Patrick Welche) and enable it by default there too; bump libdrm
requirement (from Patrick Welche).
Also enable dri on Linux by default, not only for Linux with modular X.
Bump PKGREVISION.
+ Build the x11 version libGL.so with version numbering major 1 and minor 2,
the same a the glx version of libGL (simplifies PLIST handling).
+ PLIST changes.
The consequences of not making this patch are platform dependent - some build
chains will still expose the symbols, but some will not. The API expects
them to be exposed.
Fixes Cairo 1.12.2 build on Ubuntu 11.10 and CentOS 6.3, presumably due to
later versions of gcc (4.6.1 in the Ubuntu case).
Bump PKGREVISION.
Always use xorg-cf-files and imake from pkgsrc, replacing xpkgwedge.
Always install man pages, not cat pages when using imake.
Unify the various imake PLIST variables in preparation for dropping.
Adjust xbattbar for the new expectations.
- Add INSTALL_LIB_DIR and INSTALL_INC_DIR to fix *.pc files.
This should address issues mentioned in the PR 41895. While there make dri
default for DragonFly. Bump PKGREVISION.
from dri.mk where it is pulled in from bl3.mk. The minimum version
is only necessary if a new MesaLib is built, we don't need to force
users of older ones to update libdrm.
Update provided by Hasso Tepper on pkgsrc-users.
Changes:
7.4.2:
Bug fixes
* Fixed segfault when rendering to front buffer with DRI 1.
* Fixed swrast texture rectangle bug when wrap mode = GL_CLAMP_TO_BORDER and filter mode = GL_LINEAR. (bug
21461)
* Fixed texture object mem leak during context destruction.
* Fixed a state validation bug in glCopyTex[Sub]Image()
* Fixed some i965 GLSL bugs.
* Fixed an R300 driver texture object bad memory reference.
7.4.1:
Bug fixes
* Fixed a two-sided lighting bug in fixed-function-to-GPU code generation
* Fixed some Darwin issues (Jeremy Huddleston)
* Indexing the GLSL gl_EyePlane[] or gl_ObjectPlane[] arrays with a variable was broken, bug 20986
* Fixed incorrect texture unit bias in TXB instruction
* glTexParameter settings weren't always propogated to drivers
* Assorted vertex/fragment program bug fixes
* Fixed point rendering in software rasterizer
* Fixed potential deadlock in object hash functions
* Fix a couple bugs surrounding front-buffer rendering with DRI2, but this is not quite complete.
* Fixed glPopAttrib() bug when restoring user clip planes
7.4:
New features
* Added MESA_GLX_FORCE_DIRECT env var for Xlib/software driver
* GLSL version 1.20 is returnd by the GL_SHADING_LANGUAGE_VERSION query
Bug fixes
* glGetActiveUniform() returned wrong size for some array types
* Fixed some error checking in glUniform()
* Fixed a potential glTexImage('proxy target') segfault
* Fixed bad reference counting for 1D/2D texture arrays
* Fixed VBO + glPush/PopClientAttrib() bug #19835
* Assorted i965 driver bug fixes
* Fixed a Windows compilation failure in s_triangle.c
* Fixed a GLSL array indexing bug
* Fixes for building on Haiku
Changes
* Updated GL/glxext.h to version 48
* Assorted updates for building on Solaris
7.3:
New features
* Support for GLSL 1.20
* Intel DRI drivers now use GEM and DRI2
Bug fixes
* Assorted GLSL bug fixes
* Assorted i965 driver fixes
* Fix for wglCreateLayerContext() in WGL/Windows driver
* Build fixes for OpenBSD and gcc 2.95
* GLSL preprocessor handles #pragma now
* Fix incorrect transformation of GL_SPOT_DIRECTION
* Fixed several bugs (#18367 and #19625) in glXMakeContextCurrent()
* Assorted Windows build fixes
Changes
* Deprecated the "XMesa" interface (include/GL/xmesa*.h files)
* Deprecated the "FXMesa" interface (include/GL/fxmesa.h file)
* Deprecated the "Allegro" interface (include/GL/amesa.h file)
* Removed include/GL/uglmesa.h header
* Removed include/GLView.h header for BeOS
7.2:
New features
* i965 driver: added support for G41 chipset (Intel)
Bug fixes
* Fixed display list bug involving primitives split across lists (bug 17564)
* Fixed some issues with glBindAttribLocation()
* Fixed crash in _tnl_InvalidateState() found with Amira (bug 15834)
* Assorted bug fixes for Ming build
* Fixed some vertex/pixel buffer object reference counting bugs
* Fixed depth/stencil bug in i915/945 driver
* Fixed some shader flow control bugs in i965 driver
* Fixed a few tdfx driver bugs which prevented driver from working
* Fixed multisample enable/disable bug
Changes
* Updated SGI header files with new license terms.
7.1:
New features
* autoconf-based configuration (and clean-up of Makefiles)
* Assorted DRI driver enhancements
* Reduced dependencies between X server and Mesa
* GL_EXT_texture_from_pixmap extension for Xlib driver
* Support for the GL shading language with i965 driver (implemented by Intel)
* ATI R500 series support (Radeon X1300-X1950) in r300 DRI driver
Bug fixes
* Numerous GLSL fixes
* Fixed some error code/detection bugs in the GLSL-related API functions
* Lots of DRI driver fixes.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
patch and bump MesaLib's PKGREVISION. While here, make a few
small changes to appease pkglint.
commit 2b8d8989fb6f9c36baf166fc715182a1407ebadb
Author: Ian Romanick <ian.d.romanick@intel.com>
Date: Sun Sep 28 20:31:46 2008 -0700
Use 3Dnow! x86-64 routines only on processors that support 3Dnow!
Added an x86-64 CPUID function and use it to detect 3Dnow!
[...]
This fixes long standing bug #8724.