Commit graph

1912 commits

Author SHA1 Message Date
minskim
451bb68a44 Update grhino to 0.11.0.
Changes since 0.9.0:
- Game History window added.
- Forward/backward through game added.  This is similar to undo/redo
  but does not affect existing board moves.
- Don't allow opening more than one Pattern Evaluation window.
- Preferences dialog box is no longer modal.  So game can be played
  even when this dialog box is opened.
- Switch computer color menu is inactive when computer or human
  plays both colors.
- Add missing text domain binding for i18n.
- Add en_GB locale messages.
- GNOME 2 is now required.
- Enable i18n.
- Toolbar added.
- GUI code reorganization.
- Undo/redo menus become active/inactive according to current game
  state.
- Customizing game graphics is supported.
- Reorganize undo/redo mechanism.
2004-04-19 14:54:17 +00:00
snj
7862e2fcf4 Convert to buildlink3. 2004-04-18 05:44:18 +00:00
snj
cc4aee02c5 Convert to buildlink3. 2004-04-18 05:31:35 +00:00
snj
d01a9dfab3 Convert to buildlink3. 2004-04-18 05:10:15 +00:00
xtraeme
900902c6b2 Fix typo. 2004-04-18 05:09:28 +00:00
xtraeme
d748de75cd Added neverball. 2004-04-18 05:04:36 +00:00
snj
3a04b02c0d Convert to buildlink3. 2004-04-18 05:03:04 +00:00
xtraeme
41ae1b5628 Initial import of neverball-1.2.2.
Tilt the floor to roll a ball through an obstacle course before time runs
out. Neverball is part puzzle game, part action game, and entirely a
test of skill.

Also found here is Neverputt, a hot-seat multiplayer miniature golf game
using the physics and graphics of Neverball.
2004-04-18 05:02:52 +00:00
snj
c4d0058d07 Convert to buildlink3. 2004-04-18 04:27:20 +00:00
snj
2a73f7bd2a configure needs "--disable-xmms" for this to build when xmms is installed.
Pointed out by xtraeme@.
2004-04-18 03:03:59 +00:00
snj
89327f599d Convert to buildlink3. 2004-04-18 00:57:50 +00:00
snj
4f95543b53 Update to 0.2.0.
Changes:
* Removed excessive assertion in seconomy-gtk.c.
* Fix snet header file inclusion.
* Only sa_handler OR sa_sigaction in handler (cross compatibility).
* Repaired two bugs in sgame/soptions.c (fixes solaris compiles).
* License restricted to version 2 of the GPL.
* Easter Egg wars :)
2004-04-17 21:07:13 +00:00
snj
a34b5930a5 I'll adopt you, xscorch. 2004-04-17 20:51:30 +00:00
zuntum
3ed59fa3e3 drop maintainership 2004-04-17 20:46:28 +00:00
snj
7d6f286152 Convert to buildlink3. While here, fix build with gcc3. 2004-04-17 20:40:45 +00:00
snj
9b2797c734 Remove kulki. This package is dead upstream, does not compile with gcc3,
and there does not appear to be any interest in fixing it.

Okayed by zuntum@.
2004-04-17 20:25:33 +00:00
xtraeme
24d0f15658 oops, I should use vi instead of vim, this time indent correctly. 2004-04-17 19:19:50 +00:00
xtraeme
ed554554d6 Tabify 2004-04-17 19:16:32 +00:00
xtraeme
077aa55677 Look for files in prefix/share/${PKGBASE} and prefix/lib/${PKGBASE}. 2004-04-17 19:13:45 +00:00
ben
01e4ca12cf Remove extraneous dash. 2004-04-17 19:08:37 +00:00
xtraeme
8ec43598e5 Mesa is not enough to build the gl libraries, we need to use XFree86's
libGL via USE_BUILTIN.{glu,MesaLib}=yes.
2004-04-17 17:31:57 +00:00
xtraeme
e1f55ad171 Fix HOMEPAGE. 2004-04-17 14:27:01 +00:00
xtraeme
26e1ce14d2 Fix COMMENT. 2004-04-17 14:26:13 +00:00
xtraeme
3a627c9ccd Use subst.mk instead of patching the file and use CPPFLAGS. 2004-04-17 10:36:05 +00:00
snj
e3b71c3ff4 Add quakeforge. 2004-04-17 03:05:07 +00:00
snj
a5696f12f1 Initial import of QuakeForge 0.5.4.
QuakeForge is a 3D graphics game engine based on id Software's legendary
Quake and QuakeWorld game engine.  Its purpose?  To improve the state of
the game by improving the engine and making it accessible to as many
people as possible.

It uses SDL, straight Xlib, or OpenGL.
2004-04-17 03:04:03 +00:00
xtraeme
b6f39f1093 Added powermanga. 2004-04-16 19:35:52 +00:00
xtraeme
8efb22083b Initial import of powermanga-0.78.
Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200
sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to
screen (DGA) and support for 8, 15, 16, 24, and 32 bpp.
2004-04-16 19:34:06 +00:00
xtraeme
520b7c948d Added urban. 2004-04-16 18:20:36 +00:00
xtraeme
c82f5ccf39 Initial import of urban-1.5.2.
URBAN is a bloody, violent sidescrolling shoot-em-up in which you're a
renegade military cyborg fighting your way out of the military base
where you were created.
2004-04-16 18:18:27 +00:00
xtraeme
97292ca241 Fix audio device, so the sound works correctly. Sorry I forgot to check
it before... heh.
2004-04-16 15:17:21 +00:00
xtraeme
90a0cf7a7e Added quake2forge. 2004-04-16 15:05:34 +00:00
xtraeme
00f8ac5e15 Initial import of quake2forge-0.2.1.
This is a port of the GPL'd Quake 2 source maintained by the Quake Forge
team. They're patching it with an eye towards portability and bug fixes,
and in the future, feature enhancments.

Note that to actually USE this package you will need to obtain a copy of
the original Quake 2 from id Software.
2004-04-16 15:03:20 +00:00
snj
671e2a3adb Convert to buildlink3. 2004-04-15 21:29:16 +00:00
ben
87b9f4ffd0 Make ularn build and run in Linux. 2004-04-15 21:17:08 +00:00
ben
3a43be3d90 Make falcons-eye build in Linux. 2004-04-15 19:43:12 +00:00
xtraeme
477255e6df Fix some entries from PLIST, where ${OPSYS} should be NetBSD and
this is a linux binary, so don't check for shared libraries.
2004-04-15 00:33:24 +00:00
xtraeme
bd9f98c6ce Mark quake3 binary as Linux ELF after installation, so we could run
it in FreeBSD without any problem (doesn't affect the other systems).
2004-04-15 00:20:29 +00:00
wiz
9b7d6bfb46 Does not really build anything, so set NO_BUILDLINK. 2004-04-14 21:15:20 +00:00
jmmv
c8cb1c5b0d Drop the disctinction of xdg and xdg-x11 from USE_DIRS POV. We can choose
which one is required in an automatic way by checking USE_X11BASE.  This
simplifies things and avoids possible problems in the future due to confusion.
2004-04-14 19:30:22 +00:00
jmmv
bedae6c90c Make use of the new USE_DIRS variable, instead of directly depending on the
*-dirs packages.
2004-04-14 16:15:20 +00:00
jmmv
5207ad6a9e libmpeg2 lives now in the multimedia category. 2004-04-14 12:11:30 +00:00
snj
33bf69bfd4 Convert to buildlink3. 2004-04-12 05:12:01 +00:00
snj
c54e1047f3 USE_BUILDLINK3=yes. 2004-04-12 04:45:26 +00:00
snj
e6ad5ccb07 USE_BUILDLINK3=yes. 2004-04-12 04:39:59 +00:00
minskim
72647125d5 Enable pkgviews installation. 2004-04-12 02:08:05 +00:00
minskim
55cdef764b Convert tuxracer to use Tcl 8.4. Bump PKGREVISION. 2004-04-12 02:04:59 +00:00
snj
034ca2616f Convert to buildlink3. 2004-04-12 00:28:38 +00:00
snj
ef6ac680a8 Convert to buildlink3. 2004-04-12 00:23:24 +00:00
snj
14e69a19cf Convert to buildlink3 and fix a typo in DESCR. 2004-04-12 00:12:11 +00:00