cache emulation with, to fix hangs/crashes.

	SS: Added "Gex" and "Slam 'n Jam 96" to the internal database of games to use full cache emulation with, to fix minor FMV glitches.

	SS: Added "Policenauts" to the internal database of games to use full cache emulation with, to fix screen flickering on disc 2.

	SS: Full cache emulation(enabled via database) now also enables emulation of SH-2 WB/EX pipeline stalls.

	SS: Tweaked the kludgey CPU instruction read/write penalty during SH-2 DMA to be higher in some circumstances; fixes major graphical glitches in the
	later stages of "Shienryu" when on arcade mode.

	SS: Added "Dragon Force II" to the internal database of games to use the data cache read bypass kludge with, to fix major game logic errors
	during battles.

March 15, 2019:
	SNES-Faust: Added CX4, SuperFX, and SA-1 emulation.

	SNES-Faust: Made various changes to try to improve game compatibility
2020-03-22 16:08:26 +00:00
nia
eadd216a68 *: Convert broken sourceforge HOMEPAGEs back to http 2020-03-20 11:57:22 +00:00
rin
14c363bf52 Fix logic to determine whether destination EA for cas lies b/w page
boundary or not; casl was mistakenly treated as an illegal instruction
when destination is the highest long word in a page. This results in
kernel panic in supervisor mode.

Bump revision.

Now, NetBSD/sun3 boots multiuser again. Have fun!
2020-03-19 02:27:21 +00:00
nia
d91fd28256 mednafen: Link OSS library properly when SDL2 is compiled without it.
Pointed out by wiz, thanks!
2020-03-17 10:36:38 +00:00
tnn
35b773bad0 free42: try to fix Linux breakage w/ alsa 2020-03-16 00:21:07 +00:00
tnn
cce3408655 qemu: enable iscsi initiator support 2020-03-13 13:57:04 +00:00
nia
a503c12f82 dolphin-emu: Disable special aarch64 bits for now, they don't build 2020-03-13 12:12:01 +00:00
nia
187f597490 dosbox-x: attempt to resolve build problems on non-x86
non-x86 FPU support is currently broken, so disable it

also disable unaligned access

bump PKGREVISION
2020-03-13 09:37:45 +00:00
nia
5aebe0c772 dolphin-emu: gnu++14, for alloca 2020-03-13 09:28:19 +00:00
wiz
4e3b1b97c2 librsvg: update bl3.mk to remove libcroco in rust case
recursive bump for the dependency change
2020-03-10 22:08:37 +00:00
wiz
f669fda471 *: recursive bump for libffi 2020-03-08 16:47:24 +00:00
nia
40b7fcc2be emulators: Remove arnold.
Failing to build, non-redistributable, and no updates since 2004.

Try caprice32 instead.
2020-03-06 12:24:26 +00:00
nia
37bab449f8 emulators: Add caprice32.
Caprice32 is a software emulator of the Amstrad CPC 8bit home computer
series. The emulator faithfully imitates the CPC464, CPC664, and CPC6128
models. By recreating the operations of all hardware components at a
low level, the emulator achieves a high degree of compatibility with
original CPC software. These programs or games can be run unmodified at
real-time or higher speeds, depending on the emulator host environment.
2020-03-06 12:23:01 +00:00
kamil
22c180987e qemu: Conditionalize NVMM for NetBSD
Build NVMM support whenever there is /usr/include/nvmm.h available.
2020-03-06 09:19:43 +00:00
thorpej
7c8c23ba0e Don't abort the emulator if the mm58167 gets a read to an unexpected
register, just return 0 instead.
2020-03-05 14:55:16 +00:00
wiz
a5bd3d9384 mame: update to 0.219.
MAME 0.219 arrives today, just in time for the end of February!
This month we’ve got another piece of Nintendo Game & Watch history
– Pinball – as well as a quite a few TV games, including Dream Life
Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and
Champiyon Pinball. The previously-added Care Bears and Piglet’s
Special Day TV games are now working, as well as the big-endian
version of the MIPS Magnum R4000. As always, the TV games vary
enormously in quality, from enjoyable titles, to low-effort games
based on licensed intellectual properties, to horrible bootlegs
using blatantly copied assets. If music/rhythm misery is your thing,
there’s even a particularly bad dance mat game in there.

On the arcade side, there are fixes for a minor but long-standing
graphical issue in Capcom’s genre-defining 1942, and also a fairly
significant graphical regression in Seibu Kaihatsu’s Raiden Fighters.
Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly
improved the experience in Good E-Jan, and speaking of graphics
fixes, cam900 fixed some corner cases in Data East’s innovative,
but little-known, shoot-’em-up Boogie Wings. Software list additions
include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp)
and the Spanish ZX Spectrum Load’N’Run collection (added by
ICEknight). New preliminary CPU cores and disassemblers include
IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix
2.
2020-03-04 12:04:47 +00:00
nia
9cbf1736b9 dosbox-x: Update to 0.83.0
0.83.0
  - Added mt32.romdir dosbox.conf configuration option
    for users who store the MT32 ROMs elsewhere other
    than the current working directory.
  - Configuration GUI settings menu is now vertically
    divided to ensure that it fits on the screen even
    if the window is at minimum size.
  - PC-98 GDC status fixed to follow the explicit
    definition of one bit as hblank and the other
    as vsync instead of carrying over VGA port 3DAh
    style logic of hblank/vblank vs vsync. This
    fixes the BPS logo scanline effects in PC-98
    game 'frontier-universe-bps-neo-kobe-pc98-ia'
  - Added dosbox.conf option to select between two
    known behaviors in PC-98 mode regarding the PC
    speaker and the PIT timer. The default behavior
    follows the newer hardware, the alternate setting
    is for older games written against the PC-9801
    behavior.
  - Added dosbox.conf option nocachedir which, when
    set, instructs MOUNT to automatically act as if
    -nocachedir were given.
  - Linux/X11 SDL1 builds fixed not to issue resize
    commands to the window to avoid fighting the
    window manager. This prevents "spastic resizing"
    under Gnome 3 in Centos 8.
  - Source tree now includes build script for Linux
    users who prefer Clang/LLVM over GCC.
2020-03-04 10:58:56 +00:00
rin
673b94a8c3 Add tap(4) support for *BSD, written by kiyohara@.
The patch was proposed on some mailing lists back in 2013, but
unfortunately, left uncommitted until today:

    https://mail-index.netbsd.org/port-sparc64/2013/01/29/msg001951.html

It works perfectly for me on NetBSD/amd64 for sun[23].

Bump revision.
2020-03-04 07:52:11 +00:00
joerg
38b5063a78 Don't use LTO with clang on NetBSD, ld doesn't know about it. 2020-02-18 16:49:50 +00:00
nia
ad96470cab mgba: Update to 0.8.1
0.8.1: (2020-02-16)
Emulation fixes:
 - GB Serialize: Fix timing bug loading channel 4 timing
 - GBA: Fix multiboot entry point while skipping BIOS
 - GBA BIOS: Fix undefined instruction HLE behavior
 - GBA DMA: Fix invalid audio DMA parameters
 - GBA Memory: Misaligned SRAM writes are ignored
 - GBA Serialize: Fix serializing DMA transfer register
 - GBA Serialize: Fix audio DMA timing deserialization
 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
 - GBA Video: Fix OpenGL sprite flag priority
Other fixes:
 - Core: Fix race condition initializing thread proxy
 - Core: Fix integer overflow in ELF loading
 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
 - FFmpeg: Disallow recording video with no audio nor video
 - GBA: Automatically skip BIOS for multiboot ROMs
 - Qt: Only dynamically reset video scale if a game is running
 - Qt: Fix race condition with proxied video events
 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
 - Qt: Fix missing OSD messages
 - Qt: Fix crash unloading shaders
 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
 - Qt: Fix window title not updating after shutting down game
 - Qt: Fix GIF view not allowing manual filename entry
 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
 - Util: Fix crash reading invalid ELFs
 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
Misc:
 - FFmpeg: Add more presets
 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
 - SDL: Use DirectSound audio driver by default on Windows
 - Switch: Make OpenGL scale adjustable while running
2020-02-18 13:29:48 +00:00
wiz
4cef170274 mame: update to 0.218.
It’s time for MAME 0.218, the first MAME release of 2020! We’ve
added a couple of very interesting alternate versions of systems
this month. One is a location test version of NMK’s GunNail, with
different stage order, wider player shot patterns, a larger player
hitbox, and lots of other differences from the final release. The
other is The Last Apostle Puppetshow, an incredibly rare export
version of Home Data’s Reikai Doushi. Also significant is a newer
version Valadon Automation’s Super Bagman. There’s been enough
progress made on Konami’s medal games for a number of them to be
considered working, including Buttobi Striker, Dam Dam Boy, Korokoro
Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect
too much in terms of gameplay though — they’re essentially gambling
games for children.

There are several major computer emulation advances in this release,
in completely different areas. Possibly most exciting is the ability
to install and run Windows NT on the MIPS Magnum R4000 “Jazz”
workstation, with working networking. With the assistance of Ash
Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32
operating system is the direct ancestor of the Symbian operating
system, that powered a generation of smartphones. IDE and SCSI hard
disk support for Acorn 8-bit systems has been added, the latter
being one of the components of the BBC Domesday Project system. In
PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated
2D video drivers. F.Ulivi has contributed microcode-level emulation
of the iSBC-202 floppy controller for the Intel Intellec MDS-II
system, adding 8" floppy disk support.

Of course there are plenty of other improvements and additions,
including re-dumps of all the incorrectly dumped GameKing cartridges,
disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve
9640 emulation, and plenty of working software list additions.
2020-02-11 06:36:16 +00:00
kamil
70e0102182 qemu: Disable spice by default
There are bugs to solve first.

Requested by maxv@.
2020-02-07 08:39:19 +00:00
kamil
2c785084dd qemu: Fix qemu-system-i386 nvmm warning 2020-02-06 23:23:21 +00:00
kamil
fefedb8307 qemu: Add new option and enable it by default: spice
Spice-Space is a Simple Protocol for Independent Computing Environments.
2020-02-06 22:01:37 +00:00
kamil
1efe0a4c51 qemu: Update NVMM patchset to v4
Address build warnings.
2020-02-06 21:42:29 +00:00
kamil
f2d974431b qemu: Bump PKGREVISION 2020-02-06 16:46:43 +00:00
kamil
8adee2da96 nvmm: Merge NVMM support
NVMM v3 patchset pending upstream.

https://lists.gnu.org/archive/html/qemu-devel/2020-02/msg01405.html
2020-02-06 16:46:17 +00:00
nia
8f74b5fe65 dosbox-x: Update to 0.82.26
0.82.26
  - Debugger console window fixed to choose a smaller
    default size in Windows builds.
  - Debugger console window now resizes properly
    in Windows builds.
  - Using F10 (step over) in the debugger to step
    over INT 21h when a breakpoint for INT 21h is
    set now works correctly, instead of letting the
    instruction pointer "stick" there without moving.
  - Debugger interface now shows (running/watching)
    while RUNWATCH is active.
  - Debugger interface now correctly shows (running)
    status when F5 is used to resume emulation.
  - Debugger toggle reverts back to debugger interface
    instead of running state if triggered during a
    RUNWATCH command.
  - Fixed RUWNATCH command, which was broken by another
    fix sometime back designed to stop PIC event
    processing while in the debugger.
  - Debugger interface fixed to keep the SDL event
    handling going during the "pager" routine to
    prevent Windows from graying out the main window
    as "not responding" in Windows 7/8/10.
  - Direct3D support has been fixed to properly render
    pixel shaders again that were already written for
    other forks.
  - Added "Rescan all drives" menu command and mapper
    shortcut (Issue #1379 requested by saintfrater)
2020-02-05 13:57:40 +00:00
scole
ffab3be022 Remove old comments that look left over for running the linux binary ski emulator on NetBSD 2020-01-30 16:29:31 +00:00
scole
100af68e98 Revert HOMEPAGE back to http instead of https. The https page doesn't seem to work. 2020-01-30 16:26:43 +00:00
nia
4d49a12c71 gcube: Remove, succeeded by emulators/dolphin-emu 2020-01-29 10:33:16 +00:00
rillig
9637f7852e all: migrate homepages from http to https
pkglint -r --network --only "migrate"

As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
2020-01-26 17:30:40 +00:00
nia
e6d8182438 libretro-mgba: Remembering to commit the 0.8.0 update might be good. 2020-01-26 12:59:20 +00:00