Using dynamite, grenades, baseball bat and others weapons... exterminate your
opponent in a 2D toon style scenery and a funny environment.
Each player (2 minimum, on the same PC) controls the team of his choice (tux,
gnu, firefox, wilber,...) and must destroy his adversary using more or less
casual weapons. Although a minimum of strategy is required to vanquish, Warmux
is pre-eminently a "convivial mass murder" game where, turn by turn, each
member of each team attempts to produce a maximum of damage to his opponents.
Changes 11.01:
* Name and numbering (year.month) change!
* Android port
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed
"urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display
touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard
shortcuts, can be clicked to move around faster
* Custom teams
* Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
* The delete key should work on Macs. (Konstantin Stupnik)
* Typos in the animate forest description fixed. (Paul Nguyen,
Kender)
* You can no longer petrify or stone to flesh quest items.
(Lorenzo Batallones)
* Items that fall in a hole will not be revealed up on the next
level's map. (Kender)
* Zapping a wand of invisibility at yourself when you are
already invisible from a permament source no longer reports
"You are invisible." (Kender)
* No longer falsely get system shock if a creature you possessed,
but released when it was polymorphed, is finally slain. (Mental
Mouse)
* The Regenerate spell now works for creatures with No
Regeneration, as was intended. (Mental Mouse)
* Flesh golems can once more regenerate. (They lost this in
the no-regen sweep) (Mental Mouse)
* Giant Spiders have defences better fitting their explevel.
(Mental Mouse)
* The earth hammer is now made from stone as you'd expect.
(Kender)
* The spell Summon Daemon now spells Daemon like the rest of
POWDER. (Mental Mouse)
* Typo fixed in Golden Tridude description. (Mental Mouse)
* Clarify cave troll description. (Metnal Mouse)
* s/byte/sting/ for scorpion description. (Mental Mouse)
* Clarify butcher skill description. (Mental Mouse)
* Water elementals no longer leave corpse.
* Eaten intrinsicly poisonous corpses now has a significantly
shorter timeout. (Kender)
* Attacks which deal multiple types of damage in the same hit
will have damage reduction applied to each of the types, rather
than only to the first type. (Mental Mouse)
* Vampire bats will no longer chase players which they aren't
interested in. (Kender)
* Option to email character dumps on the iPhone to get them
out of the black box.
* Searching due to intrinsics will put Searching on the status
line, and multiple manual searches will report Seached x10.
* Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
when in landscape mode on the iPhone.
* Makefiles for Linux have $(LDFLAGS) added.
* The torches in the Lomaka tiles have been fixed to show up
in the correct hand. (Martin Rittweger)
* The Wish command now includes the ability to take on a
monster's form and stats, so you can play as a monster if you
wish. (Robert Barber)
* On level up, the number of Piety points you have in each
class is displayed beside the class name so you can better
judge which class to pick. (Matthew Wyatt)
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
alternative from mk/jpeg.buildlink3.mk
This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).
The mechanical edits were applied via the following script:
#!/bin/sh
for d in */*; do
[ -d "$d" ] || continue
for i in "$d/"Makefile* "$d/"*.mk; do
case "$i" in *.orig|*"*"*) continue;; esac
out="$d/x"
sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
-e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
< "$i" > "$out"
if cmp -s "$i" "$out"; then
rm -f "$out"
else
echo "Edited $i"
mv -f "$i" "$i.orig" && mv "$out" "$i"
fi
done
done
SuperTuxKart is a free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC, racing against each other or just try
to beat the computer.
See the great lighthouse or drive through the sand and visit the
pyramids. Race underground or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't eat the bananas! Watch for
bowling balls, plungers, bubble gum and cakes thrown by opponents.
You can do a single race against other karts, compete in one of
several Grand Prix, try to beat the high score in time trials on
your own, play battle mode against your friends, and more!
Version 1.60
* Better I18N (string concatenation and plurals)
* 7 new logic games, 1 calculation and 16 verbal analogies
* PDF export support
* 14 bug fixes
* Updated and new translations
Transport Tycoon Deluxe (TTD) graphics, music and base sounds used by OpenTTD.
The main goal therefore is to provide a set of free files which make it
possible to play OpenTTD without requiring the (copyright protected) files from
the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true
free game (with "free" as in both "free beer" and "open source").
* Fix: Reading (very) recently freed memory [CVE-2010-4168]
* Fix: Default service interval for ships/aircraft got switched
* Fix: Size of sort buttons for save/load and build vehicle list gui could be
too small
* Fix: [NewGRF] Crash when disabling static NewGRFs (when joining/starting
a server)
* Fix: Upper limit for snowline was too low
* Fix: Wrong (maximum) value shown for generation seed in the in-game console
* Fix: [Windows] Make sure to be upgraded openttd is not running when installing
* Fix: Under some circumstances the file handle of the downloaded savegame
would not be closed, and validity of the handled was not checked in all cases
* Fix: [NewGRF] Crash when getting an industry ID at an offset that uses some
'old' style industry tile
4.5.3 brings a number of improvements:
* KSharedDataCache has cache invalidation bug fixed that caused stability
when daylight saving time changed.
* Icon overlays in Dolphin are now positioned correctly after adjusting
the zoom level.
* Okular, KDE's universal document viewer has seen improvements in the
DjVu and XPS backends.
* New Games: Added support for Fascination.
* New Games (Sierra SCI0 - SCI1.1).
* New Ports: Android, Dingux, Caanoo, OpenPandora.
* Removed the outdated PalmOS port.
* Switched to the "fast" DOSBox OPL emulator.
* Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
* Added support for more original media layouts.
* Added support for GUI localization.
* Improved GUI by adding tooltips and radiobuttons.
* Improved GUI usability by hiding more irrelevant options not supported by
specific games.
4.5.2
translation updates, performance and stability improvements and other
bugfixes.
4.5.0
new versions of the Plasma Workspaces, the KDE Applications and the KDE
Development Platform in version 4.5.0. While focus within this release
cycle lay on stability, the overall polish and performance gain is well
noticable. Features such as the reworked notification area, Marble's map
routing and support for WebKit in Konqueror round up this release.