Changes:
- revert back to upstream MASTER_SITE so it's actually possible to install
this package at all!
3.3.8 (Released 2006-10-12):
C13 - Finished fixing the bug from 3.3.7. I only fixed half of it this time.
W,S - Added a way for senior admins to erase avatars if needed.
3.3.7 (Released 2006-10-12)
C13 - Fixed bug that would frequently crash clients when you close busy
rooms or games.
3.3.6 (Released 2006-10-11)
S - Fixed bug that crashed it a couple times. Was caused when a clock
expired.
S - Made deferred callbacks more predictable. There are several bugs
that may be fixed by this.
W - Added space before Chinese flag on main page.
W - Added admin tool to look up rooms a user owns.
C13 - Got rid of stack dump in audio code. This was added for
debugging, and I forgot to take it out!
C13 - Fixed several fairly severe memory leaks in the client.
C13 - Fixed problem where audio would lag far behind in some teaching games.
W - Fixed date/time display in game archives (it was ignoring your time zone).
S - Got the KGS Plus schedule mailer working again.
W - Fixed self-reference in cgoban-nfa.jnlp.
S - Turned off ranks of robots who aren't ranked robots.
W - Fixed KGS Plus logo.
C13,W - Updated Polish translation.
Changes:
Kolf
* Make the floater not have so big range on level 5 of hard course
so it can not put the ball out of the walls.
KTuberling
* New language Low Saxon added.
KPatience
* Fix bug "cannot win this game" message just after start of mod3 game.
Changes since 3.3.1:
- unknown, since it's closed source.
pkgsrc-specific changes:
- copied the distfile to ftp.NetBSD.org, after getting explicit
permission by the author to do so.
- Fix: A ship in a depot must be stopped before it can be cloned.
- Fix: After changing directory in 'Play Scenario', the default scenarios
didn't show up in 'New Game'
PolyGlot is a "UCI adapter". It connects a UCI chess engine to an
xboard interface such as WinBoard. UCI2WB is another such adapter (for
Windows).
PolyGlot tries to solve known problems with other adapters. For
instance, it detects and reports draws by fifty-move rule, repetition,
etc ...
Fruit is a chess engine. If you seek maximum playing strength, Fruit is
your choice!
Fruit is vice world computer chess champion 2005 and one of the
strongest chess programs in the world.
Fruit has a unique playing style, making it a good addition to any
chess-engine collection.
Fruit comes with a customised opening book and has many features which
make it interesting especially for the engine enthusiast and serious
correspondence player.
useless. There is only a single server speaking this protocol, which has
been updated some days ago. It does not accept the 2.x clients anymore.
Now it is possible to play Rengo on the new server. Another change is
that the rating system has been adjusted to reality.
"For people who enjoy swearing at their computer, Bastet (short for
Bastard Tetris) is an attractive alternative to Microsoft Word."
(taken from http://hublog.hubmed.org/)
Have you ever thought Tetris(R) was evil because it wouldn't send you
that straight "I" brick you needed in order to clear four rows at the
same time? Well Tetris(R) probably isn't evil, but Bastet certainly is.
>:-)
Bastet stands for "bastard tetris", and is a simple ncurses-based
Tetris(R) clone. Unlike normal Tetris(R), however, Bastet does not
choose your next brick at random. Instead, Bastet uses a special
algorithm designed to choose the worst brick possible. As you can
imagine, playing Bastet can be a very frustrating experience!
- some minor level changes
- new level (danger, it's very lethal ;-) )
- level negotiation
- fixed bug with -s option
- lot of cool new graphics
- optional 3D view
- killing objects
- fixed segfault in avi editor, when can't write to a file
- optimized output files from the avi editor
- improved avi editor (status bar, hold key)
- anti-memory leak mechanism (by default turned off for higher performance)
- fixed several bugs in image loader
changes:
-fix crash when saving the game in levels with lots of monsters (bug
introduced in 2.4.4)
--nodeh option to disable automatic loading of dehacked-in-wad lump
-Unified software and opengl engine into one binary
-Added video mode selection to menu
-fix demo desyncs on E1M5 on x86_64 systems
-Fullscreen setting will only take effect after game restart
-reduce red palette translation if the menu is up, so the menu can still
be read
-screenshots now in PNG format on Linux/Unix in GL mode too
-Added experimental -checksum option for demo playback comparison
-Merged new internal patch (graphics) format from PrBoom 2.3
-some Mac OS X fixes