Commit graph

3112 commits

Author SHA1 Message Date
wiz
d9305cbc7e Add and enable monsterz. 2006-12-17 10:34:03 +00:00
wiz
010bba98ea Initial import of monsterz-0.7.0:
Monsterz is a little puzzle game, similar to the famous Bejeweled
or Zookeeper.

The goal of the game is to create rows of similar monsters, either
horizontally or vertically. The only allowed move is the swap of
two adjacent monsters, on the condition that it creates a row of
three or more. When alignments are cleared, pieces fall from the
top of the screen to fill the board again. Chain reactions earn
you even more points.

This game is mostly about luck, but it remains highly addictive.
You have been warned.
2006-12-17 10:33:11 +00:00
joerg
58c3144236 Mechanically replace all includes of buildlink3.mk of the following
packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.

graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr
2006-12-15 20:32:52 +00:00
wiz
b20d01b785 Reset maintainer, ben@ has resigned. 2006-12-15 14:34:18 +00:00
rillig
fac062649d Oops, the XBILL_HOME must end in a slash, to make it fully workable on
Solaris. PKGREVISION++
2006-12-14 14:05:48 +00:00
wiz
84ec2935b7 Update to 0.5.0:
* 0.5.0 (08-12-2006)
  - added TCP/IP networking (requires SDL_net)
  - added new map 'Clipped Wings' (Yalwa campaign)
  - added partial Hungarian translation
  - added new event 'destroyunit'
  - added new mountain tiles, and enhanced several others
  - improved portability
2006-12-10 10:44:10 +00:00
rillig
de4fee563f Needs man/man6 before installation. 2006-12-09 17:14:05 +00:00
rillig
ab7c57ec04 Building XBill using the modified IMakefile (see patch-aa) on Solaris
does not work. Therefore, the XBILL_HOME is set explicitly in CPPFLAGS.
It's not the best way to fix it, but at least it works.
2006-11-24 22:23:00 +00:00
rillig
1aa61ce7d6 Made the package work on Solaris. 2006-11-21 13:40:40 +00:00
wiz
658d9cf876 tv@ pointed out that curl-7.16.0 had a shlib major bump --
increase its BUILDLINK_ABI_DEPENDS, and bump PKGREVISIONs
of dependencies.

Sorry for not finding this earlier.
2006-11-19 11:50:23 +00:00
rillig
84936c1d8c Fixed "test ==". 2006-11-11 22:26:11 +00:00
drochner
55aceb52c6 update to 0.9.2
changes:
-redesign status bar; long hint strings can now be seen as a tooltip
-fix demo playback
-more code cleanup and commenting
2006-11-09 21:12:05 +00:00
martin
343fc520f8 Make it compile with gcc 4.x again 2006-11-09 13:45:33 +00:00
rillig
c9e1728fd3 Fixed so that the package will work when PKGREVISION gets set. 2006-11-09 08:44:04 +00:00
rillig
d88b9d421c install.sh contains "test ==" but is never used by pkgsrc. 2006-11-09 08:41:45 +00:00
rillig
e8eebbcc44 Fixed the package to also work if PKGREVISION gets incremented. 2006-11-09 08:36:46 +00:00
rillig
c429e29a6f Fixed PKGMANDIR. 2006-11-09 08:31:31 +00:00
rillig
1157a685b1 Added a patch for SunPro. 2006-11-05 18:46:57 +00:00
rillig
e6a43c36c8 Fixed PKGMANDIR. 2006-11-05 18:08:17 +00:00
rillig
2e0808a6c9 Fixed PKGMANDIR. 2006-11-02 21:28:59 +00:00
adam
b623ce3779 Changes 0.9.1:
New Ports:
   - Added Nintendo DS port.
   - Added GP2X port.
   - Added GP32 port.
 General:
   - Fixed potential garbage and/or crash in debug console.
   - Removed restriction on 27 games per game id when added via launcher.
 SCUMM:
   - Improved support for international versions of HE games.
   - Fixed rare actor drawing glitches.
   - Fixed path finding during smart star challendge in Big Thinkers 1st Grade,
   - Fixed graphical glitches in stomach location of Pajama Sam 3.
   - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
     Time.
   - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
   - Fixed crash in MM NES when clicking on top screen area
   - Now it is possible to turn on or off subtitles during SMUSH movies
 Simon:
   - Improved support for international versions of the Feeble Files.
   - Fixed undefined behaviour when loading music.
   - Fixed crash when displaying some subtitles in the Feeble Files.
   - Fixed crackling sound in Mac version of Feeble Files
 BASS:
   - Fixed character spacing in LINC terminals in floppy version v0.0303
   - Fixed a regression which caused incorrect adlib music emulation
 Broken Sword 1:
   - Fixed speech-related crashes.
 Broken Sword 2:
   - More robust handling of the optional startup.inf file.
 Kyrandia:
   - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
     not being as smooth as before.
   - Fixed a tiny graphics glitch in the Kyrandia intro.
   - Improved screen update handling, speeds up drawing on small devices.
   - Improved resource loading, faster startup.
2006-10-30 15:38:36 +00:00
pooka
3c3f0ca64a wrap most of this file around !NO_BUILD so that inclusion from
games/nethack doesn't confuse pkgsrc into trying to do configuration
even when NO_CONFIGURE is specified there.  fixes build of
games/nethack (well, "build", actually)
2006-10-29 21:12:46 +00:00
rillig
895e23377b Fixed "test ==" and pkglint warnings. 2006-10-25 21:06:14 +00:00
rillig
e893698078 We don't care whether Debian programs use "test ==" or not. 2006-10-24 08:57:30 +00:00
rillig
eae7d6236f Fixed the ownership of the installed files. Now the package can be
installed as unprivileged user.
2006-10-22 01:06:27 +00:00
wiz
84150cc7b3 Fix build on amd64. 2006-10-17 23:44:59 +00:00
drochner
06b1601a18 update to 2.4.6
changes:
-bugfixes
-rendering improvements/speedup
2006-10-17 17:02:47 +00:00
salo
9e57d9d841 Update to version 3.3.8
Changes:

- revert back to upstream MASTER_SITE so it's actually possible to install
  this package at all!

3.3.8 (Released 2006-10-12):

 C13 - Finished fixing the bug from 3.3.7. I only fixed half of it this time.
 W,S - Added a way for senior admins to erase avatars if needed.

3.3.7 (Released 2006-10-12)

 C13 - Fixed bug that would frequently crash clients when you close busy
       rooms or games.

3.3.6 (Released 2006-10-11)

 S - Fixed bug that crashed it a couple times. Was caused when a clock
     expired.
 S - Made deferred callbacks more predictable. There are several bugs
     that may be fixed by this.
 W - Added space before Chinese flag on main page.
 W - Added admin tool to look up rooms a user owns.
 C13 - Got rid of stack dump in audio code. This was added for
       debugging, and I forgot to take it out!
 C13 - Fixed several fairly severe memory leaks in the client.
 C13 - Fixed problem where audio would lag far behind in some teaching games.
 W - Fixed date/time display in game archives (it was ignoring your time zone).
 S - Got the KGS Plus schedule mailer working again.
 W - Fixed self-reference in cgoban-nfa.jnlp.
 S - Turned off ranks of robots who aren't ranked robots.
 W - Fixed KGS Plus logo.
 C13,W - Updated Polish translation.
2006-10-16 10:46:53 +00:00
wiz
5f20abb30d Fix "test ==". 2006-10-16 00:48:29 +00:00
rillig
7be8c25d5a Fixed "test ==". 2006-10-14 01:44:23 +00:00
drochner
945f105f13 update to 0.9.1
changes: improved error handling, code cleanup
2006-10-12 13:07:33 +00:00
markd
96fe38ee4c Update to KDE 3.5.5 2006-10-12 11:06:08 +00:00
markd
da4623b307 Update to KDE 3.5.5
Changes:
Kolf
* Make the floater not have so big range on level 5 of hard course
  so it can not put the ball out of the walls.
KTuberling
* New language Low Saxon added.
KPatience
* Fix bug "cannot win this game" message just after start of mod3 game.
2006-10-12 11:04:51 +00:00
rillig
0a32f7bbb2 Fixed "test ==". 2006-10-10 20:01:31 +00:00
rillig
a28c1c2518 Fixed "test ==". 2006-10-10 19:43:32 +00:00
ben
fcd9e62c20 You feel like someone is helping you. 2006-10-10 14:51:44 +00:00
ben
502c102123 Fix build on Linux. Use ncurses instead of termlib. Defined SYSV
instead of BSD.  This addresses PR#29424
2006-10-09 02:06:58 +00:00
rillig
250cf05710 Oops, fixed a typo. 2006-10-07 13:51:24 +00:00
rillig
cafeb2f58a Updated cgoban-java to 3.3.5.
Changes since 3.3.1:
- unknown, since it's closed source.

pkgsrc-specific changes:
- copied the distfile to ftp.NetBSD.org, after getting explicit
  permission by the author to do so.
2006-10-07 10:08:31 +00:00
ghen
eb1674514e PR pkg/34445: update openttd to 0.4.8. Changes:
- Fix: A ship in a depot must be stopped before it can be cloned.
- Fix: After changing directory in 'Play Scenario', the default scenarios
  didn't show up in 'New Game'
2006-10-06 15:41:59 +00:00
wiz
f5b8945cb9 Update MASTER_SITES and/or HOMEPAGE, from Sergey Svishchev. 2006-10-04 21:35:58 +00:00
rillig
0b6d7f8810 Added some newly imported packages. 2006-10-02 20:08:59 +00:00
rillig
16a5a120df Imported polyglot.
PolyGlot is a "UCI adapter".  It connects a UCI chess engine to an
xboard interface such as WinBoard.  UCI2WB is another such adapter (for
Windows).

PolyGlot tries to solve known problems with other adapters.  For
instance, it detects and reports draws by fifty-move rule, repetition,
etc ...
2006-10-02 20:06:07 +00:00
rillig
c86cc7ec0f Imported fruit.
Fruit is a chess engine. If you seek maximum playing strength, Fruit is
your choice!

Fruit is vice world computer chess champion 2005 and one of the
strongest chess programs in the world.

Fruit has a unique playing style, making it a good addition to any
chess-engine collection.

Fruit comes with a customised opening book and has many features which
make it interesting especially for the engine enthusiast and serious
correspondence player.
2006-10-02 20:05:20 +00:00
dillo
c2f3fb0112 Distfile changed (plain-mode fixed) without version bump -- not
that the distfile name contains a version number in the first place,
yeah.

Bump PKGREVISION and use a new DIST_SUBDIR.
2006-10-01 21:04:14 +00:00
rillig
053a0f6a18 Fixed pkglint warnings. 2006-10-01 14:34:01 +00:00
rillig
33d12df53e Updated gogui to 0.9.1.
From the homepage:
Version 0.9.1 fixes a few minor bugs in 0.9.
2006-10-01 14:28:37 +00:00
minskim
5fce3bc11c Include stdint.h to use uint32_t. This closes PR 32016. 2006-09-28 20:52:23 +00:00
salo
968dc8596e supprimer cube.
pas maintenu, contenant des erreurs de sécurité, irréparable.
au revoir et bon voyage!
2006-09-26 15:19:29 +00:00
joerg
9de804302c Fix X11 linkage. Bump revision. 2006-09-25 14:15:25 +00:00
joerg
a56127420d Rename static variable to avoid conflict with time(2). 2006-09-24 13:50:08 +00:00
joerg
68d3dff32d Fix linkage (libX11 gets linked implicitly). Bump revision. 2006-09-22 21:48:43 +00:00
rillig
35dfc263b8 Updated cgoban-java to 3.3.1, since the old version of the software is
useless. There is only a single server speaking this protocol, which has
been updated some days ago. It does not accept the 2.x clients anymore.

Now it is possible to play Rengo on the new server. Another change is
that the rating system has been adjusted to reality.
2006-09-20 23:07:12 +00:00
joerg
d88a138643 Lost patch. 2006-09-20 15:05:57 +00:00
rillig
223a73ad21 Fixed the package so that it works even if ${PKG_JAVA_HOME}/bin is not
in the PATH. Added the dependency to Java. Bumped PKGREVISION.
2006-09-20 14:24:44 +00:00
joerg
709547d2e9 Kill C++ use in configure, since otherwise (s)random and gettimeofday
aren't detected on DragonFly.
2006-09-19 23:31:40 +00:00
joerg
79d20572b4 Fix X11 linkage. Bump revision. 2006-09-19 19:40:23 +00:00
rillig
07ba6e63d3 Fixed the build on NetBSD. Now the package uses autoconf/automake
instead of the ancient automake14.
2006-09-16 20:00:03 +00:00
hira
1447455984 Add missing RCS Id. 2006-09-16 15:29:35 +00:00
jmmv
f190ea92a4 Bump revisions due to gnome-vfs2 update: dbus-glib is now a dependency.
This fixes problems when some installed packages are outdated.
Per wiz@'s request.

Grrr, I really hate this kind of change.
2006-09-16 12:20:32 +00:00
rillig
92d87fecca Fixed the path to the manual pages. 2006-09-16 10:34:46 +00:00
jmmv
cce532d38f Update to 2.15.92:
gnome-games 2.15.92
===================

This is the final release candidate of gnome-games before 2.16.

New in this release:

- Updated GTali, Gnomines, Gnibbles, Gataxx and Iagno menu icons
  and added SVG versions of those from Daniel Derozier.

Known issues:

- Rasterizing the Mahjongg and Aisleriot playing field takes too long with the
  current SVG code paths. We hope to optimize this code for the final release.

Updated translations:

- Added and updated Oriya translation
- Updated Bulgarian translation
- Updated Indonesian translation
- Updated Swedish translation
- Hungarian translation updated
- Updated Russian translation
- Updated Vietnamese translation
- Fixed wrong translation in iagno in Finnish
- Updated Japanese translation
- Updated German translation
- Estonian translation updated
- Updated Dzongkha translation

gnome-games 2.15.6
==================

This is the second beta release of gnome-games on our super-bonus
way up to the awesome level known as "2.16". We're pretty stoked
about it; please check it out and bug test so we can make this the
awesomist gnome-games release, yet!

General:
 - 8 translations updated:
  * Basque: Inaki Larranaga
  * Macedonian: Jovan Naumovski
  * Norwegian bokmål: Kjartan Maraas
  * French: Christophe Merlet
  * Dutch: Tino Meinen
  * Spanish: Francisco Javier F. Serrador
  * German: Hendrik Richter
  * Finnish: Ilkka Tuohela

Aisleriot:
 - fix crasher bug #342038: Callum McKenzie

Gnomine:
 - fix rendering of prelight #349696: Andreas Røsdal


gnome-games 2.15.5
==================

This is the first beta release of gnome-games in anticipation
of the 2.16 release. The changes in this release consist of
bug-fixes, usaility improvements and translations.

General:
 - The pause game option now behaves consistently in mahjongg,
   gnomine, gnibbles and gnometris.
 - Improved the desktop file summaries of all games. This change
   is based on feedback from the usability team.

Aisleriot:
 - Redo the garbage-collection protection code, which should
   prevent crashes. Aisleriot needs to be thoroughly tested now.
 - Fixed bug-buddy invocation from Aisleriot.

Gataxx:
 - Fixed rendering when animations are disabled.

Gnibbles:
 - Increased contrast between walls and background.

gnome-games 2.15.4
==================

This is the final development release of gnome-games before the beta
cycle. This is also the first release under the new maintainter, and,
as such, it is a bit short on the changes list.

What's new:

General:
 - Several games got full screen mode: Blackjack, Gnect, Gnibbles,
   Gnobots, Gnotravex, Gnotski
 - Fixed window icons in: Aisleriot, Gnotski, Iagno, Mahjongg

Mahjongg:
 - Added tootips to toolbar buttons.

Aisleriot:
 - Fix logo in dialog.

Gnomine:
 - Implement a warning when placing too many markers around a
   mine.

GTali:
 - Scoreboard changes: use user's first real_name rather than "Human".

Known issues:

- Aisleriot has a crasher bug which has not yet been resolved.

gnome-games 2.15.3
==================

This development release of gnome-games is a little short on new
content since we are in the process of changing maintainers and not
everything is organised yet.

Things that have changed:

General:
 - High scores: the file is truncated properly if you use a short name.
   This stops you getting a top-ten score with 11th-place.
 - Require the latest intltool.

Aisleriot
 - Radio-buttons for Klondike options work now. There are new choices for
   how you want your cards dealt in Klondike.
 - Explicitly protect the cards from garbage collection. This is should
   fix bug #342038, but doesn't actually seem to work.

Robots:
 - Really, really, fix the desktop icon name this time (I hope).

gnome-games 2.15.2
==================

This is the second development release of gnome-games for the 2.15
development cycle. Not too much new this time, the most visible change
being the auto-move animation in Aisleriot.

General:
 - Find the Avahi libs properly, not just if they're in /usr/lib
 - Improve the linking process for other zeroconf libraries. Once
   again this should help people compiling with libraries anywhere
   but the deafult locations.
 - Disabled GTK double-buffering in programs which do their own
   double-buffering. Aisleriot in particular should benefit from this.

Aisleriot:
 - Add a "trickle" effect for auto-moved cards to make it more obvious
   and to make the end-of-game situation in Freecell a little less
   sudden.
 - Better behaviour for the mouse. Notably, if you click on a card
   that isn't draggable and move away from the card, it cancels the
   click.
 - Radio buttons for the per-game menu have been implemented, although
   nothing uses it properly yet (Klondike uses it, but only in a stupid
   way for testing purposes).
 - More cleanups from Amnon Aaronsohn. Including memory leaks fixes.
 - The games list is now sorted regardless of locale.

Nibbles:
 - Fix relative motion so the worm doesn't automatically die if you
   turn the same way too often.

Robots:
 - Use the correct icon name for the desktop file.


gnome-games 2.15.1
==================

It's that time of release-cycle again. Time for completely new code
and completely new bugs. A lot of the work so far has been clean-up
work, especially those focused on by the GNOME Goals. Thomas Andersen,
Thomas Thurman, Paolo Borelli and Przemys“©©aw Grzegorczyk deserve
special thanks for their efforts towards these. The other highlights
are Avahi support and resizeable graphics in Robots.

My primary goals for this release cycle are to finish the resizing
work and to fully migrate all the games to the new high-score
system. I would also like to revamp the networking user-interface to
make playing games with your friends trivial.

General:
 - Avahi support courtesy of Daniel Haischt.
 - The bonded card set now uses vector graphics for the ranks.
 - Use icon themes everywhere.
 - Updated about dialogs.
 - Incorrect documentation links fixed.
 - Migrate command-line options from popt to GOption.
 - With some themes, look for a similar name if the exact name isn't there
   (e.g. find bonded.svg if bonded.png isn't around anymore).

Aisleriot:
 - Many. many, minor fixes.
 - Code clean-up by Amnon Aaronsohn.
 - Double-clicking the foundations in seahaven triggers auto-play.

Ataxx:
 - Added a secondary hilight to the selected piece.

Gnometris:
 - Change the command line options to work with the new level system.

Mahjongg:
 - Reorganise the menu sensitivity.
 - Make sure we start the clock whenever the player does something that
   looks like starting a game (e.g. asks for a hint).

Nibbles:
 - Use the new high score system.

Robots:
 - Make the graphics resizeable.
 - Use new SVG graphics from Nicu Buculei.
 - The bubble graphics appear in the theme menu: this is a known bug.

Same GNOME:
 - Make sure the command-line options work.

Tetraves:
 - Use the new high score system.
2006-09-15 15:22:39 +00:00
rillig
04cdbb718a Fixed unresolved shared library on Solaris (and maybe others). 2006-09-14 21:58:59 +00:00
rillig
2d52a2eeb7 Ported bastet to Solaris. 2006-09-14 21:18:44 +00:00
dogcow
ba5f846465 Fix URL of HOMEPAGE 2006-09-14 20:53:24 +00:00
rillig
71cc26a7fb + bastet 2006-09-14 13:55:21 +00:00
rillig
d4d771a2a6 Imported bastet.
"For people who enjoy swearing at their computer, Bastet (short for
    Bastard Tetris) is an attractive alternative to Microsoft Word."

        (taken from http://hublog.hubmed.org/)

Have you ever thought Tetris(R) was evil because it wouldn't send you
that straight "I" brick you needed in order to clear four rows at the
same time?  Well Tetris(R) probably isn't evil, but Bastet certainly is.
>:-)

Bastet stands for "bastard tetris", and is a simple ncurses-based
Tetris(R) clone. Unlike normal Tetris(R), however, Bastet does not
choose your next brick at random.  Instead, Bastet uses a special
algorithm designed to choose the worst brick possible.  As you can
imagine, playing Bastet can be a very frustrating experience!
2006-09-14 13:55:10 +00:00
obache
e896edb7fe Rename variable MAKEFILE to MAKE_FILE. 2006-09-09 02:41:53 +00:00
joerg
ed8522cd7a Needs tar as tool. Use tools framework for unzip as well, instead of
manual build dependency.
2006-09-08 07:49:36 +00:00
adam
c1c7d77f1a Changes 0.16:
- some minor level changes
	- new level (danger, it's very lethal ;-) )
	- level negotiation
	- fixed bug with -s option
	- lot of cool new graphics
	- optional 3D view
	- killing objects
	- fixed segfault in avi editor, when can't write to a file
	- optimized output files from the avi editor
	- improved avi editor (status bar, hold key)
	- anti-memory leak mechanism (by default turned off for higher performance)
	- fixed several bugs in image loader
2006-09-07 05:39:37 +00:00
wiz
776a05be72 Reset maintainer for people who lost their commit bit. 2006-09-03 00:56:28 +00:00
adrianp
822fbc8ece Fix for CVE-2006-3125 via Debian.
Bump to nb8
2006-09-02 12:38:23 +00:00
rillig
5bb3e431db Fixed path to the manual page. 2006-08-29 20:03:24 +00:00
drochner
f8e03ef5e3 update to 2.4.5
changes:
-fix crash when saving the game in levels with lots of monsters (bug
 introduced in 2.4.4)
--nodeh option to disable automatic loading of dehacked-in-wad lump
-Unified software and opengl engine into one binary
-Added video mode selection to menu
-fix demo desyncs on E1M5 on x86_64 systems
-Fullscreen setting will only take effect after game restart
-reduce red palette translation if the menu is up, so the menu can still
 be read
-screenshots now in PNG format on Linux/Unix in GL mode too
-Added experimental -checksum option for demo playback comparison
-Merged new internal patch (graphics) format from PrBoom 2.3
-some Mac OS X fixes
2006-08-29 10:23:21 +00:00
ben
27c16ed0db Fix build on i386 Mac OS X 10.4.7.
Use ncurses since OS X lacks termlib.
Create group games since OS X lacks it.
2006-08-28 23:03:14 +00:00
joerg
17c3199036 Sound server is C. 2006-08-24 10:28:11 +00:00
joerg
9d238c0fd0 Fix pthread linkage. 2006-08-22 15:27:03 +00:00
joerg
199716bc40 Rename static clock variable to avoid conflict with function from
time.h on DragonFly.
2006-08-22 15:22:30 +00:00
wiz
a0cfe19c7e Update to 0.11.7:
Version 0.11.7
==============
2006-08-15

- Added: BomberClone Icon to the bomberclone win32 binary.

- Added: resolution 1280x800

- Testing: Security Problems found by Luigi Auriemma
  Bugs: A] memcpy crash in rscache_add
        B] information disclosure in send_pkg
        C] simple error message termination
  for more informations look here:
  http://aluigi.altervista.org/adv/bcloneboom-adv.txt
  Solutions to
  A) rewrote the whole resend cache system, also send_mapinfo needed a
     bad workaround for a bug i couldn't find out. (to disable the workaround
     use ./configure CFLAGS=-DBUG_MAPINFO)
  B) made sure that the size of a packet is set right before send over
     the network. Found only the function (do_gameinfo) where something
     like this occured.
	 do_pkg will also check the size of the incoming packet with the
	 p->h.len value.
  C) accept the error packets only from the server of a game. Since only the
     server will send such type of packets.

- Fixed: Security Problem found by Stefan Cornelius.
  For more information look here:
  https://lists.uni-koeln.de/pipermail/sec-info/Week-of-Mon-20060313/006561.html

- Added: "more random" by Patrik Nilsson:
  This map type is just a hacked version of "autogenerated",
  and is as the name tells more random. Since both block,
  rock and nothing are placed randomly inside the border.

- Fixed: High CPU usage in menus.
  This fix was made by Chris E..

- Fixed: Bug with more as 8 different player graphics.
  The window size hasen't changed if there where more as
  8 different player graphics to choose from.

- Removed the Dedicated Server Support from the game.
  The whole bomberclone game is not designed for a dedicated
  server. The test shown that the whole game would have to
  be rewritten. Also that the host can leave the game would
  not work no more.
2006-08-16 15:35:25 +00:00
xtraeme
455b0cd783 Update to 1.0.2:
0.9.11:

# Add support for gcc 4.0
# Fix sound issue when hovering over selectable text
# Add mission tips/help to menu
# Keep track of goodies caught and missed

0.9.12:

# Display update text on screen via simple scroller.
# Added next gen shippy eye-candy.
# Added volume control for music and sfx.
# Added weapon/ammo display to critterboard.
# Moved all special critter files into a subdirectory.
# Added migration code to update previous installs.
# Allow vertical ship movement.
# Nicer shield.
# Display control over starfield and nebula.
# Add SDL detected fullscreen resolutions to resolution list.
# Add menu option to allow non 4:3 resolutions.
# Add 2 new levels.
# Fix for gcc 4.0.1.
# Misc fixes.
# Updated Readme.html.

1.0.0:

# Added a Boss level and related support.
# Made "Game Over" look less pixelated.
# Created a separate submenu for Audio and Video config.
# Fixed leaks.

1.0.1:

# Updates for Mac Universal Binary.

1.0.2:

# OSX: Added a workaround for a bug in one of the 3rd party libs.
2006-08-15 08:42:36 +00:00
xtraeme
133a904efb Make this build with gcc4. 2006-08-15 06:50:44 +00:00
wiz
cdada5ff70 Adapt to lua-5.1.1. Bump PKGREVISION. 2006-08-14 22:37:57 +00:00
wiz
1e9cb9e019 Remove fillets-ng-data-cs -- included in fillets-ng-data. 2006-08-14 22:35:07 +00:00
wiz
fa631e663a Update to 0.7.3:
Fish Fillets NG - 0.7.3
* Fixed missing n_selected.png. It is not needed any more.


Fish Fillets NG - 0.7.2
* Experimental support for RTL texts
* Tab/Enter are usable on worldmap
* Flags show language tips
* Lua is statically linked again


Fish Fillets NG - 0.7.1
* Spanish translation
* Dutch translation
* minor bug fixes (default speech, mingw32 build)


Fish Fillets NG - 0.7.0
* Italian translation
* Polish translation
* correction of English dialogs
* step counter color depends on active fish
* options menu is refreshed when lang is changed
* added menu to choose speech ("cs" or "none")
* enabled speech=cs as default
* fixed fullscreen on win32
* updated halloffame score (thanks to many)


Fish Fillets NG - 0.6.1
* fixed crash with empty lang
2006-08-14 22:34:42 +00:00
wiz
14521e6dcd Update to 0.7.1, including the Czech version of the files.
Other changes unknown.
2006-08-14 22:33:59 +00:00
abs
b3da356103 Update games/openttd from 0.4.0.1 to 0.4.8rc2
All pkgsrc patches appear to have been committed
Resolves security issue:
	http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2006-1999

0.4.8-RC2 (2006-07-31)
------------------------------------------------------------------------
- Feature: Add Italian town names as we have an official Italian translation
- Codechange: Verify the presence of music files in the gm/ folder. This should also solve some 100% CPU buildup for some users.
- Fix: Certain combinations of trains crash when moved around inside the depot.
- Fix: Reversed arrow-sign in the multiplayer list column headers on sort by name
- Fix: Industry production change button doesn't work for oilrig passangers.
- Fix: Helicopters stopping in depot after autorenew/autoreplace
- Fix: MorphOS crashes when you go a level up in the root level
- Fix: UDP sockets were used even if network-availability was set to false
- Fix: Crash when trying to build a vehicle type that is set to a max of zero

0.4.8-RC1 (2006-06-28)
------------------------------------------------------------------------
- Feature: Add Turkish town names as we have an official Turkish translation
- Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config
- Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8.
- Fix: Redraw the screen when switching the signal side in the patches window
- Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
- Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
- Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly
- Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
- Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses
- Fix: '-f' switch is not valid on windows, so don't show it in help
- Fix: [autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances
- Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in unbanning 1.2.3.4
- Fix: It was possible to convert the railtype of a bridge while a train was on it
- Fix: It was possible to rename signs or waypoints with the chat box
- Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
- Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's in the depot. Use the proper test for this
- Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
- Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
- Fix: [NTP] Fix NTP over bridges: don't check the rail type when on a bridge
- Fix: Truncate text in dropdown lists to stop text overflowing.
- Fix: "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint.
- Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario'
- Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
- Fix: Issue with train pathfinding over level crossings.
- Fix: [AI] The AI no longer attempts to build signals under bridges.
- Fix: Refresh build vehicle window (if opened) when converting rail depot
- Fix: Crash when sorting an empty server list.
- Fix: The build-tree window button defaulted to a place-push-button on opening where no treetype is selected.
- Fix: Game crashes when cloning/autoreplace reaches train-limit
- Fix: [NTP] properly check for railtypes on non-plain-rail-tiles
- Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type
- Fix: Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred.
- Fix: Some weird behaviour with tile selection near bridges
- Fix: Don't allow PF to enter train depot from the back (signal updates)
- Fix: Game no longer crashes when the last vehicle servicing a station has been deleted
- Fix: Reset the last built railtype when starting a new game
- Fix: Cloned vehicles get the same service interval as the original vehicle
- Fix: Game no longer errors out when "Many random towns" is selected in the scenario editor.
- Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road.
- Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game.
- Fix: Specify the 'stopall' console command as a debug command.
- Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended
- Fix: Ships and aircraft can now be used as feeders as well
- Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects.
- Fix: New plantations now cause the correct ".. being planted .." news item
- Fix: Danish town names were saved/loaded as Swiss
- Fix: Removing roads on crossings was done without a check for ownership
- Fix: [autoreplace] Fix drawing of train list for outdated engines
- Fix: Malicious clients/servers could crash the game
- Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced
- Fix: Certain operations involving trains inside a depot could cause a crash
- Fix: [autoreplace] cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just wasn't shown)
- Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries
- Fix: Illegal servers in the master-server list could kick the client back to the main menu, effectively making Multiplayer impossible
- Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs
- Fix: Several fixes to chatbox code, mainly plug a buffer overflow

0.4.7 (2006-03-26)
------------------------------------------------------------------------

- Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102)
- Fix: [OSX] crash when going to fullscreen (r4100)
- Fix: Allow unused wagons to have their first cache set. Fixes faulty cache-warning message and noticably speeds up depot operations (r4094)
- Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop. (r4072)

0.4.6 (2006-03-22)
------------------------------------------------------------------------

- Codechange: [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window (r3965)
- Codechange: Add additional linker information to release builds to help figure out crashes more easily (r3526)
- Fix: [OSX 10.3 and newer] [ 1157244 ] Can't save game if name contains german umlauts (loading savegames with certain chars still look odd) (r4038)
- Fix: [OSX] major speedup for PPC fullscreen (r4034)
- Fix: [Makefile] Make sure the ICON_DIR gets created before copying files there. (r4032)
- Fix: [win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (r4031)
- Fix: [ 1453646 NPF ] Road vehicles planning through the back of depots and stations. (r4029)
- Fix: Use the title of a savegame in the saveload dialog-editbox. (r4018)
- Fix: Improper resolution written to the configuration file when exiting from fullscreen. (r4017)
- Fix: When removing rail track from a tile where only X and Y pieces exist, explicitly update signals in both directions. (r4016)
- Fix: Default the patch-setting 'pause_on_join' to true. (r4015)
- Fix: Slope and height information returned for some tile types is wrong (r4014)
- Fix: Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts. (r4012)
- Fix: Update french translation (r3978)
- Fix: FS#56 - [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font. (r3970)
- Fix: [ 1439907 ] Increase client list window width so at least most languages fit. (r3969)
- Fix: Update german and finnish languages. (r3968)
- Fix: Properly set back the owner of a crossing/road-under bridge after removing it. (r3967)
- Fix: [autoreplace]: (FS#67) autoreplacing trains now keep their tile length instead of their pixel length. (r3964)
- Fix: Mark the right tile as dirty. It's just a graphical glitch which happend in r1592. (r3962)
- Fix: Fix crash when resizing news history window. (r3961)
- Fix: Correctly implement minimum search, so road vehicles head twoards the closest station, not the last one in the list. (r3960)
- Fix: [FS#61] The tooltips for raising and lowering land buttons in the scenario editor are interchanged (r3959)
- Fix: Correctly restore the roadside after roadworks are finished. (r3957)
- Fix: [Multistop] Check the status of the destination road stop instead of a station's first road stop. This only has effect with road vehicle queuing disabled. (r3956)
- Fix: validate the setting of max_companies/spectators through the console. (r3955)
- Fix: Improve game-load times. (r3954)
- Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs. (r3952)
- Fix: Restore plural forms of cargo types for several languages. (r3951)
- Fix: [win32] Add directives to allow Visual Studio 2005 compilation. (r3950)
- Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (r3948)

0.4.5 (2006-01-31)
------------------------------------------------------------------------

- Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. (2361)
- Feature: giving server_ip a value of 'all' will make the server listen on any interface (2374)
- Feature: shortcut CTRL + U that clears the current input-box (2385)
- Feature: [newgrf] Implement the mechanism for handling newgrf callbacks (2389)
- Feature: [newgrf] Implement the 'refit capacity' callback (2389)
- Feature: saving games happen in a seperate thread (2391)
- Feature: [newgrf] Implement powered wagons, and the callback that goes with it (2414)
- Feature: [newgrf] Implement shorter train vehicles (2428)
- Feature: New display option: 'transparent station signs' (2438)
- Feature: You can now give transfer order to set up feeder systems (2441)
- Feature: Removing tracks with the 'remove' tool, automatically removes signals on the tracks (2469)
- Feature: [localisation] Allow changing the order of parameters in translated strings (2573)
- Feature: [localisation] New way to specify plural forms (2592)
- Feature: [localisation] Support genders (2594)
- Feature: [localisation] Support cases (2597)
- Feature: add support for truncating strings to a given (pixel) length (2607)
- Feature: Overhaul DirectMusic MIDI backend, remove "experimental" status (2712)
- Feature: Change the driver probing algorithm: Use the first music/sound/video which succeeds initialising instead of bailing out after the first. No need to specify -snull if no soundcard is present anymore (2728)
- Feature: The Main Toolbar Dropdown Menu can now display disabled items (2734)
- Feature: Clone vehicles (2764)
- Feature: When starting without a config file determine the language on basis of the current locale (2777)
- Feature: [NewGRF] Add support for "extended bytes" (2872)
- Feature: [localisation] Major step twoards ISO-8859-15: Implement missing characters (2879)
- Feature: Implement the console command rm to remove savegames (2941)
- Feature: Danish town names (2957)
- Feature: Menu option to toggle console (2958)
- Feature: Calculate proportions of non-square giant screenshot correctly (2963)
- Feature: [newgrf] Implement current set of action D (ParamSet) operations (2968)
- Feature: [newgrf] Show a wagon's speed limit in purchase list (2969)
- Feature: [newgrf] Support loading VarAction2 parameter for variables 0x60-0x7F (2971)
- Feature: [newgrf] Add patch option for wagon speed limits (2982)
- Feature: [newgrf] Support loading of bridge attributes and tables from GRF (3004)
- Feature: Native Support for Win64 (3008)
- Feature: OSX now uses quicktime to play midi files (3022)
- Feature: [OSX] Command+Q now works in main menu (3027)
- Feature: Allow unbanning players based on banlist-id (as well as IP) (3067)
- Feature: 'status' and 'clients' now show the IP of the players (3067)
- Feature: Make it possible to create a screenshot from the console that is both big and has no console, or any combination of (3068)
- Feature: [newgrf] Add support for rail vehicle weight greater than 255 tons (3071)
- Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (3096)
- Feature: Turkish translation (3120)
- Feature: [newgrf] Support positioning of rail vehicle visual effects (3132)
- Feature: [newgrf] Support for articulated rail vehicles (3139)
- Feature: [newgrf] Add support for cargo refitting specification by cargo classes (3148)
- Feature: [newgrf] Action 7/9 new value : is it TTDPatch or OpenTTD? (3152)
- Feature: Drag and drop rocky areas in scenario editor (3153)
- Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars (3157)
- Feature: Right-Click-Scrolling optionally moves in the opposite direction (3222)
- Feature: Native cocoa sound and video drivers for OSX (3281)
- Feature: [newgrf] Allow train running cost class to differ from engine class (3388)
- Feature: Kick and ban now with IP numbers (3407)
- Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console (3427)
- Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending) (3441)
- Feature: Make it possible to ban offline clients (3469)
- Fix: The refit window now shows the correct refit options (2365)
- Fix: Refitting to a cargo which is already carried by some vehicles takes their capacities into account for display (2365)
- Fix: Add 'multihead' TTDPatch option to OpenTTD newgrf flags-emulation (2368)
- Fix: make install tried to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified (2371)
- Fix: [console] update the example scripts in the scripts/ directory to reflect the new console functionality (2372)
- Fix: [console] any line starting with a '#' is a comment so ignore it (2372)
- Fix: [console] The special variables whose value can only be set by a custom process should, also print out their newly set value there (2372)
- Fix: [newgrf] Ignore action 0 prop 0x20 (air drag) (2377)
- Fix: [newgrf] Further property stubs, help prevents subsequent incorrect reading of newgrf data (2378)
- Fix: Build year for mail compartment of planes was not set correctly, affected station ratings (2380)
- Fix: Endgame window on easy difficulty resulted in infinite loop (2381)
- Fix: Check the airport type when building an airport (2382)
- Fix: Monkey-testing turned up some command crashes (2383)
- Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming (2384)
- Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot (2388)
- Fix: [newgrf] Load power for dual-headed engines correctly (2400)
- Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides (2410)
- Fix: Station ratings aren't affected by speed limits from realistic acceleration anymore (2411)
- Fix: building vehicles without depot crashed the game (2412)
- Fix: certain resolutions caused a crash when minimap was partly dragged outside the game window (2424)
- Fix: Deleting canals under bridges removed bridges first in certain configurations (2436)
- Fix: [NPF] Vehicles try to drive into a tunnel entrance from above (2471)
- Fix: [newgrf] Some road vehicle action 0 properties were loaded as the wrong type (int8,int16,int32) causing undefined results. (like cargo types being wrong) (2474)
- Fix: The console variable autoclean_unprotected was linked to the variable _network_autoclean_protected (2498)
- Fix: Old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped (2512)
- Fix: Using the mouse wheel could lead to a crash if mouse was not over a widget (2530)
- Fix: blinking 'lock' gfx in multiplayer games (2548)
- Fix: Remove original train pathfinder. Enhanced old pathfinder. (2553)
- Fix: Spaces in the path to the MIDI files caused the win32 MIDI player to fail (2563)
- Fix: set server map name to the loaded name of the game/scenario (2610)
- Fix: Improve the old pathfinder. Changed it to A* instead of Dijkstra. Benchmark shows that NTP is now around 10x faster than NPF (2635)
- Fix: Correctly save and load company_value, it's 64 bits wide, not 32 bits (2684)
- Fix: Volume control works now for the DirectMusic MIDI backend (2712)
- Fix: Change the fence algorithm so it removes fences when no farm tile is adjacent (2739)
- Fix: Tree tiles above the snow line got redrawn disproportionately often (2750)
- Fix: Depots could build trains of the wrong track type (2764)
- Fix: Sort the directories in the scenarion/savegame list (2860)
- Fix: On OS/2 show the trailing \ if the current directory is a root directory (2860)
- Fix: Return a proper version number, when testing the TTDPatch version in the SkipIf action (2862)
- Fix: Change the way NewGRFs are loaded, this saves quite some sprite slots - about 2000 for DBSetXL for example (2868)
- Fix: Several format string vulnerabilities and buffer overflows in the network code (2899)
- Fix: fixed issue where autorenewed vehicles didn't get all stats updated (2912)
- Fix: Exit the child of the extmidi backend with _exit() instead of exit(), because we don't want any atexit handlers - especially flushing output streams - to run, if exec() fails (2938)
- Fix: Server crash with "say"-command (2950)
- Fix: Fix win32 midi volume level control which didn't work (2960)
- Fix: [OSX] quitting the game no longer leaves a process behind that eats all the CPU power (3281)
- Fix: Fix for [ 1216203 ] UFO-broken waypoint (2961)
- Fix: [newgrf] Include missing grf feature canal
- Fix: [newgrf] Add bounds checking to VehicleChangeInfo for vehicles
- Fix: [newgrf] Wagon speed limits don't apply for wagons with livery overrides
- Fix: Align settings pool items to the size of void* to fix bus errors on 64bit architectures which require aligned variables (2976)
- Fix: restart_game_date is an UINT16, not a BYTE. Now setting the game restart year via the console should work (2987)
- Fix: [newgrf] Some GRF files don't specify a name or description, in which case the Action 8 is 8 bytes, not 9 (3005)
- Fix: The finnish markka was never abbreviated with capital letters (3021)
- Fix: Improve handling of non-existent sprite sets (3044)
- Fix: Don't attempt to map and empty sprite group to a vehicle (3045)
- Fix: Fixed typo and hang for BeOS Networking (3053)
- Fix: On Win98 and lower when you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files (3056)
- Fix: Complete rewrite of autoreplace; multiheaded train engines are replaced correctly (3081)
- Fix: A new train is now made if the front unit is an engine and the former front engine is moved away (3144)
- Fix: There are only 2 possible directions for ship depots, not 4 (3199)
- Fix: Allow bribing up to the maximum rating for bribing, don't disable this option at some arbitrary value early (3201)
- Fix: Don't lower land on tunnel, even with diag tracks on it (3228)
- Fix: Crash when making a screenshotin the main menu (3235)
- Fix: Crash when starting a scenarion via 'New Game' fails (3235)
- Fix: Determine clicked status of sticky icon from window flags rather than the widget click state (3247)
- Fix: Graphical glitch with autorail tool on a certain tile-types (3254)
- Fix: Center the X of the window close button (3302)
- Fix: [newgrf] Unload engine names before loading grf files (3316)
- Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received (3322)
- Fix: Build failed if SDL is built without pthread support (3326)
- Fix: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possib le network desyncs (3352)
- Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle (3367)
- Fix: Out-of-bounds array access when road vehicles overtook in a curve caused desyncs (3371)
- Fix: Update signal states when building or removing rail station blocks (3372)
- Fix: Don't allow trains to get bigger than 100 via drag and drop (3374)
- Fix: Don't reset date in the scenario editor when pressing RandomLand (3376)
- Fix: [newgrf] Running cost should be halved for dual head vehicles (3384)
- Fix: No fence was placed when placing fences and the neighbouring tile is a rail configuration which permits a fence but has a signal (3389)
- Fix: [newgrf] Ignore non-climate dependent cargo types (3394)
- Fix: [newgrf] Only add a random number of days to an engine's base introduction date if that date is not 0 (3410)
- Fix: When changing the server password via the console, actually set the password as well as flag whether it is required (3411)
- Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece (3413)
- Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator (3414)
- Fix: Disable the clone and refit buttons in the train view when viewing another player's vehicles, or as a spectator (3415)
- Fix: Disallow building an oil rig above sea level (3416)
- Fix: When removing a town-owned tunnel the player's rating was not reduced (3418)
- Fix: (Possible) game crash on removing track/road under bridge if a vehicle was on the track/road under the bridge and the track/road sloped (3419)
- Fix: [newgrf] Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) (3424)
- Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (3446)
- Fix: [newgrf] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (3449)
- Fix: You couldn't remove an item from a list-type of config ingame from the configuration file (3475)
- Fix: [newgrf] Always reinitialize the ttdpatch flags as patch settings may have changed (3486)
- Fix: Price for demolishing a bridge was dependent on orientation and map size (3487)
2006-08-10 13:28:37 +00:00
mrg
13668ce261 make this build with GCC 4.1. 2006-08-09 09:07:16 +00:00
wiz
f28d46a427 Update to 0.7:
[11/07/05 21:14] Kajaani Kombat 0.7 released!

Summer, beer and new Kajaani Kombat, what more could you hope for.
Version 0.7 is finally here. 0.7 features new kredit system, major
bug fix and more balanced big cannons.

ChangeLog:
0.6.6.6 -> 0.7
-Fixed server using too much cpu (problems with threads).
-New kredit-system, also building walls takes kredits.
-Big cannon ammo are better now.

ps. Graphics help is still needed

[08/02/05 21:15] Kajaani Kombat 0.6.6.6 released!

Version 0.6.6.6 is here. Grab it while it's fresh and tasty. Source
tarball, Debian, Windows and OS X packages available. Enjoy!
ChangeLog:
0.6 -> 0.6.6.6
-Client net communications to own threads, the client is a lot
 faster now!
-Chat.
-Options menu, configurable keys.
-Saving of options into a file.
-Timelimit on choosing a planet.
-Fixed a lot of bugs
2006-08-07 19:35:06 +00:00
jmmv
e45cc34462 Update to 2.14.3:
This is the final service release of GNOME Games in the 2.14 series. This
release brings two bug fixes and three language translation updates:

Bugs fixed:
 * #347679: Aisleriot: fix invocation of bug-buddy
 * #339509: Gataxx: display correctly when animation disabled

Translation updates:
 * French, Bulgarian, and Japanese
2006-08-06 19:09:48 +00:00
cube
fd94e0898c Back out previous: SETGIDGAME is user-settable. It will take a lot more
work to make angband unprivileged-install-friendly!

Pointed out by salo@.
2006-08-06 18:26:51 +00:00
cube
43667e6b67 Restore setgid bit (and other related properties) on installed binary.
Bump PKGREVISION.

PR#34149 by David A. Holland.
2006-08-06 18:00:05 +00:00
ghen
1f1a6971f0 Update grhino to 0.15.1.
Changes:
The GTP frontend was improved. Beginning a game from grhino-setup_board with
black or white as the first move is allowed, and a grhino-show_history command
was introduced. Changes from Fedora Extras 5 and NetBSD ports were merged.
2006-08-06 10:27:57 +00:00
kristerw
45b86b6c25 Reomove BROKEN_IN for packages that built in the latest
NetBSD 3.0_STABLE/i386 bulk build.
2006-08-06 05:16:50 +00:00
drochner
672ef36894 update to 2.4.4
changes:
- Don't fail when a texture name can't be looked up
- Increased several limits - Thanks to entryway and RjY
  - Increased number of sidedef limit to 65534
  - Increased number of vertexes limit to 65535
  - Fixed crash when crossing sectors with very big height differences
- fix crash on E4M8
- Mac OS X:  Launcher has a Console that displays text output from the game
- New command-line options for setting a window (-window) or fullscreen
  (-nowindow) mode temporarily.
- The maximal supported resolution is increased from 1600x1200 to 2048x1536
- GLBoom will use the closest supported resolution when running fullscreen
- The "RUN" key inverts the autorun state
- Live monsters are highlighted in a different colour on the iddt-automap
- Fixed OpenGL sky rendering in Requiem and Memento Mori
- The "Show coordinates of automap pointer" setting works now
- merged many cleanups and fixes from PrBoom 2.3
- fix translucency map file handle leak
- fix consistency failures in netgames
- prevent crashes at 800x600 caused by rounding errors with naive clipping
- fixed slowdown at 1024x768 on some systems
- ability to play tasdoom demos directly
- -solo-net option is a shortcut for one-player network games
- emulate spechit overflows for dosdoom and tasdoom compatibility
- made several cleanups and fixes
2006-08-03 20:18:04 +00:00
kristerw
537baf482e Fix "static declaration follows non-static" and "extra qualification" errors
that prevented build with gcc 4.1.
2006-08-03 01:00:00 +00:00
kristerw
0be55b73cc Fix "static declaration follows non-static" errors that prevented build
with gcc 4.1.
2006-08-02 19:58:54 +00:00
kristerw
a6a547d3a3 Rename the function "trunc" to prevent conflict with the C99 "trunc" function. 2006-08-02 19:24:55 +00:00
kristerw
980abec6b1 Fix "static declaration follows non-static" errors that prevented build
with gcc 4.1.
2006-08-02 16:15:49 +00:00
kristerw
27b1f9545c Fix "static declaration follows non-static" errors that prevented build
with gcc 4.1.
2006-08-02 16:04:33 +00:00
markd
d2e5c0fd2e Update KDE to 3.5.4 2006-08-02 14:14:06 +00:00
markd
889ed93164 Update to KDE 3.5.4
KMahjongg
* Fix garbage when opening the editor the first time.
* Don't say only saving to local medium is supported when clicking
  cancel on the save dialog.
KReversi
* Fix wrong player (=color) names in moves window.
* Fix kreversi does not update score on undo.
* Fix the hourglass cursor is kept too long.
KShinsen
* Do not display hints when starting a new game.
KPatience
* Reenable hint after game was lost and undoed.
2006-08-02 14:13:05 +00:00
jlam
ccdf6dbe01 Rename "SITES_* to "SITES.*" for file-specific lists of sites from which
to fetch the file.  This completes the renaming described in revision
1.1799 of bsd.pkg.mk.
2006-07-27 18:48:02 +00:00
rillig
a5163ad93e Added fltk-sudoku and gogui. 2006-07-27 14:54:07 +00:00
rillig
ac835dfd29 Needs a C compiler. 2006-07-27 14:53:54 +00:00
rillig
e0c789a17d Imported gogui.
GoGui is a graphical interface to programs that play the game of Go and
use GTP (Go Text Protocol).
2006-07-27 14:52:26 +00:00
drochner
cca032ee2d update to 2.14.2.1
changes:
-bugfixes
-translation updates
2006-07-26 12:47:04 +00:00
drochner
a5ca7dbbd6 update to 2.4.3
changes:
-speed improvements in higher resolutions
-bugfixes
-improvements in Mac OS X support
-some cleanup
-Move gamma correction tables into prboom.wad
2006-07-24 20:03:25 +00:00
heinz
60afa0b9e9 Updated to version 3.2.0.
Pkgsrc changes:
  - Cleaned up COMMENT: There are no more separate packages for x11 and sdl.
  - INSTALLATION_DIRS should be extended, not set absolutely.
  - Simplified PLIST handling: no more @exec in PLIST, replaced by OWN_DIRS_PERMS.
  - Simplified installation of sounds/graphics/levels etc. All the files are now
    dynamically added to the PLIST, so the static PLIST is really short now.
  - Use GAMEOWN and GAMEGRP as user and group now.
  - No more substitutions in the pre-configure target and no more patch-aa:
    Replaced by overriding GNU make variables with MAKE_FLAGS.
  - Simplified patch-ab, also with MAKE_FLAGS.
  - Changed mode of top-level score directory so that users cannot see
    the score files. This prevents tampering with high scores :).
  - The do-install target uses now INSTALL_GAME to honor SETGIDGAME (from mk.conf).

Relevant changes since version 3.1.2:
=====================================
- finished new native game engine for Emerald Mine (Club) levels
- added all new elements from EMC engine also to R'n'D engine
- added selection between ECS and AGA graphics for EMC levels to setup
- added multi-player support for EMC game engine (with up to four players)
- added player switching (visual and quick) to R'n'D and EM game engine
- added key shortcut settings for switching player focus to setup menu
- added custom element actions for CE change page in level editor
- added "CE value" and "CE score" counters for custom elements
- added cascaded element lists to element list in level editor
- added dynamic element list with all elements used in current level
- added special Supaplex animations for Murphy being bored and sleeping
- added setup option to display element token name in level editor
- added up to five title screens for each level set to show after loading
- added credits pages to the "credits" section that were really missing
- lots of bugfixes and internal engine changes (see ChangeLog file)
2006-07-22 23:16:42 +00:00
rillig
144a1ee175 Added "c" to USE_LANGUAGES for packages that use GNU configure scripts,
since they always need a C compiler, even when the source code is
completely in C++.

For some other packages, stated in the comment that a C compiler is
really not needed.
2006-07-22 04:46:13 +00:00
wiz
28ffccfc98 Needs intltool, says bulk build. 2006-07-20 19:11:37 +00:00
jlam
7af716330d Drop support for LTCONFIG_OVERRIDE. For quite a long time, pkgsrc
had actually been ignoring LTCONFIG_OVERRIDE anyway and just using
the default LIBTOOL_OVERRIDE to replace libtool scripts in packages.
This just formalizes the fact that LTCONFIG_OVERRIDE is not used
meaningfully by pkgsrc.
2006-07-19 19:14:37 +00:00
reinoud
3dd85c0c9a Import of the fltk example application sudoku that can generate sudoku
games and solve them.

Sudoku (pronounced soo-dough-coo with the emphasis on the first syllable)
is a simple number-based puzzle/game played on a 9x9 grid that is divided
into 3x3 subgrids. The goal is to enter a number from 1 to 9 in each cell
so that each number appears only once in each column and row. In addition,
each 3x3 subgrid may only contain one of each number.
2006-07-18 17:40:40 +00:00
wiz
3a332bb1e9 Add and enable jools. 2006-07-17 23:39:52 +00:00
wiz
d7ec6e361d Initial import of jools-0.20:
Jools is a graphical puzzle game in the tradition of Tetris.  It
is a clone of Bejeweled (TM), an excellent game which is currently
available only for Windows, Mac, and Palm/Pocket PC devices.  In
a nutshell, the goal is to swap adjacent jools (jewels) within a
grid, in order to create rows of three or more of a kind.  These
jools will then disappear, and more will fall to fill their places.
Jools features nifty 3D rendered graphics.
2006-07-17 23:39:24 +00:00
wiz
3a64d69785 CONF_FILES improvements from the maintainer, Sergey Svishchev.
Update MASTER_SITES. Bump PKGREVISION.
2006-07-17 18:37:45 +00:00
wiz
a9e3cc9f66 Update maintainer's email address. From Sergey Svishchev. 2006-07-17 18:33:20 +00:00
rillig
7ab2196cfa Updated xboard to 4.2.7.
Changes since 4.2.6:
- Many bugfixes.
2006-07-16 09:17:15 +00:00
rillig
17982a51c2 Added a patch necessary for SunPro. 2006-07-15 20:05:18 +00:00
jlam
c16221a4db Change the format of BUILDLINK_ORDER to contain depth information as well,
and add a new helper target and script, "show-buildlink3", that outputs
a listing of the buildlink3.mk files included as well as the depth at
which they are included.

For example, "make show-buildlink3" in fonts/Xft2 displays:

	zlib
	fontconfig
	    iconv
	    zlib
	    freetype2
	    expat
	freetype2
	Xrender
	    renderproto
2006-07-08 23:10:35 +00:00
jlam
9430e49307 Track information in a new variable BUILDLINK_ORDER that informs us
of the order in which buildlink3.mk files are (recursively) included
by a package Makefile.
2006-07-08 22:38:58 +00:00
jlam
3ba41e8b0c Drop use of INSTALL_SRC and DEINSTALL_SRC and instead set the proper
variables so that the default INSTALL/DEINSTALL scripts from the
pkginstall framework do the right thing.  Where possible, move some
post-install directions for package setup into MESSAGE files so that
they may be re-inspected by querying the installed package using
"pkg_info -D ...".
2006-07-05 06:53:12 +00:00
jlam
00478b39e6 Sweep pkgsrc and convert packages that included intltool/buildlink3.mk
to use instead "USE_TOOLS+=intltool".  Remove now unused
intltool/buildlink3.mk
2006-07-05 05:37:39 +00:00
tron
a332733027 Fix build problem on system which uses a 1.1.x version of "zlib"
(e.g. NetBSD 3.0).
2006-07-04 17:21:11 +00:00
adam
65b0cbfd29 Changes 0.9.0:
New Games:
   - Added kyra engine (for the Kyrandia series). Currently only the first
     part of the series is supported.
   - Added support for The Feeble Files
 General:
   - Fixed a bug that prevented you from overriding the scaler from the command
     line for 640x480 games.
   - Added subtitle configuration controls to the Launcher options dialogs.
   - GUI was completely redesigned and is now themeable.
 SCUMM:
   - Rewrote the detection code, for improved accuracy and better support of
     fan translations. It should now work much better on games with unknown
     MD5.
   - Added subtitle configuration controls to the options dialog.
   - Fixed graphical glitches in several HE games.
   - Fixed palette glitches in Big Thinkers 1st Grade.
   - Fixed songs in the kitchen of Pajama Sam 1.
 SAGA
   - Fixed sound distortion in the Inherit the Earth demo.
 Simon
   - Improved Hebrew support
   - Lots of long-overdue cleanups and re-structuring were made to accomodate
     for The Feeble Files.
   - Fixed a rare MIDI bug that would cause a channel to change volume without
     adjusting it to the master volume.
   - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
   - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
 Broken Sword 1:
   - Added support for the --save-slot option.
 Broken Sword 2:
   - Major rewrite of how game resources are accessed in memory. This
     should fix alignment issues reported on some platforms.
   - Missing data files are handled more gracefully.
2006-07-03 12:25:05 +00:00
rillig
d8a6056ef7 Fixed permissions for the game directories, since in unprivileged mode,
they ended without the execute bits set. In 2004, some variables have
been introduced to pkgsrc that fit exactly this purpose. Bumped
PKGREVISION.
2006-07-03 05:15:49 +00:00
joerg
c66f9ec095 Set INSTALLATION_DIRS. 2006-07-02 14:49:50 +00:00
tron
5ee779e705 Reorder "#include" statements and include "string.h" in various files
to make this build with GCC 4.x.
2006-07-02 14:36:19 +00:00
rillig
64e8d922e3 Some of the lincity icons happen to start with "#!", but are not
intended to be executed. So added them to CHECK_INTERPRETER_SKIP.
2006-07-02 10:11:09 +00:00
rillig
14b6b462ed Needs a C compiler. 2006-07-02 10:09:56 +00:00
dillo
04e6ae3a54 Add scummvm-tools. 2006-07-02 09:51:31 +00:00
dillo
fcdb2e84a2 Import scummvm-tools 0.9.0, a collection of extraction, conversion,
and compression tools for games supported by ScummVM.
2006-07-02 09:47:44 +00:00
joerg
a4f7ff1f3c Needs pkg-config and msgfmt. 2006-06-29 19:56:16 +00:00
joerg
dd3eda4b09 Add two missing local protoypes. 2006-06-29 19:55:37 +00:00
minskim
b8053f85c0 This game is a csh script; add a run-time dependency on csh using USE_TOOLS.
Also set REPLACE_INTERPRETER for the csh script.  Bump PKGREVISION.
2006-06-27 16:30:28 +00:00
wiz
08482818aa Update to 0.11.6.2, fixing a security problem:
Version 0.11.6.2
- Client network player could die two times in a game.
  After receiving the playerdata packet from a client did the
  server first the player_set_gfx routine first. Which send a
  playerid packet with a alife player back.
  Changed: player_set_gfx routine will be called after setting
  the state of a player.
  Also do_playerid will check if the game is not running
  or the player is still alife to set this value.
- Dedicated server support (only testing).
- Fixed do_quit and send_quit.
- Fixed number of players in running games was always
  set to 0.

Version 0.11.6.1
- Display the number of players for each listed network game.
- Ghost Player added.
- Playername will not overlapped by the player gfx anymore.
- Added menuswitch to enable/disable broadcast requests.
2006-06-26 21:54:26 +00:00
rillig
2e30ebc5a5 Added a patch for NetBSD. 2006-06-26 11:14:56 +00:00
rillig
2c415dbe63 Fixed reference to the /var directory. Bumped PKGREVISION. 2006-06-26 08:56:37 +00:00
wiz
b32b11d4d9 Include wctype.h for towupper and towlower.
Fixes build with gcc4 on NetBSD-3.99.21.
2006-06-25 19:50:51 +00:00
wiz
1396876237 Fix build with gcc4 on NetBSD-3.99.21. 2006-06-25 19:24:41 +00:00
rillig
76aa8c8356 The package now uses ${INSTALL_GAME} to install games. 2006-06-25 07:28:05 +00:00
joerg
36c6544bba When sharing patches with nethack-lib, it also makes sense to
share the distinfo.
2006-06-22 15:47:54 +00:00
joerg
3193aeda8e Needs intltool. 2006-06-22 10:26:10 +00:00
joerg
889130be07 Needs msgfmt. 2006-06-21 22:59:12 +00:00
joerg
224265f728 removeItem and appendItem are the public functions, so use them.
Remove unnecessary class reference in a nested class declaration.
Fixes build with GCC 3.4.
2006-06-21 20:46:28 +00:00
joerg
ca3818bf76 Fix a number of implicit template reference, exposed by games/boson.
Bump revision since a header file is changed.
2006-06-21 20:43:23 +00:00
joerg
ce2670dcfb Honour VARBASE and use config file framework for the high score file.
Use INSTALL to inform the user of the changed location. Bump revision.
Discussed with jlam@
2006-06-21 16:00:57 +00:00
joerg
3c78ab6931 For sys/socket.h include sys/types.h first when determing whether
it works. This is needed for DragonFly.
2006-06-21 14:58:57 +00:00
joerg
43da6cac0a Replace lvalue casts with proper dynamic casts. 2006-06-21 14:20:37 +00:00
joerg
8788291962 Disable propolice on DragonFly to avoid ICE. 2006-06-21 13:22:39 +00:00
joerg
5133c5e38c Also run install.man to the man pages. 2006-06-20 20:48:35 +00:00
jlam
86adb8d0bc Improve the DEINSTALL script by checking for the presence of the data
directory before promping the user to remove it.  Also rewrite in style
expected by pkginstall framework.
2006-06-19 23:09:59 +00:00
joerg
8b82107f49 Needs msgfmt (and breaks with strange errors otherwise). 2006-06-19 19:45:18 +00:00
minskim
eee353d820 Do not declare conflicting srandom() on Darwin. 2006-06-19 17:07:45 +00:00
rillig
2a7845ff25 Fixed path to the Perl interpreter. Bumped PKGREVISION. 2006-06-18 01:28:30 +00:00
rillig
d7cf2498e1 Removed obsolete definitions of {DE,}INSTALL_SRC. Bumped PKGREVISION. 2006-06-17 19:26:11 +00:00
rillig
25990d0ac2 Fixed pkglint warnings. Due to the definition of INSTALL_SRC, the
CONF_FILES_PERMS settings currently don't have any effect. Bumped
PKGREVISION, since the ownership of one file might change.
2006-06-17 19:00:08 +00:00
rillig
d24142bb17 Fixed pkglint warnings, especially absolute paths and hard-coded
usernames. Now it is possible to install this package as unprivileged
user.
2006-06-17 18:17:29 +00:00
wiz
cfd623bd93 Drop maintainership, I don't use them any longer. 2006-06-15 13:31:28 +00:00
wiz
086a53e0f8 Fix freetype2-2.2.1 breakage. 2006-06-15 12:24:12 +00:00
wiz
ad782541d0 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:05 +00:00
joerg
f04c6d3257 Needs pkg-config. 2006-06-11 21:45:08 +00:00
joerg
6bbaf3971d Needs pkg-config. 2006-06-11 14:22:51 +00:00
joerg
200e0017ec Needs pkg-config. 2006-06-11 13:51:25 +00:00
joerg
6b82b9f65b Fix patches: patch-ab has wrong path and patch-aa misses the CR. 2006-06-11 12:56:19 +00:00
adrianp
e3bca29e65 Security fix for CAN-2006-1236
PKGREVISON bumped
2006-06-11 11:36:47 +00:00
ghen
70e7065e70 freeciv-client is not only xaw-based anymore. 2006-06-09 22:01:00 +00:00
salo
e0cfe10f0e Needs pkg-config to build. 2006-06-09 20:49:09 +00:00
joerg
4662b8b3a6 Needs perl at build time. 2006-06-09 08:21:57 +00:00
minskim
f0b8dd9c96 Honor *OWN, *GRP, and *MODE. 2006-06-08 16:21:17 +00:00
minskim
53f3d407f3 This package needs zlib. 2006-06-08 16:06:50 +00:00
joerg
5b3dee711e Use INSTALLATION_DIRS and config file framework. Bump revision. 2006-06-08 15:50:14 +00:00
jlam
ded1879f6b The build invokes flex to compile a *.l file, so add it as a build tool. 2006-06-08 04:15:59 +00:00
joerg
36b7e7e358 Uses C++. 2006-06-07 12:19:24 +00:00
joerg
aa6bc539a0 Configure wants C++ *sigh* 2006-06-05 16:02:51 +00:00
joerg
e42ee064c5 Hack around a strange difference in the compressed file format:
DragonFly's system gzip rejects the input due to bad magic number,
but bsdtar can understand it with the help of zlib. So just use
bsdtar as gtar on DragonFly for now.
2006-06-02 13:32:35 +00:00
martin
3496839abb Make it gcc4 friendly.
Cast args to ctype-macros to unsigned char.
2006-06-02 09:08:15 +00:00
markd
27eaf01104 Update to KDE 3.5.3
Changes:
* KAsteroids
  o Missile goes through closer asteroids
2006-06-01 14:22:57 +00:00
markd
5c24601cb7 Update to KDE 3.5.3
Changes:
* KTeaTime
  o Formatting of minutes and seconds is incorrect, has the space
    between seconds and "s"
2006-06-01 14:21:08 +00:00
joerg
823a91b432 Uses C++. 2006-05-28 15:08:26 +00:00
joerg
0d5bdb64f2 Fix sum of patch-ab. 2006-05-28 14:57:06 +00:00
joerg
e607334684 Uses C++. 2006-05-28 14:49:13 +00:00
wiz
7ecd3f4302 USE_LANGUAGES=c c++
Fix installation and remove BROKEN_IN.
Fix PLIST and bump PKGREVISION.
2006-05-26 22:47:19 +00:00
joerg
3bc381ba1f Play nicer, don't require exact (nb) version matches. The same
base version is good enough. Bump revision.
2006-05-26 19:22:49 +00:00
wiz
defc715fdb USE_LANGUAGES=c c++ 2006-05-25 17:58:49 +00:00
jdolecek
d776212127 refer to just KDE (instead of KDE2) 2006-05-25 17:36:25 +00:00
wiz
f246e9d35a USE_LANGUAGES=c c++ 2006-05-25 13:39:02 +00:00
wiz
da732bd61d USE_LANGUAGES=c c++ 2006-05-24 18:53:53 +00:00
wiz
069bd5ff94 USE_LANGUAGES=c c++ 2006-05-24 06:35:30 +00:00
wiz
ba19faf607 USE_LANGUAGES=c c++ 2006-05-23 20:25:40 +00:00
jlam
60f791e1e6 Move the check-shlibs target from bsd.pkg.mk to bsd.pkg.check.mk where
it will live with other "check" targets run after package installation.

Get rid of SHLIB_HANDLING, whose meaning had mutated over the years
from one thing to another.  Currently, it is used to basically note
whether the system's "ldd" command can be usefully run on the package's
binaries and libraries.  Rename this variable to CHECK_SHLIBS_SUPPORTED
for more clarity.

CHECK_SHLIBS is now a variable set exclusively by the user in /etc/mk.conf
to note whether the check for missing run-time search paths is performed
after a package is installed.  It defaults to "no" unless PKG_DEVELOPER
is set.
2006-05-22 22:22:02 +00:00
wiz
ea375c0b6b USE_LANGUAGES=c c++ 2006-05-22 21:58:33 +00:00
wiz
d360437145 USE_LANGUAGES=c c++ 2006-05-22 20:17:15 +00:00
joerg
a6fac3e33a Correct info page handling. Bump revision. 2006-05-22 20:01:18 +00:00
wiz
3e7893bd39 Use xdg-1.2 dirs for some shared directories. Bump PKGREVISION. 2006-05-22 19:49:48 +00:00
wiz
c4643a7a7c USE_LANGUAGES=c c++ 2006-05-22 19:47:50 +00:00
wiz
f4495c6837 USE_LANGUAGES=c++ 2006-05-22 19:38:14 +00:00
wiz
7a7afca12e USE_LANGUAGES=c c++ 2006-05-22 19:26:10 +00:00
wiz
2a59b6165f USE_LANGUAGES=c++ 2006-05-22 17:46:04 +00:00
wiz
4180038f33 Remove directory on deinstall. 2006-05-22 17:45:42 +00:00
wiz
6927248d83 USE_LANGUAGES=c c++ 2006-05-22 17:40:44 +00:00
wiz
6cc359fa27 USE_LANGUAGES=c++ 2006-05-22 17:26:38 +00:00
wiz
6a23d6e2d6 USE_LANGUAGES=c c++ 2006-05-22 16:46:54 +00:00
rillig
0661b8e05f Needs C and C++. 2006-05-22 10:49:48 +00:00
rillig
ddda3a5d70 Fixed some pkglint warnings. 2006-05-22 06:47:44 +00:00
rillig
f236950841 Fixed pkglint warnings. 2006-05-22 06:45:08 +00:00
wiz
cc0982c501 USE_LANGUAGES=c++ 2006-05-21 22:58:23 +00:00
rillig
02a138e98d Fixed pkglint warnings. 2006-05-21 21:32:22 +00:00
rillig
4dfb25754a Removed the CR character from patch hunk headers. 2006-05-21 16:43:27 +00:00
rillig
4865d81ca8 Fixed the (previously empty) PLIST. Bumped PKGREVISION. 2006-05-21 15:44:55 +00:00
rillig
f8d6eb0e4a Synchronized the Makefiles with the filesystem. 2006-05-19 19:57:26 +00:00
rillig
4e7c1fee7b Imported eboard.
eboard is a chess interface for Unix-like systems (GNU/Linux, FreeBSD,
Solaris, etc.) based on the GTK+ GUI toolkit. It provides a chess board
interface to ICS (Internet Chess Servers) like FICS and to chess engines
like GNU Chess, Sjeng and Crafty.

eboard provides many features other interfaces lack, like a good
looking, configurable interface, multiple board views, resizeable board
(without restarting), seek table, text input separated from the output,
input history (bash-like), scripting, scroll lock, and many others.
2006-05-19 12:32:06 +00:00
rillig
6e215d31c5 Needs C++. 2006-05-19 09:18:29 +00:00
joerg
8b2381d003 Uses C++. Use config file framework. Bump revision for the latter. 2006-05-19 07:15:24 +00:00
joerg
096d3a32d1 Uses C++. 2006-05-19 07:03:54 +00:00
wiz
991dcdf978 Mark as BROKEN_IN pkgsrc-2006Q1 according to
ftp://ftp.NetBSD.org/pub/pkgsrc/misc/kristerw/pkgstat/i386-3.0/20060501.1050/broken.html
2006-05-18 20:29:58 +00:00
rillig
2f6394151d Added a patch for the SunPro compiler. After extracting the source
files, they are stripped from CR characters.
2006-05-18 18:16:06 +00:00
rillig
152d87f7ef Imported moon-buggy-1.0.
Moon-buggy is a simple character graphics game where you drive some kind
of car across the moon's surface. Unfortunately there are dangerous
craters there. Fortunately your car can jump over them!

The game has some resemblance of the classic arcade game moon-patrol
which was released in 1982. A clone of this game was relased for the
Commodore C64 in 1983. The present, ASCII art version of moon-buggy was
written many years later by Jochen Voss.
2006-05-18 17:38:31 +00:00
joerg
3047dfa1ea Use config file framework. Bump revision. 2006-05-18 16:22:26 +00:00
rillig
445c33c217 Changed an explicit /var to ${VARBASE}. Bumped PKGREVISION. 2006-05-18 12:10:12 +00:00
rillig
2c9197136e SunPro does not like "extern inline" functions. 2006-05-18 11:29:19 +00:00
drochner
8d4e3d6990 update to 0.9
changes:
- remember window size
- starting direction of shooters now matches original Kye
- add Kye to level if absent, in the same way that windows Kye 2.0 did
- make the game wait a bit before reacting to a key being held down. This stops
  the occasional random double-moves caused by a key press spanning more than
  1/10th of a second. You have to hold shift down if you really need to move
  fast.
- finish writing recording if game exited while recording
- fix crash when trying to tell user about failing to read a recording
2006-05-17 11:13:45 +00:00
joerg
762ff336e7 Fix libtool fragment in configure for DragonFly.
Conditionalize Sun audio plugin on NetBSD and SunOS.
2006-05-15 23:33:22 +00:00
joerg
72d1f17d89 Uses C++. 2006-05-15 21:40:00 +00:00
joerg
aa23e517fb Let's repeat:
Linux is not a good default architecture.
Linux is not a good default architecture.
Linux is not a good default architecture.

For example, many platforms don't have concepts like "-ldl".
2006-05-15 21:30:00 +00:00
joerg
07cf1dfd52 Uses C++. 2006-05-15 21:10:41 +00:00
joerg
cc09088dd0 Uses C++. 2006-05-15 21:00:13 +00:00
joerg
f9675b3db3 Uses C++. 2006-05-15 19:59:16 +00:00
joerg
7322f07a87 Add DragonFly support. 2006-05-12 12:40:10 +00:00
joerg
feab4477d0 Uses C++. 2006-05-12 06:45:01 +00:00
joerg
556fb0aafc Uses C++. 2006-05-11 14:07:51 +00:00
joerg
15a6309f92 Use config file framework for score file, install it with 664.
I haven't changed the package to use setgid game and removed the
other-writeable, since such files should not be created under
${LOCALBASE}. Bump revision.
2006-05-11 14:04:16 +00:00
joerg
d5a176c669 Uses C++. 2006-05-11 13:55:38 +00:00
adam
58d574ad34 Updated games/crossfire to 1.9.0 2006-05-11 07:53:31 +00:00
adam
5806403c86 Removed in favour of crossfire-server and crossfire-maps 2006-05-11 06:10:15 +00:00
adam
823f70ba17 Removed in favour of crossfire-client[-gtk,-gtk2] 2006-05-11 06:09:21 +00:00
adam
bf2af166e1 Crossfire is a multi-player graphical arcade and adventure game made for the
X Windows systems environment. It has certain flavours from other games,
especially gauntlet and the rogue-like games (Nethack, Moria, Angband, and
Ragnarok.) Any number of players can move around in their own window, finding
and using items and battling monsters. They can choose to cooperate or compete
in the same world.

In the years of development that have followed, Crossfire has grown to
encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system,
over 15 character types, a system of skills, and many, many artifacts and
treasures.
2006-05-11 05:57:14 +00:00
dsainty
70a40993ea Update from version 2.6 to version 2.10.2. Includes new UDP networked game support and music, but still the same great bombs. 2006-05-07 03:16:48 +00:00
joerg
62d1505947 Fix errno and pthread detection. 2006-05-06 12:45:32 +00:00
drochner
32845b69a3 update to 2.14.1
This is a maintenance release of the stable 2.14 version of
gnome-games. There are only a few bugs fixed:
- The nightfall theme in Four-in-a-row now uses the correct graphics.
- Minor corrections to the Mines documentation.
- Fix a double-loading bug in the card-images code. (Halves the load-time
  for SVG card themes!).
2006-05-02 17:19:22 +00:00
joerg
b300dc2aee Fix C++ for GCC 3.4+. Always link with pthread when linking with qt-mt. 2006-04-28 16:23:55 +00:00
joerg
c586c1ee19 Fix C++ for GCC 3.4+. 2006-04-28 16:19:27 +00:00
joerg
cd51e1745a Fix isnan() and finite() detection, at least the former is supposed to
be a macro. Don't ever copy FILEs, bail out silently if stderr can't
be reopened. Bump revision.
2006-04-28 16:19:08 +00:00
joerg
792ed2ab1f Needs msgfmt. 2006-04-28 16:02:41 +00:00
joerg
59428405e9 Remove silly ${OSS} in compile target. Fix errno. Annoate DragonFly
need of -lcompat.
2006-04-28 14:58:32 +00:00
rillig
11aff1ce7f Added the missing directories that must exist before installing the files. 2006-04-25 22:03:32 +00:00
rillig
9fc2d7d281 Removed the superfluous "quotes" and 'quotes' from variables that don't
need them, for example RESTRICTED and SUBST_MESSAGE.*.
2006-04-22 09:22:05 +00:00
joerg
e5f2300e43 Correctly link against non-native X11. Fix another case of -ldl. 2006-04-21 11:52:19 +00:00
joerg
ee3d9a9140 Add DragonFly. Fix GCC 3.4+ issues in C++. 2006-04-21 09:00:23 +00:00
dillo
999e6058bb Update to 2.2.1.6 (core version 2.2 (unchanged), gui version 1.6 (from 1.2)):
- Adapt to gtk 2.6.
- Many bug fixes and small improvements.
2006-04-19 09:51:27 +00:00
dillo
16ff8e72da Upstream distfile changed without version bump (formatting changes
in the glk portion (unused by this package): use DIST_SUBDIR.
2006-04-19 09:40:06 +00:00