framework in Python 2.7. It is tested to run on Python 2.4 - 2.7.
To use unittest2 instead of unittest simply replace import unittest with
import unittest2.
There is no dedicated change log but version 2.10 was introduced to
pkgsrc 2.5 years ago. The current capability is described by
http://docs.adacore.com/aws-docs/aws.html
This is roughly equivalent to Adacore release 2013 of aws.
The "gnutls" option was added as an alternative to ssl.
35 fixes to Qt Core module
65 fixes to Qt Gui module
21 Mac OS X specific fixes
15 Windows specific fixes
8 Linux/X11 specific fixes
Webkit upgrade to 2.2.4 (minor improvements)
Change all shmget calls to user-only memory (security)
Several important fixes for the VxWorks port in the Qt Enterprise version
solarus-1.0.4 (2013-06-26)
Bug fixes for the 1.0 release.
Solarus changes:
* Don't die if a script tries so show a missing string (#237).
* Don't die if a treasure has a variant unexistent in the item sprite.
* Fix customization of joypad commands.
solarus-1.0.3 (2013-06-25)
Bug fixes for the 1.0 release.
Solarus changes:
* Fix blocks not completely moved since Solarus 1.0.2.
solarus-1.0.2 (2013-06-22)
Bug fixes for the 1.0 release.
Solarus changes:
* Fix a crash when a treasure callback changes the hero's state (#224).
* Fix a crash when a victory callback changes the hero's state.
* Fix a crash due to invalid sprite frame when animation is changed (#26).
* Fix an assertion error with FollowMovement of pickables.
* Fix the fullscreen mode not working on Mac OS X 10.7+ (#213, #220).
* Fix pickable treasures that could be obtained twice sometimes.
* Fix fade-in/fade-out effects on sprites that did not work (#221).
* Fix sol.audio.play_music() that failed with "none" or "same" (#201).
* Fix item:set_sound_when_brandish() that did not work.
* Fix diagonal movement that could bypass sensors since Solarus 1.0.1.
* Fix circle movement not working after entity:set_enabled(true).
* Fix detection of movement finished for NPCs.
* Fix memory issues with menus (#210).
* Fix handling of nil parameter in boolean setters (#225).
* Fix hangling the default language.
* Correctly suspend timers when set_suspended_with_map is called.
* When a sprite is suspended, suspend its transitions (#226).
* Don't die if a music or a sound cannot be found.
* Don't die if an image cannot be found.
* Don't die if running a savegame without starting location specified.
* Don't die if a script refers to a non-existing equipment item.
* Don't die if the self parameter is missing when calling a method (#219).
* Fix dangling pointers after removing some kind of entities.
Solarus Quest Editor changes:
* Editor: allow to create map entities from the quest tree (#208).
* Editor: fix a typo in the bomb flower sprite (#214).
* Editor: fix a possible NullPointerException when opening an invalid map.
Documentation changes:
* Documentation: add the syntax specification of maps and tilesets.