Changes since xmame-0.59.2 include:
- Everything from MAME 0.60, except for the new special controllers support.
- Updated the SNK driver to fix sound for games that couldn't use Y8950
together with YM326/YM3812. (Nicola Salmoria)
- Fixed the leg of the tiger in namcos86. (SUZ of the MAME E2J board)
- Fixed a stereo output bug in sound/2612intf.c; fixed a sample loop
timing bug in sound/k007232.c. (Hiromitsu Shioya)
- The '-diffdir' setting might actually work now.
- Fixed the Mortal Kombat 3 level select screen. (Aaron Giles)
- Updated the description of the new '-ctrlr' option in changes.mame
and windows.txt. (Ron Fries, et al)
- Updated the V60 core to handle unaligned memory accesses, which
should fix some SSV games. (Nicola Salmoria)
- Updated 8080bw to fix the dip switches for Ozma Wars and its clones,
and to add the offscreen bonus display to 4-Player Bowling.
(Nephrite, Zsolt Vasvari)
- Updated drivers/psikyosh.c and vidhrdw/psikyosh.c to allow Lode
Runner and Hot Gimmick to run through their attract modes. (David
Haywood)
- Fixed a crashing bug in vidhrdw/shaolins.c. (David Haywood)
- Modified sound/ay8910.c to fix sound in some M62 games. (Nicola Salmoria)
- Updated drivers/wecleman.c to make the car in wecleman controllable.
(David Haywood)
Changes since xmame-0.59.1 include:
- Updated the included zlib library to 1.1.4, which fixes a "double
free" security vulnerability.
- Applied a fix for the fromance video driver. (Takahiro Nogi)
- Fixed a potential crash and a linear interpolation bug in the ES550x
sound driver. (Aaron Giles)
- Fixed a crash in the renegade driver caused by a sound effect reading
past the end of the ADPCM memory region. (Phil Stroffolino)
- Fixed the following MAME testers bugs: blmbycar059red, uopoko059red,
gcpinbal059red, jitsupro059red, metroc059red, phelios059red,
paclandc059red, ncv1058red, av2mj059red, fromancec058red. (Aaron Giles)
Changes since xmame-0.58.3 include:
- Everything from MAME 0.59.
- Set some more sensible defaults for the various path settings in
fileio.c (e.g., XMAMEROOT/samples for samplepath).
- Fixed a segfault in psikyosh games. (David Haywood)
Changes since xmame-0.58.2 include:
- Fixed a memory core bug in drivers/btoads.c. (Aaron Giles)
- Fixed an endian bug in sndhrdw/williams.c that could affect
big-endian architectures. (Aaron Giles)
- Added support for using multiple mice as trackballs under X11. (Gerd
Sussner)
- Applied a fix for a crash in Vulgus. (Stefan Jokisch)
Changes since xmame-0.58.1 include
- Applied a tilemap fix needed for Numan Athletics. (Phil Stroffolino)
- Applied sound fix for Final Fight and Truxton 2 and possibly other
games which use FM timers; applied QSound fix for CPS1; applied sound
fix for Yie Ar Kung-Fu. (Aaron Giles)
- Outrun no longer segfaults on startup. (Steve Freeland)
Changes since xmame-0.57.1 include
- Everything from MAME 0.58.
- Pausing while in fullscreen DGA mode no longer causes the sound to be
lost. (Steve Slaven)
- The short version of "-loadconfig" is now "-lcf", since "-lc" was
conflicting with -listcpu.
- Corrected a minor error with the help info for "-stdout-file" and
"-stderr-file".
- Updated/cleaned up some bits of the DGA2 code. (Fernand Albarracin,
Shyouzou Sugitani)
Changes since 0.56.2 include:
* Everything from MAME 0.57.
* src/cpu/z80.c now builds with gcc 3.0.x using -O3. (Andrea Mazzoleni)
* Fixed a minor typo in src/cpuintrf.c. (Quench)
* Fixed a bug in src/vidhrdw/nmk16.c that caused bad/leftover sprites
in gunnail. (David Haywood)
Changes since xmame-0.56.1 include:
* Added the ability for xmame to interpret file names as game names,
e.g., 'xmame.x11 /path/to/mspacman.zip' should now work. (Peter
Trauner)
* Renamed several xmame-specific keyboard functions to prevent a clash
with svgalib and to avoid future clashes. (Bugzilla #123)
* Added rapid-fire support for joysticks, enabled with -rapidfire or
-rapidf. (Shyouzou Sugitani)
* Reduce the number of patches needed by passing flags down to the make(1)
process instead of patching the Makefiles and sources in unnecessary ways.
* Remove unnecessary endian.sh script as the computation is down directly
in the package Makefile.
* Preliminary support for platforms other than NetBSD.
* Generalize the package Makefile enough to make it usable if/when xmess
compiles again on UNIX platforms
* Use the general INSTALL scripts to manage the spool directory during
installation/deinstallation.
Approved by kristerw@netbsd.org.
As usual, this is a sych. with MAME 0.56 (i.e. a slew of new games and
emulation improvments.)
Unix specific changes include:
- Numeric keypad support is now much better. (Andre Majorel)
- Added arbitrary height scaling, available via the -arbheight option
and started sanitizing the blit core. This currently only works with
the X11 (windows, DGA1, DGA2) and svgalib drivers. (Adam Moss)
- Added -usbpspad/-pspad switch for support of the direction buttons on
the Playstation gamepad. (Bill Adams)
- The -hotrod/-hr and -hotrodse/-hrse should actually work now.
- Fixed a bunch of warnings that occurred when linking with GNU binutils
using -warn-common.
- Added DGA2 documentation: src/unix/doc/dga2.txt. (Shyouzou Sugitani)
- Added special-cased fast 2x1 and 3x1 scaling to the blit core. (Adam
Moss)
- Added several AdvanceMAME effects, available via -effect/-ef. Note
that these effects are not available for some video drivers, nor do
they work on actual 24-bit (packed) displays yet. (Ben Saylor)
Changes since 0.54.1 include:
- Applied a fix for the Bubble Bobble driver. (Haze)
- Applied a fix for Konami games. (Aaron Giles)
- Using -debug no longer results in a segfault.
- Applied a patch for the ES550x that fixes the runaway voices in Puzzle
Bobble 3 and might fix other games with problems. (Aaron Giles)
- Added -samplepath/-sp and -artworkpath/-ap command line options.
Changes since 0.53.1:
- Everything from MAME 0.54.
- Fixed a compile error in the xgl target caused by a change in the
core. (Sven Goethel)
- Applied a patch that fixes CPS2 games. (Aaron Giles)
Changes since 0.37b15.1 include:
- Everything from MAME 0.37b16 except for steadykey support and the new
RGB blitters. These may be appearing in a later release. :-)
- Added Matt Lowry's latest README, which has been missing from xmame
for several releases.
- Fixed the contrib/porting/prep-new-mame script so it doesn't omit the
README file.
- QNX Photon2 updates: A fix for dirio.c which allows xmess to compile
under the QNX 6.1 internal beta; audio has better verbosity; fixed a
bug which caused games utilizing a mouse to core dump. (Travis Coady)
- Fixed some ANSI/ISO warnings in the GLmame code.
- Changed contrib/porting/prep-new-mame to reflect the new .txt files
bundled with MAME.
- Updated contrib/porting/porting.txt to refer to src/windows rather
than src/msdos for diffing between versions, since the Win32 target
is now the primary one.
- Updated the docs to mention that KDE 2.2b1 has been reported to fix
the xmame.x11 problem whereby the window never displays without using
a workaround.
Changes since 0.37b14.2 include:
- Everything from MAME 0.37b15 except for 'steadykey' support.
- Added an aRts sound server driver. (Manuel Teira)
- Added another aRts sound server driver. It needs reasonable aRts
server settings, something like artsd -F 6 -S 4096 should be ok to get
near accurate response time. (Petr Smotek)
- ALSA updates: Added preliminary support for ALSA 0.9 API; split the
0.5 and 0.9 API stuff into separate files. (Shyouzou Sugitani)
- HotRod support is now enabled by either -hotrod or -hotrodse, just
like the DOS/Win32 version.
- Added dummy flicker and vector orientation functions to fxvec.c so
that xmame.xfx can link again.
This contains everything from MAME 0.37b14 except for 'steadykey' support.
The Unix-specific changes that affect NetBSD are:
- The sound device is now released when the emulation is paused.
(Shyouzou Sugitani)
- Added -hotrod for HotRod and HotRod SE support. Set it to 1 for
HotRod, 2 for HotRod SE.
- Fixed a bug in logerror() that could cause a crash. (Pete French)
Changes since 0.37b12.1
- Everything from MAME 0.37b13.
- Numerous updates to the OpenGL target. (Sven Goethel)
- Added Photon2 display support for the QNX target. (Travis Coady)
- You can now run "make clean68k" before building with a different 68k
core. (Mike Coates)
- Applied a patch from StretchMAME that prevents a bunch of games from
segfaulting on startup. (Shyouzou Sugitani)
- A fix for the sprites in CVS games. (Nicola Salmoria)