Based on the pkg found at
http://cherry.beevomit.org/downloads/netbsd-anvil/pkgsrc.emulators.hp-ski.tar.gz
The Ski simulator is a software package designed to functionally
simulate the IA-64 processor architecture at the instruction level.
Ski offers an informative, screen-oriented machine-state display and a
friendly, powerful command-line interface. Programs may be loaded from
disk in executable format; they may be run from start to finish, single-
stepped, and break-pointed. Execution can occur in a text-oriented or
a graphical user interface or in batch-mode, with no user-interface at
all. Both the user-level and the system-level machine-state can be
simulated. For user-level execution, Ski will intercept IA-64 Linux
system calls and translate them into the corresponding system calls of
the host operating system.
2005-09-02
* Moved inclusion of most system header files to hdr/generator.h and
added check for sys/param.h for less #include trouble.
* Removed platform-specific versions of the SWAP16/SWAP32 macros as
these were only used in two places.
- A lot more theming support.
- Many improvements to the various crypto dlls.
- More LDAP support.
- Beginnings of an MSXML implementation.
- Better MSHTML support.
- Emulated version now set to Windows 2000 by default.
- Direct3D fixes and improvements.
- Lots of bug fixes.
This is a modified version of Generator by James Ponder based on
version 0.35 and maintained by Christian Biere.
Additional features
* Support for BZIP2, GZIP and ZIP compressed ROMs i.e., no more
manual decompression or wasted disk space. Yay!
* Support for X11's XVideo hardware acceleration by SDL for
faster and smoother graphics.
* Fullscreen support with or without the classic color frame.
* SDL audio support (in favour of OSS Audio) which means you can
use ESound and others for sharing the sound device among other
applications.
* Optional mute playing i.e., if you don't have a soundcard or
the soundcard is busy you can still play.
* Support for 48kHz sample rate (needs driver support).
* Automagic CPU usage reduction which is especially cool for
notebooks. The unpatched Generator uses more or less as much CPU
as it can get even if needs far less than 10% on any modern system.
* Working support for Game Genie codes.
Changes:
* New! sound logger
* New! disk manipulator toolkit; transfer files from the host OS to
the MSX disks (disk images and hard disk images with partitions are
all supported) and vice versa, create new (hard) disk images and
format them, etc.
* Bugfixes, new ROM images, etc.
Changes since 0.97:
- Everything from MAME 0.99 (http://x.mame.net/changes-mame.html) and
MESS 0.99 (http://x.mame.net/changes-mess.html).
- The SVGAlib target no longer fails silently under certain conditions.
(Hans de Goede)
- Removed some unnecessary calls to exit() and fixed a few memory leaks
in the X11, Xv, and effects code. (Hans de Goede)
- The SVGAlib driver now handles __svgalib_tty_fd == -1. This allows
it to work with newer releases of SVGAlib. (Hans de Goede)
- Removed "-xv/-xvext" from the manpage. Bugzilla bug 535. (Erik Hovland)
- Updated the joystick types in the manpage. Bugzilla bug 737.
- Fixed some typos in the documentation. Bugzilla bug 738. (Erik Hovland)
Changes since 0.97:
- Everything from MAME 0.99 (http://x.mame.net/changes-mame.html) and
MESS 0.99 (http://x.mame.net/changes-mess.html).
- The SVGAlib target no longer fails silently under certain conditions.
(Hans de Goede)
- Removed some unnecessary calls to exit() and fixed a few memory leaks
in the X11, Xv, and effects code. (Hans de Goede)
- The SVGAlib driver now handles __svgalib_tty_fd == -1. This allows
it to work with newer releases of SVGAlib. (Hans de Goede)
- Removed "-xv/-xvext" from the manpage. Bugzilla bug 535. (Erik Hovland)
- Updated the joystick types in the manpage. Bugzilla bug 737.
- Fixed some typos in the documentation. Bugzilla bug 738. (Erik Hovland)
The user-visible changes between release 0.3.4 and 0.3.5 are minor, and
can be summarized as follows:
o) Updates to the (old) binary translation subsystem, resulting
in minor speed improvements.
o) 64-bit MIPS dmult/dmultu has been fixed.
o) slt* instructions for 64-bit MIPS were incorrectly implemented
in the i386 backend. This has been fixed.
/dev/null, create them with MAKEDEV. This avoids ugly problem with
realpath and readlink in linux binaries that try to fully resolve where
/dev/null lives. Bump PKGREVISION to 7.
"A vulnerability in wine can be exploited by malicious, local users to
perform certain actions on a vulnerable system with escalated privileges.
The vulnerability is caused due to a temporary file being created
insecurely in "/tmp" by winelauncher.in under certain error conditions.
This can be exploited via symlink attacks to create or overwrite
arbitrary files with the privileges of the user running the affected
application."
http://secunia.com/advisories/16352/
Patch from Wine CVS.
file's sole purpose was to provide a dependency on pkg-config and set
some environment variables. Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.
For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
Changes:
- read-only Virtual FAT support (Johannes Schindelin)
- Windows 2000 install disk full hack (original idea from Vladimir
N. Oleynik)
- VMDK disk image creation (Filip Navara)
- SPARC64 progress (Blue Swirl)
- initial MIPS support (Jocelyn mayer)
- MIPS improvements (Ralf Baechle)
- 64 bit fixes in user networking (initial patch by Gwenole Beauchesne)
- IOAPIC support (Filip Navara)
* Beginnings of theme support in common controls.
* Many MSHTML improvements.
* A bunch of OLE fixes for InstallShield installers.
* Many Direct3D fixes and improvements.
* Beginnings of LDAP support.
* Various cleanups after removal of the config file.
* Lots of bug fixes.
=====
uCON64 - THE tool for all your video game console concerns.
- Support for 14+ different cartridge and disc-based video game console system
- Support for ALL common patch file formats like: IPS *), APS, BSL, PPF and
Game Genie
*) with RLE compression
- Support for 10+ different backup units to backup/restore ROM(s), disc(s) and
SRAM(s) like: Flash Advance Linker, Flash 2 Advance, Doctor V64 (Junior),
Super Wild Card, Game Doctor, Dexdrive, Super Magic Drive, Game Boy Xchanger
Mad Catz Camera Link, Lynxit, MD-PRO, SMS-PRO, PCE-PRO, GG-PRO, Super Flash
and your CD-writer.
Including:
*VERY* verbose ROM information for ALL systems, detection of bad dumps using
internal checksums or DAT files, CRC32 calculation, ROM comparison,
modification (strip, pad, etc...), SRAM conversion (emulator <-> backup
unit), DiscJuggler and Nero image conversions, complete gzip and zip support
for all file-related funtions, etc...
SMS Plus is Sega Master System and Game Gear emulator. Originally,
it was written to run under DOS. Since Charles Mac Donald released
his emulator under the GPL terms, this emulator has been ported to
different platforms.