Features
Propper widescreen (and other aspects) support
Select difficulty in single player (remembered in the save game)
Adjustable game speed in-game
V-sync can now be disabled in the ini
Better line drawing function used for the automap
Support for loading custom Hell level maps
Make all objects and monsters available to custom maps
Added support for joining a game via hostname instead of IP
Bugfixes
You can now enter and exit fullscreen also when the game is paused
[Amiga] Fix double-clicking in menu
Original Diablo bugs
Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0
Fix player base block resetting to 0 after loading a save game
Correctly render trees in front of the player
Fully render sprites that are larger than the floor tiles
Fix objects disappearing when walking on the opposite wall
Dupping via belt has been fixed
Correctly detect if the mouse is clicking the world or UI in some areas
Minor typography corrections
Corrected name of Chamber of Bones in automap
Correctly align the inventory slots
## DevilutionX 1.0.1
### Features
- Toggle fullscreen at any point by hitting alt+enter (mouse grab can be disabled in diablo.ini)
- Controller: B button closes the currently active panel.
- Added a navigation menu for controllers
- Focus on the exit item before quitting.
- Minor performance improvements (save/load time and main menu).
- Add a list of [known mods](https://github.com/diasurgical/devilutionX/blob/master/docs/mods.md)
### Platforms
- Added support for 32bit PowerPc
- Added support for Amiga
- Added support Clockwork PI GameShell
- Added support for GKD350h
- Switch to OPK for RetroFW (requires 2.0)
- Update OpendDingus/RetroFW build root
### Bugfixes
- Game crashing on systems that do not report monitor refresh rate.
- Fixed belt not working correctly when holding shift on us keyboard layouts
- Always keep track of the latest hero level when selecting difficulty.
- Correct screenshot path
- Turn the screen red for 200ms when taking screenshots.
- Fix town load screen missing on the first load.
- Fix minor HOM issue at some houses in town.
- Allow for space as text input
- Fixed a couple of typos in error messages
### Original Diablo bugs
- Fix belt not working correctly when holding shift on *non-*us keyboard layouts
- Fix one more rare crash.
Features
FPS no longer capped at 20hz; smoother mouse and transitions
Full-featured gamepad support
All movies can now be skipped via ESC
Implement --help, --version and --data-dir
Implement FPS counter (-f)
Force windowed mode with -x
Skip startup movies with -n
Implement scroll wheel navigation
Implement touch support
Load assets from the same folder as the mpq
Faster loading
Platforms
Added Nintendo Switch support
Added Retro Gamer Handheld (OpenDingux/Retrofw) support
Added OpenBSD support
Windows version is now build as GUI an app and has an icon
Bugfixes
Fixed random missing sounds
Fixed NPCs not talking about the right quest
Error messages implemented in GUI
Fixed having to restart the game between network sessions
Fixed game not working on some Radeon GPUs
Fixed panel missing after minimizing game if upscaling is disabled
Fixed clicks in the left letterbox being incorrectly handled
Fixed end movie not looping
Original Diablo bugs
Fixed a large number of rare stability issues from the original game
Correctly take open panels into account when casting spells
Fix sound some times being muted after Diablo dies
Features
Sound is now accurate to the original
All in-game issues fixed
Delete hero, inline dialogs and scrollbars are now implemented
Screenshots now have different names
Multiple simultaneous dialogs fixed
All builds are now 64bit (except for Windows and Raspberry Pi)
Memory leaks and crashes fixed
All keys are now mapped
UI text now has correct shadows
Much lower CPU usage
Known issues
Error dialogs not implemented in main UI
The game must restart after hosting multiplayer