it can fix -lreadline to -ledit if needed. But..this is referencing
-L/usr/pkg/lib/... in it's link for -lrs which then gets transformed and
library not found. Fix by copying librs.a into buildlink's lib dir after
setting up install-base. Also pass MAKE_ENV along to the shell make to then
fix readline vs edit.
- Install pattern data in datadir (usually /usr/share) instead of
libdir (usually /usr/lib).
- Add Preferences dialog box help.
- Tweak pattern data for board symmetry. Pattern data files are
now smaller.
- Code cleanup.
- final version bumped to 3.0.0 due to the massive changes
- graphics and sounds now completely and dynamically customizable
- element animation length, speed and mode now freely configurable
- 128 custom elements with lots of configurable element properties
- advanced custom element settings for powerful, self-created elements
- automatic tape playing function for game engine and level testing
- added support for stereo WAV sound files
- added support for background images for all menu screens
- added some example levels showing how to create custom artwork
- fixed Supaplex gravity tubes
- fixed very nasty bug in SDL_image (and X11) PCX loading routine
- fixed some very nasty bugs in bitmap zoom routine
- fixed very nasty bug in level/artwork loading routine
Use INSTALL_TARGET to install info files: this gives a proper
environment for USE_NEW_TEXINFO framework to work.
Fix makeinfo invocation for zsh-current via patch file so that
only _one_ info file is generated as PLIST seems to want it.