- final version bumped to 3.0.0 due to the massive changes
- graphics and sounds now completely and dynamically customizable
- element animation length, speed and mode now freely configurable
- 128 custom elements with lots of configurable element properties
- advanced custom element settings for powerful, self-created elements
- automatic tape playing function for game engine and level testing
- added support for stereo WAV sound files
- added support for background images for all menu screens
- added some example levels showing how to create custom artwork
- fixed Supaplex gravity tubes
- fixed very nasty bug in SDL_image (and X11) PCX loading routine
- fixed some very nasty bugs in bitmap zoom routine
- fixed very nasty bug in level/artwork loading routine
Use INSTALL_TARGET to install info files: this gives a proper
environment for USE_NEW_TEXINFO framework to work.
Fix makeinfo invocation for zsh-current via patch file so that
only _one_ info file is generated as PLIST seems to want it.
Version 4.3 21-May-03
Refactoring for code improvements. POSIX compat fix (constification).
UTF-8 fixes.
Version 4.2 14-Apr-03
Build fixes. Removed some compiler warnings. UTF-8 fixes.
Version 4.1 12-Mar-03
Compilation fixes. A bug fix, and two optimization fixes.
Highlights of the 4.0 release:
1. Support for Perl's \Q...\E escapes.
2. "Possessive quantifiers" ?+, *+, ++, and {,}+ which come from Sun's Java
package. They provide some syntactic sugar for simple cases of "atomic
grouping".
3. Support for the \G assertion. It is true when the current matching position
is at the start point of the match.
4. A new feature that provides some of the functionality that Perl provides
with (?{...}). The facility is termed a "callout". The way it is done in PCRE
is for the caller to provide an optional function, by setting pcre_callout to
its entry point. To get the function called, the regex must include (?C) at
appropriate points.
5. Support for recursive calls to individual subpatterns. This makes it really
easy to get totally confused.
6. Support for named subpatterns. The Python syntax (?P<name>...) is used to
name a group.
7. Several extensions to UTF-8 support; it is now fairly complete. There is an
option for pcregrep to make it operate in UTF-8 mode.
8. The single man page has been split into a number of separate man pages.
These also give rise to individual HTML pages which are put in a separate
directory. There is an index.html page that lists them all. Some hyperlinking
between the pages has been installed.
* Hebrew translation!
* Right-to-left language support (for Hebrew, for example).
* Updated Korean translations.
* UTF-8 support in the Text Tool!
* Added 'The Gimp' to docs/PNG.txt
* Lithuanian translation.
* Fixed bug that would cause some translated stamp sounds to not load.
* Added Dutch translation of (older version of) HTML documentation.
* Updated Polish translations.
* Added Polish version of manpage.
* Fixed a few typos in the manpage.
* Fixed UTF-8 word-wrapping bug when there were no spaces
* When a locale requiring its own font can't be used because the font
is missing, Tux Paint STILL didn't work right. Fixed. (Set $LC_ALL=C)
* Added a set of square brushes (similar to the various round ones).
* Added "--nostamps" option to disable stamp tool.
(When it's not needed, they just take time to load, and RAM to store.)
* Added missing "--nosysconfig" to "--help" usage output.
* Increased MAX_FILES from 256 to 2048. Users with more than 128 images
saved were unable to load the newest images! (Hopefully 1024 saved
files is sufficient.)
* Thumbnails now saved to a ".thumbs" subdirectory under "saved".
(Old thumbnails will still be loaded, if found. Currently, the old
thumbnails will still be saved in the old location, not under .thumbs)
* Updated tuxpaint-import to create .thumbs subdirectory, and put new
thumbnails there.
* "Thick" and "Thin" Magic Tools made 'stronger.'
This program makes PNG graphics from DVI files as obtained from
TeX and its relatives.
It is intended to produce anti-aliased screen-resolution images as
fast as is possible. The target audience is people who need to
generate and regenerate many images again and again. The primary
target is the preview-latex (X)Emacs package, a package to preview
formulas from within (X)Emacs. Yes, you get to see your formulas
in the (X)Emacs buffer, see `http://preview-latex.sf.net'.
Another example is WeBWorK, an internet-based method for delivering
homework problems to students over the internet, giving students
instant feedback as to whether or not their answers are correct,
see `http://webwork.math.rochester.edu'.
Other applications may also benefit, like web applications as
latex2html and WYSIWYG editors like LyX.
This program makes PNG graphics from DVI files as obtained from
TeX and its relatives.
It is intended to produce anti-aliased screen-resolution images as
fast as is possible. The target audience is people who need to
generate and regenerate many images again and again. The primary
target is the preview-latex (X)Emacs package, a package to preview
formulas from within (X)Emacs. Yes, you get to see your formulas
in the (X)Emacs buffer, see `http://preview-latex.sf.net'.
Another example is WeBWorK, an internet-based method for delivering
homework problems to students over the internet, giving students
instant feedback as to whether or not their answers are correct,
see `http://webwork.math.rochester.edu'.
Other applications may also benefit, like web applications as
latex2html and WYSIWYG editors like LyX.