Commit graph

16 commits

Author SHA1 Message Date
adam
b6d9bd86bc revbump for icu and libffi 2021-12-08 16:01:42 +00:00
nia
e3451cd85e games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
2021-10-26 10:43:43 +00:00
nia
9cd4d06302 games: Remove SHA1 hashes for distfiles 2021-10-07 14:07:10 +00:00
nia
01e05d4ecf Recursive revbump for audio/jack 2021-09-08 21:04:53 +00:00
yhardy
f5b5629133 games/gemrb: Makefile: note another issue for python3
This issue will (hopefully) be addressed in 0.9.1, and then we
can switch the package to python3.
2021-07-22 21:48:03 +00:00
yhardy
1482ac68c6 games/gemrb: update to gemrb-0.9.0
Announcement:

GemRB 0.9.0 released! (A view to the future edition)

The GemRB team is proud to announce a new major release.

Over six years in the making, growing in scope with time, the
subviews branch was a true monster. But the quest to lay it to rest
has now been successfully completed, among other things modernizing
the GUI, drawing and input handling. For most use cases, there is
no need for the Widescreen mod any more (see screenshot or video
explainer).

The SDL2 backend is now mature and default, OpenGL support is not
experimental any more, most benefiting Mac users. Additionally, in
the last minutes between the merge and this release, Python 3
support was added and our demo received an ending.

If you don’t believe that this is a big upgrade, consider just the
changes from the branch. It included 3527 commits, 668 changed
files, and over 30,000 changed lines of code. That’s about every
fifth line!

Full changelog digest:

GemRB v0.9.0 (2021-06-18):
  New features:
    - basic resolution independence
    - python3 support
    - arbitrary window dragging support
    - improved debug console
    - subtitle support for BIK videos

  Improved features:
    - window management, drawing and input handling
    - performance: SDL2 video playback, general and text rendering
    - smoother movement animations, demo
    - bugfixes

Thanks to everyone that contributed their time and wit, including:

Bernd Schmidt, Brad Allred (main author), Diego J., fizzet, FrElvire,
Jaka Kranjc, Laurie Chilvers, m7600, MarcelHB, Northfear, Rodrigo
Santellan.

Notes to packagers:

Python 3 support has been added.

SDL2 is now the default backend and anyone still on SDL1 is encouraged
to switch.

If you are packaging from git sources, not the archive, either run
make fetch-demo-data first or manually include the files. These
are (currently two) bigger assets kept in a separate repository.

Configuration notes (details):

  * key TooltipDelay was deprecated (was unused, there is an ingame option)
  * key ScriptDebugMode was renamed to DebugMode and received more values
  * key FogOfWar was deprecated for GCDebug
  * new key GCDebug can be used to draw various debug features of maps
  * new key TouchInput for force disabling or enabling…
2021-07-22 21:19:43 +00:00
nia
c3774afa43 gemrb: fix broken patch 2021-06-21 14:02:47 +00:00
nia
7c3d4cc428 gemrb: update to 0.8.8
GemRB v0.8.8 (2021-06-02):
  New features:
    - gameplay content for the demo
    - Heart of Fury support
    - SDLAudio caching and volume control
    - PlayStation Vita port
    - simpler invocation, AppImage packages

  Improved features:
    - lightning bolts, iwd2 stealth, iwd effects, pst levelup
    - scripting, audio backends, logging
    - build system, portability and performance improvements
    - externalized summoning limit, trap limit, narration text speed
    - bugfixes
2021-06-06 16:59:51 +00:00
nia
d2c8c27940 gemrb: ensure that libm is linked for ldexpf 2021-05-14 07:40:18 +00:00
nia
03e1ab13af gemrb: Update to 0.8.7
GemRB v0.8.7 (2020-08-23):
  New features:
    - new smarter pathfinder with bumping support
    - animal taming, iwd2 hardcoded saving throw bonuses
    - vcpkg and out-of-the box msvc support
    - non-ascii data filename support

  Improved features:
    - disk reading speedups, ease of setup
    - iwd chargen, pst spell timing, hardcoded overlays, iwd2 casting ai
    - better actor speeds & walk sounds
    - audio, pst ini handling, savegame compatibility, morale handling
    - effects, projectiles, actions, range calculations
    - bugfixes

  Notes:
    - switched to c++11 and cmake 3.1 as a minimum
    - dropped windows 9x compatibility
2020-08-31 12:46:21 +00:00
leot
b13a568190 *: revbump for libsndfile 2020-08-18 17:57:24 +00:00
wiz
f669fda471 *: recursive bump for libffi 2020-03-08 16:47:24 +00:00
nia
a939552f7c gemrb: Update to 0.8.6
GemRB v0.8.6 (2019-11-24):
  New features:
    - more audio, especially in bg1 and pst
    - sndchann.2da support
    - using bags in stores, NPC breaking points, worldmap travel in pst

  Improved features:
    - better megamod and detectable spells compatibility
    - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges
    - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
    - pst area animations, multipalette animations
    - bugfixes
2019-11-26 18:42:03 +00:00
nia
f6eec98985 gemrb: Use cp instead of mv 2019-11-13 19:40:48 +00:00
nia
605ce16dda gemrb: needs iconv 2019-11-13 17:03:58 +00:00
nia
da766fbd89 Add games/gemrb.
GemRB is a portable open-source reimplementation of the Infinity Engine that
underpinned Baldur's Gate, Icewind Dale and Planescape: Torment. It sports
a cleaner design, greater extensibility and several innovations.
2019-11-13 16:37:55 +00:00