cgoban1 has a new maintainer and has moved to sourceforge.
Changes from 1.9.13 to 1.9.14:
Notes:
First release under new maintainer
Changes:
- bugfixes
- added RPM .spec file
- docu changes to match new maintainer
Changes from 1.9.12 to 1.9.13:
Notes: First sourceforge release.
Changes:
- Added support for displaying MA[] SGF parameters.
- Fixed an issue on IGS with the way that games are completed.
Changes from 3.3.25 to 3.3.26:
Updated Bulgarian and Italian translations.
Fixed (well, greatly improved) the midnight GMT lag caused by updating
the graphs.
Fixed bug in GTP client when tournament entrants don't support the
cleanup command.
OK rh@
KDE SC 4.3.4 has a number of improvements:
* A bugfix in Plasma's pixmap cache makes the workspace more responsive
* Okular, the document viewer improved stability in certain situations
* Marble, the desktop globe has seen some polish
* Passphrases with non-ASCII characters have been fixed in the KGpg
encryption tool
pkgsrc changes:
The neverball script is no more. To run neverball, use the neverball
binary. To run neverputt, use the neverputt binary. Sanity restored.
Upstream changes:
Updated maps, textures, zillions of bugfixes and small enhancements.
A few highlights:
* Split off limited lives and set high-scores to a separate "Challenge"
game mode.
* Middle mouse button toggles between chase/manual views
* Allow view rotation using second gamepad stick
* Add a ball configuration screen
* Bound camera rotation keys to S and D by default.
* Make mouse buttons configurable (full view control)
* Rewrote audio code, eliminating SDL_mixer dependency.
* Rewrote image handling, eliminating SDL_image dependency.
New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
KDE 4.3.3 has a number of improvements that will make your life just a
little bit better. Some of KWin's effects have been smoothed and freed
of visual glitches, JuK should now be more stable, KDE PIM has seen its
share of improvements while in the back-rooms of KDE, the developers are
working hard on porting all applications to the new Akonadi storage and
cache.
Single mouse clicks to toggle individual grid edges stopped working
in r8414 as a side effect of reorganisation in interpret_move().
Reinstate them.
Add a couple of missing checks in validate_desc(), without which
bogus game IDs were getting as far as new_game() and failing
assertions.
Minor rewording and typo-correction.
Aha, I've managed to prove that my inadequate error highlighting is
actually just about adequate after all. Large comment added
containing some discussion and the proof.
Error-highlighted trees look nicer with a different-coloured trunk.
Also added a comment worrying about the universality of my error
highlighting mechanism.
Redo Mines and Inertia's mine graphics using an actual circle rather
than an approximating octagon, to improve the look when zoomed to
high resolution.
Tweak to the promptness of error highlighting display.
About time I got round to this: error highlighting for Tents.
Fix width/height braino introduced in r5844.
This switches to the gnome-2.28 release branch.
(Thanks to obache for updating the clutter pkgs. Used by the tetris
game only for now, but I wouldn't like to kick that out.)
KDE 4.3.2 brings a nice number of bugfixes, some critical, some just
fixing small annoyances:
* Many crashers have been fixed in KDE's core libraries, bringing more
stability to all applications
* KWin's window compositing effects have been further stabilized by fixing
a number of bugs in effect plugins such as the famous coverswitch window
switcher
* The biggest number of bugs for this release has been fixed in KMail,
KDE's email client, making it more reliable and usable by correcting a
number of display issues
* Saving files over themselves works again in Okular, KDE's document viewer
* Fix handling of key event during the game
* Fix new sound player warning
* Fix several network bugs related to random generator
* Fix keep-alive connexion to index server when hosting a server from the game
* Fix crash when invalid display resolution requested
* Fix "play in loop" options for network games
* Refresh the public network games list
* Multi-layer sky
* Camera enhancement
* Weapon behavior: gnu, supertux and polecat now explode when pressing space,
M16 repeats shoot
* Lefthand-operated mouse option
* Small skin animation enhancements
* Automatically create personal directories for maps, teams and game_mode
* New maps
* Do not overlink index server and game server binaries
* Translation updates
build. s/pre-build/post-patch/ and suddenly this package no longer
installs binaries into games/ but in bin/, as expected by the PLIST.
Bump PKGREVISION to 1.
PKG_DEVELOPER=yes is your friend.
problem wiz stumbled upon only occurs if py-imaging is installed and
py-imagingtk is not. pysolfc assumed that if py-imaging was installed,
py-imagingtk was also installed. patch-ac corrects this by simply
disabling the runtime detection of these optional dependencies.
The real issue, it seems to me, is that py-imaging installs ImageTk.py,
which needs py-imagingtk to be useful. This is why pysolfc got
confused. pkgsrc should probably be changed to install ImageTk.py in
the py-imagingtk package instead, but I'd rather not audit all
py-imaging users right now, so I'll leave that for someone else.
Bump PKGREVISION to 4.
2007-09-02
Powermanga 0.90
- the sounds were updated to replace non-free sounds
- joystick support was added
- scale2x, scale3x, and scale4x effects were added
- the order text was changed to support both plain text and keystrokes file
- the source code files were renamed
- the code was considerably cleaned up and rewritten
- comments and variables were translated to the English language
- all C++ code was removed and the remaining code was made to conform with C99
- the license was changed to the GPLv3
- resources files were renamed
- volume control was added
- GP2X and PSP patches were merged
- the high-score file format was changed
2006-03-27
Powermanga 0.80
- compile with GCC 4.0.3
- fix palette conversion in 16 bits RGB color mode (non-IA32 architecture)
- add config file
- add french language support
- various bugs fixes
- compile, run, and test the project on AMD64 (Ubuntu Dapper Drake)
- compile, run, and test the project on Win32 (Patrice Duhamel)
- upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
You are captain of the cargo ship Chromium B.S.U., responsible for
delivering supplies to our troops on the front line. Your ship has a
small fleet of robotic fighters which you control from the relative
safety of the Chromium vessel.
(Incredibly slow even on a fast machine -- turn off details and make
the window small if you want to play it.)
General:
- Change: Add the ability of allied players to share sensors (ticket:636,
r7900)
- Change: Stop rotation when "Continue" is pressed after winning a
multiplayer/skirmish game (r7887)
- Change: Show when a game was saved in a tooltip on the loading screen.
(r7864, ticket:682)
- Fix: Cannot display more than one game from lobby. Also fix a lobby display
issue. (r7839, ticket:691)
- Fix: Various checks and workarounds to make game run more stable (r7836,
r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759)
- Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765)
- Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer
since they were considered cheats (r7856)
- Fix: Verify that our "target" is still around before doing fire support
with it. (r7910, ticket:759)
- Fix: Fix crash length overflow by capping path lengths to max 255 nodes.
(r7916, ticket:738)
- Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922)
- Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757)
- Fix: General order/action code cleanup (r7926)
- Fix: Fix segfault when trying to read target of droid with no target in
aiUpdateStructure (r7928)
- Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility.
(r7972, ticket:818)
- Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819)
- Fix: Disable locales without translation. (r7969, ticket:813)
- Fix: NTW updated to 1.8.7 (r7998 - r8009)
- Fix: When babas are burning, we always play the scream now. (r8025,
ticket:830)
- Fix: Make sure we have a valid color choice for our SP game, when we are
coming from a MP game. (r8032)
Translations:
- Fix: Commit Portuguese translation. (r7943, ticket:783)
- Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861)
Graphics:
- Fix: Increase video buffer size from 4K to 256K. This fixes playback of
videos with a bitrate larger than ~2000kbps. (r7981)
- Change: Add a north pointer for the rotating radar. (r8013, ticket:769)
Sound:
- Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
2009-06-21: Version 2.2.1
* General:
* Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
* Fix: Various crashes related to failing orders (r7699)
* Fix: Show translations for finished research display (r7730)
* Change: Add more information to the crash dump file (r7740, 7745)
* Fix: Mac users can read in .wz files (r7754)
* Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
* Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
* Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568)
* Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
* Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
* Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)
* AI:
* Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)
* Campaign:
* Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)
* Translations:
* Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)
* Build system:
* Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)
* Graphics:
* Fix: No more ugly texture seams (r7718, r7724, r7757)
2009-05-31: Version 2.2.0
* General:
* Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
* Fix: Launching the game from installer now works (r7568 ticket:364)
* Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398)
* New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239)
* Change: Allow up to 36 savegame 'slots' (r7535)
* Change: add 'mod/music' directory to be use for custom music. (r7557)
* Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526)
* Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523)
* Change: remove 'autoload' handling. (r7474)
* Fix: Fix windows crash dump output (r7473)
* Fix: Fix handling of limbo & expand missions (r7454)
* Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
* Change: translation of ru.po by Maxim (r7444, ticket:347)
* Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493)
* Fix: pl.po file by Makary (r7423, ticket:241)
* New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
* Fix: pt_BR.po update by Tucalipe (r7421 ticket:350)
* Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
* Fix: Don't allow the transporter to be controlled in SP games. (r7414)
* Fix: Remember player number and tech level for map selection screen (r7400)
* Gameplay:
* Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
* Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561)
* Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562)
* Graphics:
* Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
* Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
* Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)
* Network:
* Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543)
2009-05-10: Version 2.2_rc1
* General:
* New: Windows installer has option to download and install videos (enabled by default). (r7328)
* Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
* Change: Flash the intel button when we get new intel. (r7317)
* Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
* Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
* Fix: Let's not underflow a unsigned variable. (r7335)
* Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
* Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
* Gameplay:
* New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
* Change: Multi-turret units have been removed due to graphics bugs. (r7274)
* Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
* Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
* Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
* Fix: Trucks will not help enemies build structures. (r7234, patch #413)
* Fix: Multi-turret units will always shoot with both weapons. (r7261)
* Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
* GUI:
* Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
* Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274)
* Graphics:
* Change: Do not use texture compression for interface textures. (r7348)
* Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
* Network:
* Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
* Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)
2009-05-01: Version 2.2_beta2
* General:
* New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340)
* Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
* Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
* Change: F10 is now always the screenshot key (r6993)
* Change: New config directory (r6995)
* Network:
* Add: Version checking added of connecting clients (r6992)
* Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
* Change: Games can now be password protected (r7078)
2009-04-01: Version 2.2_beta1
* General:
* New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
* New: Original sound tracks added (r5261)
* New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46)
* New: Fonts are now configurable (r5841, patch #1095)
* Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode.
* Graphics:
* Change: The skybox texture is now more easily moddable.
* Fix: The map is now properly capped on the edges.
* Fix: The "deity" cheat now correctly shows the area that was cheated visible.
* Fix: The background in the loading screen no longer flickers.
* GUI:
* New: Add mouse menu option.
* New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
* New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410)
* Commandline options:
* New: Use --join <host> to join into a game lobby directly from the commandline.
* New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
* Fix: Difficulty now works when you start the campaign with the --game parameter.
* Fix: --nosound works correctly with videos now.
* Gameplay:
* New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work.
* Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode.
* Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm.
* Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range.
* AI:
* Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217)
* Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97)
* Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096)
* Buildsystem:
* Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130)
* Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32
* Tools:
* New: OBJ to PIE format converter (r5774)
* Map:
* New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286)
* Engine:
* New: Support for naval propulsion type (r5803)
2009-04-01: Version 2.1.3
* General
* Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915)
* Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857)
* Multiplayer:
* Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890)
* Maps:
* New: New map 4c-Urban-Chaos (r6827)
* Fix: Water tiles on little egypt map fixed (r6825, bug #9658)
2009-03-07: Version 2.1.2
* General:
* Fix: No longer crash if more than six players join a game (r6658, ticket:273)
* Fix: Fix crash when too many maps are available (r6742)
* Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744)
* Sound:
* Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM
* Buildsystem:
* Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557)
* Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
it from installing config files into /etc at pkg install time
(We could do better, save the information and do it later from
the INSTALL script, but I didn't anything ggz-like to work, the
game servers didn't respond, so I don't know how to test it.)
Shared directories can now be created independently by the pacakges
needing them and will be removed automatically by pkg_delete when empty.
Packages needing empty directories can use the @pkgdir command in PLIST.
Discussed and ok'd in thread starting at
http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
puzzle games by Simon Tatham.
This package contains a collection of small computer programs which
implement one-player puzzle games. All of them run natively on Unix
(GTK), on Windows, and on Mac OS X; they can also be played on the
web, as Java applets.
Simon Tatham wrote this collection because he thought there should
be more small desktop toys available: little games you can pop up
in a window and play for two or three minutes while you take a
break from whatever else you were doing. And he was also annoyed
that every time he found a good game on (say) Unix, it wasn't
available the next time he was sitting at a Windows machine, or
vice versa; so he arranged that everything in my personal puzzle
collection will happily run on both those platforms and more. When
he finds (or perhaps invent) further puzzle games that he likes,
they'll be added to this collection and will immediately be available
on both platforms. And if anyone feels like writing any other front
ends - Mac OS pre-10, PocketPC, or whatever it might be - then all
the games in this framework will immediately become available on
another platform as well.
Version 1.6.4:
* Language and translations
* Updated translations: Finnish, French, German, Lithuanian, Polish,
Serbian, Swedish.
* User interface
* Fixed Bug with team labels (bug #13831).
* Miscellaneous and bugfixes
* Fixed networking code regression that could lead to "Client disconnected"
errors when creating a MP game
Version 1.6.3:
* Campaigns
* The Hammer of Thursagan:
* Updated portraits for Ratheln, Angarthing.
* Language and translations
* Updated translations: British English, Chinese (Traditional), Czech,
Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak.
* User interface
* Fixed the MP password textbox handling of special characters.
* Increase the lineheight in the new dialogs.
2009-06-25 version 0.7.1:
- internet lobby window size adjusted for netbook resolution 1024x600
- bigger window icon
- pokerth.desktop translation update
- Bugfix: compatibility fix for qt 4.4.3
2009-06-20 version 0.7.1-beta:
- Refactored the network engine using boost::asio to improve scalability
of the server
- Reduced per-game memory usage of the server, which enables playing with
several hundred players on a low-end vserver
- New internet games list filter to just show e.g. open games, password-free
games etc.
- New large chip count delimiter: 1000000 -> 1.000.000
- New "join any game" button behaviour - joins the game with the most
players connected
- Styles handling enhancements (e.g. no activation needed any more)
- Readd the option to hide splashscreen
- IP address bans now automatically expire
- Bugfix: incorrect handling of maximum number of players in network games
2009-05-03 version 0.7:
- enabled sorting of private/public games in the internet game lobby
- size of the lobby dialog was decreased for netbook resolution 1024x600
- default action pictures were adjusted for better readable card index
- portuguese (portuguese) translation was added
- bugfix: bet input lenght was adjusted
2009-04-25 version 0.7-beta2:
- Fixed problems with paths which contain special (non-ascii) characters
- Timeout animation moved so it no longer hides sets
- Improved bet slider handling for higher start cash like $1000000
- Minimum blinds adjusted for higher start cash
- Remember last styles directory
- New stay-on-table animation when a user is inactive but not disconnected
- Avatar uploads are logged (because of possible legal issues)
2009-04-15 version 0.7-beta1:
- Supporting up to 10 players on a table
- Easily choose different table and card styles
- Create your own style in simple steps
- Online style gallery
- Netbook support with minimum 1024x600
- Automatically restore game table geometry (including fullscreen)
- Server IP-address bans and nick bans based on regular expressions
- Server list supports multiple server entries
- bugfix(#0000009): No pause after first hand when starting a fresh local game
- bugfix(#0000010): Strange side pot behaviour after all-in
2009-03-22 version 0.6.4:
- enhanced server performance
- optional external avatar system to improve scalability
- feature-request(#0000008): sorting of columns in the gamelist of the
lobby is saved
- bugfix(#0000007): Improved highlighting of the cards on split pot
- bugfix(#0000003): Correctly pick low straight flush (with A)
- bugfix: doubleclicking "join game" in the lobby no longer causes an error
Version 1.11 is a minor release that introduces the following enhancements:
* Updates Italian, Dutch, Brazilian Portuguese, Slovak, Spanish, Basque,
British English translations and introduces a new Czech translation.
* Full screen mode support
* 3 Bug fixes
Version 1.6.2:
* Campaigns
* Eastern Invasion
* Fixed the liches not being revealed properly in 'Weldyn Besieged'.
* Heir to the Throne
* The Scepter of Fire
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377).
* Under The Burning Suns
* Properly team-color caged merfolk (bug #13367).
* Scepter of Fire
* Properly conditionalize some dialog (bug #13343).
* Graphics
* New portrait for Huntsman.
* Language and translations
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish.
* User interface
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360).
* Miscellaneous and bugfixes
* Fixed missing unit graphics when loading a start-of-scenario savegame.
Version 1.6.1:
* Campaigns
* Sceptre of Fire
* Fixed a crash at the very end of 'Caverns of Flame'.
* Graphics
* New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
Ogre/Young Ogre, Trapper, Ranger, Huntsman.
* Language and translations
* New translations: Icelandic.
* Updated translations: British English, Catalan, Chinese (Simplified),
Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish.
* Multiplayer
* Fixed missing faction column and misplaced player's name column
(but faction column is still missing if the host uses 1.6.0)
* Miscellaneous and bugfixes
* Fix a lock-up issue when no music could be played.
* Limit the maximum length of the mp command dialog as workaround for
a 'crash'. (Windows and Mac only.)
* Fixed crash due to gcc 4.x optimization bug. (#40610)
* Fixed island generator rivers and double-continent bug. (#15947, #17435)
* Fixed auto-explore not respecting borders. (#40570)
* Fixed stack teleporting exploit. (#40658)
* Fixed crash when doing irrigation-connect on a mine. (#40676)
* Fixed update bug for the city report total buy cost label. (#40695)
* Fixed memory leak in server scan code. (#40707)
* Fixed data type conversion bug affecting unit power factor. (#40746)
* Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)
* Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681)
* Changed the selection rectangle drawing method to speed up map drawing. (#40646)
* Changed the city report concise rapture symbols back to * and X. (#40700)
* Changed mass unit selection to include units with order or units under AI control. (#40727)
* Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)
* Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825)
* Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
* Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
* Improved automatic chatline scrolling. (#40721)
* Added option to disable mouse cursor changing. (#40678)
* Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
* Added option to prefix client chat messages with the current time. (#40706)
* Added option to preferentially select cities over units with the selection rectangle. (#40703)
* Added option to show production buy cost in the city descriptions. (#40702)
* Added option to not clear unit orders when units are selected. (#40724)
* Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
* Added option to disable the automatic caravan arrival popup. (#40730)
* Added client shortcut b for buying production in selected cities. (#40704)
* Added a list view in the network page showing current players on a server. (#40707)
* Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
* Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
* Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
* Added multiplayer allies-only chat toggle button. (#40487)
* Added more information to map popup info window. (#40488)
* Added a toplevel menu item for the Governor menu in the city report. (#40677)
* Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)
* Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.
to user-destdir.
Changes since last release (pkgsrc had a newer snapshot):
* Ports to new platforms
* Off-server data downloads (http redirection) via HTTP and
FTP with cURL
* OpenAL sound rendering allowing for surround (5.1 and 7.1)
speaker layouts and generally improved sound quality. Especially
on the Windows Vista Operating System.
* Ogg Vorbis audio decoding.
* In-engine VOIP support, with optional Mumble player-location
(positional audio) support.
* IPV6 Networking. We're ready to frag on the net of the
future!
* SDL backend for the OpenGL context, window management, and
input. This also improves portability.
* Anaglyph stereo rendering (for viewing with 3D glasses)
* Full x86-64 architecture support
* Rewritten PowerPC JIT compiler, with ppc64 support
* New SPARC JIT compiler, with support for both sparc32 and
sparc64
* Compilation with MinGW and cross-compilation for Windows
from Linux
* Improved console command auto-completion
* Persistent console command history
* Improved QVM (Quake Virtual Machine) tools
* Colored terminal output on POSIX operating systems
* GUID System
* Multiuser support on Windows systems (user-specific game
data is stored in their respective Application Data folders)
* PNG format support for textures
* Numerous security fixes
gnome-games 2.26.1
==================
This release brings a handful of translation updates and a few fixes to
non-critical bugs. The smclient changes are to support newer 2.26-style
session management; they are sync'd from upstream libegg. We also have a
few crash fixes: GLChess and Nibbles. Sudoku is also better at handling
bad save game files. Full shortlog below (duplicates compressed).
amitakhya (2):
Updated assamese translations
aronxu (2):
Added Simplified Chinese translations by M Zhang <mymzhang at gmail dot com>
bcicek (1):
Updated Turkish translation
chpe (2):
Make desktop files validate without warnings.
Update smclient from libegg
djihed (1):
Updated Arabic translation
frolix68 (2):
Added Greek translation by Jennie Petoumenou
Added el to languages
jclinton (5):
Branched for 2.26
Add glchess to list of need_ggz. Fixes build with --enable-games=glchess
Resync libegg smclient per mclasen request
Re-apply our custom patches to smclient.
don't kill worm by pressing backwards. Patch by Roger Light. Fixes bug #516992
jorgegonz (1):
Updated Spansih translation
kennethn (1):
Added Danish translation of manual by Joe Hansen
kkrothap (2):
Updated Changelog entry
Updated Telugu Translations
kmaraas (1):
Updated Norwegian bokmål translation.
mariobl (2):
2009-03-19 Mario Blättermann <mariobl@svn.gnome.org>
ogmaciel (1):
Updated Brazilian Portuguese translation.
rancell (1):
Fix crash when undoing a pawn promotion (Chris Ball, Bug #577395)
simos (44):
Added Greek translation, figures (Marios Zindilis)
Added figures (Fotis Tsamis)
Updated Greek translation (Jennie Petoumenou)
Added el to DOC_LINGUAS
Updated Greek translation (Marios Zindilis)
Added screenshot (Fotis Tsamis)
Updated Greek translation
sprasad (2):
updated kn.po
thomashpa (3):
Only allow one number picker at a time. Bug #530778
Ignore malformed savegames. Bug #516491
Reverting changes to ChangeLog.old. Please don't make changes to this file
were moved or renamed.
This was for some from 2008 and 2009 and one from 2001.
Also I noticed that a CHANGES entry was wrong as said "Renamed"
when should have said "Moved" (lua-OSBF) because PKGBASE stayed the
same.
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
* New skins with new animations
* New sounds thanks to Bebelious
* Better team menu editor
* New game interface
* Small AI enhancements
* Fix crash when leaving options menu during a game
* Fix crash when checking for new version without internet connection
* Fix some small graphical bugs
What's New in Wesnoth 1.6
We have many new features for your enjoyment this time around,
including a new mainline campaign, two new multiplayer scenarios and
another refresh of the user interface.
For Players
Campaigns
There is a new mainline campaign, The Legend of Wesmere, with new
gameplay features including (in one scenario) the ability to use the
game AI as your commander for an allied side, setting its objectives as
you like. Search for this hidden feature by right-clicking on your
allied commanders during scenario 7. This campaign was imported from
the Wesnoth-UMC-Dev project, where it spent a few months being
adapted for mainline.
Almost all mainline campaigns now use a different method of carrying
over gold from scenario to scenario: the amount of gold retained is now
40% instead of 80%, but it is added to the minimum starting gold of the
next scenario instead of only replacing it if higher.
Many mainline campaigns have improved storyline prose and new cutscenes
or epilogs. Several have improved and redrawn campaign maps. All now
have dates in the Wesnoth history timeline, and almost all have journey
animations on their campaign maps. The history and geography of Wesnoth
have been developed in more depth and detail: More campaigns now
include references to events in the overall history, adding depth and
richness to the narration.
Multiplayer
The multiplayer server can now be logged onto using the username and
password of a Wesnoth forum account. However, registration is not
required and one can continue to use an unregistered username.
The multiplayer lobby has been improved to allow easier management of
the friends and ignores list by double-clicking on the player list.
Notable changes to default era balancing include:
* Increased the cost of the Goblin Spearman from 8 to 9.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Added the traits weak, slow and dim and made goblins each receive
one of them instead of two standard traits.
* Added the marksman special to the ranged attack of the Orcish
Assassin line.
* Increased the cost of the Walking Corpse from 7 to 8.
* Decreased the cost of the Bowman from 15 to 14.
* Decreased the melee attack of the Bowman from 6-2 to 4-2.
General
The game graphics have been improved with a whole new range of unit
portraits. Many more units have full animations and team coloring.
There is a new basic terrain type, coastal reef, which gives most
land-based units slightly higher defense than in regular shallow water,
and 70% defense to most water-based units such as mermen and nagas.
Forests get more variety with graphics for spring/summer, fall and
winter deciduous forest terrains. There are new village graphics for
human cities and primitive tribal areas.
Our composers have added five new original background tracks: Heroes'
Rite, Siege of Laurelmor, Suspense, The Dangerous Symphony and The Deep
Path. Also, the game now plays special music clips for victory and
defeat events.
The game interface has continued to evolve, especially in making more
dramatic use of portraits. Unit recall dialogs now display useful
information about your veterans' traits. Add-ons now display their
category when you browse them on the download server.
New game translations include Arabic, Croatian, Friulian, Latvian,
Macedonian and Marathi. Existing translations have been extensively
updated and revised.
For Content Developers
The map editor was much improved (thank you, Google Summer of Code). It
can be started from within the game now. You can toggle overlay
displays of terrain codes and map coordinates while editing. The editor
can handle multiple maps in a session, and you can take screenshots of
full maps. There's also a new interactive editing tool for animated
journey tracks.
There are some new core units available everywhere: Troll Shaman, Royal
Warrior and Dread Bat.
Less visible changes include improvements in the game AI, including a
new formula-based AI that allows more flexible setting of objectives
and an improved pathfinding algorithm. As usual, WML has grown more
powerful with many new tags and attributes to extend the range of what
campaign authors can do. The GUI engine is under heavy development;
these changes will allow the entire GUI to be configured from WML. The
first steps have been made, but the project is not finished yet and
will continue in the 1.7 development cycle.
The support for writing Python AIs has been removed because the feature
opened a serious security hole. However, we hope to build an even more
powerful AI-scripting feature, possibly using a different and safer
extension language, in 1.7.
Set _TOOLS_USE_PKGSRC.flex so that really the pkgsrc version is pulled in,
the NetBSD base version is too old.
Avoid recreating the .po files because somehow we end up with
msgctxt lines in the files.
All buildfixes, so no PKGREVISION++ for now.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
gnom-games 2.26.0
=================
This release is the first stable release in the Gnome 2.26 desktop
module. Other than translation updates, three bugs were fixed:
Aisleriot:
- When using Clutter, draw Aisleriot card movement animations to empty
stacks correctly (Neil Roberts)
Sudoku:
- Fix crasher bug where the a dict was being changed in one thread while
another was iterating over the dict. (Thomas H.P. Andersen, Bug
#529792)
- Fixes a crasher bug when numpy is not installed. (Thomas H.P.
Andersen, Bug #416249)
Translations:
aklapper (2):
Updated Czech translation by Petr Pulc.
aman (2):
updating for Gnome Punjabi Translation by A S Alam
amitakhya (1):
Updated assamese translations
claudep (3):
Fixed wrong term and typo.
Updated French translation by Bruno Brouard and Claude Paroz.
Updated French translation (synced edit with aisleriot help)
dnloreto (1):
Updated Portuguese translation
gforcada (2):
Updated Catalan translation by Joan Duran
gintas (2):
Updated Lithuanian translation.
hendrikr (1):
Updated German translation.
icq (1):
Updated Galician Translation by Suso Baleato.
ifelix (1):
tamil translation updated
kelemeng (2):
Hungarian translation updated
kennethn (1):
Updated Danish translation by Ask. H. Larsen
kkrothap (2):
Updated Telugu Translation
mateju (2):
Updated Slovenian translation
mgiri (2):
Updated Oriya Translation.
Added entries for Oriya language Translation updation.
miloc (4):
Updated Italian translation
nshmyrev (2):
Updated Russian translation.
pwithnall (10):
Added British English manual translation by Jen Ockwell
Updated British English translation.
Added British English translations by Jen Ockwell
Added British English to DOC_LINGUAS.
Added British English manual translations.
rranjan (1):
hindi update by Rajesh Ranjan
sandeeps (1):
Updated Marathi Translations
sprasad (1):
updated kn.po
tvainika (1):
Added initial Finnish translation of manual by Valto Wirkola
wbolster (1):
Updated Dutch translation by Tino Meinen.
yairhr (1):
updated hebrew translation
gnome-games 2.25.92
==================
This release fixes a castling bug in chess, drops gnome.help and bumps the
clutter dependency when building with --enable-clutter.
Aisleriot:
- Add creator of "Tango" card set to Artists tab in the Credits dialogue
(Christian Persch)
Chess:
- Stop king castling when blocked by pawn (Robert Ancell)
- Use gtk.show_uri to show help (Thomas H.P. Andersen)
Gnometris:
- Bump the required version of clutter to 0.8.8 (Jason Clinton)
Sudoku:
- Use gtk.show_uri to show help (Thomas H.P. Andersen)
Translations:
- bg: Alexander Shopov
- ca: Gil Forcada, Joan Duran
- el: Marios Zindilis
- en_GB: Philip Withnall
- eu: Inaki Larranaga Murgoitio
- fi: Ilkka Tuohela
- fr: Claude Paroz, Bruno Brouard
- gu: Sweta Kothari
- it: Milo Casagrande
- ja: Takeshi AIHANA
- ml: Abhishek Jacob
- pl: wadim dziedzic
- pt_BR: Vladimir Melo
- sv: Daniel Nylander
- th: Theppitak Karoonboonyanan
gnome-games 2.25.91
==================
This second beta release brings many bugfixes to aisleriot and also many
code cleanups all over the place. Bugs from bugbuddy are now sent to a new
component 'BugBuddyBugs' to help manage the bug flow. The new Gnometris rendering
engine based on Clutter is feature complete, though a few bugs remain to be
squashed. The engine was massively revamped to make it more responsive to
keyboard controls. This rendering engine will be the default in 2.27. For now,
it is enabled with --enable-clutter. Due to limitations in Mesa software
rendering, you cannot currently play this engine without hardware acceleration.
General:
- Send bug from bugbuddy to new component 'BugBuddyBugs' (Jason Clinton,
Thomas H.P. Andersen)
- Rewrite of GamesFrame (Christian Persch)
- Code cleanups (Christian Persch, Thomas H.P. Andersen)
- Autogenerate changelogs in po/ from commitlogs (Christian Persch)
Aisleriot:
- Fix cards disappearing without pairs in Thirteen (Vincent Povirk)
- Be more strict about allowing drops in Valentine (Vincent Povirk)
- Fix crash when clicking an empty stock in Sir Tommy (Vincent Povirk)
- Always reshuffle the deck properly in Scuffle (Vincent Povirk)
- Respect the temporary slot setting in the hint code in Ten Across (Vincent
Povirk)
Chess:
- Fixed a translator comment (Claude Paroz)
Gnometris:
- New clutter rendering engine (Jason Clinton)
Translations:
- da: Ask H. Larsen
- de: Hendrik Richter
- es: Daniel Mustieles, Jorge Gonzalez
- eu: Inaki Larranaga Murgoitio
- he: Yair Hershkovitz, Mark Krapivner
- hu: Gabor Kelemen
- ro: Adi Roiban
- sv: Daniel Nylander
- vi: Clytie Siddall
- zh_HK: Chao-Hsiung Liao
- zh_TW: Chao-Hsiung Liao
gnome-games 2.25.90
==================
This is the first beta release of gnome-games. Starting the stabilization period
this release includes fixes for two crasher bugs introduced in 2.25 as well as
some compiler warnings. Mahjongg got a scalable icon and lots of translations
were updated.
General:
- Separate needed CFLAGS into each games makefile (Thomas H.P. Andersen)
- Fix warnings with -DGDK_PIXBUF_DISABLE_DEPRECATED (Thomas H.P. Andersen)
Aisleriot:
- Fix compiler warnings (Christian Persch)
Chess:
- Fix GGZ config file exception handler typo (Robert Ancell)
Gnometris:
- Translate renderer-noclutter.cpp not renderer.cpp (Jason Clinton)
- Fix for crash when setting background image by dnd (Thomas H.P. Andersen)
Mahjongg:
- Add scalable icon (Andreas Nilsson, Robert Ancell)
Translations:
- de: Mario Blättermann
- el: Jennie Petoumenou
- es: Jorge Gonzalez
- fi: Ilkka Tuohela
- ko: Changwoo Ryu
- mr: Sandeep Shedmake
- pl: Joanna Mazgaj
gnome-games 2.25.5
==================
The gnome-games team is proud to release another version with lots of nice
improvements. Many of the changes are under the hood but the users can look
forward to lower mem usage and a new game in aisleriot, possibility to add
network profiles in chess, and also undo support in chess. We hope you'll love
it :)
General:
- Move GThread and gettext initialisation into games_runtime_init() (Christian
Persch)
- Refactored card themes code (Christian Persch)
- Change xml entities to utf-8 (Jason Clinton)
- Fixed typoed XML files (Jason Clinton)
- Allow ChangeLog from git-svn (Jason Clinton)
- Distcheck and warning fixes (Thomas H.P. Andersen)
- Add msg context to translations (Christian Persch)
Aisleriot:
- Reduce memory usage in aisleriot/clutter by only caching the
card textures and not the GdkPixbufs (Christian Persch)
- Reduce graphics memory usage by drawing highlighted cards with
a different colour instead of creating a separate texture for it (Christian
Persch)
- New game "Accordion" (by Ed Sirett in #526392)
- Fix Treize in click-to-move mode (Christian Persch)
Chess:
- Add ability to resign AI vs. AI games (Robert Ancell)
- Made GGZ config writable so dialogs can update it (Robert Ancell)
- Added dialog to add new network profiles (Robert Ancell)
- Added undo support (Robert Ancell)
Translations:
- de: Andre Klapper
- el: Marios Zindilis
- es: Jorge González
- nb: Kjartan Maraas
- sv: Daniel Nylander
gnome-games 2.25.4
==================
This release brings the beginnings of an implementation of Clutter-based
Gnometris and a few minor tweaks to GLChess.
Gnometris renders with Clutter in an extremely rudamentary way, as a first
milestone on the way to a fully-canvas driven game engine. Right now, it's just
two ClutterCairo surfaces, background and foreground, which are used as
compositors. These two actors will end up staying: background for--eh--the
background, and foreground for display of Pango text. An intermediate layer will
be introduced on which game pieces are actually animated, rotated and exploded.
Sadly, even this stupid way of rendering is faster than the old method.
This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is
merely a i915 driver bug or something more fundamental. It's not a 'leak' in the
traditional sense: all the textures that are 'leaked' are still reachable in the
i915 driver code. It leaks on the order of 1MB of memory per frame of animation.
This will be fixed either by doing things the Right Way or mitigating i915 leaks
by avoiding the use of texture uploads at all costs (a tile cache).
Hopefully, the final rendering infrastructure will be in place by the next
development release.
Gnometris:
- Implement Clutter-based rendering surfaces (Jason D. Clinton)
GLChess:
- Catch keyboard interrupts in AI monitor process
- Apply antialias setting on new game (Robert Ancell, Bug #565743)
- Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193,
#562482)
- Fix UI bug when players join a room (Robert Ancell)
- Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable
LANG (Robert Ancell, Bug #565402)
- Describe reason for GGZ disconnection (Robert Ancell, Bug #564515)
- Mark load game filters as translatable (Claude Paroz, Bug #565162)
Translations:
- nb: Kjartan Maraas
- es: Daniel Mustieles
- fr: Claude Paroz
- el: Evgenia Petoumenou, Marios Zintilis
- de: Mario Blättermann
gnome-games 2.25.3
==================
This release brings a few UI improvements to the games. Beating the high score
in a game is now congratulated in the high score dialog and gtali now defaults to
the name of the player who won if there are multiple human players. Chess got
its "New Game" dialog cleaned up and mahjongg saw numerous great improvements.
General:
- Move the card textures cache to libgames-support (Christian Persch)
- Move clutter-embed to libgames-support. (Christian Persch)
- Use different message for getting the top score versus getting a score in
the top ten (Robert Ancell)
- Use g_timeout_add_seconds where possible (Thomas H.P. Andersen)
Aisleriot:
- Add setting to enable animations (Christian Persch)
Chess:
- Removed icons from new game dialog for a cleaner design (Andreas Nilsson)
Gnometris:
- Use GamesClutterEmbed instead of ClutterGtkEmbed (Christian Persch)
Gtali:
- Make the High score table allow the user to change name to someone other
than their username. (Geoff Buchan)
Mahjongg:
- Reword the change map dialog (Robert Ancell)
- Use selected tile for hint if possible (Robert Ancell)
- Refactor new game code so all state is correctly reset (Robert Ancell)
- Add new game button when no more moves (Claude Paroz, Robert Ancell)
- When cannot shuffle tiles don't display shuffle button in 'no moves' dialog
(Robert Ancell)
- Update documentation to correct the description of the high score dialog
(Robert Ancell)
Translations:
- de: Mario Blättermann
- sk: Marcel Telka
gnome-games 2.25.2
==================
Lots of exciting new things in this release. The most user visible stuff are
the addition of Terrace aka Queen of Italy to aisleriot, anti-aliasing support
for Chess and fewer wakeups in Five or more, Iagno and Same-gnome.
The beginning scafolding for gnometris clutter support has also been added;
this is a compile-time option enabled by --enable-clutter. Note that none of the
game logic has been checked in yet.
General:
- Code cleanups and warnings (Robert Ancell, Christian Persch, Thomas Andersen,
Zhang Sen)
- High score lists are now always selectable (Thomas Andersen, Jason Clinton)
- Makefile modernisation (Christian Persch)
- Use games-runtime to locate files (Christian Persch)
- Clean up linking in networked game servers (Robert Light)
Aisleriot:
- Move hint code to AisleriotGame (Christian Persch)
- Only update the game options once when chaning a radio option
(Vincent Povirk)
- Add Terrace aka Queen of Italy (Vincent Povirk, David Rogers)
- Be more strict about rules in Seahaven (Vincent Povirk)
- Rewrite Baker's Game rules (Vincent Povirk)
Blackjack:
- window-state-event callback needs to return gboolean, not void.
(Christian Persch)
Chess:
- Added anti-aliasing support (Robert Ancell)
Glines, iagno, same-gnome:
- Only run animation timer during animation (Robert Ancell)
Gnibbles:
- Change Gnibbles to Nibbles in user visible strings (Thomas Andersen)
Gnometris:
- Scafolding for clutter support (Jason Clinton)
- Use correct name in g_set_application_name (Jason Clinton)
Sudoku:
- Fix crasher bugs: #523062, #436275, #486385, #421487, #532937 (Robert Ancell)
- Handle errors loading stock icons (Robert Ancell)
- Show highlighter at game launch (Zhang Sen)
Translations:
- cs: Marek Lisy
- de: Mario Blättermann, Ulf Ehlert
- es: Jorge Gonzalez, Daniel Mustieles
gnome-games 2.25.1
==================
This is the first 2.26 development release.
A huge amount of kudos should go out to Neil for his work on clutter and Thomas
for his work on killing off libgnome.
** ATTENTION **
Gnome Games now optionally depends on clutter. We have run some preliminary
testing of clutter rendering on Intel, NVidia and ATI hardware and are
satisfied with the hardware accelerated state of things with regard those
specific hardware use cases. However, a wide range of graphics hardware still--
in 2008--doesn't have OpenGL acceleration. We have tested software-based
rendering with Mesa 7.2 and clutter and found it a little lacking, even on a
modern CPU.
Therefore, at this time, we recommend that clutter only be enabled by default
by distributors that ensure that OpenGL acceleration is working for hardware
from the three major vendors: Intel, NVidia and ATI.
We hope that in the future, low-hanging fruit in the Mesa software rendering
pipeline can be fixed enabling even software-fallback to work optimally for the
subset of OpenGL functions needed for rendering a clutter stage.
** END ATTENTION **
All games:
- GTK req. bumped to 2.14.0 for libgnome killoff (thomashpa, chpe)
- Remove directory defines from CPPFLAGs (chpe)
- Kill off libgnome usage (thomashpa, chpe) YAY! All games now start faster!
- Whitespace cleanups
- All games now build with gtk-only. libxml now checked for independently.
(chpe)
- -lSM is now only added in the XSMP case (chpe)
- ggz-gtk dropped libgnome requirement, also.
- GNOME_MAINTAINER_MODE_DEFINES enabled, maintainer_mode also (chpe)
- ggz-gtk now builds better when out of srcdir (chpe)
- Update libegg, add egg_sm_client (thomashpa, chpe)
- -Wformat-security fixups (chpe)
- -Werror fixups (chpe)
- games-runtime: add runtime directory provider (thomashpa)
- Refactor accel map loading code to load the accel map from
.config/gnome-games/${game}.accels even in the HAVE_GNOME case, if the game
doesn't use GnomeProgram (e.g. aisleriot). (chpe)
- Scores: use g_get_user_name when g_get_real_name returns empty. Patch by
Morita Sho in bug #544376 (chpe)
- Read saved window configuration from correct GConf group (affects gnometris,
gnibbles, gnobots) (Bug #544389) (rancell)
Sudoku:
- GUI sensitivity fixups (thomashpa)
- Guard against accidental dancer activation Patch by Zhang Sen. (thomashpa)
- Add, not overwrite, time and also remember to actually save the time in the
file. Fixes bug #556155 (thomashpa)
- Correct typo in error message that led to an exception. Patch by Zhang Sen
in bug #530380 (thomashpa)
Iagno:
- Fix warning (thomashpa)
- Fix SM issue with -lSM
Aisleriot:
- Aisleriot now optionally animated and accelerated in OpenGL through the use
of clutter. Try it with --enable-clutter to configure. (Neil Roberts)
- A littel clutter cleanup (chpe)
- Check for HAVE_GNOME again (thomashpa)
- Remove duplicate include (thomashpa)
- Build with *_DISABLE_DEPRECATED and *_DISABLE_SINGLE_INCLUDES. Add some
missing includes. (chpe)
GLChess:
- Don't display failed to claim draw dialog when successfully claimed draw
(rancell)
- Added support for Figurine Algebraic Notation (FAN) (Bug #556803) (rancell)
- Fix crash in error handler when GGZ connection closed (Bug #553982)
(rancell)
- Fix crash in empty scene when no AI engines available (Bug #551844)
(rancell)
- Implement GGZ config parser instead of using Python config parser which does
not handle '%' characters as GGZ does (Bug #554108) (rancell)
- Ignore GGZ server remove player/table for unknown players/tables
(Bug #545155) (rancell)
- Handle exceptions loading OpenGL textures (Bug #548916) (rancell)
- Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
(rancell)
- Only allow one new/load game dialog to be visible at once. (Bug #546702)
(rancell)
- Fix incorrect function call for single buffered 3D display (Bug #555567)
(rancell)
- Fix errors detected by pychecker (rancell)
- Handle fork() errors in AI processes (Bug #530425) (rancell)
GTali:
- Use games-runtime to locate its files (thomashpa)
- Undoing 5 of a kind reduces the score by 50 as there might be multiple
scores (Geoff Buchan, Bug #537673) (rancell)
Gnomine:
- Fix memory leak (thomashpa)
- Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
(rancell)
Gnotravex:
- Stop game immediately completing when started from high score dialog
(bug #558904, rancell)
- Stop paused tiles becoming visible after changing colour settings
(Bug #550023) (Damian Peterson)
GLines:
- Use games-runtime to locate its files (thomashpa)
Gnibbles:
- Fix missing prototypes warnings. (chpe)
- Reclassify Gnibbles as Arcade game not logic game (Bug #553484) (rancell)
Gnometris:
- Fix constant string cast insanity (thomashpa)
Blackjack:
- Port game rules to GKeyFile
Mahjongg:
- Use games-runtime to locate its files (thomashpa)
Translations:
- ca: Joan Duran
- de: Mario Blättermann, Hendrik Richter
- es: Jorge Gonzalez
- et: Ivar Smolin
- fr: Claude Paroz
- fi: Timo Jyrinki
- gl: Ignacio Casal Quinteiro
- nb: Kjartan Maraas
- pt_BR: Leonardo Ferreira Fontenelle
- sl: mateju
- ta: Felix
- zh_HK: Chao-Hsiung Liao
- zh_TW: Chao-Hsiung Liao
Many games - same-gnome, gnothello, solitaire, tetravex, tetris, others...
This package contains extra data files for the gnome-games package. At
the moment this is almost entirely extra themes and artwork for the
games.
General:
* Added MIDI driver for Atari ST / FreeMint.
* Added a 'Load' button to the Launcher (not supported by all engines).
* Added a new global main menu (GMM) dialog usable from all engines.
* Added the ability to return to the launcher from running games (via the GMM).
* Rewrote GUI renderer to use an vector based approach.
* Rewrote GUI configuration to use XML.
New Games:
* Added support for Blue's 123 Time Activities.
* Added support for Blue's ABC Time Activities.
* Added support for Bud Tucker in Double Trouble.
* Added support for The 7th Guest.
KYRA:
* Added support for Auto-save feature.
* Added support for MIDI music.
SCUMM:
* Implemented radio-chatter effect in The DIG.
Version 1.4.7:
* campaigns:
* Descent into Darkness
* fixed bats crashing through the ice in 'Beginning of Revenge' (bug
#12685)
* Heir to the Throne:
* Added an idle animation for L2 Princess.
* graphics:
* new or updated unit frames: Gryphon Rider, Gryphon Master
* language and i18n:
* updated translations: Danish, Finnish, Hungarian, Italian
* miscellaneous and bug fixes:
* replace a #elif without condition with #else (debian patch #505957)
* fixed campaign replays (bug #12005)
* start-of-scenario saves are properly marked as such
change: use a 20pt font as "bigfont", avoids problems on systems
where the original 24pt font is not found
pkgsrc change: fix the code which does font replacement in case
a font is not found (following an idea from gentoo but done correctly)
thanks to Felix Resch for pointers and testing
In Warzone 2100 you command the forces of "The Project" in a battle to rebuild
the world after mankind has almost been destroyed by nuclear missiles. The game
offers campaign, tutorial, multi-player and single-player skirmish modes. An
extensive tech tree with over 400 different technologies, combined with the
unit design system, allows for a wide variety of possible units and tactics.
Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive and
is currently developed by the Warzone 2100 Resurrection Project.
PokerTH is a poker game written in C++/QT4. You can play the popular "Texas
Hold'em" poker variant against up to six computer-opponents or play network
games with people all over the world. This poker engine is available for Linux,
Windows, and MacOSX and BSD.
gnome-games 2.24.3
==================
Just a few more fixups; nothing big.
All games:
- Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable
LANG (Robert Ancell, Bug #565402)
GLChess:
- Fix UI bug when players join a room (Robert Ancell)
- Catch keyboard interrupts in AI monitor process (Robert Ancell)
Translations:
Mario Blättermann, dnylande
ioquake3 is a game engine project which aims to build upon id Software's Quake
3 source code release. The source code was released on August 20, 2005 under
the GPL.
The project's goal is to create a bug-free, enhanced open source Quake 3
source code distribution upon which new games and projects can be based, as
well as an improved version (in relation to the original binaries) of the
engine for playing Quake III: Arena, the Team Arena expansion pack and all the
popular mods.
* fixed crash bug when scrolling with cursor keys in editor
* fixed X11 crash bug when scaling images with width/height less than 32
* fixed X11 crash bug when blitting masked title screens over background
* fixed growing steel wall to also leave behind steel wall
* fixed custom element change conditions where a player element is used
* fixed bug with player relocation while the player switches an element
* fixed problems with re-mapping players on playfield to input devices
* fixed wrong behaviour of player option "no centering when relocating"
* added condition "deadly when " for custom elements
* added possibility to reanimate player immediately after his death
* added "element used as action parameter" to element change actions
* added optional initial inventory for players (pre-collected elements)
* added change page actions "set player inventory" and "set CE artwork"
* added switch for EM style dynamite "[ ] explodes with chain reaction"
* moved "level settings" and "editor settings" to two tabbed screens
* added level setting to start a level with always the same random seed
* added CE action "set random seed" to re-initialize random seed in game
* Fix buffer overrun by create_md5sum().
* Make aifill player removal recursion safe.
* Send connection info when cmdlevel is changed.
* Send information about lost connections not attached to players.
* Fix longstanding connection freezing bug.
* Updated German, Korean, Catalan translations.
------------------------------------------------------------------------
- Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415)
- Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397)
- Fix: Generation seed set using -G was always overwritten by -g (r14408)
- Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013)
0.6.3-RC1 (2008-09-22)
------------------------------------------------------------------------
- Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343)
- Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384)
- Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371)
- Fix: Multiheaded parts in free wagon chains weren't connected (could cause desyncs) (r14366, r14362)
- Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363)
- Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359)
- Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258)
- Fix: Signs were not updated on company bankrupcy/sell, and thus could have the colour of invalid player (r14348)
- Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345)
- Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
- Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328)
- Fix: When you rename a town before building something and build something near that town your company would be called "<old townname> Transport" [FS#2251] (r14327)
- Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies [FS#2241] (r14324)
- Fix: Possible assert when renaming removed waypoint (r14322)
- Fix: Properly delete orders so the pool doesn't fill up (r14319)
- Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non-drive through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308)
- Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309)
- Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305)
- Fix: One could be trying to get the station name of a station that is outside of the pool (r14297)
- Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289)
- Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270)
- Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265)
- Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
- Fix: Clicking on the smallmap didn't break the "follow vehicle in main viewport" [FS#2269] (r14243)
- Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239)
- Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
- Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221)
- Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the wrong data (r14219)
- Fix: When determining length of a string with limited size, first check if we are not out of bounds already (r14204)
- Fix: Properly update the current timetable's travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set [FS#2236] (r14192)
- Fix: Sprite payload skipping would not skip enough bytes in a very small subset of compressed sprites (r14191)
- Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early (r14182)
- Fix: Close all related vehicle lists when closing a station window (and not only the train list) (r14180)
- Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179)
- Fix: Incorrect cargo weights (r14144)
- Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139)
- Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the list reaches 0 [FS#2249] (r14133)
- Fix: [strgen] Changing order of parameters {X:...} did not work for strings including some {StringY} (r14111)
- Fix: Desync due to bubbles in toyland (r14110)
- Fix: Make NewGRF action 0x06's changes persistent over the several loading stages [FS#1986] (r14102)
- Fix: Make the 'Transfer Credit' display aware of the entire consist, not only the first vehicle (r14098)
- Fix: Do not flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5) [FS#2230] (r14093)
- Fix: The vehicle window of articulated road vehicles would show the clone/refit button when the vehicle was not completely stopped in the depot (r14090)
- Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087)
- Fix: Division by 0 in NewAI [FS#2226] (r14062)
- Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058)
- Fix: NewGRF text stack's "push word" didn't move the data around properly (r14057)
- Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054)
- Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032)
- Fix: Crash when the AI tries to find the depot of an airport that doesn't have a depot [FS#2190] (r13999)
- Fix: MSVC cannot handle changed files in the prebuild event, so make the version determination a separate subproject [FS#2004] (r13998)
- Fix: The dedicated console removed any character that was not a printable ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] (r13992)
- Fix: Resetting construction stage counter reset more than it should (r13981)
- Fix: Wrong tooltip for the industry directory's list [FS#2178] (r13917)
Last tuesday night I had a dream.
In this dream, Michael Sweet,
frontman of 1980's glam-rock hair-band "Stryper" appeared to me...
except he was wearing a business suit...
and standing on the front lawn of a public library...
and he challenged me to play a game,
a strange game that I had never played before.
When I awoke I knew that I had to program it...
Click on letters to spell out secret words.
Your score will be higher if the distance between letters is smaller
Blinken Sisters is an open source game in 80s retro style, free to
download, fully playable and easy to handle. Enjoy jumping and
running with Agent Kate through various levels of danger, collecting
all the pixels that were lost in another dimension!
gnome-games 2.24.2
==================
Just a few fixups here-and-there.
All games:
- Correct typo in ChangeLog generation path (Thomas H.P. Andersen)
Sudoku (Robert):
- Fix crash when printing zero puzzles
- Catch errors writing to stdout
- Catch errors loading stock icons
- Don't crash on file I/O errors
Translations:
lferrett, Petr Kovar, Marek Lisy, Mario Blättermann, tthurman
and revised the make install target in hopes of having it work better
with pkgsrc and setgid games (didn't get any feedback on pkgsrc setgid
games, so I took my best shot at it).
* Have different colours for each of the numbers.
* Allow left click on exposed number to clear adjacent unmarked areas.
* Several compilation fixes for portability.
Fix the version test for p5-SDL, so that this at least continues
to build after the recent update of p5-SDL to 2.1.2. Note that
I've only compile tested this with the new p5-SDL; I'm not in a
position to test it more fully right now.
CHEST is an experimental program solving orthodox chess problems
(like "white to move and mate in 5 moves"). It is written in ANSI
C, and developed under UNIX. There is no user interface: CHEST
just reads an input file and produces plain text on standard output.
It is not hard to come up with a program that does the same job as
CHEST, but it will be rather slow for non-trivial jobs. CHEST
tries hard to be fast but still 100% correct.
gnome-games 2.24.1.1
==================
This is an unscheduled bugfix release. It most importantly fixes two regressions
in sudoku and gnotravex.
Gnometris:
- Correct page_size for spinbutton (Thomas H.P. Andersen)
Gnotravex:
- Fix regression where starting a new game from the high score dialog does
not work. (Robert Ancell)
Sudoku:
- Don't crash on pre 2.24 savegames (Zhang Sen)
- Disallow using ctrl+a when the game is already won (Zhang Sen)
Translations:
- de: Mario Blättermann, Hendrik Richter
- gl: Ignacio Casal Quinteiro
Blurb:
Here is yet another program for spouting silly, random phrases. It mimics
awful text porn; more importantly, it's a classic!
The output of this program is of a [vaguely] sexually explicit nature.
gnome-games 2.24.1
==================
This maintenance release brings huge improvements to the stability of GLChess
in 3D mode and fixes for a few crashers and a few translation fix-ups.
General:
- Fix up compatiblity with Gtk/Glib 2.14 (Spin buttons) (Thomas)
- Reclassify Gnibbles as Arcade game not logic game (Bug #553484) (Robert)
- Read saved window configuration from correct GConf group (affects
gnometris, gnibbles, gnobots) (Bug #544389) (Robert)
Aisleriot:
- Remove vestigal flowRoot elements from solitaire svg icons. They caused a
black box when rendering. (Bug #553458) (mterry)
- Don't crash when the session manager terminates aisleriot (Christian)
GLChess:
- Fix crash in error handler when GGZ connection closed (Bug #553982) (Robert)
- Fix crash in empty scene when no AI engines available (Bug #551844) (Robert)
- Fix crash when have OpenGL libraries but cannot get valid display
(Bug #551427) (Robert)
- Implement GGZ config parser instead of using Python config parser which does
not handle '%' characters as GGZ does (Bug #554108) (Robert)
- Ignore GGZ server remove player/table for unknown players/tables
(Bug #545155) (Robert)
- Handle exceptions loading OpenGL textures (Bug #548916) (Robert)
- Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
(Robert)
- Only allow one new/load game dialog to be visible at once. (Bug #546702)
(Robert)
- Fix incorrect function call for single buffered 3D display (Bug #555567)
(Robert)
- Handle fork() errors in AI processes (Bug #530425) (Robert)
- Fixes to compile in Solaris (Bug #554746) (Robert)
- Print failure to start message to stdout if cannot import GTK+ (Robert)
- Handle invalid response from glRenderMode(GL_RENDER) and print debugging
information (Bug #535256) (Robert)
- More logging messages about selection rendering bugs (Robert)
- After looking at failure case in PyOpenGL code we don't need to change
render modes after failed to change to GL_SELECT (Bug #538252) (Robert)
- Fix potential bugs found by PyChecker (Robert)
- Fix crash when validly claiming a draw (Robert)
- Don't display failed to claim draw dialog when successfully claimed draw
(Robert)
GTali:
- Undoing 5 of a kind reduces the score by 50 as there might be multiple
scores (Geoff Buchan, Bug #537673) (Robert)
Sudoku:
- Add not overwrite time and also remember to actually save the time in the
file. Fixes (Bug #556155)
- Correct typo in error message that led to an exception. Patch by Zhang Sen
(Bug #530380) (Thomas)
Gnotravex:
- Stop paused tiles becoming visible after changing colour settings
(Bug #550023) (Robert)
Blackjack:
- Fix compiler warnings (Robert)
Translations:
jorgegonz, Priit Laes, Ivar Smolin, mateju, Mario Blättermann, Vladimir Melo,
dnylande, gforcada, Joan Duran, djihed, Anas Afif Emad, snavin
gnome-games 2.24.0
==================
This is the Gnome 2.24 stable release. This update brings translation
updates over the previous release candidates.
Translations:
Nickolay V. Shmyrev, Yuri Myasoedov, rsedak, claudep, mateju, jorgegonz, sandeeps, Mario Blättermann, Gintautas Miliauskas, bcicek, Milo Casagrande, lferrett, Khaled Hosny, djihed, Gabor Kelemen, ifelix, Alexander Shopov, Anas Afif Emad, gforcada, kennethn, amitakhya, dnylande, Inaki Larrañaga Murgoitio, pgeyleg, bobmauchin, simos, pkst, grakic, Miloš Popović, Philipp Kerling, Mugurel Tudor, Mişu Moldovan, Lucas Lommer, Petr Kovar
gnome-games 2.23.92
==================
This release brings even better translations and some bug fixes for aisleriot
and blackjack. If you meet one of the guys who contributed to this release please
be sure to thank the for being awesome :)
Aisleriot:
- Fix bug where double click no longer sends card to free cell (Christian Persch)
Blackjack:
- Fix language in help (Claude Paroz)
Translations:
- ca: Gil Forcada
- en_GB: Philip Withnall
- hr: Robert Sedak
- ko: Changwoo Ryu
- mai: Rajesh Ranjan
- nl: Wouter Bolsterlee
- sv: Daniel Nylander
gnome-games 2.23.91
==================
Beta 2 brings Gnome Games some additional stability.
GLChess:
- Fix promotion_type GConf key default from 'human' to 'queen' (Robert Ancell)
Sudoku:
- Stop the dancer when undoing after win. Bug #532357. (Zhang Sen,
Thomas H.P. Andersen)
Translations: Takeshi Aihana, Leonardo Ferreira Fontenelle, Djavan Fagundes,
Shankar Prasad, Runa Bhattacharjee, Goran Rakic, Priit Laes, Robert-André
Mauchin, Mario Blättermann
gnome-games 2.23.90
==================
Another development release of gnome-games leading up to the 2.24 release. Lots
of bug and stabilization fixes for aisleriot, chess, and sudoku.
Aisleriot:
- Add "changed" signal to GamesCardTheme. (Christian Persch)
- Get the cairo font options from the screen instead of creating them from
the gtk settings. (Christian Persch)
- Take the antialias setting from the font options instead of storing it
separately. (Christian Persch)
Chess:
- Fix save related crasher. (Robert Ancell)
- Chess now works if gconf is read-only. (Robert Ancell)
- Keep checkboxes for "3D view" in synch (Robert Ancell)
Sudoku:
- Don't create temp files when drawing thumbnails. (Josselin Mouette)
- Show All Hints now works on at start of new game. (Zhang Sen)
- Undo/redo is now unsensitive at start of new game. (Zhang Sen)
- Start timer when puzzle is selected, not at game start. (Thomas H.P. Andersen)
- Active time should never be more that total time (Thomas H.P. Andersen)
Translations:
- es: Esteban Sanchez
- et: Ivar Smolin
- fr: Claude Paroz
- pt_BR: Vladimir Melo
- th: Theppitak Karoonboonyanan
gnome-games 2.23.6
==================
Mostly just translation updates this time. Many thanks to all our translators!
Blackjack:
- Revert bogus patch from bug #444806 (Christian Persch)
Translations:
- ar: Djihed Afifi
- de: Nicolas Kaiser, Mario Blättermann
- it: Alessio Treglia
- nb: Kjartan Maraas
- pt_BR: Vladimir Melo
- ru: Dmitry Dzhus
- sv: Daniel Nylander
gnome-games 2.23.5
==================
This is the first release of Gnome Games that generates its ChangeLog from SVN
commit messages.
In this release cycle we have implemented a handful of new features and made
some fundamental fixes to our utilization of Python for GLChess and Sudoku.
GLChess:
- Give users a helpful error message when python-support has missing modules.
(Jason D. Clinton, Justin Dugger, Dani Nordli, Bug #524665)
- Add fix for blank playing field from Ubuntu Launchpad (rhussey, Ubuntu
Bug #239905)
- Fix improper use of openGLErrors list (Jason D. Clinton, Gubianas, Bug
#530981)
- Disable network controls when disconnected (Robert Ancell, Bug #523818)
- Handle empty combo boxes in the preferences dialog (Robert Ancell, Bug
#532908)
- Don't disable load button on load dialog as we cannot tell if the user has
selected a valid file (Robert Ancell, Bug #540527)
- Catch GLU exception making numbering texture and fall back to non-mipmapped
version (Robert Ancell, Bug #542253)
Gnibbles:
- Patch to support CAPSLOCK key in Gnibbles (Emil Andersson, Thomas H.P.
Andersen, Bug #472355)
Gnobots:
- Allow CAPSLOCK with directional buttons (Emil Andersson, Bug #540755)
Gnometris:
- Allow CAPSLOCK with directional buttons (Emil Andersson, Bug #540740)
Gnomine:
- Allow user to flag a mine by holding the control key. (Emil Andersson.
Bug #539725)
* Handle double right-click correctly as a result of this fix (Thomas H.P.
Andersen)
- Handle right click dragging. (Thomas H.P. Andersen, Bug #515497)
Aisleriot:
- Add statusbar toggle to View menu. Makes the game more playable on small
screens (e.g. eeepc) by allowing to enlarge the vertical space available.
(Christian Persch)
Translations:
Mario Blättermann, Leonardo Ferreira Fontenelle, Vladimir Melo, Kjartan Maraas,
Theppitak Karoonboonyanan, Philipp Kerling, Jorge Gonzalez, Yannig Marchegay
gnome-games 2.23.4
==================
Gnibbles:
- Improved AI search algorithm. Solves AI problems with level 15 (ais523)
- Fix problem where worms crash on the starting square of dead worms (ais523)
Gnometris:
- code clean up (Jason Clinton)
- fix compiler warnings (Jason Clinton)
Sudoku:
- code clean up (Jason Clinton)
Translations:
- ar: Djihed Afifi
- de: Mario Blättermann
- ru: Aleksandr Burobin
gnome-games 2.23.3
==================
This development release incorporates a few critical bugfixes. No new features
over the previous 2.23.1 have been added.
Overall:
- Set AM_MAINTAINER_MODE (Josselin Mouette, Andreas Røsdal, bug #53255)
- Stop distributing generated defaults.py (Robert Ancell)
- Add the new parameter --with-ggz-server=force (Josselin Mouette, Andreas
Røsdal, bug #532555)
- Drop server configuration files to ggzdconfdir (Josselin Mouette, Andreas
Røsdal, bug #532553)
Sudoku and GLChess:
- Fix our Python sys.path usage to make it easier to package for distros
and possible to run directly out of the build directory for developers
(Jason Clinton, Josselin Mouette, Robert Ancell, bug #528953, bug #524665)
- Open files in binary mode so they work in Windows. (Robert Ancell)
- Massive GGZ multiplayer fixups (Robert Ancell)
Gnotski:
- Remove Minoru Climb.
Aisleriot:
- Don't crash on double click (Christian Persch, Vincent Povirk, bug #443307)
Translations:
Jonh Wendell, Vladimir Melo, Clytie Siddall, Vincent van Adrighem, Djihed Afifi,
Tino Meinen, Kjartan Maraas, Petr Kovar, Lucas Lommer, Priit Laes, Ivar Smolin
gnome-games 2.23.1
==================
This is the first development release of the 2.23 series.
Overall:
- Merge changes in ggz.m4 from ggz trunk. (Roger Light, Andreas Røsdal, bug
#520599, bug #510917)
- define GAMES_STOCK_FULLSCREEN on hildon (Christian Persch)
- Reorder the -I/path/to in Makefile.am to import GGZ libraries in correct
order (Andreas Røsdal)
- Maemo4 fixes (Christian Persch)
- Merge changes in ggz.m4 from ggz trunk (Robert Light)
Aisleriot:
- Add back the statistics fallback (Christian Persch, bug #406267, bug
#525177)
- Don't allow moving non-uniformly suited card stacks to foundation (Philippe
Gauthier, Christian Persch, bug #443307)
- Make shuffle-deck-helper tail recursive. Fixes stack overflow exception
with guile 1.8.4. (Vincent Povirk, Christian Persch, bug #519554)
- Set gtk-enable-accels to TRUE (Christian Persch)
- Fix the build without ENABLE_KEYNAV (Christian Persch)
- Use gtk_widget_error_bell on hildon/maemo4. (Christian Persch)
- Include tablet-browser-interface.h on hildon (Christian Persch)
- Remove an unnecessary string, and simplify code. (Ed Sirett)
- Add "Forty Thieves" game. (Ed Sirett / Vincent Povirk)
- Handle default theme better. (Christian Persch)
GLChess:
- Abort 3D render if widget_get_gl_context() returns None (Robert Ancell,
bug #512068)
- Add Gambit Fruit to AI list (Robert Ancell, bug #521623)
- Handle AI players dying before the game starts (Robert Ancell, bug #522341)
- Handle GLError->GLerror, GLUError -> GLUerror objects being renamed in
PyOpenGL 3.0 (Robert Ancell, bug #503238)
- Fix board rotation animation bug when viewing black side (Robert Ancell)
- Check PID returned on SIGCHLD (Robert Ancell)
- Add missing gettext call for the Application Log viewer. (Jordi Mallach)
- Handle missing throbber icons (Robert Ancell)
- Disable room 'new' and 'join' buttons when network protocol is busy
(Robert Ancell)
- Import the main module on initialisation not runtime (Robert Ancell)
- Abort history saving if cannot create history directory (Robert Ancell)
Klotski:
- Remove Minoru Climb. (Thomas H.P. Andersen)
Mahjongg:
- Change title string to be easier to translate (Robert Ancell)
Nibbles:
- Fixed collision detection of worms (Simon McNeilly)
- Only allow human players to get a high score (Simon McNeilly)
- Correct respawn direction of worms after death. (Simon McNeilly)
- Prevent restart of worms after all lives lost (Simon McNeilly)
Sudoku:
- Don't crash when clearing a tracker (Thomas M. Hinkle)
- Handle when no more puzzles of a certain difficulty exists (Thomas M. Hinkle)
- Don't always show the same puzzle until it has been completed or saved
(Thomas M. Hinkle)
- Fix crash on cancel in new game dialog (Thomas H.P. Andersen)
- Fix crash caused by race when creating a directory (Thomas H.P. Andersen)
- Don't hardcode time formats. (Claude Paroz)
Translations:
- bg: Yavor Doganov
- ca: Jordi Mallach
- el: Christos Mpountalis, Simos Xenitellis, Stavros Daliakopoulos,
Kostas Papadimas
- en_GB: Philip Withnall
- es: Jorge Gonzalez
- et: Ivar Smolin
- lt: Gintautas Miliauskas
- nn: Eskild Hustvedt
- Fix Blowtorch weapon
- Fix behavior of floor on closed maps
- Compile with -Werror flag only in debug mode
- Fix code to make it possible to do a static version on Linux
(remove gethostbyname usage)
- Fix compilation on OpenBSD
- Adding translation: Greek
- Other minor bug fixes
to trigger/signal a rebuild for the transition 5.8.8 -> 5.10.0.
The list of packages is computed by finding all packages which end
up having either of PERL5_USE_PACKLIST, BUILDLINK_API_DEPENDS.perl,
or PERL5_PACKLIST defined in their make setup (tested via
"make show-vars VARNAMES=...").
Pkgsrc: Buildlink in some libraries that bzflag has uses for:
* graphics/glew
* x11/libXi
* x11/libXxf86vm
BZFlag 2.0.12 - BZFlag version 2.0.12 is the current version of the BZFlag
game for Linux and source packages. released on 6/25/08. It was released
primarily to fix a small number of build issues on various linux
distributions, most notibly Gentoo and Debian based systems. There are no new
features from 2.0.10.
* Fix build with -ffast-math avoiding use of isnan for fog - Alfredo Tupone
* Fix for memory leaks -
* libGLEW requirement controlled by --with-glew - Alfredo Tupone
* Actually build with SDL_Image, if required - Alfredo Tupone
* Remove extra dir separator from cache entries - Jeff Myers
* Configurable "defaultFOV" (60 deg) for widescreen users - Jeff Myers
* Adjust shown coordinate for observers - Jeff Myers
* Use the foghack only if the config says - Jeff Myers
* Queue spawns after flag captures - Chris Wibble
* Fix kill callback when is coming from server - Jeff Myers
* Fix intermix of chat messages and api callback - Jeff Myers
* Various permission fixes - Jeff Myers
* Plugins path fixed -
* Kerberos and thread removed (never used) - Alfredo Tupone
* Event log fixed - Jeff Myers
* Workaroung to a driver bug - Jeff Myers
* Word filtering is case unsensitive -
* Correctly interface with c-ares 1.5.1 and lower - Alfredo Tupone
* Not showing a "new rabbit" message when player ID == NoPlayer - blast007
* gcc-4.3 fixes - Tim Riker, Alfredo Tupone
* MacOSX: Consistent search of resource files - Sean Morrison
* MacOSX: update the project to XCode 2.4.1 - Sean Morrison
* Added _countdownResumeDelay to control resume delay. - Thomas Stauer
* Slot numbers on scoreboard now appear regardless of hideAdmin - Joshua Bodine
BZFlag 2.0.10 - BZFlag version 2.0.10 is the current version of the BZFlag
game for Windows and Mac OSX. It was released on 11/17/07. It was released
primarily to fix a number of small issues that have been found in 2.0.8 and
provide good binary packages for the various Linux distributions for dual core
and 64 bit systems.
* Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
* Add the rabidRabbit plugin - LouMan
* Add packet loss kick and related admin commands - Thomas Stauer
* Reclaim lost memory from sound sample - Tupone Alfredo
* Fixed bashism on debian rules - Ryan Kavanagh
* Add the rabbitTimer plugin - L4m3r
* Fix some segfaults when re-joining - Tupone Alfredo
* Compliance with gcc-4.2 - Tupone Alfredo
* Fix the build system to be more distro friendly - Tupone Alfredo
* Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen
* Fix compiler problem with gcc-4 - Tupone Alfredo
* Fixed high fps problem - Frank Thilo
* Added more info for observers - Jeff Myers, Frank Thilo
* torBlock plugin added - Jeff Myers, blast007
* Optionally use mesh position and height for radar - Thomas Stauer
* Add the regFlag plugin - Bernt Hansen
* Fix memory leak from cURL - blast007
* Add the Phoenix plugin - Jeff Myers
* Add favorite server - Frank Thilo
* SDL sound rate fix - Alfredo Tupone
* add bzID and server status to logDetail plugin - Bernt Hansen
* Add -tkannounce to announce tk on admin channel - Bernt Hansen
* Add the serverControl plugin - Bernt Hansen
* Add keepaway plugin - LouMan
* API calls to reset bzdb - Jeff Myers
* API call to get the player pause state. - Jeff Myers
* API calls to reload bans, and other files - Jeff Myers
* API event for shot ends - Jeff Myers
* API command to move a flag - Jeff Myers
* add API exposure for lag, jitter, and packetloss - Jeff Myers
* Add koth plugin - LouMan
* Add timedctf plugin - LouMan
* Add teamflagreset plugin - LouMan
* Add wwzones plugin - LouMan
* flagStay plugin added - Jeff Myers
* Give everyone notice of pause messages - Jeff Myers
* Fix for /silence command - Skeeve
* Fix mousebox edge positioning - Mark Thomas
* Fixed on spanish localization - xukosky@yahoo.es
* Instructions to fix sound on ALSA added - Tupone Alfredo
* Change filename format for easier location of matches - uso
* Adding jitter kick and related admin commands - Thomas Stauer
* Global banlist reload with local banlist - uso
* Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
* Ability to change the killer in a PlayerDieEvent - Matthew Marshall
* Added shotID to bz_PlayerDieEventData - Matthew Marshall
* Expose the countdown and game time stuff to the api - Jeff Myers
* Backport the record stop function from 2.1 - Jeff Myers
* Backported WW GMs from 2.1 - Matthew Marshall
* Converts box & pyramids to mesh if required - Anonymous
* Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
* Authorization is invariant to case - Anonymous
Version 1.00
* 1 new logic puzzle, 1 new memory puzzle
* Better look and feel (new background)
* Switch font drawing to Pango
* Better I18N support
* Bug fixes
Version 1.4.5:
* campaigns:
* Sceptre of Fire
* Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
end when it was supposed to.
* Fixed a bug that allowed one to finish 'The Dragon' by defeating both
enemy leaders.
* graphics:
* new portraits: Silver Mages, White Mages, female Mage of Light, Arch Mages,
Red Mages, Dark Adepts, female Necromancer/Dark Sorceress, L1 Mages, Lich
* language and i18n:
* updated translations: Chinese (Traditional), Czech, Danish, French,
Galician, German, Hungarian, Italian, Lithuanian, Polish, Russian,
Spanish
* updated manpages: Hungarian
* updated manual: Hungarian
* fonts: DejaVuSans 2.26
* miscellaneous and bug fixes:
* Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945)
* Fixed OOS bug when giving control and having move in undo stack.
* Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
* Fixed loading ai parameters. MP side defination now overwrites
era values (bug #12171)
* Fixed MP saves to transfer correct completion state to remote clients
when loadin game (bug #10385)
Version 1.4.4:
* language and i18n:
* new translation: Latvian
* updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
Danish, Finnish, French, Galician, German, Greek, Hungarian, Italian,
Japanese, Lithuanian, Polish, Russian, Serbian, Slovak
* langcode change: moved gl_ES to gl
* miscellaneous and bug fixes:
* Fixed timer end warning not to play in opponents turn (bug: #11517)
* fix bug #11630 (preventing redo and rename during opponent's turn)
* Added recursion preventarion to [kill] fire_event=yes [/kill]
* Added check whether sendfile is in glibc (debian patch #490638)
Version 1.4.3:
* campaigns:
* The Rise of Wesnoth:
* fixed the Wesfolk Outcast line's distract ability not working
* language and i18n:
* new translations: Arabic, Friulian, Macedonian
* updated translations: Czech, Danish, Dutch, Estonian, Finnish, French,
German, Hungarian, Japanese, Polish, Russian, Serbian, Slovak, Spanish
* fonts: DejaVuSans 2.25
* manual: updated screenshots to match UI rearrangements
* WML engine:
* fix [teleport] capturing villages with the wrong side (bug #11683)
* campaignd
* made campaign server use gzip compression for networking
* made campaign server detect if client can receive gzipped data
* made campaign server use gzip for storing addons
* added configuraion option to choose gzip compression level
* miscellaneous and bug fixes:
* fixed parser bug that prevented loading binary data strings
* starting a campaign without any installed now gives an error.
* fixed issues with campaign info in non-compressed saved games
(bug #11386)
* Backported graceful restart feature to server
* Improved connection stability with slow connections.
* Implemented send_file to reduce memory usage when sending files
* Fixed a mememory leak in networking code
* fixed an alignement issue which caused a SIGBUS on a Sparc
(debian bug #426318)
* Fixed tokenizer not to strip CR from quoted string becaue it would destroy
images transfered over network
* added some includes to fix compilation problems with Sun Studio 12
(patch #1066)
* fixed null-pointer reference in network code
- Game mode editor for local game (allows you to choose some game options)
- Team editor for local game (allows you to personalize characters names)
- Better menus: tabs, basic keyboard control, more options,...
- All characters redrawn: better graphisms, new positions, new clothes,...
- 2 new skins: Pidgin and Suse
- New maps: Lonely island and oktopus
- New waters: add lava, dirty water,...
- Better minimap
- New weapon: slap
- Some sounds added (thanks a lot to wesnoth project)
- A lot of bug fixes
- A lot of improvements (code and graphism)
- Translations updates
LICENSE= generic-nonlicense
RESTRICTED= Unclear terms
NO_SRC_ON_FTP= ${RESTRICTED}
NO_BIN_ON_FTP= ${RESTRICTED}
NO_SRC_ON_CDROM= ${RESTRICTED}
NO_BIN_ON_CDROM= ${RESTRICTED}
in lieu of setting NO_*_ON_FTP to "no".
2008-07-27
Released version 1.3.2
2008-07-27
Fixed Boatswain Mena Marn.
2008-07-23
Fix cards which ignore all icons or special text to include influence
cards and any other types of cards.
2008-07-22
Automatically select target for "one of my" cards to maximize total power.
2008-07-21
Fixed GUI turn order when human player bluff is called.
Fixed STOP icon and cards that allow additional booster/support cards.
2008-07-20
Changed Mimix mutant to not count ships.
Adjusted height of cards loaded on ships to avoid running off the bottom.
2008-07-18
Released version 1.3.1
2008-07-17
Fix bug in GUI when choosing from multiple bluff cards.
2008-07-14
Modify README with instructions for playing bluff cards or loading cards
onto ships.
Add code for choosing cards to discard when opponent's hand is disclosed
and cards are discarded from hand.
2008-07-09
Fixed timing of special effects that affect "one of my" cards.
Fixed Lookout Dolora Paal when some support cards were PROTECTED.
Allow leadership or influence cards to be played from the hand even when
a ship is landed.
Always prompt user for target of "ony of my" cards whenever needed,
instead of waiting for announce power.
Split dragons attracted from retreat from dragon from Irresistible Sirens
when opponent is forced to retreat due to Floods.
2008-07-08
Released version 1.3.0
2008-07-08
Added strings to assist feature for Buka related actions such as landing
or loading ships, or playing bluff cards.
2008-07-07
Clear "played this turn" flag on ships when player retreats.
2008-06-12
Fixed bug regarding Old Goo Laa's Ghost and landed ships.
2008-06-11
Performance enhanced when AI considers playing Quartermaster Kura Ko
and Armory in the same turn.
2008-05-29
Improved performance of checking whether a set of cards used to satisfy
a Caterpillar are legal.
2008-05-28
Changed neural net inputs to count total number of cards in hand plus
cards in draw deck, rather than just draw deck. Otherwise cards like
Muster Reinforcements are sometimes thought to be harmful to play.
2008-05-26
Added code to further predict the consequences of declining a fight.
2008-05-24
Added code to predict whether the opponent will be forced to retreat due
to our play. Uses cards in hand if they are all known (due to end of
game or disclosure), otherwise uses all cards with unknown locations.
2008-05-01
Reordered "end of support" phase events so that possible game-ending cards
like Irresistible Sirens are handled properly.
2008-04-27
Prevent ignored bluff cards from being called.
Prevent play of bluff cards when support cards are ignored.
2008-04-25
Fix AI bug caused by instant win/loss from Irresistible Sirens when pending
card choice is to be made.
2008-04-05
Added code to handle cards like "Cast Cataclysm" discarding bluff cards.
2008-02-28
Added several neural net inputs for cards loaded on ships, and numbers of
bluff cards played.
Changed in memory structure of neural net for better cache performance
with extra (often unused) inputs.
2008-02-23
Added code to GUI to reveal bluff cards at beginning of turn.
2008-02-20
Fixed bug where cards with values ignored could satisfy Caterpillar
Fireeater or Caterpillar Eartheroder.
Fixed bug where cards could be added to gangs even after card with STOP
icon had been played.
2008-02-18
Added popup menu to cards in hand, to allow loading onto ships or
playing as a bluff.
2008-02-17
Don't allow AI to consider playing cards that were drawn randomly in
simulated games.
Reset random seed in simulated games, so that they don't accurately
predict cards drawn from deck.
2008-02-14
Added GUI code to display influence cards, and cards loaded onto ships
in influence area.
2008-02-13
Removed "upside down" effect in opponent cards, and reuse more code
in table drawing.
2008-02-08
Added code for calling bluffs, and AI code to make bluff calling
decisions.
2008-02-07
Added code for Buka bluff cards.
2008-02-06
Modified AI card chooser routines to work in more difficult situations.
2008-02-05
Added code for Buka ships.
2008-02-04
Fixed bug that allowed cards played "as FREE" to work even against Mad
Mike Magpie.
Added Buka cards to cards.txt file.
Began adding code for Buka card effects.
2008-02-03
Reset full-size image to card back when matchup is changed.
2008-02-01
Removed attempt to hid close button on dialog boxes. It does not work
well under Windows.
Added extra inputs for "instant win/loss" and train the AI more
strictly when this happens.
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
1.30
Added game data dir knowledge.
Added fopen error checking.
Corrected 64bit builds.
Added OSX Makefile to tarballs.
Fixed uninitialized update function crash.
Adjusted configure to abort when libraries are missing.
Compiler warning cleanups.