Commit graph

26 commits

Author SHA1 Message Date
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
wiz
b179a12748 Update to 20141021.r10286:
Stop using NSApp in the OS X front end.
2014-10-23 11:42:14 +00:00
wiz
ee6164ddf1 Update to 10282:
Fix antialiasing artifacts around edges of Bridges islands.
2014-10-08 22:04:27 +00:00
wiz
623ddd14f6 Update to r10274:
Provide a static version.h for development builds.
2014-10-01 23:36:34 +00:00
wiz
943b1a4a85 Update to 20140925.r10264:
Remove the MD5-based manifest file system.
Remove dependencies on Subversion.
Improve connectedness-error highlighting in Singles.
2014-10-01 09:41:50 +00:00
wiz
c4a775edd8 Update to 10223:
Improve connectedness-error highlighting in Range.

The previous approach of scanning the grid by depth-first search was
fine for deciding whether it was connected, but not so good for
pointing out where the mistake was in the grid. Replaced that code
with a dsf-based version, which identifies all connected components so
that an easy followup pass can highlight all but the largest as
erroneous.
2014-09-10 06:08:13 +00:00
wiz
b784adc189 Update to 10196:
Fix vertically misaligned text in Javascript puzzles.
2014-07-22 12:45:42 +00:00
wiz
8665a92a2c Update to 10180, bugfixes 2014-05-02 11:26:40 +00:00
wiz
c59d18d75b Update to 10116: bug fixes. 2014-02-20 09:49:30 +00:00
wiz
dbedd10451 Update to 10098:
Fix a printf 64-bit-cleanness error.
2013-11-29 09:16:22 +00:00
wiz
d9739e155b Update to 10051:
Fix an edge case of divider-obsoletion in Group.
2013-10-12 13:51:57 +00:00
wiz
8c033c3ca3 Update to 10035, bug fixes. 2013-09-02 16:54:03 +00:00
wiz
10a836f397 Update to 9976, bug fixes. 2013-07-31 07:12:29 +00:00
wiz
310d43169d Update to 9893: bug fixes. 2013-07-07 10:37:56 +00:00
wiz
7b1ae5a218 Update to 9861:
Remove spurious "unfinished/" that appeared at the start of the
unfinished puzzles' gamedesc.txt lines due to a Perl error. Ahem.

Add comment to remind myself (and anyone else) how to refresh the XFCE
menu.

Script to read the new gamedesc.txt and create .desktop files. My
immediate intention is to run this locally so that my XFCE main menu
acquires shortcuts for my locally compiled puzzle binaries, but I
expect the script could probably be adapted for systemwide
distribution use if any distribution hasn't already done this job in
their own way by now.

Rename wingames.lst to gamedesc.txt, and add a couple of extra fields
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.
2013-06-09 08:36:28 +00:00
wiz
ec8caa27c1 Update to 9840:
Two new games: undead and unruly. And, of course, bugfixes.
2013-05-26 18:43:17 +00:00
wiz
3eccf34ac4 Update to 9455: add new "pearl" game. 2012-04-22 15:04:09 +00:00
wiz
eeda80d014 Update to 9306: bug fixes. 2011-11-30 20:41:19 +00:00
wiz
6594e8b34a Update to 9179: bugfixes. 2011-09-08 20:11:53 +00:00
wiz
39ac6a0b7b Update to 9109: new grid types, not used yet. Bug fixes. 2011-03-11 12:07:36 +00:00
wiz
fac78e2b09 Update to 9076. Fix About-dialog to include version number.
Two new games "range" and "signpost" and bug fixes.
2011-01-21 23:15:39 +00:00
wiz
834e52ef66 Update to 8839: 4 new games: keen, singles, towers, magnets. 2010-01-16 17:23:50 +00:00
wiz
8533b1436d Update to 8692:
Single mouse clicks to toggle individual grid edges stopped working
in r8414 as a side effect of reorganisation in interpret_move().
Reinstate them.

Add a couple of missing checks in validate_desc(), without which
bogus game IDs were getting as far as new_game() and failing
assertions.

Minor rewording and typo-correction.

Aha, I've managed to prove that my inadequate error highlighting is
actually just about adequate after all. Large comment added
containing some discussion and the proof.

Error-highlighted trees look nicer with a different-coloured trunk.
Also added a comment worrying about the universality of my error
highlighting mechanism.

Redo Mines and Inertia's mine graphics using an actual circle rather
than an approximating octagon, to improve the look when zoomed to
high resolution.

Tweak to the promptness of error highlighting display.

About time I got round to this: error highlighting for Tents.

Fix width/height braino introduced in r5844.
2009-10-31 02:07:49 +00:00
wiz
b96f9c2410 Update to 8634, put distfile on ftp.NetBSD.org.
Permissions fix for installed file.
2009-08-29 11:37:30 +00:00
wiz
1f5a846672 Set DIST_SUBDIR -- distfile changed (only help files).
Noted by hasso.
2009-08-05 00:02:54 +00:00
wiz
7bb75c84a4 Initial import of puzzles-8605, a collection of small one-player
puzzle games by Simon Tatham.

This package contains a collection of small computer programs which
implement one-player puzzle games. All of them run natively on Unix
(GTK), on Windows, and on Mac OS X; they can also be played on the
web, as Java applets.

Simon Tatham wrote this collection because he thought there should
be more small desktop toys available: little games you can pop up
in a window and play for two or three minutes while you take a
break from whatever else you were doing. And he was also annoyed
that every time he found a good game on (say) Unix, it wasn't
available the next time he was sitting at a Windows machine, or
vice versa; so he arranged that everything in my personal puzzle
collection will happily run on both those platforms and more. When
he finds (or perhaps invent) further puzzle games that he likes,
they'll be added to this collection and will immediately be available
on both platforms. And if anyone feels like writing any other front
ends - Mac OS pre-10, PocketPC, or whatever it might be - then all
the games in this framework will immediately become available on
another platform as well.
2009-07-18 18:38:28 +00:00