FIXME: Currently the files-check check fails for me, because VARBASE is
a subdirectory of PREFIX. So how do we generally handle files that are
installed in VARBASE?
corresponding wrapper script instead to make sure environment variables
and limits are set correctly. Fixes PR pkg/33373 by jfranz at bsdprojects
dot net.
Bump PKGREVISION.
kweather
* Add possibility to define the text color.
* Correct/Add weather stations.
* Do not show a passive popup when the network is unreachable.
* Improve wording of some messages.
KBackgammon
* Make command toolbar usable again.
KBattleship
* Fix reception of more than one message at once.
kgoldrunner
* State of Terror: a new KGoldrunner game.
This is a commandline version of the sudoku board game.
The sudoku board game is played on a 9x9 grid, divided into rows, columns,
and 9 blocks of 3x3 squares. The objective is to fill the empty squares
with the digits 1-9, so that each row, column, and block contains each
of the digits 1-9 (and hence, it is not possible for any digit to
appear twice in the same row, column or block).
Changes from 3.3.16 to 3.3.17 (Released 2007-04-19)
W - Added "help changes" page.
S,C,W - Updated Spanish translation.
S - Added workaround for MySQL bug that would crash server when a
Unicode surrogate pair was written to the database.
S - Added fix for bug in clearing a user ban that crashed the server
on April 6.
Version 1.2.4:
* campaigns:
* Heir to the Throne
* updated images for Delfador
* Tutorial
* merged all unit images used in the tutorial from httt
* graphics:
* fixed a missing frame for the white mage
* improved the mage of light melee animation and changed its melee attack to
"morning star"
* improved the look of the main menu and tips of the day boxes in the
title screen
* tiles with overlays are also properly shown if compiled with
--enable-tinygui (bug #8720 patch #697)
* language and i18n:
* updated manual: French
* updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German,
Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
* updated DejaVuSans font to version 2.16
* multiplayer maps:
* revised maps: Blitz, Wilderlands
* WML:
* fixed the fire dragon die sound in TROW
* fixed many agression->aggression typos
* fixed [special_filter] not working properly (#8212)
* Python AI:
* backported safe AI from 1.3, so you can no longer use import, builtin
statements, or access to internal variables in AI scripts
* fixed bugs where movement maps weren't updated after recruiting (bug #8802)
and where some unit type properties where always false (like regenerate or
heals)
* misc:
* observer can save a replay of the game again
* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
* fixed autosaves not getting deleted for last campaign scenario and
multiplayer (bug #8762)
* fixed reload from mp savegame problem (bug #8796)
* used valgrind to find some memory problems fixes bug #8715, bug #8756 and
bug #8839
* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
* with a move attack action if the moveto event moves the defender Wesnoth
would crash (part 1 of bug #8882)
10th April 2007 - Release 2. Forgot about the new locale directory
and didn't update the build script! Oops!
9th April 2007 - A 1.06 is a cummulative patch release, containing
many misc. bug fixes from many many different people over the last
couple of years. The most significant addition however is the
addition of GNU Gettext allowing the game to now be translated in
to many different languages. Catalan and Dutch translations currently
exist. If you're interested then download the source code and get
started. PO files can be found in the locale directory. Translates
for French, Spanish, Italian and German would be good.
11th May 2005 - A 1.05 version of the source code is available for
download. The main change with the code is that there is no endian
specific code for the PAK file. This should mean that the game will
run on all platforms it is compiled for. The downside is that a
PAK file created on PPC will not work in x86 (and vice versa).
However it is unlikely that a situation like this would arise and
even if it did it can be very easily corrected. PPC users (Mac,
Debian, etc) should test this new code (quick and dirty replace
the src directory and use the new make file). Any question and help
please get in touch.
This moves this pkg to the new stable gnome branch, too much to list here.
pkgsrc note: glchess doesn't work in 3d mode yet due to missing Python
plugins
Version 1.2.3:
* campaigns:
* Heir to the Throne:
* The Elvish Lord and Elvish High Lord have halo's again (patch #682)
* graphics
* items with a halo have their halo hidden when under a shroud (bug #8523)
* updates the invisible icon of an unit when moving or moving the mouse
over the unit, then selecting the location to move to there are still
glitches (partial fix for bug #8107)
* fixed some cases where fog was updated without being redrawn
* user interface:
* made some tooltips visible again (bug #6702 and bug #8380)
* multiplayer maps:
* revised maps: Castle Hopping Isle
* Wesbowl: the respawned units are fully healed again (bug #7776)
* language and i18n:
* udated translations: Czech, Danish, Dutch, Esperanto, French, German,
Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak
* new translations: Indonesian
* WML engine
* fixed era events not working on non hosts
Version 1.2.2:
* campaigns:
* Eastern Invasion:
* The Crossing, fixed a bug which prevented the undead leader spawned
at turn 8 to have a keep
* The South Guard:
* fixed some pink unit images being shown in some scenario texts
* Two Brothers
* updated the portrait of Bjarn to match the new mage colors
* editor
* added the paste option to the edit menu
* graphics
* new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
staff
* new baseframes: Mage line, Footpad
* new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
Wose, Elder Wose, Thieves
* updated portraits: Troll
* language and i18n:
* fixed spelling mistakes in the en_US version
* updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
Slovak, Swedish
* updated DejaVuSans font to 2.15
* multiplayer maps:
* new maps: The Manzivan Traps, 4p Hamlets
* revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone
Delta, Sulla's Ruins
* multiplayer
* sped up the lobby, the lag is much lower now (patch #676 and patch #677)
* units:
* fixed a bug which prevented a Mermaid Siren picking up a storm trident
* Complete rewrite of saurian and poacher line descriptions, as well as
some minor edits to a few other human units.
* fixed a bug which caused the slow effect being applied twice (bug #8458)
* death animations for Wose Ancient and Elder, Human Outlaw Thief Male
and Female
* user interface:
* smarter focus handling when user input is irrelevant to the current focus
but relevant to another widget
* menus can now stay scrolled to the bottom if they were already scrolled
to the bottom
* scrolling performance improved
* selecting a units is faster now, especially switching between two units
* overall game performance improved when many units are visible
* better performance when mouse is over a unit that sees many enemy units
* show side and team in the status table
* animations draw faster now and the speed is independent of the resolution
* fog/shroud is cleared after attack-move (bug #7131)
* WML engine
* fixed a bug which returned wrong values if a random number was negative
Update provided by Matthias Drochner, thank's.
Okayed during freeze by wiz.
Changes:
# A game selection screen (by Hugues Valois)
# Per-resource shading, to allow manual fine-tuning of SCI game graphics
# Background image drawing optimisations
# Many, many bugfixes (and maybe a couple of new bugs to spice things up).
* fixed malloc/free bug when updating EMC artwork entries in level list
* added workaround (warning and request to quit the current game) when
changing elements cause endless recursion loop (which would otherwise
freeze the game, causing a crash-like program exit on some systems)
* fixed nasty string overflow bug when entering too long envelope text
* added feedback sounds for menu navigation "menu.item.activating" and
"menu.item.selecting" (for highlighting and executing menu entries)
* improved "no scrolling when relocating" to also consider scroll delay
(meaning that the player is not automatically centered in this case;
this makes it possible to "invisibly" relocate the player to a region
of the level playfield which looks the same as the old level region)
* fixed bug with not recognizing "main.input.name.align" when active
* fixed bug with displaying masked borders over title screens when
screen fading is disabled
* fixed infinite loop / crash bug when killing the player while having
a CE with the setting "kill player X when explosion of <player X>"
* added special editor graphic for "char_space" to distinguish it from
"empty_space" when editing a level (in-game graphics still the same)
* fixed nasty bug with initialization only done for the first player
* small change to handle loading empty element/content list micro chunks
* uploaded pre-release (test) version 3.2.3-0 binary and source code
* some optimizations on startup speed by reducing initial text output
* added caching of custom artwork information for faster startup times
* fixed graphical bug when using fewer menu entries on level selection
screen than usual (with "menu.list_size.LEVELS" directive)
* fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
the backbuffer to the backbuffer by error (with identical rectangle)
* fixed bug when displaying titlescreen with size less than element tile
* fixed bug that caused elements with "change when digging <e>" event
to change for _every_ digged element, not only those specified in <e>
* fixed bug that caused impact style collision when dropping element one
tile over the player that can both fall down and smash players
* fixed bug that caused impact style collision when element changed to
falling/smashing element over the player immediately after movement
- Fix memory leaks in AI code.
- Client worklist fix.
- Several compilation fixes.
- Fix for status of bribed units.
- Fix client crashes.
- Fxi server crashes.
- Extra checks against starting position on poles.
- Fix security problem in attributes code.
- Helicopters no longer lose hitpoints when on a carrier.
- Fix bug causing some pregame messages to be lost.
Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories
a "friend" decl seems to imply this)
-put hiscore files to a sane location
-update to 0.4pre10 - this is called "Debian/PPC fix" in the changelog,
but there is obviously more cleanup and fixes
Blokus is an abstract strategy board game for two to four players,
invented by Bernard Tavitian and published in 2000 by the Sekkoia
company. It has won several awards, including the Mensa select award and
the 2004 Teacher's Choice Award.
This is an Open GL version of the game, developed by some students from
the University of Applied Sciences (Fachhochschule) Muenster, Germany.